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Section 8 & the Ward


jkwleisemann

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Might be fun to make a set of villains each based on a different psychological disorder. Multiple Personality Disorder' date=' Obsessive Complusive, Catatonia, Paranoia, Narcissism, Megalomania...[/quote']

And, being the idiot that I am, I go and start getting thoughts for it. *sighs*

 

Welp, here's what I've got for ideas so far.

 

Section 8: A collective of (mostly former) heroes who each have various mental disorders that have led to their being ejected from their old teams, and to several of them being committed, voluntarily or otherwise. Run by the Director, a woman who gives the team their missions but rarely shows herself.

 

Membership:

Crusader (MPD - Detective/gadgeteer)

Harvey (Schizophrenic - Telekinetic energy projector)

Gateway (Paranoid - Teleporter/movement specialist)

Ebb (Bipolar - Brick/Mentalist, depending on mood phase)

Volt (OCD - Speedster with minor electricity powers)

Huntress (Borderline Personality Disorder - Power armor jock)

Agony (Masochist - 'reflective' energy projector/empathic healer)

 

And the Mental Ward - a "rogue's gallery" of seriously mentally disturbed supervillains that Section 8 deals with/has dealt with on a regular basis. Not an actual 'villain group' yet, they might gel into one with the right catalyst.

 

Purifier (MPD - Flame-projector, one of Crusader's alternates)

Pao Lung (MPD - Martial artist, one of Crusader's alternates)

Marquessa (Sadism - Mentalist/Weapons Expert)

The Master (Megalomaniac - Gadgeteer)

Baldur (Narcissism - Brick)

Fin (Nihilist - Mage)

 

Write-ups to follow gradually, I hope.

 

Anybody else have some additions to the list? Particularly for the Mental Ward - madman villains are always fun to toy with, and I think Section 8'ss got a wide enough range... though I'm always open to new ideas.

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Re: Section 8 & the Ward

 

One of the greatest heroes, The Black Smith (He could turn metal and alter other metal by touching it) was fighting the evil mentalist Menton in his manor in Italy.

 

He had the mentalist cornered, defeated all the guards and was prepared to knock out the villain before he could react, Menton said 5 words, the last words that the man that was Black Smith heard. "Isn't this a bit childish?"

 

A few weeks later, a new villain had arrived on the scene, destroying bridges and buildings while in a childish tantrum. When he was finally stopped by Section 8 they discovered he was The Black Smith, but his mind had somehow been replaced with that of a small angry child.

 

With all that power, and no concept of right or wrong, (only the concept of "give me") he had too be locked up in a special room that was both strong enough to hold him and not made of any metal.

 

It's been difficult to treat him, but there is hope he can be restored to his original state of mind.

 

Is this what you were thinking about? Or should I put this in Super Psychos?

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Re: Section 8 & the Ward

 

A high level delusional who believes the world is made up of video games. Sees innocent beings as citizens and villain minions as various video game monsters [Gombas, Ganon's minions, etc.], with superheroes as sidekick characters and villains as bosses and mini-bosses from the games. Any innocent/superhero who tries to restrain him or turns on him he will see as a monster or game boss.

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Re: Section 8 & the Ward

 

A high level delusional who believes the world is made up of video games. Sees innocent beings as citizens and villain minions as various video game monsters [Gombas' date= Ganon's minions, etc.], with superheroes as sidekick characters and villains as bosses and mini-bosses from the games. Any innocent/superhero who tries to restrain him or turns on him he will see as a monster or game boss.
section 8's foxbat equivelent i take it
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Re: Section 8 & the Ward

 

Volt (OCD - Speedster with minor electricity powers)

Ooooh, now there's an idea... add in a minor addictive habit.

 

The frequency of normal house mains voltage is 60 Hertz (US) or 50 Hertz (everywhere else in the world) there he is, plugged in, getting the 'tingle' as he counts the waves going going by. Noticing when the frequency fluctuates and getting all tetched about it as it throws off his soothing, calming 1 to 50/60 count. Having to move, fight and do just about anything to that much loved rythmn. Only performing an action at the count of 1 or 25 (Okay, 1 or 30....) to follow the cyclic nature of the power supply.

