JmOz Posted August 4, 2017 Report Share Posted August 4, 2017 Making an homage to Voltron (lion Force) called Griffon Force. However it is an homage, not a strait conversion. First big difference is that they are griffons not lions ( ). However another difference (depending on the version) is that each griffon will be different. I have worked up the "base" griffon, this is the basic abilities all (or at least most) will have. Right now this is what I have. I plan on spending about 75 25-50 more points on each to specialize them Griffon-1: Base unit, largest and the generalist of the group. This is also the one everyone chips in to pay for BTW Griffon-2: Assault Unit, basically I see him having the most powerful weapons. Griffon-3: Recon Griffon-4: ????? Griffon-5: Tank: while it might actually have a more powerful weapon than 2, it will be the slowest and heaviest of the 5 Any ideas on Griffon-4? VAL CHA Cost Notes10 Size 50 Length 20.16m, Width 10.08m, Height 10.08m, Volume 2,048m^3 Mass 102.4 ton, OCV +6, KB -1060 STR 0 HTH Damage 12d6 END [6]20 DEX 20 10 OCV 3510 DCV 355 SPD 30 Phases: 3, 5, 8, 10, 1215 PD 20 15 PD (15 rPD)15 ED 20 15 ED (15 rED)20 BODY 0 Movement Cost Meters NotesRUNNING 8 20m/40m END [0]SWIMMING 1 5m/10m END [0]LEAPING 5 10m 10m forward, 5m upwardFLIGHT 60m/960m Characteristics Total: 223 Cost Powers 6 Wings, Tail & Legs: Extra Limbs (7), Inherent (+1/4) (6 Active Points) 0 30 Flight Systems: Multipower, 60-point reserve, (60 Active Points); all slots OIF Bulky (-1) 3f 1) Flight 45m, x16 Noncombat (60 Active Points); OIF Bulky (-1) 03f 2) Flight 15m, MegaScale (1m = 100 million km; +3) (60 Active Points); OIF Bulky (-1) 0 22 Energy Talons: Killing Attack - Hand-To-Hand 2d6 (6d6 w/STR), Reduced Endurance (0 END; +1/2) (45 Active Points); OIF Bulky (-1) 045 Tail Cannon: Killing Attack - Ranged 5d6, Reduced Endurance (0 END; +1/2) (112 Active Points); OAF Bulky (-1 1/2) 0 19 Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) 015 Griffon Interlink System: Mind Link , Specific Group of Minds, Number of Minds (x8), Psychic Bond (30 Active Points); Only With Others Who Have Mind Link (-1) 0 Comm & Sensor System, all slots IIF Bulky (-3/4), Sense Affected As More Than One Sense Sight, Hearing and Radio (-1/2), Unified Power (-1/4) 6 1) Detect Environment A Class Of Things 9- (Radio Group), Discriminatory, Analyze (15 Active Points); IIF Bulky (-3/4), Sense Affected As More Than One Sense Sight, Hearing and Radio (-1/2), Unified Power (-1/4) 032 2) Radar (Radio Group), Increased Arc Of Perception (360 Degrees), MegaScale (1m = 100 million km; +3) (80 Active Points); IIF Bulky (-3/4), Sense Affected As More Than One Sense Sight, Hearing and Radio (-1/2), Unified Power (-1/4) 019 3) High Range Radio Perception (Radio Group), MegaScale (1m = 100 million km; +3) (48 Active Points); IIF Bulky (-3/4), Sense Affected As More Than One Sense Sight, Hearing and Radio (-1/2), Unified Power (-1/4) 0 Powers Total: 200 Cost Skills2 +1 with Combat Flight Skills Total: 2 Base Points: 200Experience: 0Experience Unspent: 0Total Character Cost: 425 Quote Link to comment Share on other sites More sharing options...
