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[Campaign] The Fearless Monster Hunters


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FMH Recap for May 5, 2008

 

Injured and exhausted as the heroes were, they decided to head back to South Lörm to rest, recover, and wait for reinforcements. They were greeted as heroes on their arrival, especially when they told everyone that they had killed two giants.

 

While Kaira tended to Finnegan's wounds, Leth went to talk with the Lieutenant. "Backup troops should be arriving from Masingberg in about two days," Lt. Dunkin told Leth. But the Dwarf didn't like the idea of waiting for two days to let the Giants further solidify their hold on the pass. Additionally, he wanted to know what was going on in the Dwarven town on the other side of the pass.

 

Illy took this to heart and found a secluded spot from which she might scry the pass for the enemy. She spent most of the day in front of a large mirror, scanning the area. She saw plenty of Giant-sign all along the pass. What was worse, when she looked at the town of South Mountain Pass, she saw that its gates had been battered down, and there were Giants roaming unopposed through its streets!

 

She spotted a large contingent of Giants camped near what she took to be a large temple, and surmised that perhaps the people of the town had holed up there. At Leth's urging, she cast a difficult spell, allowing her to speak with one of the Dwarves there. She managed to contact a young priest named Pulo, who (after recovering from the surprise of a voice coming out of nowhere) told her what was going on.

 

"I was asleep here at the temple at the time (and thank the gods for that!), but a terrible ice storm blew in from the north. And with it came a hoard of Giants! They took the guards by surprise and hammered down our gates. Luckily, the soldiers held them off long enough for most of the town to retreat here behind these temple walls. We've been holed up here for days, with no way out."

 

"The Demorian army is on the march," Illy told him. "They plan on re-taking the Pass, and then I'm sure they will come to liberate you, but it will be a few days. Can you hold out that long?" He assured her that they had food and water to last another week (or longer if they began rationing), and that the temple walls were ancient and very strong and should hold off the Giants for at least that long, gods willing.

 

Illy relayed this information to the others. "Well, I don't like the idea of going up ahead through Giant-infested territory," Leth said. "But I like the idea of leaving my people to fend for themselves even less. So what do we do?"

 

"If we can find the Giant's leader, or the thaumaturge who's creating this weather, we might be able to assassinate him," Castilla suggested.

 

"Hm," Leth considered this idea. "Without their leader, the Giant's organization might just fall apart. They're notoriously clannish; it would take a strong leader to get so many to work together for so long. Eliminate him, we might eliminate most of the problem."

 

After some debate, the heroes decided this was the best idea. Illy thought she could brew some sort of potion to weaken the Giant's leader, if Castilla could slip it secretly into his food or drink, so she spent most of the day working on that.

 

Once all their preparations were made, the heroes set off again, accompanied by their guides Obert and Raymond (who refused to be left behind). Once again, the heroes hiked up the mountain and into the fierce storm.

 

They continued on through the night, avoiding any sign of Giants (they didn't want to be weakened by another fight, nor risk the chance of someone getting away to warn the other Giants). Soon they came to the Dwarves' watchtower, set to guard the northern side of the pass. It was ruined, collapsed in on itself and burned to the ground.

 

Quickly, the heroes searched the ruins, finding nothing but the dead. But then Castilla discovered something – another tunnel, like the one they saw back at the Inn. This gave Leth an idea. "What if we were to follow the tunnel?" he asked. "It heads in the direction we're going. Underground, we could avoid being spotted by the Giants, and we wouldn't have to trudge through knee-deep snow."

 

"But what if whatever dug the tunnel is waiting for us?" Finn asked.

 

"Then we'll have to kill it – which we planned to do anyway," Illy told him.

 

Kaira summoned an Elemental of the Earth to accompany them, just in case they needed a quick way out, and the heroes climbed down into the depths of the earth.

