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Heat Seeking Missile


Manic Typist

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How would you model one? Specifically, how would you adjudicate this scenario:

 

Flamestar is flying through the skies and dodging energy blasts from Viper agents. Unknown to him, a Viper heavy weapons specialist has snuck onto a nearby rooftop and locked on to Flamestar's significant heat signature (it was a trap!) with a heat seeking missile. The missile fires and streaks towards Flamestar.

 

Seeing his danger, he begins to race away, but the missile follows his every move. Desperate, he decides to cut all of his flame powers off to reduce his heat signature (which will also cut his flight, oh my!). Before he does so, he sends his most powerful blast off and to the side, hoping that the missile will lock onto it instead.

 

So, what factors and methods would you use to determine whether or not the missile takes the bait?

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Re: Heat Seeking Missile

 

Well, the easy way is also the hard way :D

Build the Launcher as a Summon, the Missile as a Vehicle, the warhead as a Triggered Explosion, and the guidance as a computer with Detect Heat Source as a Targeting sense (or just go with IR) and give it only 2 programs, Aquire Target and Persue Target. If you want the missile to be easily tricked, make the Computer fairly dumb. As I track it, thats all you need other than possibly a Disad on the Computer concerning target selection priority

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Re: Heat Seeking Missile

 

A third option is to make the attack continuous with limitations on the advantage for: only vs strong heat source, and only until it hits.

 

That way, if it misses, it can "come back" and attack again and do so until it hits or time runs out.

 

 

Option 4 is to give it a higher OCV only vs heat/fire and then have the flaming power blast to the side be an sfx of Dodge. If the PC has a power skill roll, maybe for each point or two he makes it by increases his DCV by 1? Though, if he fails, his DCV would decrease. :smoke:

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Re: Heat Seeking Missile

 

Presuming you've got the missile built and all that ...

 

The Power Skill ('Human Torch Power Tricks') would be the appropriate skill, I'd think. However, if the guy just 'flames left', he's gonna fail -- because the flame goes out, and he's STILL the hottest target around, just not nearly as hot as before. A heatseeker gets drawn away because the flare decoy is a) hot, B) closer, and c) still burning. Just zorching a cube of empty air isn't going to do much, especially not at 3500 feet.

 

However, if he can zorch a target -- another object of some sort -- it might work. If Flamestar does this with, oh, a pigeon, let's say -- hope the ASPCA isn't filming this -- he MIGHT get away with it, because for a few precious seconds, the calcium in the pigeon's bones is turning from solid to plasma. Heatseeker zips up, and boom, turns encased explosive into a cone of shards moving at 7200 fps. Flamestar, halfway to the ground, can gasp and flame on again.

 

Otherwise, I hope he paid his rPD bill.

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Re: Heat Seeking Missile

 

Page 131 of the Ultimate Vehicle has a write-up for an AIM-7 Sparrow missile (radar guided). An AIM-9 Sidewinder (heat seeking) would be built the same you'd just change its sense from Radar to Infrared and you'd be done.

 

The Ultimate Vehicle builds guided missiles as vehicles.

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Re: Heat Seeking Missile

 

Page 131 of the Ultimate Vehicle has a write-up for an AIM-7 Sparrow missile (radar guided). An AIM-9 Sidewinder (heat seeking) would be built the same you'd just change its sense from Radar to Infrared and you'd be done.

 

The Ultimate Vehicle builds guided missiles as vehicles.

 

That's also the only really easy and effective way to have an attack take multiple phases (based upon distance to target) to strike. It also gets you around all that crazy Indirect argument.

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Re: Heat Seeking Missile

 

I'd base it on a fairly easy roll, then have the missile try to reaquire if he flames on ... then let the character decide how long to freefall before risking it.....

 

 

Then have the heavy weaponns team launch annother when he does..;)

Hey points for hunteds mean trouble right?

 

I'd treat it as a fairly easy "super hero" thang, so only moderate drama...

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