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Super-Hero for New York


Egyptoid

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Enter your Heroes to be the representative of New York in the USA-5O group.

 

We have two entries, so far:

 

SUPER and SUBWAY

 

but Can you do Better ?

 

The best entries will have an original picture, a name, and a brief description of origin and powers.

 

the more entries the better, and then we'll have a vote off later

Please see the USA-50 thread to see how the other entries have appeared.

 

Thanks!

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Re: Super-Hero for New York

 

The Spirit of New York

 

Samuel York was a down-on-his-luck cab driver driving the streets of New York, desperately trying to earn a living. York lost his job as a police offcier and lost his marriage and family because of an alcoholic problem.

 

York was out in his cab one night when he drove past a mugging in progress in an alleyway. Always heroic, York pulled his cab to the side of the road and ran into the alleyway to help the victim. York battled hard, but wound up being stabbed by one of the muggers. The muggers ran off, as did the victim. As York slowly bled out on the ground of the alley, a bluish energy engulfed the area. York is approached by a spirit. "For hundreds of years, I have wardened the beings of this land, championing and shielding the humans from threats both physical and ethereal. However, my time on this mortal plane draws short, and I need a replacement. Samuel York... you are destined to become the Spirit of New York."

 

York found himself the new Spirit of New York.

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Re: Super-Hero for New York

 

Given how closely associated New York City is with the superhero genre, it would be perfectly legitimate to create a Superman/Captain America type.

 

Or, of course, since it's the epitome of the Big City, a Spider-Man/Batman type would work too. In fact, swinging is a power that just screams "Manhattan".

 

Shame about the rest of the state.

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Re: Super-Hero for New York

 

Perhaps this is inspired by the Rushmore Golem, but I picture a Growth Brick, with a torch and a tablet, named Lady Liberty.

Character Name: Lady Liberty

Alternate Identities: Britannia Freeman

 

Val Char Cost

10/90 STR 0

14/20 DEX 12

10/45 CON 0

10/24 BODY 0

18 INT 8

20 EGO 20

15/45 PRE 5

18 COM 4

 

2/45 PD 0

2/45 ED 0

3/4 SPD 6

4/13 REC 0

20/180 END 0

20/90 STUN 0

 

6"/45" RUN 0

2" SWIM 0

2"/18" LEAP 0

Characteristics Cost: 55

 

OCV: 5/7 DCV: 5/7

Combat Skill Levels: +3 with any single attack (Sweep) , +3 with DCV (15 Active Points); OAF (-1), Only In Heroic Identity (-1/4)

 

Cost Power END

8 Copper Form: +10 STR (10 Active Points); Only In Heroic Identity (-1/4) 1

14 Copper Form: +6 DEX (18 Active Points); Only In Heroic Identity (-1/4)

56 Copper Form: +35 CON (70 Active Points); Only In Heroic Identity (-1/4)

4 Copper Form: +5 PD (5 Active Points); Only In Heroic Identity (-1/4)

8 Copper Form: +1 SPD (10 Active Points); Only In Heroic Identity (-1/4)

36 Copper Form: +90 END (45 Active Points); Only In Heroic Identity (-1/4)

26 Copper Form: +33 STUN (33 Active Points); Only In Heroic Identity (-1/4)

14 Copper Form: Armor (6 PD/6 ED) (18 Active Points); Only In Heroic Identity (-1/4) 0

1 Copper Form: Mental Defense (5 points total); Only In Heroic Identity (-1/4) 0

40 Copper Form: Life Support (Eating: Character does not eat; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) (50 Active Points); Only In Heroic Identity (-1/4) 0

13 Copper Torch: Sight Group Images Increased Size (8" radius; +3/4), +/-4 to PER Rolls, Reduced Endurance (0 END; +1/2) (49 Active Points); Only To Create Light (-1), OAF (-1), No Range (-1/2), Only In Heroic Identity (-1/4) 0

7 Copper Tablet: +3 with DCV (15 Active Points); OAF (-1), Only In Heroic Identity (-1/4)

70 Growth (+70 STR, +14 BODY, +14 STUN, -14" KB, 901,120 kg, -8 DCV, +8 PER Rolls to perceive character, 26 m tall, 13 m wide), Costs END Only To Activate (+1/4) (87 Active Points); Only In Heroic Identity (-1/4) 7

44 Running +39" (6"/45" total) (78 Active Points); Linked (Growth; -1/2), Only In Heroic Identity (-1/4) 8

22 Area Of Effect (up to One Hex; +1/2) for up to 90 Active Points of STR (45 Active Points); Linked (Growth; Lesser Power can only be used when character uses greater Power at full value; -3/4), Only In Heroic Identity (-1/4) 4