 

They traveled in silence for several hours, walking single-file through the narrow tunnel. Then Styggiad heard something; a rumbling or vibration in the walls. "Something's coming!" She told the others. Kaira immediately ordered the Elemental to dig a passage towards the surface – she didn't want to be trapped in this confined space during a fight!

 

The rumbling grew louder, then softer, then louder again. The heroes, nervously, followed the Elemental upwards. Chrissie began to sing a tune to keep their spirits up, and that's when it happened!

 

The rough stone wall beside her began to glow cherry-red and suddenly a huge beast, blazing with lava-like heat came out. Its jaws snapped shut on the Taleweaver and began to drag her into its tunnel. Illy cast a spell to partially paralyze it while the two guides (who were nearby) grabbed Chrissie and yanked her from its mouth. Styggiad charged up the tunnel and stabbed it with her spear, driving the blade deep into its hide, but the heat of the creature was so great that the spear's wooden shaft burst into flames!

 

Injured, the creature tore through the passageway and dove through the earth, digging a new tunnel as easily as a man might walk across a street. Illy started to follow it, but found the tunnel's walls were red-hot with molten rock. She blasted the tunnel with a storm of ice to cool it down.

Meanwhile, Chrissie's unconscious form was passed up the tunnel to Kaira, who had just broken through to the surface. The young Druid worked feverishly to save her friend's life, guarded by the Elemental and the two scouts.

 

Finnegan, still down in the tunnels, heard the creature coming again. He saw it pass through the tunnel directly behind him and blasted it with black lightning. Moments later, it came back again. Styggiad again lunged at it with her other spear, again stabbing it deeply (and again losing her spear in the process). Illy wrapped its massive jaw up in ice, which it quickly melted through. Finn, unable to get close enough to it in these narrow tunnels, blasted it again. Between the three heroes pounding on it, soon the giant lava-worm was dead.

 

Outside, back in the storm, Kaira managed to stabilize and awaken Chrissie. She was still sore and tired, but she would live. The heroes filed out of the tunnel to try to get their bearings. "Look!" Styggiad said. "Lights!"

 

The heroes followed her gaze and saw that they were indeed not more than a mile from the Dwarven city of South Mountain Pass.

 

TBC!

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Re: [Campaign] The Fearless Monster Hunters

 

FMH Recap for May 24, 2008

Castilla snuck through the blizzard toward the city, hoping to locate the leader of the invading army and getting some intelligence on him. The rest of the party waited impatiently to get some word back from her. An hour or so later, she contacted them, saying that she had found the leader, a human named Uln. His HQ was in the now-abandoned government building. She told the FMH, "The guy is some kind of religious fanatic. He keeps going on about how the goddess with black hands is going to be free soon. He thinks I'm one of them."

 

"He thinks you're a giant?" Illy asked, in confusion.

 

"No, he thinks I'm a servant of the goddess," Castilla clarified. "I'm in my demon shape right now."

 

"Is he alone?" Illy asked.

 

"No, he's got a bunch of Giants here. I think they're his bodyguards."

 

"Can you get rid of them?" Illy asked. "Seduce the guy or something, tell him you need some privacy…"

 

"I already tried that," Castilla said. "He's kind of… Well, let's just say he's not the kind of guy who wants privacy. Oops, I gotta go. He's coming back."

 

Illy relayed this information to the others. "We need a plan," Leth said. "Those people trapped in the temple should be our first priority. How can we get them to safety?"

 

"I've still got my Elemental," Kaira said. "Maybe we can get him to dig a tunnel under the temple, then use the tunnel to evacuate the Dwarves?"

 

"Great idea!" Leth agreed. "Let's do it."

 

While the Elemental was digging, Illy contacted the Dwarven priest Pulo again. "We're digging a tunnel directly into the temple," she told him. "If you feel the earth rumbling, it's just us."

 

An hour or so later, the Elemental began digging up and soon they broke through into the temple, where they were met by Pulo and a phalanx of Dwarven soldiers. "Come on, we'll take you to the Commander," Pulo told them. "Oh, and thank the gods you actually showed up. The guys here had a pool going whether I was crazy or not."

