phoenix240 Posted May 26, 2012 Author Report Share Posted May 26, 2012 Re: Material Girl It is not the idea that is munchkin' date=' it is our suggestions as to how to build it [/quote'] Oooh, okay then. Carry on then don't mind me. Quote Link to comment Share on other sites More sharing options...
Christopher Posted May 26, 2012 Report Share Posted May 26, 2012 Re: Material Girl It is not the idea that is munchkin' date=' it is our suggestions as to how to build it [/quote'] The idea itself is okay. It's details/effects pheonix wants that are problematic: I could built this on a simple multiform if you would just accept that (for balacing reasons, not concept reasons) she shares her body and stun damage with the golems. It might not be 110% the concept, but as close as balancing allows us to get to it. Her mind is IN that Golem, directly controlling it as her real body - I don't see why she should not feel it if that golem is one-hitted into oblivion. Sure her body isn't in the line, but there does not HAS to be a physical body for STUN. A Ghost has (by definition) no physical body, but nobody doubts that (for balancing reasons) he has stun and body scores. If you only want her to share some body and stun damage with the golems, limited defenses are a simple solution on top of the Multiform. I am certain some GM's would even allow Golem defenses + "No skipover" Defenses to be higher than campaing limit. That makes her nothing but a Brick with Physical Manifestation and effort to activate on her powers. *all of us would like to play a invulnerable brick/blaster/gadgetter with 14 DC attacks that cost 0 END. But hero simply doesn't does absolutes like "she does not takes any of the damage the golem takes". We can only get very close to invulnerability, we can never attain it. If we did, the game could become boring. Even Desolidification, one of the few absolutes we have, always has some weakpoints - inability to attack, the one Specpial effect, vulnerability to mental powers. Quote Link to comment Share on other sites More sharing options...
johnvalentine Posted May 27, 2012 Report Share Posted May 27, 2012 Re: Material Girl Sean asked if automatons were immune to mental powers. You responded "not unless they take a complication to be affected". You basically just said that they would not be immune (would be affected) to mental powers unless they took a complication to be affected. Or to rephrase it, you said "they would be affected unless they took a complication to be affected". That makes no sense and is what I was trying to point out. EDIT: Unless I'm on crazy pills and totally mis-reading something here. Anyone? Although it comes down to GM permission, I think Immunity can be done in Hero on a campaign-by-campaign basis. I would think that if anything, there could be a custom power that made them count as a different category of minds instead of human. I had an inventor once who had made a circlet that made her relatively immune to psychics because it made her count as a machine class of mind. Quote Link to comment Share on other sites More sharing options...
phoenix240 Posted May 30, 2012 Author Report Share Posted May 30, 2012 Re: Material Girl Thanks for all the suggestions and discussion. It's really helped my solidify what I'd like the character to be able to do. Right now, I think Multiform with a generous amount of "Phantom" Stun and Body to handle any rollover damage is probably the simplest way to handle her abilities. I've also decided to drop the aspect of her powers were she always materializes where she first vanished. It's odd and sfx wise isn't really justifiable easily. Quote Link to comment Share on other sites More sharing options...
Bodkins Odds Posted May 30, 2012 Report Share Posted May 30, 2012 Re: Material Girl I am uncomfortable with this because Summon already has a specific number of uses or tasks that you can require of the summoned being/thing and a method for controlling it. I think that once you have made the summoned being perform the required number of tasks (however you have done it, including possession) it is 'free'. Also any summoned being would have EGO and possibly mental defences and would have to be of the right 'class of mind' - although if that was all you used Possession for, that is perhaps not a problem. Buying a 1 EGO summoned being is cheating. This is why summoned vehicles simply don't work with the RAW even though there is a sidebar example for them in the Summon section of the rulebook. Quote Link to comment Share on other sites More sharing options...
phoenix240 Posted May 30, 2012 Author Report Share Posted May 30, 2012 Re: Material Girl This is why summoned vehicles simply don't work with the RAW even though there is a sidebar example for them in the Summon section of the rulebook. Maybe the Task rules should be dropped or made optional, perhaps Summon even folded into Duplication. They do seem to enforce if not a specific sfx a particular concept of how the ability works that isn't necessarily universal or generic. Quote Link to comment Share on other sites More sharing options...
Bodkins Odds Posted May 30, 2012 Report Share Posted May 30, 2012 Re: Material Girl Honestly, they really only fit the SFX of a wizard conjuring up a Demon or something. Or for simulating the Summon Monster * spells from D&D. Hmm... I wonder if bigbywolfe is actually a lost Bigby's spell that had permanency applied to it? Bigby's Big Bad Wolfe. Quote Link to comment Share on other sites More sharing options...
Enforcer84 Posted May 30, 2012 Report Share Posted May 30, 2012 Re: Material Girl Out of curiosity, what does RAW stand for? Quote Link to comment Share on other sites More sharing options...
phoenix240 Posted May 30, 2012 Author Report Share Posted May 30, 2012 Re: Material Girl Out of curiosity' date=' what does RAW stand for?[/quote'] Rules as Written Quote Link to comment Share on other sites More sharing options...
Bodkins Odds Posted May 30, 2012 Report Share Posted May 30, 2012 Re: Material Girl Rules As Written. Which reminds me, how is there no stickied list of common forum acronyms, slang, and abbreviations? Quote Link to comment Share on other sites More sharing options...