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Re: Section 8 & the Ward

 

Heh - I had been thinking of either a satyro/nymphomaniac, but I'm still working on how to do that tastefully. :-P

 

And I like the idea of the guy who's stuck on the frequencies. I'd just gone with the speedster on the idea that he could actually move fast enough to fulfill his assorted rituals without completely crippling himself.

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Re: Section 8 & the Ward

 

This may seem cliché' date=' but when you said Multiple Personality Disorder the first thing I thought was [i']Duplication[/i]. What’s more awkward than someone literally arguing with themselves out loud?:stupid: How about the argument becoming a fist fight…with yourself!:ugly::nonp:

Heh - it has potential, but I've already got Crusader built....

 

And there's something amusing about the team's Batman being her own Joker as well.

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Re: Section 8 & the Ward

 

Heh - it has potential, but I've already got Crusader built....

 

And there's something amusing about the team's Batman being her own Joker as well.

That has been done. Twice. Once in the comic books, in the elseworld comic called Batman: Two faces (http://en.wikipedia.org/wiki/Batman:_Two_Faces) and in the straight to DVD movie Batman Beyond: Return of the Joker, where Tim Drake is revealed to be the new Joker, after some psychological conditioning.

 

But yeah, 3 personalities is unusual. Are any of the personalities aware they are the same people?

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Re: Section 8 & the Ward

 

Shannon DeVries, the base personality that 'contains' Crusader, Purifier, Pao Lung, and a few others.

 

Shannon Devries

Val Char Cost Roll Notes

10 STR 0 11- Lift 100.0kg; 2d6 [1]

15 DEX 15 12- OCV: 5/DCV: 5

10 CON 0 11-

13 BODY 6 12-

23 INT 13 14- PER Roll 14-

18 EGO 16 13- ECV: 6

12 PRE 2 11- PRE Attack: 2d6

14 COM 2 12-

 

7 PD 5 Total: 7 PD (0 rPD)

7 ED 5 Total: 7 ED (0 rED)

4 SPD 15 Phases: 3, 6, 9, 12

6 REC 4

20 END 0

23 STUN 0 Total Characteristic Cost: 83

 

Movement:

Running: 6"/12"

Leaping: 2"/4"

Swimming: 2"/4"

 

 

Cost Powers END

80 Multiform (350 Character Points in the most expensive form) (x4 Number Of Forms)

3 Akido Throw +0 +1 2d6 +v/5, Target Falls

4 Boxing Cross +0 +2 4d6 Strike

4 Escape +0 +0 25 STR vs. Grabs

4 Judo Disarm -1 +1 Disarm; 20 STR to Disarm roll

4 Kung Fu Block +2 +2 Block, Abort

Perks

10 Money: Wealthy

15 Vehicles & Bases

Skills

0 Acting 8-

0 Climbing 8-

0 Concealment 8-

0 Conversation 8-

0 Deduction 8-

0 Language: English (completely fluent; literate) (4 Active Points)

0 Paramedics 8-

0 Persuasion 8-

0 PS: Engineer (Custom Adder) 11-

0 Shadowing 8-

0 Stealth 8-

0 TF: Custom Adder, Small Motorized Ground Vehicles

0 AK: Charlotte 8-

3 Breakfall 12-

2 Computer Programming (Personal Computers) 14-

3 Inventor 14-

3 Mechanics 14-

3 Electronics 14-

3 High Society 11-

3 Language: French (fluent conversation; literate)

 

Total Powers & Skill Cost: 144

Total Cost: 227

 

129+ Disadvantages

10 Hunted: PRIMUS/Dynacorp 8- (Mo Pow, PC has a Public ID or is otherwise very easy to find, Watching)

20 Dependent NPC: Kaitlyn Devries 11- (Normal; Unaware of character's adventuring career/Secret ID)

15 Psychological Limitation: Multiform Amnesia (Uncommon, Total)

15 Enraged: Berserk Children Threatened (Uncommon), go 8-, recover 14-

Notes: Snaps into Purifier if Enraged triggered; can only roll to break out on Post-Phase 12