17 +30 PRE (30 Active Points); Linked (Growth; -1/2), Only In Heroic Identity (-1/4)

60 Armor (30 PD/30 ED) (90 Active Points); Linked (Growth; -1/4), Only In Heroic Identity (-1/4) 0

14 +8 PER with all Sense Groups (24 Active Points); Linked (Growth; -1/2), Only In Heroic Identity (-1/4) 0

23 Physical Damage Reduction, 75% (40 Active Points); Linked (Growth; -1/2), Only In Heroic Identity (-1/4) 0

23 Energy Damage Reduction, 75% (40 Active Points); Linked (Growth; -1/2), Only In Heroic Identity (-1/4) 0

Powers Cost: 500

 

Cost Skill

3 Analyze: Chemicals 13-

6 +3 with any single attack (Sweep)

3 Criminology 13-

3 Deduction 13-

3 AK: New York 13-

2 Language: Latin (basic conversation; literate)

3 SS: Chemistry 13-

2 +1 with single Characteristic Roll (INT)

Skills Cost: 25

 

Cost Perk

10 Contact: Mrs. Leadbottom, Chemstry Professor and Master of Alchemy (Contact has extremely useful Skills or resources, Very Good relationship with Contact) 14-

6 Reputation: That Statue of Liberty Superhero! (A medium-sized group) 14-, +3/+3d6

3 Fringe Benefit: Membership (College Student)

Perks Cost: 19

 

Cost Talent

1 Resistance (1 point)

Talents Cost: 1

 

Total Character Cost: 600

 

Val Disadvantages

20 Normal Characteristic Maxima

20 Accidental Change: Into Copper When Takes BODY Always (Uncommon)

15 Hunted: The Brotherhood of Hermes 8- (Less Pow, NCI, PC has a Public ID or is otherwise very easy to find, Capture)

5 Money: (Student) Poor

15 Psychological Limitation: Spunky (Very Common, Moderate)

15 Psychological Limitation: Fearless (Very Common, Moderate)

15 Psychological Limitation: Protector of New York (Very Common, Moderate)

20 Psychological Limitation: Code Versus Killing (Common, Total)

15 Social Limitation: Secret Identity (Frequently, Major)

20 Vulnerability: 2 x STUN Electrical and Magnetic Attacks (Common)

20 Vulnerability: 2 x BODY Electrical and Magnetic Attacks (Common)

20 Vulnerability: 2 x Effect Electrical and Magnetic Attacks (Common)

 

Disadvantage Points: 200

Base Points: 400

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

 

APPEARANCE

Hair Color: Blond

Eye Color: Blue

Height: 1.60 m

Weight: 55.00 kg

Description:

A cross between a super-cute college co-ed and the Statue of Liberty

 

BACKGROUND

Even though Britannia Freeman was a Criminal Justice Major, her favorite class this semester was Chemistry. This was mostly due to her eccentric teacher, Mrs. Leadbottom. One day while waiting after class to speak with Mrs. Leadbottom, a group of strange robed men charged past her into the classroom, knocking her to the ground. They were yelling crazy things at poor old Mrs. Leadbottom like "Give us the formula! Give us the Universal Solvent!" Britannia stood up and peaked into the classroom. Mrs. Leadbottom was holding the men at bay with a flask filled with a clear liquid. "There is 200 tons of copper dissolved in this beaker! Leave now or we will all die together!", Mrs. Leadbottom shrieked. Britannia thought to herself, "The poor old woman must be terrified to make such a silly threat". Britannia's fearlessness had gotten her into trouble many times in the past, and it seemed this time would be no different. Not knowing what else to do, Britannia charged into the classroom, yelling "You leave Mrs. Leadbottom alone!" Unfortunately, her timing was was terrible. Mrs. Leadbottom threw the beaker at one of the robed men, who promptly ducked, just as Britannia entered the room. The flask and its contents splashed all over Britannia, some of it even getting into her eyes and mouth. Everyone else in the room stood still and looked at Britannia with horrified faces. Suddenly she started to feel dizzy...someone must have carried her outside because she could see the sky, no wait! She had burst through the roof of the building! She was huge! Needless to say the robed men fled with great haste. Over the following months, Mrs. Leadbottom would reveal her mysterious background and help Britannia control her amazing new power to become a 110 ft. copper giantess. Now, whenever New York needs her strength and courage, Lady Liberty will always be there!

 

PERSONALITY

By day she's a spunky college student, but when the need arises she turns into 110 feet of crime-fighting cuteness!

 

QUOTE

"The bigger I am, the harder you fall!"

 

POWERS/TACTICS

Copper Form, Growth

 

CAMPAIGN_USE

Brick/ Metamorph/ Patriot

[EDIT] I added a character sheet and updated the pic.

