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Champions Werewolves


FenrisUlf

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Hi all,

 

Kind of an odd question, but does anyone remember just which books had werewolf characters in them? The only ones I can remember are Loup Garoux (from Classic Organizations) and Black Claw (from Horror Enemies -- great book, too). Have there ever been any other werewolf characters in 'official' Champs material?

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The villain Fenris from Conquerors, Killers and Crooks is a wolf-man whose powers mirror a classic lycanthrope's, although his origin is from science rather than magic.

 

I also remember Fenris Wolf (I see a trend here) from the 3E Champs supplement Enemies: Villainy Unbound. He was an avatar of the Fenris of Norse legend.

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Originally posted by FenrisUlf

??? What in the heck are you talking about? First I ever heard of that.

 

On the old boards http://www.herogames.com/oldForum/Champions/000538.html

 

Here he is, in his 4th edition glory, and as a Caveat, remember that Champsguy IS the Munchkin King.

 

WOLF QUAI CHANG!!!

The Kung-Fu Werewolf

 

15/45 STR 5

20/30 DEX 30

13/28 CON 6

13 BODY 6

10 INT 0

10 EGO 0

15/20 PRE 5

12 COM 1

9/15 PD 6

8/11 ED 5

3/7 SPD 0

6/15 REC 0

26/56 END 0

28/50 STUN 0

Characteristics Cost: 64

 

3 Breakfall 15-

4 Fast Strike

4 Killing Strike

4 Martial Block

4 Martial Dodge

3 Martial Throw

4 Martial Escape

5 Offensive Strike

5 Passing Strike

30 Shape Shift,limited group of shapes,0 END(+1/2)

7 Tracking Scent,Linked(-1/2),"to shapeshift"

3 Ultraviolet Vision,Linked(-1/2),"to shapeshift"

3 +5 Presence,Linked(-1/2),"to shapeshift"

7 11" Running,Linked(-1/2),"to shapeshift"

10 Elemental Control (15),Linked(-1/2),"to shapeshift"

10a) +30 Strength

10b) +10 Dexterity

10c) +15 Constitution

10d) +3.0 Speed

16e) 16/16 Armor,not vs. silver or fire(-1/2)

7f) 50% Damage Reduction (PD),resistant,not vs. silver(-1/2)

7g) 50% Damage Reduction (ED),resistant,not vs. fire(-1/2)

10h) 2D6 Killing Attack - HTH,"claws",vs physical defense

10i) LS: Full

 

Powers Cost: 186

Total Cost: 250

 

Base Points: 100

15 Accidental Change,"Full moon",uncommon,occur 14-

10 Accidental Change,"takes Body",uncommon,occur 11-

20 Berserk,"takes Body",uncommon,occur 11-,recover 8-

20 Distinctive Features,"Werewolf!",concealable,extreme

15 Psychological Limitation,"protective of innocents",common,strong

15 Psychological Limitation,"likes being the wolf",very common,moderate

15 Psychological Limitation,"highly aggressive in wolf form",very common,moderate

20 Reputation,"Werewolf!",occur 14-,extreme reputation

15 Secret ID

5 Unluck,1D6

 

Disadvantages Total: 150

Experience Spent: 0

Total Points: 250

 

D

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Thanks all.

 

Man, with all these evil/bad werewolves, I should make up a sort of 'uber-wolf' as a master villain (think like some of the elder Garou from Werewolf:The Apocalypse), get them together, and call them 'the Pack' or something.

 

Say, and BTW, why hasn't anyone ever done anything in weres beside werewolves? THere are a *lot* of other were-critters out there, after all.

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Originally posted by FenrisUlf

Thanks all.

 

Man, with all these evil/bad werewolves, I should make up a sort of 'uber-wolf' as a master villain (think like some of the elder Garou from Werewolf:The Apocalypse), get them together, and call them 'the Pack' or something.

 

Say, and BTW, why hasn't anyone ever done anything in weres beside werewolves? THere are a *lot* of other were-critters out there, after all.

 

As someone mentioned earlier, Jaguar from the 4E Champions hero team was a were-jaguar, and pretty firmly on the side of the angels. There was also the Indian were-tiger Rajah written up for 3E Champs in Enemies: The International File.