 

The FMH met with the Commander of the city guard. "You can use the tunnel we dug to evacuate your people," Leth told him.

 

"Yes, but not all of us," the Commander insisted. "The civilians will go, but my men are going to stay to take back the city."

 

Leth agreed that this was the best way, and they sat down to talk about strategy. "We've got an inside man with the leader of the Giants," Leth said. "We're going to use the Elemental to tunnel up under the government building to try and surprise them. While we're doing that, you and your men can keep the rest of the army off our backs."

 

Thus agreed, the heroes headed down the tunnel once again. Before they knew it, they were coming up a few meters behind the government building, more-or-less right on target. The nearby streets were empty, so they crept over to the building. Hopefully, Castilla had unlocked the doors as they had asked her to do. On the count of three, Styggiad and Leth kicked the door open and rushed in.

 

They saw four Giants sitting around, mostly on the other side of the room. They saw Castilla and a barbaric human sitting together on a table. The man leapt to his feet. "Intruders!" he shouted. "Kill them!"

 

Styggiad rushed across the room and slashed the man across the face. He stumbled backwards, blood spraying everywhere. Behind him, Castilla downed a potion and suddenly, her hands simmered with dark energy. She touched him on the back and he let out a cry of pain and dropped to the floor. Finnegan, nearby, saw what she had done – she used a Necromantic potion that drained his life-force away. Horrified, the Nekian warrior turned away.

 

Leth charged at one of the Giants and slashed at it with his axe. His friends Od and Thorsten followed him in, menacing the Giant with their own weapons. Chrissie cast a spell on another of the Giants. "Flee!" she yelled. "We are the Fearless Monster Hunters and we have come for vengeance! Flee now or die like your master!" The Giant blanched and turned to run. Illy blinded the third Giant before he could close.

 

Styggiad, worked up now, charged the final Giant, slashing him with her spear and driving him to his knees. She pushed her advantage, stabbing and slashing him until he fell. Seeing that her sister needed no help, Illy blinded the Giant that Leth was fighting. "Surrender now and we'll be merciful," Leth shouted. "Keep fighting and we'll kill you!" The Giant threw down his weapon and put up his hands, begging for mercy.

 

The other blinded Giant, hearing that the battle was going poorly, started to creep along the edge of the wall, looking for the exit. Illy spotted him and ordered him to stop where he was. He did so. Chrissie (casting another spell) ordered the Giant she had terrified to stop running and come back here; he did so, blubbering and crying the whole time.

 

The fight was over. The heroes led their prisoners out into the streets, where they saw a mighty war – the Dwarven militia had surprised the Giants and were engaged in a pitched battle. Just then, they heard the sound of trumpets and drums outside the city gates. Two hundred of Demoria's finest soldiers streamed through the broken walls and poured into the city, helping the Dwarves drive the Giants out. Those Giants who were still able began to flee, and by morning the battle (and the blizzard) was over.

 

Epilog: Leth went back to South Lörm and gathered up the rest of their supplies and gear. While he was gone, the rest of the party stayed in town and recuperated from their injuries. The heroes were gratefully thanked by the Dwarves of South Mountain Pass and by the merchants (who are once again able to safely travel over the Pass). As a reward, the Fearless Monster Hunters were each given a sturdy mountain pony to ride, and a boon from the town – each of the heroes can ask for one gift; if the town or the local merchants are able to supply it, they will.

 

TBC!

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Re: [Campaign] The Fearless Monster Hunters

 

FMH Recap for May 31, 2008

The heroes spent a few days in South Mountain Pass to recuperate (and to wait for Leth to bring up their supplies). While they waited, they went through the belongings that the priest had on his person. Among other things (cash, trade stones, some rough gold jewelry, weapons, armor, etc), he had several scraps of paper that look like they were torn out of a book. They contaiedn what looked like a map of an island with some charcoal sketches and notes written in Dwarvish/Runik.