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  • 2 weeks later...

Re: Super-Hero for New York

 

Here is my entry. If anyone wants to take a crack at the picture, feel free.

 

 

Edit: Okay, that didn't work. Lets try again.

 

 

Character Name: Excelsior!

Alternate Identities: Erick McCardy, Jr.

Player Name: SuperJerry! Dot-dada-da!

 

CHARACTERISTICS

Val Char Base Points Total Roll Notes

15 STR 10 5 45 18- HTH Damage 9d6 END [4]

18 DEX 10 24 23 14- OCV 8 DCV 8

15 CON 10 10 25 14-

12 BODY 10 4 25 14-

18 INT 10 8 18 13- PER Roll 18-

20 EGO 10 20 23 14- ECV: 8

15 PRE 10 5 15 12- PRE Attack: 3d6

12 COM 10 1 12 11-

 

 

10 PD 9 1 41 41 PD (20 rPD)

5 ED 5 0 30 30 ED (15 rED)

4 SPD 3.3 7 6 Phases: 2, 4, 6, 8, 10, 12

14 REC 14 0 21

50 END 50 0 50

62 STUN 61 1 62

8" Running 6 4 8"

2" Swimming 2 0 2"

9" Leaping 9 0 18" 90 Total Characteristics Points

 

CHARACTER IMAGE

EXPERIENCE POINTS

Total earned: 50

Spent: 50

Unspent: 0

Base Points: 250

Disad Points: 200

Total Points: 500

 

MOVEMENT

Type Total

Run (6) 8" [16" NC]

Swim (2) 2" [4" NC]

H. Leap (9") 18"

V. Leap (5") 9"

Swinging 10" [20" NC]

 

DEFENSES

Type Amount

Physical Defense 41

Res. Phys. Defense 20

Energy Defense 30

Res. Energy Defense 15

Mental Defense 0

Power Defense 0

 

 

COMBAT INFORMATION

OCV: 8 DCV: 8

 

Combat Skill Levels: +3 with DCV (15 Active Points); OAF (-1)

 

COMBAT MANEUVERS

Maneuver Phase OCV DCV Effect

Block 1/2 +0 +0 Block, abort

Brace 0 +2 1/2 +2 vs. Range Mod.

Disarm 1/2 -2 +0 Can disarm

Dodge 1/2 -- +3 Abort, vs. all attacks

Grab 1/2 -1 -2 Grab two limbs

Grab By 1/2 -3 -4 Move and Grab

Haymaker 1/2* +0 -5 +4 DC attack damage

Move By 1/2 -2 -2 STR/2 + v/5

Move Through 1/2 -v/5 -3 STR + v/3

Set 1 +1 +0 Ranged Attacks only

Strike 1/2 +0 +0 STR or weapon

Martial Block 1/2 +2 +2 Block, Abort

Martial Throw 1/2 +0 +1 9d6 +v/5, Target Falls

Martial Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort

Martial Strike 1/2 +0 +2 11d6 Strike

Offensive Strike 1/2 -2 +1 13d6 Strike

 

COMBAT MODIFIERS

Range 0-4 5-8 9-16 17-32 33-64 65-128

RMOD 0 -2 -4 -6 -8 -10

 

Targeting shot OCV Hit Location

Head shot (Head to Shoulders) -4 1d6+3

High shot (Head to Vitals) -2 2d6+1

Body shot (Hands to Legs) -1 2d6+4

Low shot (Shoulders to Feet) -2 2d6+7

Leg shot (Vitals to Feet) -4 1d6+12

 

 

 

Character Name: Excelsior!

Alternate Identities: Erick McCardy, Jr.

Player Name: SuperJerry! Dot-dada-da!

 

 

SKILLS

Cost Name

3 Acrobatics 14-

3 Breakfall 14-

3 Climbing 14-

3 Paramedics 13-

3 Streetwise 12-

3 Shadowing 13-

3 Stealth 14-

3 Criminology 13-

3 Interrogation 12-

3 Cryptography 13-

3 Forensic Medicine 13-

3 Deduction 13-

2 Systems Operation (Communications Systems) 13-

6 Computer Programming (Computer Networks, Hacking and Computer Security, Personal Computers) 13-

3 Security Systems 13-

3 Lockpicking 14-

3 KS: Law 13-

3 KS: Government 13-

3 KS: Sociology 13-

3 PS: Police Officer 13-

3 WF: Small Arms, Karate Weapons

8 +1 with all non-combat Skills

73 Total Skills Cost

PERKS

Cost Name

6 Money: Wealthy

5 Vehicles & Bases

11 Total Perks Cost

POWERS

Cost Power END

14 Damage Resistance (20 PD/15 ED) (17 Active Points); OIHID (-1/4) 0

25 +31 PD (31 Active Points); OIHID (-1/4)

