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Vanguard00

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Posts posted by Vanguard00

  1. Re: Comics you loved...but apparently no one else did

     

    I'll go back and read the thread later (I’ve skimmed), but some books that jumped into my head when I saw the thread title. Some are mentioned, some arent.

     

    Quantum & Woody (can't remember the publisher...Acclaim?)

    Badger (from whoever)

    Elementals (the original series, Comico I think)

    Justice Machine (the original series...Comico again)

    Mage

    The Mark (Dark Horse)

    X (Dark Horse)

    Ghost (Dark Horse)

    The Crew (from Marvel; I think this was supposed to be an ongoing series but it didn't pan out)

    Archer & Armstrong (Valiant)

    Route 666 (CrossGen)

    The New Defenders (Marvel: loved Beast, Iceman and Angel back then....not so much, now).

    Power Company (DC)

  2. Re: Accidental Hero ID

     

    Unfortunately' date=' I don't have [i']Galactic Champions[/i], Champions Worldwide, CKC, or Shades of Black. :weep:

     

    Anybody else know any character with Accidental Change and OIHID? Please?

     

     

    Um, I don't wanna be rude or something, :o but could we not get all lost off in what OIHID is for, or other things you can Accidental Change? Please? I'd appreciate it. :)

    Two questions:

     

    1) What books do you have, then?

     

    2) We all seem to know of characters with accidental change or OIHID. The question is, what exactly do you want? A character sheet, write-ups, examples...what?

     

    3) If you don't want us to get lost on OIHID and accidental change (which may necessitate discussion to answer your question), then again, as above, what exactly are you looking for?

  3. Re: Having a painful movement

     

    Okay, if TP is usable as-is, then why not simply create a Linked Damage Shield NND (defense is Teleportation or Extradimensional powers)? You could get a 5d6 NND for 29 pts., or an 8d6 attack for 47 pts. Inside a framework it should be cheap enough to make it effective. Assuming they're not both in frameworks, that is.

  4. Re: Having a painful movement

     

    If you check the TP power description you can TP an unwilling tagrget if you go along with them - you only need UAA if you are sending them off on their own :) (Took me a while to work out why; TP is just a movement power and you can move with someone you have grabbed and controlled normally)

    Aah. Um, I knew that. ahem

     

    Well, then, back to the drawing board...

  5. Re: Having a painful movement

     

    Hrm. Just read the UAA rules again, and the second-to-last sentence is:

    [quyote]A UAA attack is only usable as an attack -- the character cannot use it himself for its normal purpose.

     

    Egads, you'd have to buy a compound power: TP for you, TP UAA, and an NND. Both TPs could use a limitation like "same distance as target only, -1/4" or something, but yeah, yer right. That's getting pretty darn expensive if it's going to be remotely effective.

  6. Re: Having a painful movement

     

    You could although originally I was trying to do it without UAA as it is not generally needed for this type of 'grab and move'' date=' so long as you are going along too (just as you wouldn't need it to grab someone and fly off with them), and UAA makes things a lot ore expensive.[/quote']

    Understood, but how else would you simulate teleporting someone (and with someone) some distance and causing them damage? The rules specifically state that Teleportation cannot be used against an unwilling opponent unless bought UAA.

     

    No offense, but working it 'round and 'round like this makes it sound like you're just trying to get it cheaper than it's supposed to be.

  7. Re: Focus on visibility

     

    Curious...

     

    Could you quote this rule and give the reference of its location?

     

    I've always thought that if you are using a visible power (costs endurance), that the SFX do not become hidden if you turn on Invisilibility, thus requiring Invisible Power Effects at some level.

     

    Hmmmm.....

     

    - Christopher Mullins

    5ER 192:

    Invisibility is a partial exception to the general rule that Powers that cost Endurance must be perceivable by three Sense Groups (see page 102). By definition, Invisibility cannot be perceived by any Sense(s) it affects, and thus doesn't have to meet the "perceivable by three Sense Groups" rule if it affects so many Sense(s) there aren't a total of three left--it only has to be perceived by Sense Groups it doesn't cover.

     

    Later on the same page, however, it goes on to say:

    But remember, being Invisible should not mean that a character gains access to a lot of Invisible Power Effects Advantages for free.

    Paraphrasing now:

    Invisibility covers Body-Affecting powers (stretching, growth, etc) except in GM-approved exceptions (such as Duplicates not being invisible). Invisibility doesn't necessarily cover movement powers, depending on special effects. Invisibility should cover power that are closely connected or related to the character's body, such as some uses of Force Field (emphasis mine).

     

    It's essentially up to the GM what constitutes a fair measure of effectiveness for points spent, as opposed to a lot of freebies.

  8. Re: Having a painful movement

     

    This might be a silly question, but why can't you just buy a compound power: TP with the Usable as Attack advantage coupled with a no-range NND limited to person teleported only (say a -1/2 limitation)? Wouldn't that work and do what you want? Might get expensive, but it probably should be.