Castilla spent a few days tracking down a scribe who could read the writing. Eventually, she found someone who translated it for her. The notes read:

"Down the 1000 basalt steps, only revealed when the moon is full" (This was alongside a drawing of an enormous cave mouth, near the ocean).

"Appease the sleepless guardians" (There was a picture of a chalice).

"Beware Wolves" (With pictures of – you guessed it! – several fierce-looking wolves).

"Gaze not on the dead goddess" (This had a picture of a huge gate – the size of the gate was apparent from the tiny human figures standing near its base).

When Leth returned, the heroes showed him the pictures. The pages looked very familiar to him – in fact, they were torn out of his Uncle Slan's journal! It appeared that this priest may have been Slan's killer (or at least intimately associated with him/them).

The heroes continued their journey up to Titan's Pass; it was relatively without incident, as they were now accompanied a large number of merchants and their guards, and the Giants are pretty well broken now. Upon arriving at the fort at the foot of Titan's Pass, Leth was greeted like an old friend. The Dwarves had already held a wake in honor of Slan, but they hosted another so that Leth could properly mourn.

Dwarves hold elaborate wakes in honor of the dead — drinking, singing songs, and telling tales of the deeds of the dead and her ancestors. The goal of a Dwarvish wake is to "make enough noise that the gods take notice when another Dwarf arrives in heaven." After the wake, the body is entombed in the earth, among the bones of her ancestors.

Unfortunately, the heroes were now pretty much stuck here at the fort. Winter had already set in, and most of the roads were impassable. The determined to make the best of their entrapment, practicing their skills and learning new ones. Not only that, but they now had a great deal of time to plan their next destination.

Leth wanted to find out what his uncle had been up to before his death, so he spoke with the fort's Commander. "Well, you know how your uncle was. Even as old as he was, he never slowed down. Still wanted to train the young folks, still wanted to go out on patrol. But in the last few weeks, he started acting strangely. Started talking about unfinished business from his days with the Fearless Monster Hunters. Kept saying how an old curse was coming back." The commander sighed. "We didn't even know he was gone until two days later. A patrol on the far side of the pass found him. We figured that a group of Bores found him alone out there and set on him. The only thing he had on his person – apart from his weapons and armor, was his old journal."

"What kind of old business?" Leth asked.

"Don't rightly know," the commander said. "Slan was never much one to talk about his old adventures – you know that as well as anyone."

"Did you search his belongings?" Leth asked.

"Of course. The only thing we found that was unusual was that big key that Thorsten and Od brought to you. Doesn't seem to fit a single lock in the whole fort. I have no idea where he got it, but it looked important so we packed it up and shipped it to you."

After that, Leth kept a close hold on the key. He didn't know what it was for, but it obviously meant something to his dear departed uncle.

Illy poured over the fragment of the magical map that Duncan had given them. After weeks of searching, she discovered an island in the north sea that matched the one sketched in Slan's journal. It was very remote and quite without anything to recommend it… except that the original Fearless Monster Hunters had once been there. In fact, it appeared to be the last destination they ever went to as a group.

"This must be the island where the original Endeavor was destroyed," Illy suggested. "The final battle where so many Monster Hunters lost their lives."

"All of these things seem to be pointing towards one conclusion," Leth said. "The question is, is that a conclusion we want to be a part of?"

"Do we have any choice?" Kaira asked. "If some cult from the old days is trying to resurrect an ancient goddess, we need to put a stop to it. If not us, who? Don't you think?"

"How about that other team?" Finnegan asked. "The Hunters' Legacy? Maybe they should be a part of this, too."

"If we could contact them," Illy said.

"Well, it's moot at this point. We can't get there without the Endeavor. We can't even leave this fort until the weather clears."

