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Sentinel Learning Program


MrAgdesh

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What would be the best way to simulate the (Marvel Comics) Sentinels' adaptive algorithm that allows them to learn from their mistakes in combat?

 

I'm thinking CSLs with limitations such as Extra Time (the time it takes to access the main database containing info on known opponents) and Only vs an opponent previous encountered by Sentinels (-1/4).

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Re: Sentinel Learning Program

 

extra defenses after getting hit by 1 type of attack

Mp

+10 pd FF

+10 ed FF

naked advantage Hardening x amount of pd armor

naked advantage Hardening x amount of ed armor

power defense

 

varible advantage on eb or rka

find weakness(5th ed or before only games)

VPP may only change after after it has been in combat for a turn(scanner need time to assess the stiuation

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Re: Sentinel Learning Program

 

The Sentinels in MU often went through upgrades so every time they fought a mutant and lost, the next one who was sent after the same mutant had been better prepared. There is nothing wrong with adding an energy attack with matches that the character might be vulnerable to like fire for ice generators or sonic blasts for known or suspected telekinetics.

 

The 5E book Champion Universe had the writeup for the Minuteman robots you can use. Just think of them as monosylbllic Mechanon clones.

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Re: Sentinel Learning Program

 

They can reconfigure themselves, but they also learn to adapt to their enemies tactics. So I'd simply give them:

 

1) A cosmic VPP (say 30 points). They can use it for whatever they like, but obviously, it will be more effective, if they know their foe's powers, so that they can produce whatever the best counter would be. It doesn't need to be huge, since they can use it to enhance their already considerable strength and defences. For example, a 6d6 EB might not be very impressive, but if it's a sonic against a foe with susceptibility to sonic attacks, or a laser vs a foe with defences that only stop physical objects, or an indirect attack against someone who relies on the Barrier power for defence .... you get the idea

 

2) 3 or 4 "all combat CSLs" only against previously encountered enemies and tactics (probably a -1/2, but maybe a -3/4). That would make them significantly more effective against foes that they have fought before - but you can still get around it if you surprise them with a tactic you haven't pulled previously.

 

cheers, Mark

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