 

Now if you'd like an example of an "uber werewolf," you'd have a good basis to work from in Lupus, one of Steve Perrin's characters that he posted over on the "VOICE List" thread. I'm sure Steve wouldn't mind me attaching the file here:

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I was working on a character who was werewolf. Built it as a multi form but pretty much a Bestiary werewolf tweaked up for a Sups campaign. Would like to here more ideas about having a werewolf PC in a supers game and what powers you would add to make it work.

 

Oh and "The Pack" idea is great and reminds me of a series of books by Mrs. Hamilton about a world full of the old monster types werewolves, wererats etc etc and vampires and magic. Very nice series just not for kids if you know what I mean. /nudge /nudge.

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Re: Showdown Plug

 

Originally posted by fourcolorfigs

SuperSystem: Showdown has Hero stats for G.A.R.O.U. (Government Authorized Rabid Operative Unit), a team of 5 CIA developed and backed werewolves. They possess powers in both their human and lycanthropic forms.

 

Thanks!

Done by these boards very own Dr. Lucky, no less -- he's one of my players ;)
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Don't forget Moondog from Shadows of the City. He is a member of the PACK, a group of supercriminals posing as hard-core vigilantes.

I have a 5th edition write-up here for him.

 

Character Name: Moondog

Alternate Identities: Scott Christian

Player Name:

 

CHARACTERISTICS

Val Char Base Points Total Roll Notes

35 STR 10 25 35/45 16- / 18- HTH Damage 7d6/9d6 END [0]

20 DEX 10 30 20 13- OCV 7 DCV 7

25 CON 10 30 25 14-

13 BODY 10 6 13/15 12-

19 INT 10 9 19 13- PER Roll 13-/16-

11 EGO 10 2 11 11- ECV: 4

30 PRE 10 20 30 15- PRE Attack: 6d6

10 COM 10 0 10 11-

 

 

15 PD 7 8 15/25 15/25 PD (0/10 rPD)

15 ED 5 10 15/25 15/25 ED (0/10 rED)

6 SPD 3.0 30 6 Phases: 2, 4, 6, 8, 10, 12

12 REC 12 0 12

78 END 50 14 78

60 STUN 44 16 60/62

6" Running 6 0 16"

2" Swimming 2 0 2"

7" Leaping 7 0 7"/9" 200 Total Characteristics Points

 

CHARACTER IMAGE

EXPERIENCE POINTS

Total earned: 58

Spent: 58

Unspent: 0

Base Points: 200

Disad Points: 150

Total Points: 408

 

MOVEMENT

Type Total

Run (6) 16"

Swim (2) 2"

H. Leap (7") 7"/9"

V. Leap (4") 3 1/2"/4 1/2"

 

DEFENSES

Type Amount

Physical Defense 15/25

Res. Phys. Defense 0/10

Energy Defense 15/25

Res. Energy Defense 0/10

Mental Defense 0

Power Defense 0

 

 

COMBAT INFORMATION

OCV: 7 DCV: 7

 

Combat Skill Levels: +3 with any single attack

 

COMBAT MANEUVERS

Maneuver Phase OCV DCV Effect

Block 1/2 +0 +0 Block, abort

Brace 0 +2 1/2 +2 vs. Range Mod.

Disarm 1/2 -2 +0 Can disarm

Dodge 1/2 -- +3 Abort, vs. all attacks

Grab 1/2 -1 -2 Grab two limbs

Grab By 1/2 -3 -4 Move and Grab

Haymaker 1/2* +0 -5 +4 DC attack damage

Move By 1/2 -2 -2 STR/2 + v/5

Move Through 1/2 -v/5 -3 STR + v/3

Set 1 +1 +0 Ranged Attacks only

Strike 1/2 +0 +0 STR or weapon

 

COMBAT MODIFIERS

Range 0-4 5-8 9-16 17-32 33-64 65-128

RMOD 0 -2 -4 -6 -8 -10

 

Targeting shot OCV Hit Location

Head shot (Head to Shoulders) -4 1d6+3

High shot (Head to Vitals) -2 2d6+1

Body shot (Hands to Legs) -1 2d6+4

Low shot (Shoulders to Feet) -2 2d6+7

Leg shot (Vitals to Feet) -4 1d6+12

 

 

 

Character Name: Moondog

Alternate Identities: Scott Christian

Player Name:

