Jkeown Posted September 12, 2006 Report Share Posted September 12, 2006 Here's the deal... in a few weeks (after the legends arc) we're going to be exploring the ocean near the PCs home. There are Sea Elves and dolphins. I figure the dolphins are human-level intelligent, and can learn spells. Gestures could be replaced by "acrobatic" swimming and bubble-ring blowing, but other effects might be difficult. How's this: As a reward for service to the sea elves, dolphins receive Spell Marks; indelible spells scribed onto their skin either with magically inscribed tattoos or by ritual scarification. Dolphins can't hold items or wear magic armor, so ink or scars are really the only choices. Am I missing one? I don't think you can tattoo someone underwater without magic or a decent coral-craft blade... do you? Quote Link to comment Share on other sites More sharing options...
OddHat Posted September 12, 2006 Report Share Posted September 12, 2006 Re: DOLPHINS! How would you GM them? If you have magic enough to cast spells, you have magic enough for applying a tatoo under water. Quote Link to comment Share on other sites More sharing options...
Jkeown Posted September 12, 2006 Author Report Share Posted September 12, 2006 Re: DOLPHINS! How would you GM them? That's exactly my point. I thought of all sorts of things from mechancial "arm harnesses" to coral-craft jewelery that they were tightly strapped to their bodies, but I think tattoos are the only way to go. Dolphins with mechanical limbs are more the realm of GURPS Transhuman Space, don't ya think? Quote Link to comment Share on other sites More sharing options...
Vestnik Posted September 12, 2006 Report Share Posted September 12, 2006 Re: DOLPHINS! How would you GM them? Maybe the dolphins could use a kind of sonar spellcasting -- instead of incantations, they would project specific sonar patterns. (Inaudible to the human ear, but detectable by dolphins and maybe sea elves.) Quote Link to comment Share on other sites More sharing options...
Drhoz Posted September 12, 2006 Report Share Posted September 12, 2006 Re: DOLPHINS! How would you GM them? DOLPHINS! How would you GM them? As indescriminately sex-mad carnivores. (If I was going for realism) translation spells would be a bitch - sonic holograms are a tad difficult to translate Quote Link to comment Share on other sites More sharing options...
Jkeown Posted September 12, 2006 Author Report Share Posted September 12, 2006 Re: DOLPHINS! How would you GM them? I don't know how graphic I'll get... but I was going to make it clear that they still exist in a fairly primitive state... maybe a few have "risen above" their tribal behaviors... But it might be fun to make them "Sea Orcs!" Quote Link to comment Share on other sites More sharing options...
Vondy Posted September 12, 2006 Report Share Posted September 12, 2006 Re: DOLPHINS! How would you GM them? Do I have Dan Marino; or do I not have Dan Marino? Quote Link to comment Share on other sites More sharing options...
prodigyduck Posted September 13, 2006 Report Share Posted September 13, 2006 Re: DOLPHINS! How would you GM them? Play!?! Play play play play play play play PLAY PLAY PLAY PLAY PLAY!!!!! PLAY!!!!!111!!!!!11! Quote Link to comment Share on other sites More sharing options...
Pavanne Posted September 14, 2006 Report Share Posted September 14, 2006 Re: DOLPHINS! How would you GM them? First I'd have to wait until dolphin language is deciphered, then I'd have to learn scuba diving, then I'd have to figure out what to use instead of dice (or buy a boat load of metal dice). Then there's minatures, maps, books,.... THEN, I'd have to teach the blasted maniacs how to roleplay. Frankly, I don't think it'd be worth it. :Reads the post, blushes, edits: Um, never mind. Misunderstood what you were talking about. DOLPHINS! How would you GM them? As indescriminately sex-mad carnivores. (If I was going for realism) There's that too, isn't there. Quote Link to comment Share on other sites More sharing options...
Threnody Posted September 18, 2006 Report Share Posted September 18, 2006 Re: DOLPHINS! How would you GM them? First I'd have to wait until dolphin language is deciphered, then I'd have to learn scuba diving, then I'd have to figure out what to use instead of dice (or buy a boat load of metal dice). Then there's minatures, maps, books,.... THEN, I'd have to teach the blasted maniacs how to roleplay. Frankly, I don't think it'd be worth it. Repped for humor! Quote Link to comment Share on other sites More sharing options...
Pavanne Posted September 18, 2006 Report Share Posted September 18, 2006 Re: DOLPHINS! How would you GM them? Repped for humor! Glad you like it. Thanks for the rep. Quote Link to comment Share on other sites More sharing options...
McCoy Posted September 18, 2006 Report Share Posted September 18, 2006 Re: DOLPHINS! How would you GM them? I don't think you can tattoo someone underwater without magic or a decent coral-craft blade... do you? Depends. Traditional inks would, I am assuming, quickly become diluted underwater. However, some cultures have done tattooing with powdered pigments, such as crushed charcoal. That would work underwater. Or as dolphins are air breathers, if the Sea Elves are also, just float on the surface long enough to apply the tat. Quote Link to comment Share on other sites More sharing options...
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