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Scott Ruggels2

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  1. Oh, I know that, but, where your Suspension of disbelief breaks down around the concept of Gods being sustained by worshipers END or other such energies, Mine breaks down around Geocentric cosmology, surrounding a flat Earth resting on the back of Turtles going all the way down.
  2. Mighty = Mongoose. cleverness, fearless Impala = Speed Gorilla = Strength Humming Bird = precision Tiger = directed ferocity Ibis = Patience, observance Eagle = Leadership Thoughts?
  3. Thanks, I will go Bug Micky, and see if she still has it, then. Thanks.
  4. I'd love to have a version of the original DOS Hero Creator, just for my portfolio. It's one of the few pieces of software that I don't have a copy of with my (admittedly, kind of retrained) art.
  5. It's a quite entertaining read. I am towards the end of The Mummy's Mask, with 3 other players (there was a fourth, but he dropped out and one of the players took over his character). It's interesting to read how different some of your decisions were. (For instance we turned over Veldriana Hypaxes, bound and trussed up to the Temple, where upon they executed her. But all the traps and tricks in the necropolis, as well as the wash of Necromantic energy were all familiar. Trust me, this Module" goes on for a lot longer, and gets much wilder. I expect another 6-9 months of entertaining write ups from you guys. (We started at 1st level with brand new characters, and now we are around 12th, or so? Lots of stuff.) Scott
  6. I sat in on a game of Prowlers and Paragons early in the year, and Ray played Dove. I played a Powered Armor suit. Watching Ray play was rather awe inspiring, in how he played the system and outwitted the bad guys (and the GM) using basically defensive skills. You could see how he was often a "Back up leader" in the old Guardians campaigns. He was a very "reluctant" Hero, as in reluctant to get closely involved, but he has a DNPC to rescue, so he wasn't the happiest of creatures on the battle mat. Prowlers & Paragons, has a similar flavor to Champions, but it is a simpler, and much l3ess crunchy system than Hero, and for me it was too much, "Theater of the mind", and not enough maps and miniatures for me, personally. However, with the calibers of players we had at the time, I would play Candyland with those folks.
  7. The way we did it, was that any attack (that was not the result of a damage shield) ended a character's turn. In the above example the VIPER Agent ended his turn with the martial Punch, even if he had a saved half action. But the additions to his DCV with the martial punch would stick, until his next action. If "Our Hero" saved his half or full action, he would be able to drop an attack on any following segment, until his next phase. This was often used to simulate complex martial arts move in our games, allowing consecutive segment/phase actions. But on a busy battle mat, with dozens of opponents engaged in combat, held actions became a rather rare commodity.
  8. Breathtaking. I bow to your superior villainy and math skills. This is truly an elegant "spell".
  9. Ot does help though. Like for instance, before -play I will generate a few pages of sketches of character faces, and then turn them into NPC's based on what the face tells me about them. A lot of my notes are just pages of faces with names written below them and maybe another note about their associations, or a single page will be on "People associated with the Grand Church in the Capital", various priests, guards, Sisters, and laypeople. Sometimes for player's benefits I wll sketch out losely a street scene or a vista. Then comes the research and the back filling.(and the stats and building XD)
  10. The GM Bubble being a rectangle in yellow, like old Marvel Comics XD. IC Charactger speech bubbles would be fun(provided you had a little (x) at the corner to dismiss them if they get in the way of something on the map.
  11. You have a point, though, it would also I think be somewhat dependent upon an attractive license to bring people to it. The sorts of books that may generate Cable TV shows, but before they make it big. (The Expanse, Game of Thrones), or some "fan" popular property that could be aquired with little heavy outlay. Maybe even a popular web comic might do. No one has the marketing chops, or the money to sell an unknown property to the masses here at this time. I still might like an appendix section that mentions Hero, though.
  12. And the assumption that "everyman skills" include swimming is an assumption also based on modern Western education. Plenty of folks could not swim. Reading a book about The Great Siege of Malta, the Knights were very impressed by the swimming skill of the native Maltese in defending their island, during the fighting.
  13. That would work, though in voice, people tend to ignore the chat bar unless it has a die roll. Is there a way to play a sound or tone to tell people to check the chat window, like a Skype message?
  14. Though wouldn't the lack of coordination then simulate fights in martial arts movies where the attacks come one at a time, even if the protagonist is surrounded by a sea of mooks?
  15. Well my fondest is probably around Champions 2 and Champions 3 as a player. As a GM it was a couple of FH Campaigns in 4e that were my fondest as a GM.
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