Enforcer84 Posted May 30, 2012 Report Share Posted May 30, 2012 Re: Material Girl ah. I only skim them so they always work the way I want Quote Link to comment Share on other sites More sharing options...
Greywind Posted May 30, 2012 Report Share Posted May 30, 2012 Re: Material Girl Rules As Written. Which reminds me, how is there no stickied list of common forum acronyms, slang, and abbreviations? We don't need one? Quote Link to comment Share on other sites More sharing options...
Enforcer84 Posted May 30, 2012 Report Share Posted May 30, 2012 Re: Material Girl Speak for yourself I don't mind asking though. Quote Link to comment Share on other sites More sharing options...
Christopher Posted May 30, 2012 Report Share Posted May 30, 2012 Re: Material Girl This is why summoned vehicles simply don't work with the RAW even though there is a sidebar example for them in the Summon section of the rulebook. If you summon a Car, Automaton or otehr being over wich you have full Controll you have to make it Slavishly Loyal (+1). A +1 Advantage plus Active Point Caps should keep it in check... Quote Link to comment Share on other sites More sharing options...
Bodkins Odds Posted May 30, 2012 Report Share Posted May 30, 2012 Re: Material Girl And you also, by RAW and according to Steve Long, need to get the unique advantage on top of that, even though it's a limitation for an inanimate object (or really anything except the kind of game breakers that players shouldn't be summoning anyway). Not to mention the fact that the rules don't actually specify how long a mindless automata will stay if it's been summoned with slavishly loyal. Quote Link to comment Share on other sites More sharing options...
Christopher Posted May 31, 2012 Report Share Posted May 31, 2012 Re: Material Girl And you also, by RAW and according to Steve Long, need to get the unique advantage on top of that, even though it's a limitation for an inanimate object (or really anything except the kind of game breakers that players shouldn't be summoning anyway). Not to mention the fact that the rules don't actually specify how long a mindless automata will stay if it's been summoned with slavishly loyal. They do. Even Slavishly Loyal has a given amount of Tasks/Ego-Contest. And and any task is either a day or a phase in combat. Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted May 31, 2012 Report Share Posted May 31, 2012 Re: Material Girl Out of curiosity' date=' what does RAW stand for?[/quote'] Reptiles Ate Wally. It is a reference to a thread from 1993 about camouflage. You had to be there. Quote Link to comment Share on other sites More sharing options...
bigbywolfe Posted June 1, 2012 Report Share Posted June 1, 2012 Re: Material Girl Honestly, they really only fit the SFX of a wizard conjuring up a Demon or something. Or for simulating the Summon Monster * spells from D&D. Hmm... I wonder if bigbywolfe is actually a lost Bigby's spell that had permanency applied to it? Bigby's Big Bad Wolfe. lol. Actually I stole the name from the comic book Fables. The Big Bad Wolf goes by Bigby for short, and my last name is Wolfe. Although now I want to write up a summon for a legendary dire wolfe and call it Bigby's Big Bad Wolf... Quote Link to comment Share on other sites More sharing options...
Greywind Posted June 1, 2012 Report Share Posted June 1, 2012 Re: Material Girl Yeah, but does your SO look like Snow White? Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted June 1, 2012 Report Share Posted June 1, 2012 Re: Material Girl I saw Red Riding Hood last night. Pretty good. Recommend. http://www.imdb.com/title/tt1486185/ Quote Link to comment Share on other sites More sharing options...
Bodkins Odds Posted June 2, 2012 Report Share Posted June 2, 2012 Re: Material Girl What counts as a task for an inanimate motorcycle, Christopher? That has never been spelled out anywhere. If you don't know what counts as a task then you don't know how long it will stay summoned. Quote Link to comment Share on other sites More sharing options...
phoenix240 Posted June 2, 2012 Author Report Share Posted June 2, 2012 Re: Material Girl This thread has taken some odd turns. Quote Link to comment Share on other sites More sharing options...
Christopher Posted June 2, 2012 Report Share Posted June 2, 2012 Re: Material Girl What counts as a task for an inanimate motorcycle' date=' Christopher? That has never been spelled out anywhere. If you don't know what counts as a task then you don't know how long it will stay summoned.[/quote'] Every Phase in Combat. Every Day in Game. Can't go simpler than what is already written Quote Link to comment Share on other sites More sharing options...
bigbywolfe Posted June 2, 2012 Report Share Posted June 2, 2012 Re: Material Girl So if you have 5 actions with your summoned motorcycle and have been driving it 4 days and an hour into the 5th day you get attacked while riding after the first phase of combat time your bike disappears out from under you? Quote Link to comment Share on other sites More sharing options...
Christopher Posted June 2, 2012 Report Share Posted June 2, 2012 Re: Material Girl So if you have 5 actions with your summoned motorcycle and have been driving it 4 days and an hour into the 5th day you get attacked while riding after the first phase of combat time your bike disappears out from under you? Basically yes. You should have re-summoned it to refresh the tasks. But of course you can normally just make anotehr EGO-contest for a new set of Tasks. I would just asume the bikes EGO is 0 (9+) and use the normal penalty for repeated contests. Of course with Slavishly Loyal the number of task per EGO contest equals your EGO Score, so you should be fine for a combat. Quote Link to comment Share on other sites More sharing options...
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