15 Accidental Change: Snaps into Crusader if put under severe stress or she/people she cares about are threatened with bodily harm 11- (Common)

15 Accidental Change: Kept without anything to focus on/stressed by non-combat situations 8- (Very Common)

10 Distinctive Features: Mutant (Not Concealable; Extreme Reaction; Detectable Only By Technology Or Major Effort; Not Distinctive In Some Cultures)

 

Total Disadvantage Points: 227

 

 

 

Background/History: Shannon Devries was adopted by the Devries family at the age of eight; after being taken from her meth-addict mother (and dealer father) and filtered through foster homes for several years, it looked like she was finally going to have a chance at a good life. That, of course, was before anybody knew just what sort of person her new father was. Over the next six years, Shannon and her new 'sister,' Kaitlyn, endured an ongoing campaign of abuse; their father mistreated them, their mother ignored what was happening, unable to believe that a successful banker and 'loving husband and father' could possibly be that sort of monster... more than once, Shannon or Kaitlyn endured a particularly harsh beating after Mr. Devries learned from her that they'd said something that hinted at the abuse.

 

Then, one night, the abuse took on a new aspect... and Shannon couldn't take it any more. Something inside of her shattered, and all the rage she'd felt for a lifetime - anger at her birth parents for losing her, at the foster parents who'd just cycled her through their homes, the system that had put her with this monster... and at the new parents who were the custodians of her own private Hell. Perhaps coincidentally, perhaps not, that was the night that her mutant powers matured... and something that was a part of Shannon reduced her adopted parents to ashes.

 

The police were called, of course, but Shannon and Kaitlyn were both traumatized. Shannon said that 'a monster' had come into the house and attacked her parents... Kaitlyn backed her up, despite having watched the truth. Maybe she knew that Shannon hadn't truly been responsible... or maybe she'd just felt that it was about time one of them had fought back.

 

The next several years saw them living with relatives who were much more suitable parents. Nobody was really aware of what was lurking inside Shannon, even then... the only real sign of her increasing mental instability had been a tendency towards extremes of behavior... sometimes pouting and acting like a little girl, sometimes flirting excessively or snapping into bitter, angry tirades against people with little provocation. It wasn't enough to really worry her parents... though Kaitlyn was uncomfortable with her "sister's" continuing interest in her, a legacy from their father's abuse that Kaitlyn would have been happy to forget. With the inheritance from their wealthy father waiting for them to come of age, and the support of their equally wealthy aunt and uncle, Shannon went to MIT for engineering, and Kaitlyn went to Harvard to study law... secretly grateful for the excuse to live somewhere away from Shannon, and hopefully let her sister get her head on straight.

 

That might have worked... if Shannon hadn't suffered an even more severe breakdown during her sophomore year. She was at a party when she slipped into her flirty personality, and one of the boys she was flirting with didn't want to take no for an answer when she didn't want to take it any farther. He tried to force himself on Shannon - and found himself on the ground, gasping for breath and trying not to inhale the blood from his broken nose.

 

Crusader, knowing it would have been hard to explain coming to her friend's aid, turned and ran. She spent the next several days in Shannon's dorm room. Campus police came to talk to her about the attack... they'd mistaken her for Shannon for some reason. She explained what had happened... careful to make her story match the jerk's except for pointing out what he'd tried to do to Shannon... and they accepted the story. She promised that Shannon wouldn't press charges, and they left... though with an odd look for what she'd said.

 

Crusader went back to work, putting together what she knew she'd need. Shannon wasn't strong enough to protect herself... she needed somebody to take care of her, to watch over her in the dangerous world. Besides, the monster who'd killed her parents was still out there... somehow, Crusader knew that she called herself Purifier, claimed that her powers burned away the sins of the evil. A part of Crusader could sympathize with her... but she went too far. Besides, she'd hurt Shannon so badly... the poor girl never had been able to accept what her father had done to her, and her inability to understand that meant that Purifier going free was painful to her.

 

Crusader couldn't allow that.