20 +25 ED (25 Active Points); OIHID (-1/4)

24 +30 STR (30 Active Points); OIHID (-1/4) 3

12 +5 DEX (15 Active Points); OIHID (-1/4)

16 +10 CON (20 Active Points); OIHID (-1/4)

21 +13 BODY (26 Active Points); OIHID (-1/4)

5 When he is in heroic form, he is even more strong willed and resolute: +3 EGO (6 Active Points); OIHID (-1/4)

16 +2 SPD (20 Active Points); OIHID (-1/4)

11 +7 REC (14 Active Points); OIHID (-1/4)

8 Leaping +9" (18" forward, 9" upward) (Accurate) (14 Active Points); Requires A Skill Roll (Acrobatics roll; -1/2), OIHID (-1/4) 1

18 Reduced endurance on up to 45 Str: Naked Modifier: Reduced Endurance (0 END; +1/2) for up to 45 Active Points (22 Active Points); OIHID (-1/4) 0

5 +2 PER with all Sense Groups (6 Active Points); OIHID (-1/4) 0

26 Shield tricks: Multipower, 65-point reserve, (65 Active Points); Lockout (No shield abilites are useable until the shield is recovered after a throw; -1/2); all slots OAF (-1)

1u 1) Shield of Liberty --- Defensive....As a GM I would allow this...if it's a problem, I can change it: +3 with DCV (15 Active Points); OAF (-1)

1u 2) Shield of Liberty---Shield Punch (13D6 total): HA +6 1/2d6 (33 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2) 3

1u 3) Shield of Liberty--Secondary Defense: Missile Deflection (Any Ranged Attack) (20 Active Points); OAF (Shield of Liberty---Secondary Defense; -1), Will Not Work Against Heavy Missiles (-1/4) 0

2u 4) Shield Throw: EB 13d6 (65 Active Points); 1 Recoverable Charge (-1 1/4), OAF (-1), Range Based On STR (-1/4) [1 rc]

6 Special goggles that instantly tint when necessary to protect the eyes: Sight Group Flash Defense (9 points) (9 Active Points); OIF (-1/2) 0

58 Tactical vest: Multipower, 87-point reserve, (87 Active Points); all slots OIF (-1/2)

2u 1) Taste the Flame of Freedom-4 Torches that fire explosive concussion blasts: EB 10d6, Area Of Effect (11" Cone; +1), Two-Dimensional (-1/4) (87 Active Points); 4 Charges (-1), OAF (-1), No Range (-1/2) [4]

2u 2) Net Grenades: Entangle 5d6, 5 DEF, Area Of Effect (5" Radius; +1), Two-Dimensional (-1/4) (87 Active Points); OAF (-1), Does Not Prevent The Use Of Accessible Foci (-1), 6 Charges (-3/4), Cannot Form Barriers (-1/4), Range Based On STR (-1/4) [6]

1u 3) Retractable Grappling hook: Swinging 10", 16 Charges (+0) (10 Active Points); OAF (-1) [16]

1u 4) Augmented flashlight built into vest: Sight Group Images Increased Size (8" radius; +3/4), +/-4 to PER Rolls, 1 Continuing Charge lasting 1 Day (+1/4) (44 Active Points); Only To Create Light (-1), No Range (-1/2), OIF (-1/2) [1 cc]

1u 5) Flash Pellets: Sight Group Flash 5d6 (25 Active Points); 6 Charges (-3/4), OIF (-1/2), Range Based On STR (-1/4) [6]

2u 6) Sleeping Gas Pellets: EB 4d6, NND (Appropriate Life support; +1), Area Of Effect (4" Radius; +1) (60 Active Points); OAF (-1), 6 Charges (-3/4) [6]

1u 7) Filtered gas Mask: LS (Self-Contained Breathing) (10 Active Points); OIF (-1/2), Limited Power Only in an atmosphere/above water (-1/4) 0

1u 8) Rebreather built into vest, yeah...it's heavy but he can handle it: LS (Self-Contained Breathing), 1 Continuing Fuel Charge lasting 6 Hours (+0) (10 Active Points); OIF (-1/2) [1 cc]

1u 9) +3 PER with all Sense Groups (9 Active Points); OIF (-1/2) 0

1u 10) Digital Video camera: Eidetic Memory (5 Active Points); OIF (-1/2)

1u 11) Mini Radios: Mind Link , Any Willing Target, Number of Minds (x4) (25 Active Points); OIF (-1/2), Limited Power Affected as hearing and radio groups, not mental (-1/4) 0

