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schir1964

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Everything posted by schir1964

  1. schir1964

    Emp?

    Re: Emp? Well the superpowers data base has this diefined as a Dispel coupled with a Drain, however, it's put into a MP framework so the cost may be mitigated enough for you. - Christopher Mullins
  2. Re: Need Help From The Math Wizards Then he would more than a 6 STR now wouldn't he. (8^D) Again, -4 cost for the reduced STR, then -2 for the Naked Power Limitation, therefore a Net total of -6. (8^D)
  3. Re: Need Help From The Math Wizards So net would be -6 also. Thanks, that what I was coming up with also. - Christopher Mullins
  4. Ok, just wanted to make sure that my calculations are correct on this sitiuation. Character only has 6 STR, and the STR costs 2x END (-1/2 Limitation). What's the final net cost for his Strength? Thanks. - Christopher Mullins
  5. Re: More questions Since I don't have Sidekick, and all I have is the Hero 5th Edition book. I'll answer based on that. TONS!!!! (8^D) Keep in mind that the Hero 5th Edition book is 360 pages of rules. The Index starts at 361 and goes to 372 with small type. Now just think about that for a second. This book contains rules that can be used for all the different genre's. (8^D) Well, all I can say is that since the Hero System is geared more towards flexiibility it allows some mechanics that could be used to unbalance a campaign. That's where the GM responsiblity comes into play. Letting the players know ahead of time that you won't tolerate any shenanigans with certain mechanics usually keeps this kind of thing from happening. The GM can include any rules he sees fit to emulate the genre feel he wants. Suggestions are made about certain things. The general rule for Superhero games is that if a player continues to use some item that gives an additional power/attack to the character on regular basis, the player needs to pay for it. However, this does not apply to Brick Tricks / MA Styles / Specific SFX that are defined to be using nearby objects to make an attack. The GM determines if any special modifiers are applicable for the attack if he wants to. Elemental Control is an "Exclamation Point" framework, which warns the GM that this can be used to unbalance a game, recommended that all EC's must be approved by the GM before allowed into the game. EC's also has some builtin drawbacks that can't be removed unless the GM specifically allows it. Multipower is an "Exclamation Point" framework. See above. Multipowers usually will only allow some of the powers to be used at once due the shared reserve. Variiable Power Pool is a "Stop Sign" framework. GM must allow this in order for the players to use it. I tell my players to not even think about it, and if they do, then forget, but if it still persists then bring it to my attention, but I'll say no, and if I don't, then I'll restrict its use, or will change it to my liking. (8^D) But's that just in my games. (8^D) The main thing to realize is that this construct is there to allow for those really tough to emulate powers, powers that are great in comic books, but can be campaign killer because the player isn't under the control of a writer. (8^D) Can't address the specific example, but it follows the consistent theme of "Character Must Pay For All Game Mechanics". Just because a character can throw fire doesn't mean they are automatically resistant to it.
  6. Re: New to Hero, so how would I... I must humbly bow before you. I've misinterpreted this for years. Thanks. (8^D) - Christopher Mullins
  7. Re: New to Hero, so how would I... Quick breakdown of concepts. Powers: Mechanics for building SFX of abilities. Advantages: Power Modifier that expands in specific manner a power's ability. Limitations: Power Modifier that restricts in specific manner a power's ability. Power Frameworks: Technique for grouping a collection of powers that are in some manner connected. Elemental Control Framework: Powers are bound by a common SFX. All powers can be used simultaneously if desired. Multipower Framework: Powers share a common reserve to draw from which restricts the number of powers that can be used at one time. Multipower Ultra Slot: Power put in this kind of slot uses up the total AP of the power reguardless of the level used. A 'u' is appended to the cost (ex. 1u). Variable Power Pool Framework: The Power Pool can be used for specific sets of powers at one time. This set can be changed. No limit to the total sets of powers that can be created. Active Points: This number is the value of Power including Advantages only. OAF Limitation: Obvious Accessible Focus - Power resides in an item that is Obvious, and Accessible for grabs. Endurance Levels: Using power normally costs 1 END per every 10 Active Points in the power. NND Advantage: No Normal Defense changes the standard ED/PD defense to a common SFX (Special Effect) based one. If the target has the defense then no damage, but if the target does not have the defense, then he takes the full damage rolled. That's all for now. (8^D) - Christopher Mullins
  8. Was thinking more on this issue, and wanted to get some answers on are much narrower question concerning the definition of Superhero. Should the title of Hero or Superhero imply "actively seeking out situations that require heroic actions"? To contrast: One person living an ordinary life can do something heroic, but don't strive to do such and would return to normal living after doing said heroic action. Another person chooses to spend time on regular basis actively seeking out situations that might require heroic deeds. Or to put it another way, does the title Hero or Superhero imply somone who views heroic deeds as a profession? What are your thought? - Christopher Mullins
  9. Re: Code VS Killing Poll Summation of the posts for the last two pages as far as I can tell. (8^D) If someone were to gain enough powers that would change thier "Human Reasoning" beyond recognition of the baseline (that being human morals and societies ethics), does said values still apply to them? The confusion seems to be over whether the person's beliefs are changed, regardless of the amount of power gained. If one were to believe that the mind is unaffected, as far a moral codes of belief, then it does not matter how removed from humanity as far as powers go, the values still apply since the mind of the person will still act based on those beliefs. Example: Fantastic Four, all gained powers at varying levels, which seemed to have no effective difference on thier beliefs. If one were to believe that the mind is affected (power corrupts/absolute power corrupts absolutely) then the farther from humanity via powers a person will get. And the more disconnected that person becomes from his moral code of beliefs. Once such a person gains enough powers, thier mind will no longer act on those codes of conduct and they will be replaced by a new set that is influenced by the nature of the powers in question. Example: Fantastic Four, Reed Richards son became so powerful that he was losing his humanity. The Sphinx? was normal human, but when he gained the power of the Sphinx? he became "evil" in that his codes of belief were replaced by those radically different. I need help for better examples, since I don't read comics. (8^D) The examples I gave was from browsing a friends comics years ago. This is what it seems to have boiled down to as far as I can tell. - Christopher Mullins
