TheNaga Posted June 19, 2011 Report Share Posted June 19, 2011 Is Behemoth in 6th editon Champions or just in the New Millenniun/Fuzion setting? Quote Link to comment Share on other sites More sharing options...
Lord Liaden Posted June 20, 2011 Report Share Posted June 20, 2011 Re: Behemoth Only in the Champions: New Millennium world. Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted June 20, 2011 Report Share Posted June 20, 2011 Re: Behemoth Although, if you want him in your Champions Universe, there's no reason you can't have him. Quote Link to comment Share on other sites More sharing options...
RexMundi Posted June 25, 2011 Report Share Posted June 25, 2011 Re: Behemoth Would actually be an easy write up as well .... Really liked that New Millennium Stuff though Behemoth coulda used a better name. ~Rex Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted June 25, 2011 Report Share Posted June 25, 2011 Re: Behemoth Behemoth (HERO System 4th Edition) 60 STR 40 20 DEX 30 35 CON 50 18 BODY 16 18 INT 8 13 EGO 3 18 PRE 8 18 COM 4 30 PD 20 28 ED 21 4 SPD 10 17 REC 0 60 END -5 61 STUN 0 Cost Powers END 7 Champions Communicator: High Range Radio Hearing (OIF) 5 Demon Smell: Discriminatory Smell 5 Demon Sight: IR Vision 15 Demon Skin: Damage Resistance 16 PD, 14 ED 5 Prehensile Tail: Extra Limb 10 Knockback Resistance: -5" 6 Running: +3" (9" Total) 1/5" 13 Demon Ability Elemental Control 14 - 1 Density Increase: 3 Levels (Per Level: +5 Str., -1" K.B., + 1 PD/ED), Extra Abilities: +1 rPD, +1 eED, +1 STUN per level 1 14 - 2 Growth: 3 Levels (Per Level: +5 Str., -1" K.B., + 1 Body, +1 Stun), Extra Abilities: +1 PD, +1 ED, +2 STUN per level 1 37 - 3 Claws: 1 1/2d6 HKA, AP, 0 END Cost 6 5 Base Contribution Cost Skills, Talents, & Perks 10 Combat Levels: 2 Levels w/ H-t-H Combat 6 Skill Levels: 2 Levels w/ EGO Rolls 3 Combat Driving 13- 3 Combat Pilot 13- 3 Lockpicking 13- 3 Concealment 13- 3 Cryptography 13- 3 Linguist 3 Scholar 3 Traveler 3 Bureacratics 14- 3 Conversation 14- 3 High Society 14- 3 Streetwise 14- 3 Science (Archaeology) 13- 2 KS: Myths and Legends 2 KS: Mediterranean History 13- 2 AK: The Middle East 13- 2 AK: The Mediterranean 13- 2 AK: North Africa 13- 4 Arabic (Fluent, no accent) 3 Greek (Fluent, no accent) 3 :Latin (Fluent, no accent) 4 Turkish (Fluent, no accent) 4 Trans Fam: Ground & Air Vehicles 3 Perk: Member of the Champions 214 Total Cost of Powers & Skills 215 Total Cost of Characteristics 429 Total Cost of Behemoth 150+ Disadvantages 10 Accidental Change: when exposed to Dimensional Magicks 11- 15 DF: Big, bad demon thing, Concealable, Bad 25 Hunted by the Shadow Realm (More Powerful, NCI, 11-) 20 Hunted by the Cabal (As Powerful, NCi, 11-) 25 Hunted by VIPER (More Powerful, NCI, 11-) 20 Phys. Lim.: Personality Shift from Strength Enhancement, Irrational to Dangerously Violent 20 Adventurer, Thrill Seeker (Very Common, Strong) 15 Overconfidence (Common, Strong) 20 Code Against Killing (Common, Total) 15 Seeks to Advance Knowledge of History, Considers Ancient Items to be Sacred (Common, Strong) 10 Secret Identity: Professor Jacob Manning 10 Vuln: 1 1/2x Stun & Body from Dimensional Magick Effects 69 Hero Bonus 429 Total of Disadvantages Conversion Corner Created: 1 June 1997 -- Revised: 1 June 1997 Copyright © 1997 Hero Games brucehh@earthlink.net Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted June 25, 2011 Report Share Posted June 25, 2011 Re: Behemoth Enforcer84's Behemoth, but Forum Changes make it half useless. http://www.herogames.com/forums/showthread.php/61601-Character-Behemoth....not-for-the-point-squeamish Quote Link to comment Share on other sites More sharing options...
Enforcer84 Posted July 2, 2011 Report Share Posted July 2, 2011 Re: Behemoth That and he's the wrong Behemoth. Quote Link to comment Share on other sites More sharing options...
AmalgaMax Posted April 29 Report Share Posted April 29 Just for fun, according to C:NM 2nd E, write up... Behemoth (HERO System 5th Edition) 60/70 STR 59* 21 DEX 33 30/40 CON 51* 22 BODY 24 18 INT 08 12 EGO 04 20 PRE 10 16 COM 03 24 PD 12 24 ED 10 04 SPD 09 18 REC 00 60 END 00 67 STUN 00 Pts- POWERS- 07 Champions Communicator: High Range Radio Hearing (OIF) 12 Running: +6" (12" total) [1/5"] 15 Demon Skin: Damage Resistance 15 PD & 15 ED 05 Tail: Extra Limb 15 Massive Body: Knockback Resistance, -5" 05 Demon Sight: IR Vision 30 Claws: 2d6 HKA, 4d6 w/Str [3+] 10 Leaping: Superleap +10" (22 total) [1/5"] 10 Demon Sense: Danger Sense, 11- Pts- SKILLS- 20 Skill Levels: +2 Levels Overall 05 Skill Levels: +1 w/ HtoH Combat 06 Skill Levels: +2 w/EGO rolls 03 Concealment (13-) 03 Cryptography (13-) 03 PS: Teacher (13-) 03 Driving (13-) 03 Pilot [Jets] (13-) 05 Bureacratics (15-) 03 High Society (13-) 03 Streetwise (13-) 03 Linguist 08 Arabic, Greek, Latin, Turkish (all Fluent w/ accent) 03 Conversation (13-) 03 SS: Archaeology (13-) 03 KS: Myths & Legends (13-) 03 KS: Mediterranean History (13-) 00 AK: The Middle East, Mediterranean, North Africa (all 13-) 03 Perk: Member of the Champions 201 Powers & Skills 231 Characteristics 432 Total 150+ Disadvantages 15 Secret Identity: Jacob Manning 10 Thrill Seeker (Com Mod) 10 DF: Demonic Appearance (Concealable) 10 *Demonic Form/Vulnerability: Stats. after slash are only in fully Demonic form, which also gives Behemoth an Enraged (In combat, 11-, 11-) 15 Disadvantage: Accidental Change, (to Demonic Form, (when hurt, 11-) 50 Total Disadvantages Quote Link to comment Share on other sites More sharing options...
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