1u 12) Handcuffs: Entangle 3d6, 6 DEF, 8 Recoverable Charges (+0), Takes No Damage From Attacks Limited Group (+1/4) (56 Active Points); Set Effect (Hands Only/Feet Only) (-1), Does Not Prevent The Use Of Accessible Foci (-1), No Range (-1/2), Limited Power Must follow a grab or target must be willing (-1/2), Limited Power Can be escaped with a lock picking or contortionist roll (-1/2), OIF (-1/2), Cannot Form Barriers (-1/4) [8 rc]

305 Total Powers Cost

MARTIAL ARTS MANEUVERS

Cost Maneuver

4 Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort

3 Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 9d6 +v/5, Target Falls

4 Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort

4 Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 11d6 Strike

5 Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 13d6 Strike

1 Weapon Element--He has incorporated strikes with his shield into the martial art, I bought the "wind and fire-wheel" to reflect the cost of that since shield isn't an option: Default Element, Wind and Fire Wheels

21 Total Martial Arts Cost

 

 

Character Name: Excelsior!

Alternate Identities: Erick McCardy, Jr.

Player Name: SuperJerry! Dot-dada-da!

 

 

DISADVANTAGES

Cost Disadvantage

20 Normal Characteristic Maxima No Age Restriction

15 Social Limitation: Secret ID (Frequently, Major)

10 DNPC: Cassidy, Best friend 11- (Normal; Useful Noncombat Position or Skills)

20 DNPC: Sonny and Nancy Hernandez 8- (Normal; Unaware of character's adventuring career/Secret ID; Group DNPC: x2 DNPCs)

5 Distinctive Features: Almost 9 feet tall and muscle bound in heroic form. (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)

5 Physical Limitation: Almost 9 ft. tall and muscle bound in his hero I.D. He will often be in positions where can't fit through spaces, inside vehicles, etc w/out risking exposing his civilian I.D. (Infrequently, Slightly Impairing)

20 Psychological Limitation: Code Vs. Killing (Common, Total)

20 Psychological Limitation: Honorable (Common, Total)

15 Psychological Limitation: Overconfident (Common, Strong)

15 Psychological Limitation: Claustrophobia (Uncommon, Total)

25 Enraged: Berserk When constricted to small, tight, dark spaces (Uncommon), go 11-, recover 11-

15 Accidental Change: When enraged 14- (Uncommon)

15 Hunted: The Crimeboss.. 11- (As Pow, NCI, Limited Geographical Area, Harshly Punish)

200 Total Disadvantages Cost

APPEARANCE

Hair Color: Brown

Eye Color: Blue

Height: 1.86 m

Weight: 100.00 kg

Description:

He was a very physical person even before his transformation, enjoying such sports as rock climbing, acrobatics and gymnastics, which have given him a very lean muscular form. He has brown hair which is kept short and blue eyes. He has a lot of pride in his home state and has incorporated much of his states symbology into his heroic persona. His costume is navy blue with gold (New York's state colors) boots and gloves. His mask is the kind that leaves the mouth open (like batman's w/out the ears or captain america's) and has gold tinted goggles over his eyes. He wears a tactical vest with lots of pockets for the gadgets his friend has made him and carries a circular shield with the statue of liberty embossed upon it. The shield has the same greenish patina as the statue and a torch, identical to the statue of liberty's and also the same patina green, is his symbol (it is on his chest). His superhero name is Exelsior which is both the state motto and is also a homage to Stan Lee. :)

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Re: Super-Hero for New York

 

Here's his background:

 

BACKGROUND Eric McCardy Sr. was a wealthy scientist, my father and a monster. Not only did he beat my mother and I but he liked to punish me by throwing me into a trunk and leaving me there for hours....sometimes days. The only love I ever felt as a child was for my mother and when I was nine, he took even that from me...beating her to death.

No, I can't say I ever loved him at all. From my earliest memories I only felt fear of him and then later hate. When he killed my mother he threatened to kill me as well if I said anything at all to the cops. My fear was so great that I kept silent and the burden of that secret still weighs heavily upon my soul. Did he go to jail for it? Was he even punished at all for it? Of course not. He made it look like she had fallen down a flight of stairs and he used both his wealth and his contacts in the government to ensure that it never even went to trial. Did any of those people ever care even a little about the hell he put her through? Or about the child that was me that he tortured almost daily?

I still wake up sometimes, dreaming that I'm in that hellish box, the dark closing in on me, the air stale and rich with the smell of my own urine, excrement and blood threatening to suffocate me. My screams and tears going un-answered.. No one came to save me. Not God, not the police and not some super hero. It seemed I was the only one who heard my screams and pleas for mercy.

