Jump to content

House Rule: Instant Kill


schir1964

Recommended Posts

I've long used a general Instant Kill house rule similar to Fitz's in various genre campaigns, including grittier superheroic ones. If a character takes an amount of BODY damage after Defenses equal to their starting BODY from a single attack - including Coordinated attacks, and counting modifiers for Hit Locations - the character has to make a CON Characteristic Roll or die immediately from shock (which is actually a pretty realistic outcome). Note that with their higher than average CON scores most heroic types will make that roll, and their higher BODY scores mean that they often don't have to roll at all, so using this rule doesn't affect them adversely in most cases. The possibility of immediate death is still there, though.

 

For higher-fatality campaigns you can just ignore the CON roll altogether. I've also found that that works well as a "mook rule" when you want lots of slaughter of cannon fodder or innocent bystanders; you just assume that anyone you want to die automatically failed their roll.

 

This has given me all the realistic NPC (and PC) deaths I could want.

 

For perusal and reference.

 

- Christopher Mullins

Link to comment
Share on other sites

Re: House Rule: Instant Kill

 

I use a simular (no con rolls) thang called either the "Mook rule" or in earlier versions the "Red mist" rule.....if you don't mind the grim and gritty it works real good...(It called the Mook rule from a game quote"If ya take all your body in one hit,yer justa freakin Mook!")(Quote sanitised for family viewing)

Link to comment
Share on other sites

Re: House Rule: Instant Kill

 

I find such mook rules need to be taken with a bit of creative interpretation. For example, a strict application of a "down is dead" mook rule can be very frustrating to PC's trying to take a captive for questioning, making the mook rule add to the effective "power" of the mooks instead of detracting from it.

Link to comment
Share on other sites

Re: House Rule: Instant Kill

 

OTOH it can force heroes who tend to blast first, ask questions later to exercise a little more caution when dealing with those fragile normal people, or suffer the game-world consequences.

 

I've also found that this rule adds a lot of appropriate tension to hostage-taking situations. I've seen metagaming players who will try to take out a hostage-holder who has someone covered, figuring that they can save the hostage before he or she bleeds to death.

Link to comment
Share on other sites

Re: House Rule: Instant Kill

 

That it exactly...I want a dose of Power=Responsability....its easy to shoot first when the consiquences are light....."It might be a case of mistaken idenity" " I can fly' date=' I'll get them to hospital Ages before they die"[/quote']

Well, on the other hand, I think in a world with supers as powerful as we see both in comics and games, I think that mentality is quite realistic and one which some supers would take.

 

I am not trying to derail or deny anyone else running games as they wish - but I think there's a bit of falsity in trying to shoehorn in the same sort of hostage dramas that normals have with ones supers would have.

Link to comment
Share on other sites

Re: House Rule: Instant Kill

 

And that's your right. :) However, I've received a lot of positive responses when I mentioned this rule here in the past, which leads me to conclude that no few HERO gamers feel that this part of the system does need fixing, at least for some games.

 

Since HERO purports to be the Ultimate Toolkit, usable for just about any style of gameplay, IMHO it's perfectly reasonable for such an option to be included. Like all the other optional elements it's there to be used or not, however an individual group wants to play the game.

Link to comment
Share on other sites

Re: House Rule: Instant Kill

 

And that's your right. :) However, I've received a lot of positive responses when I mentioned this rule here in the past, which leads me to conclude that no few HERO gamers feel that this part of the system does need fixing, at least for some games.

 

Since HERO purports to be the Ultimate Toolkit, usable for just about any style of gameplay, IMHO it's perfectly reasonable for such an option to be included. Like all the other optional elements it's there to be used or not, however an individual group wants to play the game.

Heck, you can pick anything that "no few HERO gamers" feel should be fixed. ;)

Link to comment
Share on other sites

Re: House Rule: Instant Kill

 

Well, not exactly, no. :) The Impairing and Disabling rules are used in conjunction with Hit Locations, and some gamers prefer to avoid the complexity of those. The death result is GM discretion and conditional on hitting particular locations. Coordinated attacks aren't dealt with, and with Hit Locations probably wouldn't make a difference.

 

What I was going for was something simpler, faster, not needing Hit Locations and that could also scale up to supers if desired. I won't fault you if you just prefer Impairing for your games, though.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...