kjandreano Posted August 14, 2016 Report Share Posted August 14, 2016 The Overwatch characters seem to be basically superheroes and villains. Has anyone tried to make Hero system stats for them? Someone like Tracer would fit right into a Superhero team! How would you build her "Recall" power? Base it on the "Replay" power form the APG 2? Quote Link to comment Share on other sites More sharing options...
Christopher Posted August 14, 2016 Report Share Posted August 14, 2016 The Overwatch characters seem to be basically superheroes and villains. Has anyone tried to make Hero system stats for them? Someone like Tracer would fit right into a Superhero team! How would you build her "Recall" power? Base it on the "Replay" power form the APG 2? A direct translation would have to be Replay from APG 2. However the question is how well she translates to Hero. Her shtick is mobility and poking, both elements that may not translate that well to the Hero table (mobility needs maps to be useable, poking needs low defenses). But it depends on the group, how willing they are to use maps/keep track of distaces the like. A Moba - FPS or RTS view - has a totally different combat flow from a Hero fight. Not to mention all that non-combat stuff you have to consider. At her core, Tracer is a speedster with ranged attacks. Maybe a martial artist (see below). Her movement seems to be "time warp" running. At first I thought teleport, but maybe "Flight, instant" fit's it better? I am drawing a blank right now on how to translate her. Speedster normally means velocity maneuvers and those do not mix with ranged weapony. Poor synergy between both elements. Maybe more of a Martial Artist (OCV and DCV from unpredictable timewarp movement) that use short ranged weapons? Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted August 14, 2016 Report Share Posted August 14, 2016 Overwatch Wikia http://overwatch.wikia.com/wiki/Overwatch_(organization) Overwatch new video game inspiration http://www.herogames.com/forums/topic/90030-overwatch-new-video-game-inspiration/ Overwatch comics - Comic Vine http://comicvine.gamespot.com/search/?indices[0]=arc&indices[1]=character&indices[2]=company&indices[3]=concept&indices[4]=episode&indices[5]=issue&indices[6]=location&indices[7]=movie&indices[8]=person&indices[9]=series&indices[10]=team&indices[11]=theme&indices[12]=thing&indices[13]=volume&page=1&q=Overwatch QM Quote Link to comment Share on other sites More sharing options...
freakboy6117 Posted August 15, 2016 Report Share Posted August 15, 2016 I made a start a while ago the hard bit is that usually one of the minor powers is super expensive in hero. Quote Link to comment Share on other sites More sharing options...
Christopher Posted August 15, 2016 Report Share Posted August 15, 2016 I made a start a while ago the hard bit is that usually one of the minor powers is super expensive in hero. You should post them on the Champions or rule discussion Forum. "Super expensive" is a common codeword for "power that does not translate well to hero". Another point of view might help more then working on it alone. Quote Link to comment Share on other sites More sharing options...
Beast Posted August 15, 2016 Report Share Posted August 15, 2016 I'd give her High OCV&DCVin a 60 active setting auto fire w/x2 pen 0end on a 2d6 blastlow def and lots of movement Quote Link to comment Share on other sites More sharing options...
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