Laundry Knight Posted March 17, 2012 Report Share Posted March 17, 2012 I am designing a character called the Crimson Aura who is a knock off of Green Lantern, and I have a few questions regarding how to build a Green Lantern style character. I figure that Telekinesis is a visible effect is a gimme, but how do you do projectable force fields and the various constructs? Quote Link to comment Share on other sites More sharing options...
kahuna's bro Posted March 17, 2012 Report Share Posted March 17, 2012 Re: The Crimson Aura a wristband to stand in for gl power ring Quote Link to comment Share on other sites More sharing options...
Beast Posted March 17, 2012 Report Share Posted March 17, 2012 Re: The Crimson Aura use a multipower or VPP to have those effects you want TK to grab an move things Barrier for building blocks Blast for fast moving blunt damage RKA for fast moving pointy damage I am designing a character called the Crimson Aura who is a knock off of Green Lantern, and I have a few questions regarding how to build a Green Lantern style character. I figure that Telekinesis is a visible effect is a gimme, but how do you do projectable force fields and the various constructs? Quote Link to comment Share on other sites More sharing options...
Epiphanis Posted March 17, 2012 Report Share Posted March 17, 2012 Re: The Crimson Aura With a similar character I put the Physical Manifestation limitation on Telekinesis. Also, in addition to Barrier, you can buy boosts to DCV, rPD and/or rED that have the "Usable as Attack" advantage (its not really an attack, but it gives someone else the benefit of the power while the originator pays the END costs for it). Quote Link to comment Share on other sites More sharing options...
Laundry Knight Posted March 17, 2012 Author Report Share Posted March 17, 2012 Re: The Crimson Aura With a similar character I put the Physical Manifestation limitation on Telekinesis. Also' date=' in addition to Barrier, you can buy boosts to DCV, rPD and/or rED that have the "Usable as Attack" advantage (its not really an attack, but it gives someone else the benefit of the power while the originator pays the END costs for it).[/quote'] That helps a lot. The Barrier power is thicker than how I imagine it and making it movable and shaped right looks cost prohibitive. Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted March 17, 2012 Report Share Posted March 17, 2012 Re: The Crimson Aura use a multipower or VPP to have those effects you want TK to grab an move things Barrier for building blocks Blast for fast moving blunt damage RKA for fast moving pointy damage What he said. I have actually built starting (350/400) versions of Green Lantern for both 5e & 6e if you are interested (they are complex builds). *see the bottom 2 links in my sig below. Quote Link to comment Share on other sites More sharing options...
The Arc Posted March 19, 2012 Report Share Posted March 19, 2012 Re: The Crimson Aura Crimson Aura Quote Link to comment Share on other sites More sharing options...
Laundry Knight Posted March 20, 2012 Author Report Share Posted March 20, 2012 Re: The Crimson Aura Arc, I like the costume design, but she is an Asiatic looking alien female. Quote Link to comment Share on other sites More sharing options...
The Arc Posted March 21, 2012 Report Share Posted March 21, 2012 Re: The Crimson Aura okay how about... Crimson Aura v2 Quote Link to comment Share on other sites More sharing options...
Major Tom 2009 Posted March 29, 2012 Report Share Posted March 29, 2012 Re: The Crimson Aura After reading the description of what the Crimson Aura looked like (and keeping The Arc's costume design), this was what I came up with for her look: [ATTACH=CONFIG]42407[/ATTACH] Major Tom 2009 Quote Link to comment Share on other sites More sharing options...
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