Fireleaper Posted December 25, 2007 Report Share Posted December 25, 2007 I've occasionally toyed with the idea of having a mental equivalent of missile deflection for mental powers. The idea sprang from a character concept that I had but just haven't gotten around to writing. How would you make this power and what are your thoughts about it? Quote Link to comment Share on other sites More sharing options...
Psylint Posted December 25, 2007 Report Share Posted December 25, 2007 Re: Mental Deflection Just Mental Deflection? Call it block or dodge. But I might be one of few that use "normal" combat maneuvers in mental combat. Peace Quote Link to comment Share on other sites More sharing options...
Fedifensor Posted December 25, 2007 Report Share Posted December 25, 2007 Re: Mental Deflection I've occasionally toyed with the idea of having a mental equivalent of missile deflection for mental powers. The idea sprang from a character concept that I had but just haven't gotten around to writing. How would you make this power and what are your thoughts about it? It's a bit of a kludge, but I'd buy Missile Deflection at the 20 point level (any ranged attack), then buy Based on ECV defined as deflecting mental (but not physical or energy) attacks. Quote Link to comment Share on other sites More sharing options...
Lord Mhoram Posted December 25, 2007 Report Share Posted December 25, 2007 Re: Mental Deflection It's a bit of a kludge' date=' but I'd buy Missile Deflection at the 20 point level (any ranged attack), then buy Based on ECV defined as deflecting mental (but not physical or energy) attacks.[/quote'] Good call, as that is the method the rulebook says to use (Page 210 Hero 5th Revised). :D:D Quote Link to comment Share on other sites More sharing options...
Edsel Posted December 25, 2007 Report Share Posted December 25, 2007 Re: Mental Deflection The same rules for Mental Deflection (yes, it is actually called that) are on pages 75 and 78 of The Ultimate Mentalist. It works exactly as Fedifensor says. Of course such a power would not work against normal attacks (physical attacks and energy blasts). Quote Link to comment Share on other sites More sharing options...
Fedifensor Posted December 25, 2007 Report Share Posted December 25, 2007 Re: Mental Deflection Good call' date=' as that is the method the rulebook says to use (Page 210 Hero 5th Revised). :D:D[/quote'] Oh...cool. I guess I've been playing HERO for so long that I don't even need the rulebook anymore. Quote Link to comment Share on other sites More sharing options...
Lord Mhoram Posted December 25, 2007 Report Share Posted December 25, 2007 Re: Mental Deflection The same rules for Mental Deflection (yes' date=' it is actually called that) are on pages 75 and 78 of The Ultimate Mentalist. It works exactly as Fedifensor says. Of course such a power would not work against normal attacks (physical attacks and energy blasts).[/quote'] Yeah, that is where I started, but it mentioned it was reprinted from the 5th ed book, so I went primary source. More for the humor than anything. Oh...cool. I guess I've been playing HERO for so long that I don't even need the rulebook anymore. I've done the same thing too many times myself. There was an advantage I just couldn't find (wanted to know exactly what it stated, and if my memory was correct), looked under the power, in a number of ultimate books and I finally asked Steve. It was under Adjustment powers rather than the particular power I was after. *sigh* Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted December 25, 2007 Report Share Posted December 25, 2007 Re: Mental Deflection Add Mental Awareness and your good. Cheers QM Quote Link to comment Share on other sites More sharing options...
Fireleaper Posted December 25, 2007 Author Report Share Posted December 25, 2007 Re: Mental Deflection Thank you all for your suggestions. I thought I was doing it right but it is always useful to have a second opinion. I have noted though that no-one has answered the second part of my question: What are peoples thoughts on this power? I think it would be a useful ability however the point costs might make it prohibitive depending on how often it is used. Although If you were to buy ranged for it then it would be a really powerful psychic defence. Quote Link to comment Share on other sites More sharing options...