 

 

SKILLS

Cost Name

3 Breakfall 13-

3 Climbing 13-

6 +3 with any single attack

3 Concealment 13-

2 Gambling (Sports Betting) 13-

3 Streetwise 15-

2 CuK: Organized Crime 11-

2 KS 11-

24 Total Skills Cost

POWERS

Cost Power END

45 Claws: HKA 2d6 (4d6 w/STR), Armor Piercing (+1/2) (45 Active Points) 4

10 Huge Body: Growth (+10 STR, +2 BODY, +2 STUN, -2" KB, 728 kg, +0 DCV, +0 PER Rolls to perceive character, 2 m tall, 1 m wide) 1

35 +0 STR, Armor Piercing (+1/2), Reduced Endurance (0 END; +1/2) (35 Active Points) (Modifiers affect Base Characteristic)

30 Thick Fur: Armor (10 PD/10 ED)

20 Huge Legs: Running +10" (16" total) 2

6 +3 PER with Smell/Taste Group

10 Tracking with Hearing Group

8 Man to werewolf: Shape Shift (Sight Group) (10 Active Points); Only in wolf form (-1/4) 1

20 Human Form: Multiform (100 Character Points in the most expensive form)

184 Total Powers Cost

 

 

Character Name: Moondog

Alternate Identities: Scott Christian

Player Name:

 

 

DISADVANTAGES

Cost Disadvantage

10 Vulnerability: 2 x STUN Sonics (Uncommon)

20 Vulnerability: 2 x STUN Fire (Common)

15 Enraged: When attacked with magic (Common), go 8-, recover 11-

15 Psychological Limitation: Fear of fire (Very Common, Moderate)

20 Psychological Limitation: Overconfidence (Very Common, Strong)

15 Psychological Limitation: Manipulating and Conniving (Common, Strong)

25 Distinctive Features: Huge werewolf (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses)

15 Susceptibility: Silver Bullets, 2d6 damage Instant (Common)

15 Hunted: Wolf cult 8- (Mo Pow, Harshly Punish)

150 Total Disadvantages Cost

APPEARANCE

Hair Color: Brown

Eye Color: Brown

Height: 2.48 m

Weight: 182.00 kg

Description:

 

BACKGROUND

 

Character created with Hero Designer (version 2.0_RC3)

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Originally posted by Baneon

I was working on a character who was werewolf. Built it as a multi form but pretty much a Bestiary werewolf tweaked up for a Sups campaign. Would like to here more ideas about having a werewolf PC in a supers game and what powers you would add to make it work.

 

Were-powers? To me, they amount to enhanced STR and reflexes (much like most animal-powe characters, come to think of it), Damage Reduction not versus silver or fire (which I define as really quick healing), some Regeneration (for those nastier wounds), Running (ever see a wolf run?), a HKA claws/fangs, and of course some Enhanced Senses.

 

Which does some kind of limited, now that I think of it -- I guess you could always rifle White Wolf's _Werewolf:the Apocalypse_ for more ideas on what werewolves and other weres can and can't do.

 

Though I'd like to hear anyone else's ideas, past what we've already seen.

 

Oh and "The Pack" idea is great and reminds me of a series of books by Mrs. Hamilton about a world full of the old monster types werewolves, wererats etc etc and vampires and magic. Very nice series just not for kids if you know what I mean. /nudge /nudge.

 

Don't know if I should admit this or not, but my inspiration was somewhere between Thorn's gaggle of cronies-to-be (from CKC) and 'the Pack' from the old Gargoyles animated series, which I have a soft spot for.

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Originally posted by Lord Liaden

As someone mentioned earlier, Jaguar from the 4E Champions hero team was a were-jaguar, and pretty firmly on the side of the angels. There was also the Indian were-tiger Rajah written up for 3E Champs in Enemies: The International File.

And don't forget Ocelot from the Assesinos in 4th Ed Champions. I'm sure if we dug we could come up with several others.

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Originally posted by Bartman

And don't forget Ocelot from the Assesinos in 4th Ed Champions. I'm sure if we dug we could come up with several others.

 

Hmm... I'm not sure whether everyone would agree with my own definition of "were-creature" as being one who can shift from human to bestial form and back. Ocelote was pretty much permanently transformed into a cat-man.

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