  9. Re: Fantasy Hero Chronicles

     

    Just didn't post his sheet, no it was a player character, most of the group did not show up. The night terrors were a bit more effective than I planed.

     

    The mood I wanted was that it was a dangerous world, but that they could rise to the challange, no it did not go as planned...

     

    My players have complained about a lack of danger in the Champions Game (It's hard to kill Super-heroes)

    Great lead-in for a follow-up adventure, though. The rest of the heroes now have incentive to both defeat the Baddies and to be a little more cautious.

     

    Assuming the original player isn't completely miffed I think you could easily turn this into a positive event.

  10. Re: Absorb + MP

     

    Ok' date=' for the benefit of someone who has FREd, but not 5ER, what does this say?[/quote']

    He's directing you to the chapter on Powers, specifically the section Categories of Power, specifically in regards to Adjustment Powers and their affects on power frameworks. Check out FREd pg. 74-5. I believe it says (mostly) the same thing. If there are any differences in the two I'll get back to you.

  11. Re: Racial Magical Abilities

     

    Dwarves can have Runes. Runes are limited to Aids' date=' HA, EB, HKA/RKA, Healing - battle magic. There are a limited number of things a Dwarf can place a Rune on - 2 on a weapon, 2 on a shield, 2 on armor, 1 on helm, 1 on a large rock (ideal for throwing). All [b']Runes require Focus (OAF), Charges(1-2 on WPN/ARMOR/SHIELD/HELM), Gestures(touch Rune), Incantations(say the Rune),[/b] and the obligatory DIVIDE_BY_THREE effect. Rocks and such get range Based on STR.

    Another idea: if you're going to place limitations on the number of runes an item can hold, I'd use different criteria.

     

    The first idea is to use the BODY of an item to determine the number of Runes it can hold: use a formula like BODY/3 = number of runes item can hold. That way, certain items of greater size and/or stronger substance can intrinsically hold more magic. A helm with only 4 BODY would be able to hold 1 Rune, whereas a castle wall with 15 BODY might have 5 Runes placed upon it.

     

    Alternately, roll (AP of Rune)/5 d6 to determine the number of BODY (or DEF, in regards to armor) required to hold a particular rune. If the item has enough BODY (or DEF), it can hold it. If it doesn't, treat the Rune as an attack on the item (AP/5 d6). For example, a 10/10 Force Field Rune placed on a suit of chain armor has an AP of 20. Divide by 5 and you get 4d6, the average roll yielding 4 BODY. Chain has an average of 6 DEF, so the Rune will hold. Placing a second Rune of greater than 10 AP might cause damage to the chain, or cause the Rune to backfire (or whatever you want). For items without BODY or DEF stats, use the AP/5=BODY rule.

     

    Just some thoughts off the top of my head. Use or discard as appropriate.

  12. Re: Racial Magical Abilities

     

    If they don't buy Mysticism at the start, I would require Half-Elves to buy Latent Psionic* if they ever intend to have Mysticism. If they don't buy Latent Psionic at the time of character creation, that means their genes lean more towards Human (or whatever the other race is) and thus they are unable to connect with the Elvish ability.

     

    If they buy Latent Psionic and later decide to develop Mysticism, you can apply the points from the Talent toward the VPP.

     

    *Latent Psionic is a Star Hero talent that costs 5 pts and is defined thusly: "Characters whose psionic abilities have not yet manifested (but will eventually) should take this Talent."

    Obviously you can change the name to "Latent Mystic" or some such, but I'd definitely require at least a place-holder talent at time of creation.

  13. Re: Accidental Hero ID

     

    Thorn' date=' for example, from Conquerors, Killers & Crooks can turn into Thorn and turn back to normal. This has nothing to do with any OIHID limitation.[/quote']

    Not to disparage or otherwise take away from good commentary, but Thorn does indeed have Accidental Change and OIHID. He normally uses a serum to transform, but in times of stress or when his Enraged is triggered he transforms into his thorny self, complete with powers.

     

    I also had a character in a game who used 'accidental change' in reverse. He was a shapeshifter, and when suitably surprised (either by Surprise maneuvers or PRE attacks) was forced to make an EGO roll or revert to his normal shape.

  14. Re: Musings on Random Musings

     

    I have no idea what song or group that is.

     

    But I like the lyrics.

    "Common People" is the name of the song on the album "Has Been", a (mostly) spoken word album by William Shatner, with much collaboration by Ben Folds (of 'Ben Folds Five' fame). Guest artists include Ben Folds (duh), Aimee Mann (former of Til Tuesday, now righteous solo act in her own right), Henry Rollins (former of Black Flag, and a righteous solo act and lyricist), country artist Brad Paisley, guitarist extraordinaire Adrian Belew (player with notables such as Talking Heads, King Crimson, Frank Zappa and David Bowie), Joe Jackson (not a big fan but I like his old stuff) and...um...a couple of others. For a spoken word album--and for William Shatner--it's pretty good stuff.

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