 

A week of missed classes later, and Shannon went back to her life... but some nights, Crusader would go out, patrolling the area around MIT for criminals and other people who needed to be stopped for the good of the innocent. The whole time, she planned to return to Charlotte after Shannon graduated, following her home... and hunting down Purifier.

 

Hunting herself.

 

These days, Shannon is trying to start her own company. With her engineering degree and natural brilliance, she's proven to be an adept inventor, and with Kaitlyn's backing (and legal advice) to help her she thinks she's in a position to do some good. She still hopes that, one of these days, she'll be able to get together with Kaitlyn again... after all, they're adopted sisters, not blood sisters, so it wouldn't be *that* bad.

 

And she doesn't know about the two rooms concealed beneath her nice house in the suburbs, the rooms that Crusader and Purifier both use to conduct their private wars against the bad people of the city... wars with entirely different means to a shared end.

 

Personality/Motivation: Shannon's trying to live a normal life after a very abnormal childhood. She remains completely unaware of her other identities. Instead, she focuses on her work and repairing the gap which has grown between her and her adopted sister Kaitlyn.

 

Shannon also has several splinter personalities:

 

1: 'Brina, The Little Girl - a little girl, about 5, who lacks assorted Everyman skills and basically has all the knowledge of the world that a 5 year old would. Asexual (for *blatantly* obvious reasons). Part of Shannon's psyche that remembered a particularly favored set of foster parents when she was abused. Her room is the sort of thing a little girl would love, pinks and frills and containing an extensive My Little Ponies collection.`

 

2: Sabrina, Daddy's Good Girl - a part of Shannon that grew to be obsessed with 'daddy' and his attention; masochistic and enjoys being mistreated on a deep-seated level, associating poor treatment with a warped sort of affection. Heterosexual, but in love with 'Daddy.' While that's literally *her* 'Daddy,' it could be redirected to any male who had a sufficiently forceful personality who treated her appropriately. Her room is a lot like 'Brina's, but with furniture more in the style of an adult woman... except that the MLP collection is replaced with a slightly disturbing number of stuffed animals of all sizes and styles.

 

3: Cassandra, the Good Girl - a part of Shannon that thought, if she behaved well enough, she could avoid some of the abuse. Timid, afraid of being punished, but willing to punish herself if she does even the smallest 'bad' thing (leaving the toilet seat up, forgetting to put away the groceries, making a mess, etc.). Her room connects with Sabrina's, and she has a selection of whips and other tools of self-punishment in her closet for when she's 'bad'. She's decorated it in blues and whites, and it looks completely immaculate at all times (Cassandra routinely dusts in the morning). Asexual - 'Daddy wouldn't like that.'

 

4: Brad, Big Brother - sometimes, Shannon thought that if she was a boy, her father wouldn't have treated her the way he did. She could have protected Kaitlyn too. That part of her became Brad, who does his best to ignore the fact that his body is female when he comes out. He hero-worships Crusader, who protects both his "sisters," and is protective in a less dramatic fashion of Kaitlyn. His room is typically male, complete with sports paraphernalia; while he doesn't have any personal souvenirs, he's got a fairly nice baseball card collection.

 

5: Megan, the Flirt - Shannon's teenage sexuality in a bottle. Will flirt with anything sentient and breathing, but almost never actually carries through with her teasing (which has gotten her into trouble in college). Her room decorated like a little love nest, but like everything else, it's all for show. Her wardrobe would look at home on Jessica Rabbit or Bettie Boop, and she has a good selection of clubbing outfits. Bisexual, but strictly flirting and making out.

 

6: Amanda, the Rebel - Shannon the Surly Teen. If Purifier hadn't done the job for her, Amanda probably would have been the one to eventually kill her parents. She's prone to sulking in her room, decorated in ways that would make a goth weep, and occasionally 'sneaking out' to play childish pranks on her 'sisters' ('Brina and Megan's collections are particularly common targets, though Cassandra helps repair the worst of the damage for fear of being blamed.) Bisexual,but doesn't act out on it often. More likely to go farther than Megan, but would need the right person/circumstances to convince her to do it.