JmOz Posted August 4, 2017 Author Report Share Posted August 4, 2017 Okay, made some minor changes to base griffon, not going to bother posting them, but here is Griffon-1...Griffon 4 is still a major problem. Griffon 1 is ironically going to be about 3 points weaker than the other 4 (I know, not that big of a difference) while it does house the Matrix conversion) VAL CHA Cost Notes11 Size 55 Length 25.4m, Width 12.7m, Height 12.7m, Volume 4,096m^3 Mass 204.8 ton, OCV +7, KB -1165 STR 0 HTH Damage 13d6 END [6]20 DEX 20 11 OCV 4011 DCV 405 SPD 30 Phases: 3, 5, 8, 10, 1220 PD 27 20 PD (20 rPD)20 ED 27 20 ED (20 rED)25 BODY 4 Movement Cost Meters NotesRUNNING 3 15m/60m END [0] LEAPING 5 10m 10m forward, 5m upwardFLIGHT 65m/1040m Characteristics Total: 249 Cost Powers 6 Wings, Tail & Legs: Extra Limbs (7), Inherent (+1/4) (6 Active Points) 05 Legs: Ground Movement 0m (15m total), x4 Noncombat 148 Matrix Conversion : Multipower, 185-point reserve, (185 Active Points); all slots Modified Always On (-1/4) 15f 1) Multiform (925 Character Points in the most expensive form) (185 Active Points); Modified Always On (-1/4) 015f 2) Duplication (creates 4 475-point Duplicates), Altered Duplicates (25%; +1/4), Rapid Duplication (can create 4 Duplicates per Half Phase) (+1/2) (184 Active Points); Modified Always On (-1/4) 0 32 Flight Systems: Multipower, 65-point reserve, (65 Active Points); all slots OIF Bulky (-1) 3f 1) Flight 50m, x16 Noncombat (65 Active Points); OIF Bulky (-1) 03f 2) Flight 15m, Usable as Swimming (+1/4), MegaScale (1m = 100 million km; +3) (64 Active Points); OIF Bulky (-1) 0 30 Energy Talons: Killing Attack - Hand-To-Hand 2 1/2d6 (7d6 w/STR), Reduced Endurance (0 END; +1/2) (60 Active Points); OIF Bulky (-1) 045 Tail Cannon: Killing Attack - Ranged 5d6, Reduced Endurance (0 END; +1/2) (112 Active Points); OAF Bulky (-1 1/2) 0 19 Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) 015 Griffon Interlink System: Mind Link , Specific Group of Minds, Number of Minds (x8), Psychic Bond (30 Active Points); Only With Others Who Have Mind Link (-1) 0 Comm & Sensor System, all slots IIF Bulky (-3/4), Sense Affected As More Than One Sense Sight, Hearing and Radio (-1/2), Unified Power (-1/4) 6 1) Detect Enviroment A Class Of Things 9- (Radio Group), Discriminatory, Analyze (15 Active Points); IIF Bulky (-3/4), Sense Affected As More Than One Sense Sight, Hearing and Radio (-1/2), Unified Power (-1/4) 032 2) Radar (Radio Group), Increased Arc Of Perception (360 Degrees), MegaScale (1m = 100 million km; +3) (80 Active Points); IIF Bulky (-3/4), Sense Affected As More Than One Sense Sight, Hearing and Radio (-1/2), Unified Power (-1/4) 019 3) High Range Radio Perception (Radio Group), MegaScale (1m = 100 million km; +3) (48 Active Points); IIF Bulky (-3/4), Sense Affected As More Than One Sense Sight, Hearing and Radio (-1/2), Unified Power (-1/4) 0 Powers Total: 393 Cost Skills8 +4 with Combat Flight Skills Total: 8 Base Points: 200Experience: 0Experience Unspent: 0Total Character Cost: 650 -----Total cost to character is 130 point vehicle, divided by 5 pilots, 26 points per pilot------------ Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted August 4, 2017 Report Share Posted August 4, 2017 Its an interesting concept for a team, I like it. Even if not a campaign it would make a fun NPC team to run into. Quote Link to comment Share on other sites More sharing options...
death tribble Posted August 4, 2017 Report Share Posted August 4, 2017 Griffon force ? This is just a flight of fancy. Quote Link to comment Share on other sites More sharing options...
mrinku Posted August 4, 2017 Report Share Posted August 4, 2017 Following 5-team tropes , you'll have: Leader (Griffin 1) Lancer (Griffin 2) Big Guy (Griffin 5) Smart Guy (Griffin 3) Leaving Griffin 4 to be the Chick. Needs to be the moral heart of the team. Maybe a medical or buffing role? http://tvtropes.org/pmwiki/pmwiki.php/Main/FiveManBand Quote Link to comment Share on other sites More sharing options...