By the time I was fourteen I was so sick of it that I wanted to die. So I did the one thing that I was certain was suicide. I went to my father's lab and confronted him. I told him I was going to the police and confessing everything I knew about my mom's death and that he would rot in jail for the rest of his life. He laughed at me and then struck me. I was sure my head would come off my neck from the blow but I didn't care.

It didn't do that obviously but it did nock me to my knees, despite my resolve not to give him anything this time....not my fear, not my pain, not even my hate or rage. I stood up and looked him straight in the eye, willing that he would see none of my weakness...nothing of what I felt. I told him again that I was going to the police and that there was nothing he could do to stop me. Again he struck me and once more he threatened to kill me but this time I was actually able to smile at him, still staring him in the eye and I told him that killing me would be the nicest thing he would have ever done for me. Then the real beating began.

Mercifully, I lost consciousness at some point and when I woke up, in addition to having lost two teeth and having a number of ribs and my right arm being broken, I was strapped down to a table and an I.V. was in my arm. At first I had hoped that I was waking up in the hospital but my father, noticing I had awakened, informed me that if he was going to kill me, my death might as well serve a purpose. He had been contracted by the government to do research on a way to create super soldiers and felt that he was close to a break through but couldn't get clearance to do tests on human subjects yet. I, his only child, he informed me, would be his first test subject. He was absolutely sure it would kill me. As he injected the I.V. with whatever chemicals he needed for his test, I again fell into unconsciousness.

When I awoke again, I was on a gurney and being wheeled through a hallway. My body ached like it had been set on fire. The agony far greater than my injuries had been before. As I was being wheeled along I became aware that my father was talking to me. In my pain fogged brain I hardly cared what he was saying but later, from memory, I would piece together that he was telling me that the chemicals he had introduced to my system needed an energy catalyst to work the change he was attempting to induce.

In the state I was in I did not understand a word he said and didn't care until I saw the box, coffin sized and made of lead, it's interior dark and foreboding. I screamed and struggled for naught, the bonds he had placed me in holding me securely as I was moved inside it and the door closed behind me. Vaguely, I remember hearing the humming of machines in my gasps for breath between screams. My psyche could finally deal with no more and I do not remember much after this point only recalling bits and pieces in flashbacks. My screams becoming a guttural roar. The lead box being torn apart by my own hands. The crunching of bone beneath my fist.

My very next memory is waking up in the hospital. Passers by had found me in an alley blocks away, unconscious with my clothes torn and barely together. My broken bones were gone as well as my bruises and various cuts. Only my two lost teeth, both molars, were there to remind me that this had all been real. The doctors informed me that I had been in a coma, in their care for two weeks. When I asked them about injuries when they found me they said I had none that they could find when I was admitted.

The doctors also informed me that what was left of my father had been found in what was left of his laboratory. His body, like his entire lab, had been crushed beyond recognition. The entire facility had been leveled. This is when I met Sonny. Sonny was a police officer assigned to investigate the incident at the laboratory. He was trying to determine whether my appearance/disappearance was related to what happened.

I was fourteen, had no family left, was emotionally and physically drained and likely in shock as well. So I told him everything. Every last detail, from my mother to the beatings and the chest he locked me in to that night at the laboratory...and I got lucky. Officer Sonny Hernandez was a policeman who also happened to be a good person as well. He thanked me for my honesty and showed me a video cassette which he said was from the lab. He said it showed me going into the lab and never leaving so he knew I had been there.

He also said that whatever had destroyed the lab....if it was ever caught and not outright killed...would be poked and prodded and studied for the rest of it's life. He said I had best learn to control it and that if I didn't, certain evidence that he was going to suppress would suddenly come to light linking me to it. The whole thing was written off as a lab accident and I was never linked to it.

My father's money was put in a trust fund and his physical assets were put in storage until I turned eighteen and my custody was given to the State of New York until then as well. I got lucky there as well. The foster family whose care I was given into, the Cassidy's, was a good one. They treated me well and just like another part of the family from day one. My foster brother, William Cassidy or Billy as we knew him, was a year older than me and he became my best friend. They weren't wealthy and indeed often had a hard time getting by but the whole situation was heaven compared to what I had come from.

As to the thing I became that night...I didn't see it again for almost a year and a half. Billy and I were playing football and he tackled me. The next thing I knew Billy was laying on the ground and scared witless a few feet away and I was towering over him. Shocked, I almost immediately resumed my normal form. That was when I told Billy everything about it and me. I asked him to swear to keep my secret and he always has. Over the next couple of years, I figured out how to switch back and forth into that form at will and I always had complete control. My change was only physical now, unlike that night when my mind apparently became something else as well.

In that form, I was muscle bound and huge..almost eight feet tall when I was 15 and growing at an even greater rate than I was in my normal form. I was also far stronger and tougher than any human had a right to be. I would only very, very rarely use it though, as it was a reminder of darker times.

