FreeDice Posted June 7, 2010 Report Share Posted June 7, 2010 In order to ease the transition for some of my D&D 4E friends, I've decided to include in their character builds some "Encounter Powers." For those unfamiliar, D&D breaks down abilities into three categories: "At-Will" (as often as you want, no worries, standard in HERO), "Daily" (Ditto), and "Encounter" (once per "encounter," defined as combat without time for a five minute rest. A five minute rest gets you your Encounter powers back.). I was going to mimic the idea that you can use an ability once per combat as a single recoverable charge, but the rules say that that's not what Recoverable is meant for. I realize it's a toolkit, but I was wondering if there might be another way to create a Talent or Spell that can be used once per combat, and you get it back with a five minute rest. Thank you. Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted June 7, 2010 Report Share Posted June 7, 2010 Re: "Encounter" Powers "Only Once Per Encounter" as a stand alone Limitation - otherwise, 1 Recoverable Charge is just fine, regardless of what the books says. Quote Link to comment Share on other sites More sharing options...
Nolgroth Posted June 7, 2010 Report Share Posted June 7, 2010 Re: "Encounter" Powers I would build it with 1 Recoverable Charge. Simple and easy. Quote Link to comment Share on other sites More sharing options...
Legendsmiths Posted June 7, 2010 Report Share Posted June 7, 2010 Re: "Encounter" Powers I arc a campaign like that as well. Recoverable charge is perfect. Quote Link to comment Share on other sites More sharing options...
IndianaJoe3 Posted June 7, 2010 Report Share Posted June 7, 2010 Re: "Encounter" Powers Recoverable charges works perfectly. It also handles the clerical spells that can be used 2 times per encounter. Quote Link to comment Share on other sites More sharing options...
dmjalund Posted June 7, 2010 Report Share Posted June 7, 2010 Re: "Encounter" Powers only recoverable 5 minutes after the end of combat Quote Link to comment Share on other sites More sharing options...
FreeDice Posted June 7, 2010 Author Report Share Posted June 7, 2010 Re: "Encounter" Powers only recoverable 5 minutes after the end of combat Right. I would define it as "getting a five minute breather." So, if combat is over, but the characters have to sprint through the halls to get out of the castle before the whole building implodes from the arch-villain's magical doomsday device, then the fact that 'combat' has been over for ten minutes is irrelevant. They need to rest. Perfect, thank you. Quote Link to comment Share on other sites More sharing options...
IndianaJoe3 Posted June 7, 2010 Report Share Posted June 7, 2010 Re: "Encounter" Powers only recoverable 5 minutes after the end of combat I think that's an inherent part of Recoverable Charges. The examples listed (recovering arrows, sweeping up dust, etc) all would take some out-of-combat time. Quote Link to comment Share on other sites More sharing options...
Roy_The_Ruthles Posted June 9, 2010 Report Share Posted June 9, 2010 Re: "Encounter" Powers Recoverable Charge, possibly continuing for some powers (like that cleric one that increases healing done for the rest of the fight) Quote Link to comment Share on other sites More sharing options...
JmOz Posted June 9, 2010 Report Share Posted June 9, 2010 Re: "Encounter" Powers Well, I am going to go slightly off track and say that I would WRITE it as "X per encounter" but cost it out based on Recoverable charges, but one les on the chart (so a 1 per encounter would be -1 1/2) the reason why I would do it less is because you do not have to gather up and don't risk loosing charges. Now this is not a big deal in most games, thus on average it is just 1/4 less of a limitation (For that matter that might be a better standard, so the once per encounter becomes a -1 3/4). Quote Link to comment Share on other sites More sharing options...
JmOz Posted June 9, 2010 Report Share Posted June 9, 2010 Re: "Encounter" Powers Recoverable Charge' date=' possibly continuing for some powers (like that cleric one that increases healing done for the rest of the fight)[/quote'] Continuing charges... Quote Link to comment Share on other sites More sharing options...
dmjalund Posted June 10, 2010 Report Share Posted June 10, 2010 Re: "Encounter" Powers Aren't the continuing charges powers associated with Daily powers? Quote Link to comment Share on other sites More sharing options...
JmOz Posted June 10, 2010 Report Share Posted June 10, 2010 Re: "Encounter" Powers nothing prevents you from putting both recoverable and continuing charges together, or even fuel Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted June 11, 2010 Report Share Posted June 11, 2010 Re: "Encounter" Powers Actually, most Encounter Powers would need Continuing Charges as the majority of them have the "Lasts until end of next turn" on their effects on things. Quote Link to comment Share on other sites More sharing options...
dmjalund Posted June 12, 2010 Report Share Posted June 12, 2010 Re: "Encounter" Powers Actually' date=' most Encounter Powers would need Continuing Charges as the majority of them have the "Lasts until end of next turn" on their effects on things.[/quote']put a d&d turn is more like a HERO phase isn't it? Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted June 12, 2010 Report Share Posted June 12, 2010 Re: "Encounter" Powers put a d&d turn is more like a HERO phase isn't it? It doesn't translate well at all actually, because the effect lasts through a chance for everyone else on the field to go once before your action comes around again and the effect ends at the end of that action. So, if you want it to last for everyone else at least once you'll need a Full Turn, if you just want it to last until the end of your next action something like "End of Next Phase" or so. Also, there are many effects that are "Save Ends" which is a version of Continuous-Uncontrolled in Hero, so that will see a lot of use when translating 4E Effects into Hero. Quote Link to comment Share on other sites More sharing options...
prestidigitator Posted June 12, 2010 Report Share Posted June 12, 2010 Re: "Encounter" Powers It's not necessarily the exact mechanics that need to be translated though. Often the spirit and SFX are more important. I wouldn't sweat little details about who gets to act when while the power is in effect if the basic idea is intact (though perhaps D&D has devolved beyond the point where you get what the power is actually about, and all you get now is mehanics?). Quote Link to comment Share on other sites More sharing options...
IndianaJoe3 Posted June 12, 2010 Report Share Posted June 12, 2010 Re: "Encounter" Powers It's not necessarily the exact mechanics that need to be translated though. Often the spirit and SFX are more important. I wouldn't sweat little details about who gets to act when while the power is in effect if the basic idea is intact (though perhaps D&D has devolved beyond the point where you get what the power is actually about' date=' and [i']all[/i] you get now is mehanics?). They have a sentence or two of flavor text. I don't think that's changed much over the years, though. Quote Link to comment Share on other sites More sharing options...
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