steph Posted May 5, 2017 Report Share Posted May 5, 2017 Concerning the attacks made by more than one opponents. There is a rule ? A warrior is attacked by six goblins, I imagine his dcv is diminished? I speak about the edition 6. thanks Steph Concerning the attacks are made by more than one opponents. There is a rule. A warrior is attacked by six goblins, I imagine his dcv is diminished? I speak about the edition 6. thanks Concerning the attacks are made by more than one opponents. There is a rule. A warrior is attacked by six goblins, I imagine his dcv is diminished? I speak about the edition 6. than Concerning the attacks are made by more than one opponents. There is a rule. A warrior is attacked by six goblins, I imagine his dcv is diminished? I speak about the edition 6. thanks Quote Link to comment Share on other sites More sharing options...
Armitage Posted May 5, 2017 Report Share Posted May 5, 2017 Multiple Attackers, 6E2 49, Champions Complete 147, Fantasy Hero Complete 172. If the attackers successfully Coordinate their attacks, the defender has -1 DCV per attacker after the first, to a minimum of 1/2 DCV. Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted May 5, 2017 Report Share Posted May 5, 2017 I tend to give multiple attackers a bonus even without coordinating, and use facing (shields only work vs a certain facing) in heroic games. However, I also enforce spacing: even a goblin takes up one 1m area, he can't stack 3 or 4 in there. Quote Link to comment Share on other sites More sharing options...
Scott Ruggels2 Posted May 6, 2017 Report Share Posted May 6, 2017 Though wouldn't the lack of coordination then simulate fights in martial arts movies where the attacks come one at a time, even if the protagonist is surrounded by a sea of mooks? Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted May 6, 2017 Report Share Posted May 6, 2017 I say so Scott Ruggels. In fact they don't recommend agents to coordinate for that trope. Also all Heroes should have Defense Maneuver I think up to 3. Quote Link to comment Share on other sites More sharing options...
Greywind Posted May 7, 2017 Report Share Posted May 7, 2017 I tend to give multiple attackers a bonus even without coordinating, and use facing (shields only work vs a certain facing) in heroic games. However, I also enforce spacing: even a goblin takes up one 1m area, he can't stack 3 or 4 in there. What about the trope where multiple goblins stand on each other's shoulders to make them taller in a fight? Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted May 7, 2017 Report Share Posted May 7, 2017 What about the trope where multiple goblins stand on each other's shoulders to make them taller in a fight? Gotta be some kind of goblin martial art maneuver! Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted May 7, 2017 Report Share Posted May 7, 2017 What about the trope where multiple goblins stand on each other's shoulders to make them taller in a fight? I don't know about goblins but martial monks can do it! Quote Link to comment Share on other sites More sharing options...
bluesguy Posted May 7, 2017 Report Share Posted May 7, 2017 When I think of a very skilled heroic fight vs. a bunch of minions I think of scenes like this one https://www.youtube.com/watch?v=u3NuwwetZtc. Every once in a while someone gets in a lucky hit. And then we have the fight between our hero and someone who is pretty skilled. Quote Link to comment Share on other sites More sharing options...
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