CourtFool Posted May 21, 2007 Report Share Posted May 21, 2007 I believe it was The Ultimate Skill that suggested Penalty Skill Levels could be used for more than just combat skills. While I really like this idea, I have a hard time thinking of good examples. vs. Taking Less Time Than Base vs. Not Having Appropriate Tools vs. Different Race (for PRE based Skills) Would you please offer more suggestions? Quote Link to comment Share on other sites More sharing options...
Metaphysician Posted May 21, 2007 Report Share Posted May 21, 2007 Re: Penalty Skill Levels for non-combat Skills Vs. Impossible Feat penalties. +10 worth of this type, and you can do literally impossible tricks with that skill. Quote Link to comment Share on other sites More sharing options...
Spidey88 Posted May 21, 2007 Report Share Posted May 21, 2007 Re: Penalty Skill Levels for non-combat Skills For a real multitasker: vs. taking less time than base vs. performing more than one skill at a time My current character (with eight eyes and six arms) has something similar, allowing him to perform most tasks requiring manual manipulation at a full step down on the time scale. Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted May 21, 2007 Report Share Posted May 21, 2007 Re: Penalty Skill Levels for non-combat Skills Encumbrance Skill Levels, Environment Skill Levels, Injury Skill Levels, Ridiing Skill Levels. p249-250 of TUS outlines several uses for PSLs and various specific tasks with a given skill. Quote Link to comment Share on other sites More sharing options...
CourtFool Posted May 21, 2007 Author Report Share Posted May 21, 2007 Oops p249-250 of TUS outlines several uses for PSLs and various specific tasks with a given skill. That is what I get for not reading books cover to cover. Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted May 21, 2007 Report Share Posted May 21, 2007 Re: Oops That is what I get for not reading books cover to cover. No worries. I read 'em front-to-back so you don't have to Quote Link to comment Share on other sites More sharing options...
CourtFool Posted May 21, 2007 Author Report Share Posted May 21, 2007 Re: Penalty Skill Levels for non-combat Skills I knew buying you as a Contact would pay off. Quote Link to comment Share on other sites More sharing options...
PhilFleischmann Posted May 22, 2007 Report Share Posted May 22, 2007 Re: Penalty Skill Levels for non-combat Skills Valdorian Age also suggests using them vs. the Active Point penalty for RSR's. This way, you can have a decent chance of getting your spell off without having to have a monstrously high roll. Say your magic roll is 14-, if you try to cast a 60 AP spell, your chance is 8- - not very good. You could buy the roll up to 20-, then you've got a 14- chance. But at the same time, you can take for granted that you'll be able to cast smaller AP spells. Using PSLs instead, you could buy, say 4 of them, and have a 12- chance for the 60 AP spell, but no higher than 14- for any spell. So there's always some risk of failure. Quote Link to comment Share on other sites More sharing options...
CourtFool Posted May 22, 2007 Author Report Share Posted May 22, 2007 Re: Penalty Skill Levels for non-combat Skills One of the reasons I really like Penalty Skill Levels; they do not increase your chance of success above your skill. I see them as a way to slow down the skill level arms race. I do not have Valdorian Age (yet) and had never thought about using them for Active Point penalties for Requires Skill Roll. Another excellent example. Although, it would probably be cheaper to buy RSR with no Active Point penalty. I do not know if Valdorian Age allows that. Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted May 22, 2007 Report Share Posted May 22, 2007 Re: Penalty Skill Levels for non-combat Skills One of the reasons I really like Penalty Skill Levels; they do not increase your chance of success above your skill. I see them as a way to slow down the skill level arms race. I do not have Valdorian Age (yet) and had never thought about using them for Active Point penalties for Requires Skill Roll. Another excellent example. Although, it would probably be cheaper to buy RSR with no Active Point penalty. I do not know if Valdorian Age allows that. It's not part of the setting as written, no. The setting is low magic, so with the RSR it gives the feel that magic is unreliable and not always very powerful. Quote Link to comment Share on other sites More sharing options...
PhilFleischmann Posted May 22, 2007 Report Share Posted May 22, 2007 Re: Penalty Skill Levels for non-combat Skills The setting is low magic' date=' so with the RSR it gives the feel that magic is unreliable and not always very powerful.[/quote'] And often dangerous! The good news is that even if you fail your RSR, your spell still works, only you've just done some damage to your soul - you've incurred some debt to the demons or other supernatural beasties that don't have your best interests at heart. Quote Link to comment Share on other sites More sharing options...
Dreadnought Posted May 23, 2007 Report Share Posted May 23, 2007 Re: Penalty Skill Levels for non-combat Skills And often dangerous! The good news is that even if you fail your RSR' date=' your spell still works, only you've just done some damage to your soul - you've incurred some debt to the demons or other supernatural beasties that don't have your best interests at heart.[/quote'] Well, that's comforting. Makes me glad I usually play the fighter! Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted May 23, 2007 Report Share Posted May 23, 2007 Re: Penalty Skill Levels for non-combat Skills Well' date=' that's comforting. Makes me glad I usually play the fighter![/quote'] Magic is discouraged in Valdorian Age really. Quote Link to comment Share on other sites More sharing options...
Lucius Posted May 23, 2007 Report Share Posted May 23, 2007 Re: Penalty Skill Levels for non-combat Skills Different Race: Medical skills So you can treat your horse's injuries or diagnose the Dwarf's sickness. Lucius Alexander Prescribing for a Palindromedary Quote Link to comment Share on other sites More sharing options...
Dust Raven Posted May 23, 2007 Report Share Posted May 23, 2007 Re: Penalty Skill Levels for non-combat Skills I've always like using PSLs to eliminate the penalty for unfamiliar technology or difference in tech level penalties for technopaths. Quote Link to comment Share on other sites More sharing options...
Dust Raven Posted May 23, 2007 Report Share Posted May 23, 2007 Re: Penalty Skill Levels for non-combat Skills Different Race: Medical skills So you can treat your horse's injuries or diagnose the Dwarf's sickness. Mmm. I've never thought of using PSLs for that. I've always used a KS for the particular new subject you could apply your medical skills to (i.e.: KS: Equine Medicine, KS: Dwarf Medicine, etc.). Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted May 23, 2007 Report Share Posted May 23, 2007 Re: Penalty Skill Levels for non-combat Skills Mmm. I've never thought of using PSLs for that. I've always used a KS for the particular new subject you could apply your medical skills to (i.e.: KS: Equine Medicine' date=' KS: Dwarf Medicine, etc.).[/quote'] I suppose how cinematic you want to go. If you don't want lots of sub-skills but still want some penalty for differences, using PSLs works quite well. Or perhaps you can only use PSLs to offset so much of a penalty for things like Paramedics on difference species. Quote Link to comment Share on other sites More sharing options...
CourtFool Posted May 24, 2007 Author Report Share Posted May 24, 2007 Re: Penalty Skill Levels for non-combat Skills I would allow the KS to be a complimentary roll in that instance, but I would also allow Penalty Skill Levels. Quote Link to comment Share on other sites More sharing options...
Black Rose Posted May 29, 2007 Report Share Posted May 29, 2007 Re: Penalty Skill Levels for non-combat Skills One of the reasons I really like Penalty Skill Levels; they do not increase your chance of success above your skill. I see them as a way to slow down the skill level arms race. As far as I'm concerned, this is an even better use for PSLs than combat. If you can throw a Lim on it, "Only to reduce the penalty by half; -1/2" is very nice; keeps you impressive, but not cakewalking, no matter the situation. Quote Link to comment Share on other sites More sharing options...
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