Sonny would come to visit me monthly and sometimes on holidays as well. We bonded and he became like an uncle to me. He and Billy would be the only ones I could completely confide in.

When I turned eighteen I went off to the same college Billy did and I earned a degree in criminology, minoring in law, with the intention of pursuing a career as a police officer. I also learned martial arts, acrobatics, gymnastics, rock climbing and became an accomplished athlete. Billy, a more analytical type of person, earned a degree in Chemical Engineering with a minor in Mechanical Engineering.

I used some of the money that was left to me by my father to fund both my and Billy's education. It wasn't until I left college that I resolved the remainder of my father's physical assets most of which I sold, with the exception of some of my mother's things and that damnable chest....which I obliterated.

Then came the day when Sonny and his family were attacked. His wife was brutalized, his son killed and he himself almost mortally wounded and left for dead by a man whom he had arrested for similar crimes to his own family. A man that was as much or more than a monster as my father had been. Sonny never recovered completely recovered from it and retired from the force afterwards. While he convalesced, he talked to me about the other form I could take. I told him how I didn't like utilizing it because of what it reminded me of and for fear that it might turn me into a greater monster than my father was....but he told me that I had been given a gift and even though it had come from a dark part of my life, it was still a gift that I could use for whatever I saw fit. Including stopping men like my father and his attacker.

Then it dawned on me that while my cries and begging for rescue had gone un-answered...It didn't have to be that way for everyone. That I could be the one to answer their call and that I had the power to save some of them...to end some of that suffering. Knowing that, I couldn't turn my back on them and in that moment, at least in my mind's eye, Excelsior was born!

 

POWERS/TACTICS He is kind of a blend of Captain America, Batman and Luke Cage. He further augments his powers and skills with the gadgets that Billy (who works for him full time) creates.

 

PERSONALITY/MOTIVATION Eric has a strong moral code instilled in him by his foster familty which is further fueled by the tragedy that was his early life. Even if he didn't have the powers he has, he would be pursuing a career that would allow him to help people.

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Re: Super-Hero for New York

 

I didn't get a chance to edit his background so there's numerous typos and grammatical errors in it, sorry guys. I also forgot to add his qoute:

 

"Somewhere, right now, some one is suffering at the hands of someone else. Someone who is begging and pleading for aid and will not receive it unless I can find them and render it. I will not turn away, I will not ignore their call and I will not stop until I am dead."

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Re: Super-Hero for New York

 

Okay one more... yeah I know this is submission number three.

 

Detective John Hudson

 

Val Char Cost Roll Notes

18 STR 8 13- Lift 303.1kg; 3 ½d6 [2]

23 DEX 39 14- OCV: 8/DCV: 8

20 CON 20 13-

20 BODY 20 13-

18 INT 8 13- PER Roll 18-

20 EGO 20 13- ECV: 7

23 PRE 13 14- PRE Attack: 4 ½d6

14 COM 2 12-

 

4+8 PD 0 Total: 4/12 PD (0/8 rPD)

4+8 ED 0 Total: 4/12 ED (0/8 rED)

5 SPD 17 Phases: 3, 5, 8, 10, 12

20 REC 24

50 END 5

60 STUN 21

Total Characteristic Cost: 211

 

Movement:

Running: 10"/20"

Leaping: 5"/10"

Swimming: 6"/12"

 

Cost Powers END

Tools of the Trade

15 1) Handcuffs: Entangle 3d6, 4 DEF, Takes No Damage From Attacks All Attacks (+½) (52 Active Points); OAF (-1), 4 Charges (-1), No Range (-½) [4]

6 2) Radio: High Range Radio Perception (Radio Group) (12 Active Points); OAF (-1) 0

15 3) .50 Cal Desert Eagle: Killing Attack - Ranged 2 ½d6, +1 Increased STUN Multiplier (+¼) (50 Active Points); 4 clips of 7 Charges (-1 ¼), OAF (-1) [7]

24 Flesh Wound: Armor (8 PD/8 ED) 0

15 Trained Senses: +5 PER with all Sense Groups 0

50 Luck 10d6 0

A little of this a little of that, you know you pick it up....