SteveZilla Posted December 25, 2007 Report Share Posted December 25, 2007 Re: Mental Deflection Thank you all for your suggestions. I thought I was doing it right but it is always useful to have a second opinion. I have noted though that no-one has answered the second part of my question: What are peoples thoughts on this power? You could also do it by buying a high Mental Defense with RSR: Opposed Ego Roll, with the F/X of "I deflect (most of) the attack". I think it would be a useful ability however the point costs might make it prohibitive depending on how often it is used. Although If you were to buy ranged for it then it would be a really powerful psychic defence. Alternatives to buying Missile Deflection + BOECV + Ranged could be Mental Defense + Useable By Others + Ranged, or a Mental Force Wall. Quote Link to comment Share on other sites More sharing options...
Fedifensor Posted December 25, 2007 Report Share Posted December 25, 2007 Re: Mental Deflection Thank you all for your suggestions. I thought I was doing it right but it is always useful to have a second opinion. I have noted though that no-one has answered the second part of my question: What are peoples thoughts on this power? I think it would be a useful ability however the point costs might make it prohibitive depending on how often it is used. Although If you were to buy ranged for it then it would be a really powerful psychic defence. It's a nice ability, but significantly more expensive than just getting 30 points of Mental Defense (which will make you basically immune to mental powers in a standard superhero game). Mental Defense is also always on - you don't need to take an action to use it. The really scary part of Missile Deflection BoECV is when you add Reflection to it... Quote Link to comment Share on other sites More sharing options...
Sidume Posted December 28, 2007 Report Share Posted December 28, 2007 Re: Mental Deflection With Reflection this could be devastating. But it depends on how often mental powers actually pop up. This could easily be a bunch of points that never get used. Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted December 28, 2007 Report Share Posted December 28, 2007 Re: Mental Deflection It's a nice ability' date=' but significantly more expensive than just getting 30 points of Mental Defense (which will make you basically immune to mental powers in a standard superhero game). Mental Defense is also always on - you don't need to take an action to use it. The really scary part of Missile Deflection BoECV is when you add Reflection to it...[/quote'] Except with Missile Deflection you could possibly knock down things not aimed at you. It's a nice power, used it once, not too over powering really. Quote Link to comment Share on other sites More sharing options...
Sundansyr Posted December 28, 2007 Report Share Posted December 28, 2007 Re: Mental Deflection How would you purchase this: Mental Reflection (attack reflected to attacker only) - the Hero takes the damage normally, as if not deflected, but that damage is reflected back to the attacker as an NND & Penetrating attack (to the limit of the damage recieved). Example: Idiot is struck by MindSquid's 5d6 Ego-Blast, taking 12 points of affect after his pretty much zero-defense v/ ECV, but that 12 points is reflected back at MindSquid as an NND Penetrating mental attack. Caveat: If MindSquid has 'Personal Immunity' he escapes the reflection. Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted December 28, 2007 Report Share Posted December 28, 2007 Re: Mental Deflection Damage Shield. Quote Link to comment Share on other sites More sharing options...
SteveZilla Posted December 29, 2007 Report Share Posted December 29, 2007 Re: Mental Deflection How would you purchase this: Mental Reflection (attack reflected to attacker only) - the Hero takes the damage normally, as if not deflected, but that damage is reflected back to the attacker as an NND & Penetrating attack (to the limit of the damage recieved). Example: Idiot is struck by MindSquid's 5d6 Ego-Blast, taking 12 points of affect after his pretty much zero-defense v/ ECV, but that 12 points is reflected back at MindSquid as an NND Penetrating mental attack. Caveat: If MindSquid has 'Personal Immunity' he escapes the reflection. There's no such thing as a "NND Penetrating" attack. That would make for an attack that has 100% chance of doing some damage. Quote Link to comment Share on other sites More sharing options...
Sundansyr Posted December 29, 2007 Report Share Posted December 29, 2007 Re: Mental Deflection There's no such thing as a "NND Penetrating" attack. That would make for an attack that has 100% of doing some damage. Yep, exactly. Unless the guy had the appropriate Power Defense, or Personal Immunity. Essentially it's a really, really strong deterrant to the attacking mentalist to leave the brick well enough alone. The initial target might still be lying face down anyway, with a total EDV of like... 2? As for the damage shield idea... how do you make 'missile reflection' into a damage shield usable at range (back at the attacker)? Quote Link to comment Share on other sites More sharing options...
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