Christougher Posted August 4, 2017 Report Share Posted August 4, 2017 Environmental Specialist? Speedster? Communications/Operations/Computer specialist? I had similar concerns when I was tinkering with a Team Knight Rider idea. Each vehicle had a similar central build, with different purposes and special abilities. Tank, shapeshift, invisibility, speedster, force field, etc.. Chris. Quote Link to comment Share on other sites More sharing options...
mrinku Posted August 5, 2017 Report Share Posted August 5, 2017 Actually, if Griffon-3 (Recon) were the Chick, Griffon-4 could be the Smart Guy in a communications and tech support role. Quote Link to comment Share on other sites More sharing options...
IndianaJoe3 Posted August 5, 2017 Report Share Posted August 5, 2017 Leaving Griffin 4 to be the Chick. Needs to be the moral heart of the team. Maybe a medical or buffing role? http://tvtropes.org/pmwiki/pmwiki.php/Main/FiveManBand Repair, healing, communication... Quote Link to comment Share on other sites More sharing options...
JmOz Posted August 6, 2017 Author Report Share Posted August 6, 2017 Here is the base for the pilots, esspecial attention to their space suits, basicaly minor power armor. Each pilot should have 50 more points to themselves, and 35 points to armor... Griffon Force Pilot VAL CHA Cost Roll Notes10 STR 0 11- HTH Damage 2d6 END [1]15 DEX 10 12- / 13-15 CON 5 12-13 INT 3 12- PER Roll 12-13 EGO 3 12-13 PRE 3 12- PRE Attack: 2 1/2d6 6 OCV 156 DCV 153 OMCV 04 DMCV 33 SPD 10 Phases: 4, 8, 12/3, 6, 9, 12 5 PD 3 5/10 PD (0/5 rPD)5 ED 3 5/10 ED (0/5 rED)5 REC 125 END 112 BODY 2 30 STUN 5 Movement Cost Meters NotesRUNNING 0 12m/24m END [1]SWIMMING 0 4m/8m END [1]LEAPING 0 4m 4m forward, 2m upwardFLIGHT 15m/60m Characteristics Total: 82 Cost Powers Griffon Armor, all slots OIF (-1/2) - END=10 1) Armor: Resistant Protection (5 PD/5 ED) (15 Active Points); OIF (-1/2) - END=020 2) Propulsion System: Flight 15m, x4 Noncombat, Reduced Endurance (0 END; +1/2) (30 Active Points); OIF (-1/2) - END=06 3) High Range Radio Perception (Radio Group) (12 Active Points); Sense Affected As More Than One Sense Sight, hearing, Radio (-1/2), OIF (-1/2) - END=013 4) Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (19 Active Points); OIF (-1/2) - END=04 5) Griffon Interlink System: Mind Link , One Specific Mind, Psychic Bond (10 Active Points); Only With Others Who Have Mind Link (-1), OIF (-1/2) - END=0 Griffon Pilot Interlink, all slots Only with Specific Griffon (-1), OIF (-1/2) - END=2 1) +3 DEX (6 Active Points); Only with Specific Griffon (-1), OIF (-1/2) - END=4 2) +1 SPD (10 Active Points); Only with Specific Griffon (-1), OIF (-1/2) - END=2 3) +1 OCV (5 Active Points); Only with Specific Griffon (-1), OIF (-1/2) - END=2 4) +1 DCV (5 Active Points); Only with Specific Griffon (-1), OIF (-1/2) - END= Powers Total: 63 Cost Martial Arts4 Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 4d6 Strike4 Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort3 Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 2d6 +v/10, Target Falls Martial Arts Total: 11 Cost Skills3 Breakfall 12- (13-)3 Combat Piloting 12- (13-)3 AK: Galaxy 12-3 Language: Inter-Lac (completely fluent)3 Navigation 12-3 Stealth 12- (13-)3 Systems Operation 12-3 Tactics 12-3 Teamwork 12- (13-)2 TF: Mecha4 WF: Energy Weapons, Vehicle Weapons (group) Skills Total: 33 Cost Perks26 Vehicles & Bases Perks Total: 26 Base Points: 200Experience: 0Experience Unspent: 0Total Character Cost: 215 Quote Link to comment Share on other sites More sharing options...
SteelCold Posted August 7, 2017 Report Share Posted August 7, 2017 Following 5-team tropes , you'll have: Leader (Griffin 1) Lancer (Griffin 2) Big Guy (Griffin 5) Smart Guy (Griffin 3) Leaving Griffin 4 to be the Chick. Needs to be the moral heart of the team. Maybe a medical or buffing role? http://tvtropes.org/pmwiki/pmwiki.php/Main/FiveManBand Sorry couldn't resist... Quote Link to comment Share on other sites More sharing options...
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