Maneuver OCV DCV Notes

12 +3 HTH Damage Class(es)

4 Counterstrike +2 +2 8 ½d6 Strike, Must Follow Block

5 Defensive Block +1 +3 Block, Abort

5 Defensive Strike +1 +3 6 ½d6 Strike

5 Disarming Throw +0 +0 Grab Weapon, 38 STR to take weapon away; Target Falls

4 Fast Strike +2 +0 8 ½d6 Strike

5 Flying Dodge -- +4 Dodge All Attacks, Abort; FMove

3 Flying Tackle +0 -1 6 ½d6 +v/5 Strike; You Fall, Target Falls; FMove

4 Martial Disarm -1 +1 Disarm; 43 STR to Disarm

5 Offensive Strike -2 +1 11/2d6 Strike

3 Takedown +1 +1 6 ½d6 Strike; Target Falls

 

Perks

21 Fringe Benefit: Basic 8- Contact, Basic 8- Contact, Concealed Weapon Permit (where appropriate), International Police Powers, License to practice a profession, Local Police Powers, Passport, Police sergeant, Security Clearance, Sergeant, Weapon Permit (where appropriate)

 

Skills

30 The Knack: +3 Overall

25 Luck: +5 with DCV

3 Breakfall 14-

3 Climbing 14-

3 Combat Driving 14-

3 Concealment 13-

3 Conversation 14-

3 Criminology 13-

3 Cryptography 13-

3 Deduction 13-

3 Fast Draw 14-

3 Feint 14-

3 Gambling 13-

3 Lockpicking 14-

3 Paramedics 13-

3 Persuasion 14-

7 PS: Police Officer 17-

3 PS: Soldier 13-

3 Scholar

2 1) KS: Blue Collar Crime (3 Active Points) 13-

2 2) KS: Criminal Law (3 Active Points) 13-

2 3) KS: Criminal Psychology (3 Active Points) 13-

2 4) KS: Drug Trafficking (3 Active Points) 13-

2 5) KS: Known Criminals (3 Active Points) 13-

2 6) KS: Law (3 Active Points) 13-

2 7) KS: Local Underworld (3 Active Points) 13-

2 8) KS: Organized Crime (3 Active Points) 13-

2 9) KS: Police Proceedure (3 Active Points) 13-

2 10) KS: Street Gangs (3 Active Points) 13-

2 11) KS: The Black Market (3 Active Points) 13-

2 12) KS: The Underworld (3 Active Points) 13-

3 SS: Criminal Psychology 13-

3 Security Systems 13-

3 Seduction 14-

3 Shadowing 13-

3 Sleight Of Hand 14-

3 Stealth 14-

9 Streetwise 17-

2 Survival (Urban) 13-

3 Tactics 13-

3 Teamwork 14-

3 Tracking 13-

16 WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Emplaced Weapons, Small Arms, Flamethrowers, General Purpose/Heavy Machine Guns, Grenade Launchers, Homemade Weapons, Shoulder-Fired Weapons, Thrown Knives, Axes, and Darts, Vehicle Weapons (group)

 

Total Powers & Skill Cost: 389

Total Cost: 600

 

450+ Disadvantages

15 Social Limitation: Public Identity Frequently (11-), Major

5 Social Limitation: Subject to Orders (Occasionally, Minor)

15 Social Limitation: Weirdness Mgnet (Very Frequently, Minor)

10 Psychological Limitation: Subject to strong media rumors about his moral character (Uncommon, Strong)

10 Social Limitation: Law Enforcement Code of Ethics (Occasionally, Major)

15 Dependent NPC: Marie Hidson (Daughter) 8- (Incompetent)

5 Watched: NYPD 8- (Mo Pow, Limited Geographical Area, PC has a Public ID or is otherwise very easy to find, Watching)

10 Watched: US Army 8- (Mo Pow, PC has a Public ID or is otherwise very easy to find, Watching)

0 Not Just One Crime Syndicate Wants Him

25 1) Hunted: The Cubans 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish)

15 2) Hunted: The Japanese 8- (Less Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish)

25 3) Hunted: The Sicilians 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish)

 

Total Disadvantage Points: 600

 

Background/History: If you asked him, John would tell you there’s nothing special about him, that he’s just a cop and not even a really good cop. If you looked at his record through you would see a very different story. Leaving the army at age twenty six under questionable circumstances John has tried hard to put that life behind him. As a cop in New York he quickly moved through the ranks showing an amazing knack for the job.

First gaining national acclaim after stopping a terrorist plot to hijack a plane bound from LaGuardia to Heathrow airport in London. While in England John found himself in the middle of a plot to steal the crown jewels. By the John returned home he was a national hero. Although the press has had a field day with his devoice.

Since then his life seems to be one adventure after another, from saving the international space station to stopping arsonists attempting to blow up Wall Street. More than once John has had to take leave after being called back by the military.

Between stopping terrorists and shutting down super villains John tries like hell to patch things up with his wife Sarah and spend time with his daughter Marie. It just seems like whatever normal life he had keeps slipping further and further away. It’s true he’s through about retirement but it seems like every time it comes up something happens to draw him back to the service.

 

 

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