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Multipowers


Doc Democracy

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On 2/21/2019 at 8:36 AM, Sean Waters said:

Also has anyone done Tuneable Shields yet?  That normally really upsets someone:

 

48 Tuneable Shields Multipower, 60-point reserve, (60 APs); all slots Costs Endurance (Only Costs END to

Activate; -¼)

5v 1) +24 PD, Hardened (+¼)  (30 APs); Costs Endurance (Only Costs END to Activate; -¼) 3

5v 2) +24 ED, Hardened (+¼)  (30 APs); Costs Endurance (Only Costs END to Activate; -¼) 3

5v 3) Resistant Protection (20 PD) (30 APs); Costs Endurance (Only Costs

END to Activate; -¼) 3

5v 4) Resistant Protection (20 ED) (30 APs); Costs Endurance (Only Costs

END to Activate; -¼) 3

5v 5) Resistant Protection (20 Flash Defense: Sight Group) (30 APs); Costs Endurance

(Only Costs END to Activate; -¼) 3

5v 6) Resistant Protection (20 Mental Defense) (30 APs); Costs Endurance (Only Costs END

to Activate; -¼) 3

5v 7) Resistant Protection (20 Power Defense) (30 APs); Costs Endurance (Only Costs END

to Activate; -¼) 3

 

Each slot is 30 APs and you have a 60 point reserve, so you can have two slots running at full or pick and mix against more versatile opponents.  They are all variable slots so you do not have to have them running at full blast.

 

I've used things like that in the past for certain characters. Off the top of my head, John Wrath (sort of the Nick Fury of my CU continuity, minus the LMD's) has a variable defense MP that isn't designed to make him invulnerable, but rather to allow him to situationally protect himself from unusual forms of attack. It is considered to be a "force field" SFX, which allows it to counter some AVADs and UAA's, and in a pinch it can layer on top of the character's other defenses if necessary.

 

Omni-Belt
10 Multipower, 15-point reserve, (15 Active Points); all slots IIF (Belt; -1/4), 4 Continuing Charges lasting 1 Minute each (-1/4)  
1f   1)   Anti-Psi Psycho-Pixelating Matrix :  Force Field (10 Mental Defense) (Impermeable) (15 Active Points) 0
1f   2)   Bio-stablizing Endocryne Therapizer :  Force Field (10 Power Defense) (Impermeable) (15 Active Points) 0
1f   3)   Auto-polarizing Exo-reflector Field :  Force Field (10 Flash Defense: Sight Group) (Impermeable) (15 Active Points) 0
1f   4)   Ionization Field :  Resistant Protection (1 PD/1 ED) (Impermeable, Protect Carried Items) (13 Active Points) 0
1f   5)   Magflux Inversion Field :  Resistant Protection (5 PD/5 ED) (Impermeable) (15 Active Points) 0
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