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Explain 'Unified Power' to me ...


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... like I'm an idiot, because apparently I am.

 

I have the 6e basic rulebook, and for some reason I'm not quite wrapping my skull around how this limitation works.

 

With a specific question ... let's say I have a Human Torch-alike with Flight, visible Resistant Protection (fire shield), and a Multipower with 3 slots in it (EB, Flash, RKA). The Flight, RProt, and MP all have Unified Power. I get that, if the Flight is Drained, then the RProt and MP are equally drained. Am I correct in thinking that, if one individual slot of the MP is Drained (not the Reserve itself), then not only is the Flight and RProt Drained, so are the other slots in the MP?

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Re: Explain 'Unified Power' to me ...

 

Yes.

 

The torch could have the following powers

 

Firesheild: 50 active point Res. Protection

 

Fire Blast MP: 50 active point reserve

Blast 1: 50 active

Blast 2: 50 active

 

If all the above have unified power, it means all are decreased at the same rate and at the same time.

 

So a drain to the shield of 10pts, would also drain the MP by 10pts (and thus all slots in it)

A drain to the MP of 10pts would also drain the internal powers and the shield.

A drain to blast 1 would also drain blast 2 and the shield.

 

La Rose

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Re: Explain 'Unified Power' to me ...

 

The negative effects of taking Unified are exactly the same as those of an Elemental Control from previous editions. The only real change is that it is no longer considered a 'Framework' and is therefore legal to be placed on the two remaining Frameworks (MP & VPP) and/or the slots within them. The rest is just a change in accounting.

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Re: Explain 'Unified Power' to me ...

 

The negative effects of taking Unified are exactly the same as those of an Elemental Control from previous editions. The only real change is that it is no longer considered a 'Framework' and is therefore legal to be placed on the two remaining Frameworks (MP & VPP) and/or the slots within them. The rest is just a change in accounting.

 

With the added benefit of not having a minimum Active Point level either, you can put wildly different AP level powers together - and include Special Powers, for instance Life Support.

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Re: Explain 'Unified Power' to me ...

 

... like I'm an idiot, because apparently I am.

 

I have the 6e basic rulebook, and for some reason I'm not quite wrapping my skull around how this limitation works.

 

With a specific question ... let's say I have a Human Torch-alike with Flight, visible Resistant Protection (fire shield), and a Multipower with 3 slots in it (EB, Flash, RKA). The Flight, RProt, and MP all have Unified Power. I get that, if the Flight is Drained, then the RProt and MP are equally drained. Am I correct in thinking that, if one individual slot of the MP is Drained (not the Reserve itself), then not only is the Flight and RProt Drained, so are the other slots in the MP?

In short:

If any of the Powers in the Unified Group are hit by a drain, all of them lare hit by that drain.

If a Drain hits more than one Power by default, any power is only affected once.

 

Note that you cannot drain a Framework. You can only Drain the Slots.

You can positively adjust a Power Framework Slot, but for this you have to adjust the Slot and the Framework.

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Re: Explain 'Unified Power' to me ...

 

And as this is just a re-expression of the elemental control concept the same caveat applies...for it to be balanced in any way, you MUST have some usage of negative adjustment powers in your game. Otherwise it's just granting free points.

 

As the "balancing" of this framework is based mostly on the abilities that other characters have, it's actual balance varies widely from campaign to campaign...or even arc to arc within the same campaign.

 

It puts some onus on you as the GM to find the right inflection point to keep it fair all around.

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