Basic204 Posted October 5, 2014 Report Share Posted October 5, 2014 I wanted to know how in hero designer do I build a suit that amplifies a teleportation power and makes the person in it able to teleport father and more accurately. Quote Link to comment Share on other sites More sharing options...
Scott Baker Posted October 5, 2014 Report Share Posted October 5, 2014 How did you build the power on paper? Post your build and we can give you some guidance for HD. Note: There's a separate HD forum for questions about the application which may get better response on "how do I use the program" questions. Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted October 5, 2014 Report Share Posted October 5, 2014 At the most basic level it looks like you want build the character's 'native' Teleportation Power and then build a limited 'bonus' to it. If it's just a single power write up this is fairly simple. IF a Power Framework is involved then it gets a little more complicated (example: Partially Limited Multipower), Please post a build and I'm sure we can help out. Quote Link to comment Share on other sites More sharing options...
massey Posted October 5, 2014 Report Share Posted October 5, 2014 At it's most basic level, you buy part of the power with the limitation "OIF". Let's say you've got a character, Teleporter Bob. Teleporter Bob normally has 10" of Teleportation. With his special suit, it becomes 25" of Teleportation x 8 noncombat. What you would do is buy Teleporter Bob his normal 10", and then you would put a limitation on the rest of the power so that it comes from the focus. Pretty easy. Quote Link to comment Share on other sites More sharing options...
Basic204 Posted October 5, 2014 Author Report Share Posted October 5, 2014 Long Teleport: Teleportation 1m, No Relative Velocity, Position Shift, x2 Increased Mass, Armor Piercing (+1/4), MegaScale (1m = 100 km; +1 1/2) (58 Active Points); Requires A Roll (INT roll; -1/2) Its in a multipower for teleport I have a no cost short range teleport but I ant this long one to be boosted. Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted October 5, 2014 Report Share Posted October 5, 2014 Two ways to do this. 1. Simple - Outside of the Multipower purchase the bonus Teleportation with the appropriate Limitations. 2. Complex - Build a bigger Multipower where everything is boosted with the appropriate Limitations. Then build a Custom Power that becomes a Naked Buyoff of those Limitations at the level of power they can use without the Limitations. This should be more expensive than Option 1 but it's also more versatile. Quote Link to comment Share on other sites More sharing options...
Lucius Posted October 6, 2014 Report Share Posted October 6, 2014 Long Teleport: Teleportation 1m, No Relative Velocity, Position Shift, x2 Increased Mass, Armor Piercing (+1/4), MegaScale (1m = 100 km; +1 1/2) (58 Active Points); Requires A Roll (INT roll; -1/2) Its in a multipower for teleport I have a no cost short range teleport but I ant this long one to be boosted. Appear (and Disappear) in Style: (Total: 40 Active Cost, 32 Real Cost) Safe Blind Teleport (To a Suitable Location) (+1/4), Increase Megascale X10 (You'll Go Far in this Fine Suit)(+1/4) for up to 62 Active Points of Teleport (31 Active Points); IIF (-1/4) (Real Cost: 25) <b>plus</b> Teleportation: Floating Fixed Location (You'll be welcome to come back, looking like that!) (1 Locations) (5 Active Points); IIF (-1/4) (Real Cost: 4) <b>plus</b> +2/+2d6 Striking Appearance (In your Wonderful Suit) (vs. [those who are impressed with how well dressed you are]) (4 Active Points); IIF (-1/4) (Real Cost: 3) Lucius Alexander the palindromdary asks, if Striking Appearance is basically a bonus to PREsence, is Striking Disappearance a bonus to ABsence? Quote Link to comment Share on other sites More sharing options...
L. Marcus Posted October 6, 2014 Report Share Posted October 6, 2014 Striking Abs ... Quote Link to comment Share on other sites More sharing options...
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