"Then I will attempt to contact Captain Rackham and tell him that as soon as the weather allows, to bring the Endeavor back up to Masingberg. We'll meet him there."

"And tell him to bring the Legacy along with him, if he can find them. If we're going to fight a goddess, we'll need all the swords we can lay ahold of," Finnegan told the others.

Thus determined on their course of action, the heroes waited until the first signs of spring, then set out for parts south…

TBC!

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Re: [Campaign] The Fearless Monster Hunters

 

A Northman Legend

Lôk is famed for getting into – and then getting out of – trouble. But there are times when even his clever ways are not enough to stem off disaster. This is the story of one such time.

While Lôk was wandering the earth, he came upon a maiden of untellable beauty. He wanted to make her his, but she refused, saying that she could not be with a man until her father was freed from Tötenheim. Although Lôk knew that the Highfather had forbidden any departed mortal soul from ever leaving the lands of the dead, he felt he was clever

enough to break Wode’s decree and get away with it. Lôk snuck into Wode’s bedchambers, took the keys to Tötenheim and Vanir (the realm of heroes), and brought them back to the woman. She was delighted with the young god’s daring, and lay with him. She bore him three children – the wolf-demon Fenris, the great serpent Sørmen, and the devil-child Djävuli.

Afterwards, the woman took the keys to Tötenheim and opened the gates to that realm – but instead of just freeing one soul, she began taking many. Lôk, horrified at what he had done, changed himself into a hornet and flew back to Aesgard, where he found the Highfather sleeping. He landed on Wode’s arm and stung him, then quickly flew away. Wode woke up in a fury and noticed that the keys to the afterlife were missing.

He immediately roused the other gods. Some of them flew to Vanir to bar the gates, others to Tötenheim where they found the gates wide open. They slammed them shut, but the damage had already been done – the evil goddess Hel had already taken what she needed from the realm of the dead. Luckily, she never had the opportunity to use the other key, and so those souls which make it to the realm of heroes are never subject to her power.

Though Lôk tried to hide what he had done, he could not hide the children he had spawned. Wode was so furious with his son that he took Sørmen and threw it into the sea. Unfortunately, the serpent grew so rapidly that eventually it encircled the entire earth. One day, the story goes, the serpent will rise up from its watery home and crush the earth within its coils. Only Tor will be strong enough to stop it, but even he fears the foul poison that drips from the snake’s great fangs.

Tyr, the god of war, offered to adopt the wolfpup Fenris, but this soon proved to be a mistake. The playful puppy grew into a monster whose strength and hostility threatened the whole world, so the Aesir decided to render him harmless. None of the gods had enough courage to face the gigantic wolf, so instead, they tried to trick him. They told the wolf he was weak and could never break free if chained. Fenris accepted the challenge and let the gods chain him, but he was so immensely strong that he managed to break the strongest fetters as if they were cobwebs.

The gods saw only one alternative: a magic chain. They asked the gods of the Dwarves to make something so strong it could hold the wolf, and they agreed. The result was a soft, thin ribbon, called Gleipnir. It was incredibly strong, despite what its size and appearance might suggest. The gods tried to trick the wolf again, only this time Fenris was less willing to show his strength. Suspecting treachery, he asked the gods for a token of good will: one of them had to put a hand between his jaws. The gods were not overly eager to do this, knowing what they could expect. Finally, Tyr agreed, and the gods chained the wolf with Gleipnir. No matter how hard Fenris struggled, he could not break free from this thin ribbon. In revenge, he bit off Tyr's hand. Very pleased with themselves, the gods carried Fenris off and chained him to a rock under the earth. They put a sword between his jaws to prevent him from biting. Earthquakes are attributed to Fenris’ struggles to escape, and to this day the gods fear that Fenris will someday break his chains and come after them.

Lôk's third child, Djävuli, was not like the other two. She was fair of face and form, and the Aesir could not bring themselves to harm her, despite her foul parentage. They took her in and raised her as one of their own. But the child, though beautiful to look on, had an evil heart.