 

All of these, except Amanda, answer to Shannon, at least most of the time (they don't think of Shannon as being 'their' name, but have gotten used to everybody else thinking it's the right name; Amanda refuses to answer to Shannon, but also refuses to explain why - symptoms of her passive-aggressive behavior).

 

Quote:

 

Powers/Tactics: Shannon has a brilliant mind which won her honors at MIT and riches beyond. In Charlotte, she has established herself as an up and comming engineer/inventor, and with the help of her sister her new company has begun to flourish. She has taken several self defense courses since her previous experiences have confinced her not to rely on someone else to defend her.

 

Campaign Use:

 

Appearance:

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Re: Section 8 & the Ward

 

And Crusader - I'll try getting Pao Lung and Purifier up when I can find their sheets.

 

Crusader

Val Char Cost Roll Notes

15 STR 5 12- Lift 200.0kg; 3d6 [1]

23 DEX 39 14- OCV: 8/DCV: 8

16 CON 12 12-

13 BODY 6 12-

25 INT 15 14- PER Roll 14-

18 EGO 16 13- ECV: 6

25 PRE 15 14- PRE Attack: 5d6

14 COM 2 12-

 

8/22 PD 5 Total: 8/22 PD (0/14 rPD)

6/20 ED 3 Total: 6/20 ED (0/14 rED)

5 SPD 17 Phases: 3, 5, 8, 10, 12

8 REC 4

38 END 3

45 STUN 16 Total Characteristic Cost: 169

 

Movement:

Running: 10"/20"

Gliding: 20"/40"

Leaping: 4"/8"

Swimming: 4"/8"

Swinging: 20"/40"

 

 

Cost Powers END

13 Glide Cape: Gliding 20" (20 Active Points); OIF (-1/2)

16 Armored Costume: Armor (8 PD/8 ED) (24 Active Points); OIF (-1/2)

7 Shield Emblem: Armor (6 PD/6 ED) (18 Active Points); Activation Roll 11- (-1), OIF (-1/2)

5 Five Points Shifted to Alternate Power: Custom Power (5 Active Points)

30 Patrol Gear: Multipower, 60-point reserve, (60 Active Points); all slots OAF (-1)

1u 1) Swing Cable: Swinging 20" (20 Active Points); OAF (-1) 2

2u 2) Flash Bang Grenades: Sight and Hearing Groups Flash 7d6, Explosion (+1/2) (60 Active Points); OAF (-1), 8 Charges (-1/2) [8]

3u 3) Concussion Grenades: Energy Blast 8d6, 16 Charges (+0), Explosion (+1/2) (60 Active Points); OAF (-1) [16]

2u 4) Smoke Grenades: Darkness to Sight and Smell/Taste Groups 4" radius, Personal Immunity (+1/4) (56 Active Points); OAF (-1), 8 Charges (-1/2) [8]

2u 5) Combat-Cable Bolos: Entangle 4d6, 5 DEF, Entangle And Character Both Take Damage (+1/4) (56 Active Points); OAF (-1), 8 Charges (-1/2), Can Be Missile Deflected (-1/4), Cannot Form Barriers (-1/4) [8]

12 +3 HTH Damage Class(es)

3 Akido Throw (Martial Throw) +0 +1 6d6 +v/5, Target Falls

4 Boxing Cross (Martial Strike) +0 +2 8d6 Strike

4 Choke Hold -2 +0 Grab One Limb; 3 1/2d6 NND

4 Martiial Escape +0 +0 45 STR vs. Grabs

4 Judo Disarm (Martial Disarm) -1 +1 Disarm; 40 STR to Disarm roll

4 Karate "Chop" (Killing Strike) -2 +0 HKA 2d6

4 Kung Fu Block (Martial Block) +2 +2 Block, Abort

Perks

2 Fringe Benefit: Local Police Powers

7 Vehicles & Bases

4 PRIMUS: Contact: Agent James (Contact has access to major institutions, Contact has very useful Skills or resources) 8-

4 Benefactor: Contact: Troy Conner (Contact has significant Contacts of his own, Contact has very useful Skills or resources) 8-

