eepjr24 Posted June 7, 2016 Report Share Posted June 7, 2016 I am modeling a complication for a Vancian magic campaign. The background is that the person / group with the complication cannot get the full benefit from healing and may get no benefit at all from healing. I want it to be variable, so that it will give a small amount at least sometimes. And for a large enough heal, it may exceed the complication and heal a modest amount. My initial thought here is a susceptibility, but I don't want healing to actually kill or worsen the condition of the target. I could build it as a physical limitation that grants power defense versus healing, but it is fixed and seems a bit wonky. Any other ideas out there? - E Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted June 7, 2016 Report Share Posted June 7, 2016 One option would be to go with 'Power Defense' vs. Healing combined with treating ALL Healing as having the Penetrating Advantage vs. this 'Power Defense'. That way a little bit of Healing vs. Body will always occur unless it's a poor roll (1's on the dice). HM Quote Link to comment Share on other sites More sharing options...
eepjr24 Posted June 7, 2016 Author Report Share Posted June 7, 2016 Hrm. Interesting. I don't like that solution for this particular scenario, but I could see building defenses that had the limitation "Permeable" that treated a particular attack as penetrating. Like elemental armor that is made for fire (extra ED for Fire SFX), regular ED for all other effects, except "Permeable" to Cold SFX. Sticking that in the toolbox for later. - E Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted June 7, 2016 Report Share Posted June 7, 2016 Either a suppress on healing bought as a susceptibility (goes off every time someone tries to heal) for complicate mechanics, or just a physical limitation "healing magic reduced" and a flat number of power defense-like reduction is easier. Quote Link to comment Share on other sites More sharing options...
Doc Democracy Posted June 8, 2016 Report Share Posted June 8, 2016 You know, this is one of those things that sound like a feature of the magic rather than just a feature of the person. You do not say anything about the rationale (and for Vancian magic that is not always unusual!) for not benefitting from healing magic but if it is possible that all healing magic does not work for people with the same problem then you build that into the magic and the character would just take a physical limitation of healing has limited effect. That also means you can rate it - low level you subtract a few dice, moderate a few more, severe, even more... otherwise I might decide to build a negative power. Power defence, only versus healing magic. I would build it - suss how many points it would cost and give that cost as a complication...(all depending on what the cost was - wouldnt want to make it a thing that everyone would want to take for the points...) Doc Quote Link to comment Share on other sites More sharing options...
eepjr24 Posted June 8, 2016 Author Report Share Posted June 8, 2016 You know, this is one of those things that sound like a feature of the magic rather than just a feature of the person. You do not say anything about the rationale (and for Vancian magic that is not always unusual!) for not benefitting from healing magic but if it is possible that all healing magic does not work for people with the same problem then you build that into the magic and the character would just take a physical limitation of healing has limited effect. That also means you can rate it - low level you subtract a few dice, moderate a few more, severe, even more... otherwise I might decide to build a negative power. Power defence, only versus healing magic. I would build it - suss how many points it would cost and give that cost as a complication...(all depending on what the cost was - wouldnt want to make it a thing that everyone would want to take for the points...) Doc Hrm. I may go back and look at your second method. This particular case is not a matter of how magic works, this is a curse by a god or other powerful entity on a person or bloodline. To make it available you choose a particular background, so it would really need to be part of your character concept. I ended up with a Susceptibility to Healing, 2d6, only up to amount healed. But I think I'll do the math and see if it is close on a negative power. - E Quote Link to comment Share on other sites More sharing options...
bigdamnhero Posted June 8, 2016 Report Share Posted June 8, 2016 If it was a flat rate, I'd probably call it a Physical Limitation (ie - only gets 1/2 from Healing). But if you want it to be variable, then I agree Susceptibility is a good way to go, and limiting it to the amount healed is easy enough. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.