A child of darkness, she could not stand the light of the sun, but she loved the night. Only one thing marred the beautiful blackness for her — the moon and stars. Even as a child, she hated these lights in the night sky, and she swore that one day she would extinguish them. Once, on a winter night when the moon shone so brightly off the snow that it seemed like day, she decided she had had enough.

Djävuli had a pet wolf, which she fed with her own blood until it had grown nearly as strong and fierce as her brother Fenris. This night, she jumped on the wolf's back and commanded it to leap up into the sky, so she could pluck the moon from its orbit. The wolf did as he was told and the two of them flew through the air. Djävuli reached out, grabbed the moon, and extinguished its spark. However, the heat of the moon burned her hands.

The other gods noticed immediately that the moon had gone dark, and began to panic. They knew that the moon going dark was a sign of the coming apocalypse, which they call Ragnarok. They immediately gathered together in a council to determine what had to be done.

After much debate and discussion, the young goddess Bil, daughter of Bald, volunteered to re-light the moon. The other gods, knowing that she might die in the attempt, tried to talk her out of it, but her mind was made up. Bald hoisted his daughter on his shoulders so she could reach the sky, and she took the cold embers of the moon in her hands. With all her strength, she poured her life into the spark, and it came back to life, glowing with a warm silver hue. The gods mourned the loss of their daughter and were determined to find who was responsible for the near-destruction of the world. Wode had each god hold out his or her hands and examined them each in turn. When he came to Djävuli, he saw how her hands were burned black and knew that she was the culprit.

Despite Lôk's protests, Wode declared that she was to be punished. The gods carried her to an island far to the west, far away from the rest of the world, and threw her into Tötenheim, the realm of the dead. “You wished to plunge the world into darkness,” Wode told her. “Now you will stay forever locked among the cowardly, the unjust, and the cursed dead.” They sealed the great black gates of Tötenheim behind her forever. In her blind rage, she rattles the bars of the gates, which causes the mountains to shake. Someday, the gods are afraid that Djävuli will break lose and finish what she started — extinguishing the sun, moon, and stars forever.

Every year, the moon disappears for three days. On the first night, the people mourn the loss; the second night, the people honor Bil's sacrifice by giving gifts of great value; the third night, people celebrate the re-kindling of the moon.

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Re: [Campaign] The Fearless Monster Hunters

 

(Obviously, this is a mix of Norse mythology and a bunch of stuff from my own world. In my universe, Hel isn't Loki's daughter, she's sort of an alien, outsider undead goddess who causes trouble for all the other pantheons. The thing with the moon is a strange phenomena wherein the moon literally disappears for three nights of the year). :)

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Re: [Campaign] The Fearless Monster Hunters

 

After nearly a year and a half of running the Fearless Monster Hunters weekly, I've decided to put the game on temporary hiatus. Could be a few weeks, could be a few months before we get back to it. I've just gotten a little burned out; ideas are harder and harder to come by, and I don't feel like I've been on the top of my GM game lately. So rather than keep running until I'm completely wiped out, I've decided to put the game on pause (we seem to be at a pretty good stopping point) and let someone else run for a while. Recharge my GM batteries, as it were.

 

Thanks to everyone for reading about our adventures! :)

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Re: [Campaign] The Fearless Monster Hunters

 

After nearly a year and a half of running the Fearless Monster Hunters weekly, I've decided to put the game on temporary hiatus. Could be a few weeks, could be a few months before we get back to it. I've just gotten a little burned out; ideas are harder and harder to come by, and I don't feel like I've been on the top of my GM game lately. So rather than keep running until I'm completely wiped out, I've decided to put the game on pause (we seem to be at a pretty good stopping point) and let someone else run for a while. Recharge my GM batteries, as it were.

 

Thanks to everyone for reading about our adventures! :)

 

Hey, our pleasure!

 

cheers, Mark

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