Jump to content

Would you allow this ?


altamaros

Recommended Posts

Hello Herodom.

 

One of my players wants a duplicating character (why not; i don't like them since they tend to slow combat but whatever).

 

but something in my words worried him: "if your duplicate is killed then you'll lose it forever; you will have to pay XPs to get a new one"

 

as it is written in the holy Big Black Book.

 

So he came with that idea :

 

Duplication (250 pts duplicate)

RC/AC : 50 pts

 

Healing 1D6 (2 act. pts) to Duplication

+ 0 END +1/2

+ Persistent +1/2

- self only -1/2

- extra time (one turn): -1

 

RC : 8

AC : 20

 

so, he says, "even if my duplicate is killed, i can have a new one in 5 minutes"

 

Would you allow this construct ?

(i know i'm the GM but there i think the idea is interesting)

 

Your opinion, herodom ?

Link to comment
Share on other sites

In theory, I guess it's OK. (Kinda strange, but OK)

 

His math is wrong, though. 1d6 healing can "heal" a maximum of 12 active points of duplication. To fix his dead duplicate (50 active points), he needs to buy 4 1/2d6, for a total of 90 active or 45 real points.

 

He'd be better off buying regeneration :)

 

Seriously though, if it really worries him, suggest he buys regeneration from the dead for his duplicate (instead of for the power), as long as it fits the special effect.

 

cheers, Mark

Link to comment
Share on other sites

Originally posted by Markdoc

Seriously though, if it really worries him, suggest he buys regeneration from the dead for his duplicate (instead of for the power), as long as it fits the special effect.

 

My thought exactly.

 

You don't lose the points when you lose a duplicate. They are still there, they just aren't worth anything anymore. So you can't heal the points back anyway. So I see two ways around it. 1- Buy regeneration from death on the duplicate. 2- Buy multiple duplicates with the understanding that only one can be active at a time. For the same 20 points as he was going to spend on healing he can have 16 duplicates. And if he loses all 16 of them, then for five more points he can have another 16. And frankly if he loses duplicates at that rate he's just being careless. :D

Link to comment
Share on other sites

And include the "only when duplicated" limitation? :)

 

I would let him buy regeneration with extra time (say, 1 BODY per hour) so it takes a day to restore the duplicate. I would also add a focus or circumstance limitation to it so he is required to recover the corpse and "recombine" it (though technically there is no recombination). He could also buy the regeneration as limited ot "resurrection only"

 

As a matter of fact, Extra Limbs and Resurrection are HEALING adders. He himself could buy "Healing, 8d6, Extra Time - 1 Day, only usable on duplicates, resurrection"

 

Special Effect :: Recombining with the Duplicate.

Link to comment
Share on other sites

Originally posted by Farkling

And include the "only when duplicated" limitation? :)

If I were worried about losing a duplicate, shouldn't I be just as worried about losing my main character? :) After all, if it's a true duplicate, whatever killed the duplicate would be just as capable of killing the original...

 

If I want to have something that I don't really care if it gets waxed, I would typically choose summon. For a duplicate, assuming I've built in a reasonable amount of defense in the first place, duplicate death shouldn't be any more likely than main character death.

Link to comment
Share on other sites

All right, thanks everyone

 

Actually the player agreed with the "regeneration from death " solution.

and then, i understood what he had in mind :

 

He plans to use his duplicates as scouts (which is IMHO would me more appropriate for summoned beings but he doesn't seem to trust me about having control of "his" characters ) in dangerous areas.

 

Only a little concern from the GM (me):

Resurrection

=> final death condition is "at least one duplicate must be still alive to allow resurrection"

(i.e. if all the duplicates are dead at a moment, then they're dead for good).

i think it's fair as long as the PC has 1 to 4 duplicates but when it comes to 8 duplicates ...

i gonna suggest him to take "at least half of the duplicates must be alive ..."

Link to comment
Share on other sites

Originally posted by CrosshairCollie

If he wanted to go the summon route, he could make them Slavishly Loyal, at which point you might as well let him maintain control of them since they'll do anything he says anyway. :)

Actually the player doesn't trust any GM at all and is uneasy at letting the GM have control of a part of him.

why : the player is actually a kind guy and a good thinker; unfortunately he has nothing of a quick thinker; thus he panics completly at the first action scene and put himself into troubles almost automatically.

the other GMs know that and are generally gentle with him except that they can't save his butt all the time (it's the game after all).

 

As a result, he developed a very "unsecure" style of play and the deep conviction that GMs are evil creatures whom only joy in life is to tear his characters apart (i'm barely joking)

That's precisely because he dies so often ( i myself shamefully saved his butt at 7th Sea) that another player suggests him this idea. ("holoduke" style or "holo-arnold" for those who liked "Total Recall"). the base idea in the group is "anything that keeps him from the action scene"

Link to comment
Share on other sites

hhhmmm..

 

new character idea, well not new really, but its new for me, horde of unkillable duplicates, well, you can kill them, but they just keep coming back... so full LS, some major Regen, and give them a pistol, they're a normal human except that they won't die, and can duplicate over and over, and have some pistols, after a while, even the weakest blaster will start to be annoying, sure the 6d6, 8d6, or 12d6 or other agent level blaster won't do much, but when 20 people in a single phase can fire all at one target.....

 

thnaks got another thing to try against my players!

Link to comment
Share on other sites

Re: hhhmmm..

 

Originally posted by Insaniac99

new character idea, well not new really, but its new for me, horde of unkillable duplicates, well, you can kill them, but they just keep coming back... so full LS, some major Regen, and give them a pistol, they're a normal human except that they won't die, and can duplicate over and over, and have some pistols, after a while, even the weakest blaster will start to be annoying, sure the 6d6, 8d6, or 12d6 or other agent level blaster won't do much, but when 20 people in a single phase can fire all at one target.....

 

thnaks got another thing to try against my players!

Add PS:Lawyer and it sounds like something for Horror Hero. ;)

Link to comment
Share on other sites

Re: hhhmmm..

 

Originally posted by Insaniac99

thnaks got another thing to try against my players!

Apparently i will be soon responsible of another case of cruelty against innocent players ...

 

(sigh)

 

sometimes, it's good to be me :D

 

I think i gonna talk with this player. a mentalist would probably be more his style of play (stay hidden, use ego attacks)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...