2 Pao Lung: Deep Cover

Skills

0 Acting 8-

0 Climbing 8-

0 Concealment 8-

0 Conversation 8-

0 Language: English (completely fluent; literate) (4 Active Points)

0 Persuasion 8-

0 PS: Bodyguard (Custom Adder) 11-

0 TF: Custom Adder, Small Motorized Ground Vehicles

0 AK: Charlotte 8-

2 Computer Programming (Personal Computers) 14-

Crusader's Skills

8 1) +1 with All Combat

8 2) Defense Maneuver I-III

3 3) Acrobatics 14-

3 4) Breakfall 14-

25 Super Sleuth, +1 Roll, Private Adder

0 1) Specialty: Amateur Arson Investigator: KS: Fire/Arson (Custom Adder) 15-

0 2) Analyze: Fire/Arson (Custom Adder) 15-

0 3) Forensics (Custom Adder) 14-

Notes: Roll is Only 12-

0 4) Paramedics (Custom Adder) 14-

Notes: Roll is Only 12-

0 5) SS: Fire Behavior and Arson Investigation (Custom Adder) 14-

Notes: Roll is Only 12-

0 6) Specialty: Human Nature: KS: Human Psychology and Behavior (Custom Adder) 15-

0 7) Profiling: Analyze: Human Psychology and Behavior (Custom Adder) 15-

0 8) Interrogation (Custom Adder) 14-

Notes: Roll is Only 12-

0 9) SS: Psychology (Custom Adder) 14-

Notes: Roll is Only 12-

0 10) SS: Sociology (Custom Adder) 14-

Notes: Roll is Only 12-

0 11) Speciality: Super Crimes: KS: Superhumans/Supervillains (Custom Adder) 15-

0 12) Analyze: Superpowers (Custom Adder) 15-

0 13) Deduction (Custom Adder) 14-

Notes: Roll is Only 12-

0 14) KS: Police/PRIMUS Procedures (Custom Adder) 14-

Notes: Roll is Only 12-

0 15) Criminology (Custom Adder) 14-

Notes: Roll is Only 12-

0 16) Specialty: Manhunter: KS: Criminals (Custom Adder) 15-

0 17) Analyze: Criminal Behavior (Custom Adder) 15-

0 18) Shadowing (Custom Adder) 14-

Notes: Roll is Only 12-

0 19) Stealth (Custom Adder) 14-

Notes: Roll is Only 12-

0 20) Tracking (Custom Adder) 14-

Notes: Roll is Only 12-

0 21) Specialty: Mechanical Analysis: KS: Machines and Electronics (Custom Adder) 15-

0 22) Analyze: Machines and Electronics (Custom Adder) 15-

0 23) Inventor (Custom Adder) 14-

Notes: Roll is Only 12-

0 24) Mechanics (Custom Adder) 14-

Notes: Roll is Only 12-

0 25) Electronics (Communications Systems, Custom Adder, Sensor Jamming Equipment) 14-

Notes: Roll is Only 12-

0 26) Specialty: Urban Criminal Organizations: KS: Gangs and the Underworld (Custom Adder) 15-

0 27) Analyze: Underworld Activity (Custom Adder) 15-

0 28) Streetwise (Custom Adder) 14-

Notes: Roll is Only 12-

0 29) Bugging (Custom Adder) 14-

Notes: Roll is Only 12-

0 30) Language: Gang Symbols (completely fluent; Custom Adder, literate)

 

Total Powers & Skill Cost: 188

Total Cost: 357

 

205+ Disadvantages

10 Hunted: PRIMUS/Dynacorp 8- (Mo Pow, PC has a Public ID or is otherwise very easy to find, Watching)

10 Hunted: Purifier 8- (As Pow, Harshly Punish)

Notes: Purifier is another of Shannon's personalities. For obvious reasons, she doesn't come after Crusader directly, but she does cause trouble fairly often.