  10. Re: Code VS Killing Poll Hmmmm... So it would seem that you would only run a Superhero game, where the Superheroes involved, regardless of the powers they wielded, could by be made to suffer by the society, thereby having consequences enforced upon the Superheroes for the actions they take. Am I correct? Or just don't understand? - Christopher Mullins
  11. Re: Code VS Killing Poll RDU Neil, Perhaps you should start a thread concerning the issues you wish to discuss. To try to intentionally sidetrack this thread from it's creator's original purpose would be wrong in my opinion. And I'm not accusing anyone of that either. Just My Humble Opinion - Christopher Mullins
  12. Re: Code VS Killing Poll Dust Raven, Perhaps he meant that super beings don't have to suffer the consequences of the society, whereas normal humans do have to suffer those consequences. Depending on the power wielded of course. A Possible Clarification - Christopher Muillins
  13. Re: Questions about Hero from a DnD GM Well, based on the fact that you worked technology into DND, you don't seem to have a problem with adding/changing things about the system you want. Therefore, I think you'll find Hero 5th Edition to you liking. The Hero 5th Edition rulebook is just that. It gives you all the rules you would ever need to create and build your own game for any genre. So if you don't mind doing the extra work, the system will work to your advantage. Biggest thing you'll have to get used to is that the SFX is separated from the mechanics of the game. Example: In DND you might have Firebolt spell. It does damage of certain type and has rules for how to cast it. In Hero you have Energy Blast, Ranged Killing Attack, and Mental Illusion, however, these are just names for the mechanics of what kind of damage and how it's applied. All of them could be used to create a "Firebolt" spell or attack. In other words, what the attack/power looks like (SFX) is completely up to the player, what the attack/power actually does (mechanics) is how the player builds it. Sometimes there is more that one way to build an SFX. For more information you can check the FAQs section to find http://www.herogames.com/SupportFAQs/effects.htm information. Therefore, any kind of power or ability you can imagine can be created within the Hero System. There are a few exceptions, but you can always come to theses boards to get dozens of examples from other people on how they did it. (8^D) Most of the supplement books help the GM create his game world or to get a certain feel for the game he wants. Not necessary, but helpful. The Ultimate line of books are basically full of examples on how achieve certain SFX. Others here will elaborate more I'm sure. (8^D) Good Luck - Christopher Mullins
  14. Re: Code VS Killing Poll Hmmmm.... very interesting. You should check out Unity at Herocentral site. (8^D) - Christopher Mullins
  15. Re: Code VS Killing Poll Hugh, not trying to pick on you or anything. My original post was clarifying that Total Comittment level means just that. I never meant to imply that a Player can take it and try to resist it. I was implying the opposite, that the Player shouldn't take Total Comittment if his concept didn't require/need/warrant such a severe level. Now if the character takes a Moderate level, then he can roll to his heart's content. The roll itself is what slightly disadvantages the character, since sometimes he will fail his roll. However, if the Player also bought his EGO up, then disadvantage value goes away and the Player recieves no points for that Disadvantage. Now if a character does have Total and violates it, then I usually replace that Disadvantage with another equal value one (as per the rules suggestion) and the character suffers the consequences of his actions. The better he roleplays this, the faster the consequences are mitigated. And regaining that particular Disadvantage would be nearly impossible. But that's just in my game. (8^D) - Christopher Mullins
  16. Just another curious question for GM's out there. How strict are you on enforcing the Secret Identity disadvantage. Does the Character have to keep it secret from everyone? Can the character have a single person who knows? Can the character have a group of people who know his Secret Identity? Should there be different levels to better simulate fiction? - Christopher Mullins
  17. Re: Code VS Killing Poll It clearly states that there is no roll. It's strictly a GM House Rule. If the GM allows such a roll, the guideline is a -5 (minimum). This is just a clarification so that nobody else gets the wrong impression on this. If you allow such a roll for your games, great. Have fun. (8^D) - Christopher Mullins
  18. Re: Code VS Killing Poll Or it's time for people to make use of the "Ignore" list feature of this website again. Over time, any person who deliberately annoys people finds themselves talking to themselves, since no one sees thier posts anymore. - Christopher Mullins
  19. Re: Code VS Killing Poll Ah, I now see the disconnect. CVK (Very Common, Total) is not what you are talking about then. I thought that is what you were referring to. The book's description of this level is that the character will not kill under any circumstance and will actively try to stop others from doing so. I doubt you are implying that Captain America had this particular CVK. This particular CVK doesn't care if it's war or not. They will not kill. I thought I was missing something, now it's clear I was. (8^D) - Christopher Mullins
  20. Re: Code VS Killing Poll I must say that this is bit confusing. And I'm a bit surprised that it came from you JmOz. I might be inferring this incorrectly, but it seems to imply that the only times that a Supehero is "allowed" to kill is if he has remorse, or if it's in a war. If I've inferred the proper implication here, I'm confused. Why should Great Remorse be a requirement for allowing a Superhero to kill? Why should War allow a Superhero to kill? Just Curious - Christopher Mullins
  21. Re: Code VS Killing Poll They did not apply, simply because my quote was dealing with a very specific situation. Both things you mentioned did not even come close to representing that situation. That is why they don't apply to the quote. Also, they deal with things of a more general nature. Obviously, you won't agree with this. But I won't discuss it further since it won't benefit this thread. - Christopher Mullins
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