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DOLPHINS! How would you GM them?


Jkeown

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Here's the deal... in a few weeks (after the legends arc) we're going to be exploring the ocean near the PCs home. There are Sea Elves and dolphins. I figure the dolphins are human-level intelligent, and can learn spells. Gestures could be replaced by "acrobatic" swimming and bubble-ring blowing, but other effects might be difficult.

 

How's this: As a reward for service to the sea elves, dolphins receive Spell Marks; indelible spells scribed onto their skin either with magically inscribed tattoos or by ritual scarification. Dolphins can't hold items or wear magic armor, so ink or scars are really the only choices. Am I missing one?

 

I don't think you can tattoo someone underwater without magic or a decent coral-craft blade... do you?

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Re: DOLPHINS! How would you GM them?

 

That's exactly my point. I thought of all sorts of things from mechancial "arm harnesses" to coral-craft jewelery that they were tightly strapped to their bodies, but I think tattoos are the only way to go. Dolphins with mechanical limbs are more the realm of GURPS Transhuman Space, don't ya think?

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Re: DOLPHINS! How would you GM them?

 

First I'd have to wait until dolphin language is deciphered, then I'd have to learn scuba diving, then I'd have to figure out what to use instead of dice (or buy a boat load of metal dice). Then there's minatures, maps, books,....

 

THEN, I'd have to teach the blasted maniacs how to roleplay.

 

Frankly, I don't think it'd be worth it.

 

 

:Reads the post, blushes, edits: Um, never mind. Misunderstood what you were talking about.

 

 

 

DOLPHINS! How would you GM them?

 

As indescriminately sex-mad carnivores. (If I was going for realism)

 

There's that too, isn't there. ;)

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Re: DOLPHINS! How would you GM them?

 

First I'd have to wait until dolphin language is deciphered, then I'd have to learn scuba diving, then I'd have to figure out what to use instead of dice (or buy a boat load of metal dice). Then there's minatures, maps, books,....

 

THEN, I'd have to teach the blasted maniacs how to roleplay.

 

Frankly, I don't think it'd be worth it.

 

:lol::thumbup: Repped for humor! :thumbup::lol:

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Re: DOLPHINS! How would you GM them?

 

I don't think you can tattoo someone underwater without magic or a decent coral-craft blade... do you?

Depends.

 

Traditional inks would, I am assuming, quickly become diluted underwater. However, some cultures have done tattooing with powdered pigments, such as crushed charcoal. That would work underwater.

 

Or as dolphins are air breathers, if the Sea Elves are also, just float on the surface long enough to apply the tat.

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