20 Dependent NPC: Kaitlyn Devries 11- (Normal; Unaware of character's adventuring career/Secret ID)

15 Enraged: Berserk Children Threatened (Uncommon), go 8-, recover 14-

Notes: Snaps into Purifier if Enraged triggered; can only roll to break out on Post-Phase 12

10 Accidental Change: Nothing around that seems threatening/dangerous/menacing to anybody 11- (Uncommon)

Notes: Snaps her back to Shannon's personality.

15 Psychological Limitation: Code vs Killing (Common, Strong)

15 Psychological Limitation: Protective of Innocents (Common, Strong)

15 Psychological Limitation: Multiform Amnesia (Common, Strong)

10 Distinctive Features: Mutant (Not Concealable; Extreme Reaction; Detectable Only By Technology Or Major Effort; Not Distinctive In Some Cultures)

15 Vulnerability: 1 1/2 x STUN Cold and Water Based Attacks (Very Common)

15 Vulnerability: 1 1/2 x BODY Cold and Water Based Attacks (Very Common)

2 Experience Points

 

Total Disadvantage Points: 357

 

 

 

Background/History: Crusader perched high above Charlotte, quietly watching the city's night life. Her gear hung from her belt, the armored plates of her costume were all in place. She was ready... she just needed something to happen.

 

She *did* need it too. If something didn't happen soon, she'd have to go back home and make sure Shannon was all right. While she wouldn't mind too much, the fact was that she didn't like losing nights like that. Those nights were the ones when Purifier struck... how the monster knew when she was off-duty, Crusader didn't honestly know. That she *did* know bothered her, greatly.

 

A scream cut through the still night air, breaking Crusader's reverie; the young woman quickly placed the sound, and took off for it. A mugger was just what she needed tonight....

 

Personality/Motivation: Crusader is one of three primary personalities of Shannon Devries; the Protector personality, the one strong enough to keep Shannon and the others safe. She, Shannon, and Purifier (the 'Angry' personality inside Shannon) are all aware of each others existence, but not their nature as three parts of the same person. Because Crusader *isn't* really a whole person, she's somewhat obsessive and fixated on what she is - the idealized person who would have been able to protect 'her best friend' from being abused so many years ago. She shares Shannon's interest in Megan Devries (Shannon's adopted sister), but in the context of protecting Shannon, not of being in love with her. She has a pronounced hatred of Purifier, and wants to see her brought to justice. Not so much for killing Shannon's parents (which, while she strongly disapproves of, she feels wasn't that much of a crime), but for the people she's hurt and killed since then.

 

The fact that they share a body hasn't really come up, and would prove hard to reconcile at best.

 

Quote: "You're not going to hurt anybody ever again, if I have anything to say about it."

 

Powers/Tactics: Crusader, like Shannon, has psychological blocks in place that prevent her from accessing her natural flame-manipulation abilities and full physical/mental potential. Instead, she works with an array of gadgets purchased and developed with portions of Shannon's inheritance,

 

Campaign Use: Player note: Crusader is one of Shannon's split personalities. I will submit Shannon (and Purifier) later, but Crusader is the main 'adventuring ID' so I figured I'd submit her first. (Shannon has the Multiform.)

 

As an aside, Shannon suffers from Dissociative Identity Disorder, a variant form of Multiple Personality Disorder where the personalities seek their own 'living space.' For Crusader and Purifier, it is their respective Lairs. For Shannon's other 'splinters,' they have places in various parts of the house where they 'live,' which means (for example) that it looks like Shannon might have a daughter who isn't around if you're looking around the house.

 

Appearance: Crusader dresses in a dark grey body suit and wears a cape. She has an emblem over her chest and stomach, a stylized 'crusader's shield' that serves as extra armor.

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Re: Section 8 & the Ward

 

I've got Pao Lung statted out, but I don't yet have Purifier's stats from the GM who has her.

 

I should point out that there are some obvious... issues with the write-ups - namely, that Crusader isn't built on 350 points! Here's why.

 

I'm currently playing Crusader (and Pao Lung, and....) over on Year of the Rat. The GM preferred the idea of giving the splinter personalities their own XP, rather than giving it to Shannon and having her boost her Multiform constantly.

 

Also, there's currently some debate going on in my head as to whether or not the Director should be another of Shannon's personalities; thoughts?

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