Marcus Impudite Posted September 14, 2009 Report Share Posted September 14, 2009 As you can probably guess from her name (yeah, yeah, I know, not all that original), she's a probability manipulator who specializes in causing others to suffer misfortune. She uses her power mostly against those who try to thwart her criminal activities (she's a thief) but due to her inexperience and carelessness with it, it's just as apt to hose some random person nearby who was in the wrong place at the wrong time. Thus far, I have her primary power written up: That's Why They Call Me Miss Fortune: Major Transform 5d6 (person into person with 5d6 Unluck, heals at normal rate)(75 Active Points); Limited Target (humans; 1/2), Activation 11- (-1), Side Effect (the power attacks a random person in the immediate area she didn't intend to attack; -1/2) cost: 25-points. She's to be a minor villainess, so I'm building her on a fairly low point budget (100 Base, 100 in Disads, 200 Total). She's got 175 points yet to spend, so I figured I'd put her up to a "colaborative character build" sort of thread. For those unfamiliar with the concept, each person who posts gets to add one thing to her sheet (a Power, a Skill, a Characteristic, a Disadvantage, etc.) until she's complete. I'm looking forward to seeing what comes together. Quote Link to comment Share on other sites More sharing options...
Cardinal Posted September 15, 2009 Report Share Posted September 15, 2009 Re: Colaborative Build: Miss Forture (5th Ed) In true comic book fashion her name should be Melissa Fortune (or Marisa), nickname Missy. Quote Link to comment Share on other sites More sharing options...
mattingly Posted September 15, 2009 Report Share Posted September 15, 2009 Re: Colaborative Build: Miss Forture (5th Ed) I had a similar character (with the same super-name) who had this set of powers for her gig: 20 Karma: Endurance Reserve (100 END, 10 REC) 0 5 “Borrowed” Karma: Endurance Reserve (+100 END); Side Effect (6d6 Unluck, -1) 0 Normally, she can plenty of END to fuel her Luck-based powers. But once her "luck runs out," she can keep going, but at a huge risk. It was a lot of fun in play. Quote Link to comment Share on other sites More sharing options...
Nothere Posted September 15, 2009 Report Share Posted September 15, 2009 Re: Colaborative Build: Miss Forture (5th Ed) Well it's always best to begin at the begging 5 str 15 Quote Link to comment Share on other sites More sharing options...
Marcus Impudite Posted September 17, 2009 Author Report Share Posted September 17, 2009 Re: Colaborative Build: Miss Fortune (5th Ed) Streetwise (3 pts) Quote Link to comment Share on other sites More sharing options...
Cygnia Posted September 17, 2009 Report Share Posted September 17, 2009 Re: Colaborative Build: Miss Fortune (5th Ed) 10 Hunted: Tyche, Goddess of Luck (More Powerful, NCI, Watching, 8-) Lady Luck. Dame Fortune. Mistress Chance. Tyche is a capricious goddess, one who could take sudden offense towards those who rely TOO much on luck and are unwilling to make their own. For now, she only watches as to what Miss Fortune does with her talents. For now. Luck has a funny way of turning pear-shaped if you place too much faith in it. Quote Link to comment Share on other sites More sharing options...
Naanomi Posted September 17, 2009 Report Share Posted September 17, 2009 Re: Colaborative Build: Miss Fortune (5th Ed) She needs a Drain VS Luck (the Power) and a Suppress VS Luck/Fate Effects Quote Link to comment Share on other sites More sharing options...
fbdaury Posted September 19, 2009 Report Share Posted September 19, 2009 Re: Colaborative Build: Miss Fortune (5th Ed) 20 Lucky Breaks- 5 overall skill levels, costs End (from Karma pool, -1/2), with either activation roll of 11 or less or one level of Luck required (-1) Quote Link to comment Share on other sites More sharing options...
gmurie Posted September 19, 2009 Report Share Posted September 19, 2009 Re: Colaborative Build: Miss Fortune (5th Ed) Fully Indirect and Invisible EB's and RKAs in a MPP along with that first power. Variable SFX's. At 75 active you don't get much damage. It's just incidental stuff that happens. A crate falls on you. You sprain a muscle. An electrical wire snaps loose and falls on you, etc... Quote Link to comment Share on other sites More sharing options...
Nothere Posted September 20, 2009 Report Share Posted September 20, 2009 Re: Colaborative Build: Miss Fortune (5th Ed) dex 24 Quote Link to comment Share on other sites More sharing options...
The Arc Posted September 20, 2009 Report Share Posted September 20, 2009 Re: Colaborative Build: Miss Fortune (5th Ed) I once created a super-heroine named Banana Woman. Quote Link to comment Share on other sites More sharing options...
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