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Citizen Keen

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  1. Like
    Citizen Keen got a reaction from McCoy in How would you do this?   
    Re: How would you do this?
     
    How about a Recoverable Charge in which the recovery is being defined as "trying a new task"? And whenever they go home and get a cybercheck-up, wipe the slate clean on what tasks they've done before, just as good role-playing. Works for me.
     
    Poison/weapon's easy enough, and already has good explanations.
  2. Like
    Citizen Keen got a reaction from Kirby in Answers & Questions   
    Re: Answers & Questions
     

  3. Like
    Citizen Keen reacted to Dust Raven in Multiple Special Effects   
    Re: Multiple Special Effects
     

    TRL has a good question, in your example, is that a 4d6 attack (can't tell what Power), or two seperate 2d6 attacks and go off together?
     
    I'm under the assumption it's one 4d6 attack, with parts of it having different SFX. The only problem I'd have with that applying the damage to defenses that only apply to a certain SFX.
     
    Personally, I'd just define the entire attack as being both SFXs. If the target has a Vulnerability to either SFX, it applies to the entire attack. If the target has a Defense that only applies to one of the SFX, it applies to the entire attack.
     
    If you wanted the damage rolled to apply seperately, you should buy two attacks and link them together.
  4. Like
    Citizen Keen reacted to Stormraven in Need some "Smart" powers   
    Re: Need some "Smart" powers
     

     
    As mentioned above, it's pretty nebulous, but here are some I either did, or considered, for Checkmate. (38 Int)
     
    Chains of Logic: Precognition, defined as Super-Deduction. With some time and access to media, the character can determine the actions of a person or group, or the coming of a given event.
     
    Strategic Mastery: Bonuses to entire party's OCV and DCV. Requires time, communication, and knowledge of the battle's terrain. Requires opposed skill roll, Strategy.
     
    Tactical Mastery: The character is able to study a fighter or group and diminish their advantages. Bought as Drain to Dex, requires 1 turn, Requires opposed skill roll, Tactics.
     
    Tactical Study: A super-powered version of Analyze Style. The character can, with just a bit of study, determine what kinds of attacks and defences the target has. (I.E., Hand to Hand, Ranged, Killing, Stunning; Resistant or Non-Resistant, energy, physical or other) by simply watching their actions and reactions. Bought as Telepathy, limited to attack/defense type, extra time, Requires Skill Roll 'Analyze Style'
     
    I could come up with more, but those are the ones I recall off hand.
  5. Like
    Citizen Keen got a reaction from Michael Hopcroft in The Adventures of Mikael   
    First Days at SeaDay 3Today the gates to Port Rican opened, and Izinith and I entered. Port Rican seems smaller than I remembered, but that may be because I've grown since the last time I was here. Izinith and I searched for a ship headed to Amystus, and we found a Triton vessel, the Sus'hawa, which apparently means Wave Skipper. It's headed for Tezanon. I've never heard of it, but I'm assured it's in Amystus. I've never met a Triton up close before, but from the way they move on their ship, I can see why they are also one of the Great Races, like Man. They move across their ship like it's the most natural thing in the world. The Captain of the Sus'hawa, Master Hushuh, told us we were welcome on his ship, but since neither Izinith nor I had enough coin for passage, we would clean the ship, run errands, and eat last. Izinith seems less than enthused, but I can't wait! Hushuh says the journey will be about two weeks.On the ship, I met one of the other passengers, a priest. Brother Chu seems to be a kind man, if a little caught up in his faith. He spends most of his time on the prow of the boat, in the sun. With skin as dark as his, he has no fear of a tan. Apparently, he's a member of the Order of Tahn in the First Church of the Mother. I don't know how he wears such thick robes in this heat.Day 6Not much has happened so far on the journey. A lot of deck scrubbing and lousy food. But I'm not complaining. I could watch the Triton work for hours. The way the sun reflects off of their blue-green skin... It's fascinating! And when they dive into the water - it may be the most amazing sight I have ever seen. I had heard about their tails, but yesterday Hushuh had to inspect the hull. He just dived into the water and his legs disappeared, and there was a tale! No wonder they wear skirts! The Triton women are also very beautiful, although I don't think I could deal with the scales on their necks and behind their ears. But their jewelry! All the Triton wear such fancy necklaces and earings, even the men. No rings though. I wonder why.Apparently, this ship belongs to a tribe of Waterwalkers, the Sus Huhallash'dai, or the Masters of the Wave Foam. One of the sailors, Wahss, was explaining to me that all Triton identify with one of three groups - Landwalkers, Waterwalkers, or Deep Triton. Landwalkers are the Triton who live on the land, and their skin is a much more colorful, including yellows and reds and purples (although it is still very much dominated by blue or green). Deep Triton live below the sea, and their skin is so pale it's almost ivory.Day 8Today I was wrestling with Izinith, and when he bested me (he does have a tail), I called him a "Child of the Father". Neither of us thought anything of it, but at dinner that night we were joined by Brother Chu, who scolded me. "You shouldn't swear so, Master Amante," he said. "Noone likes a blasphemer." I apologized to the Brother, and for my apology I was rewarded with a lecture on the importance of paying proper respect to the Mother Creator and the Father Destroyer, for each is half of the First Thought, and also to remember to love the Mother Creator and to fear the Father Destroyer in everything I do. Then, when I was late helping wash the dishes because of Brother Chu's scolding, I was yelled at by the cook!
    Triton Racial Package DealCost Power END 6 +2 DEX (Modifiers affect Base Characteristic) 2 +1 CON (Modifiers affect Base Characteristic) 8 LS (Expanded Breathing: Underwater; Safe in High Pressure; Safe in Intense Cold) 4 Swimming +4" (6" total) 1 4 Transparent Eyelids: +2 PER with Sight Group 3 Acrobatics 11- -5 Physical Limitation: Takes One Turn to Transform From Walker to Swimmer (Infrequently, Slightly Impairing) [Notes: When a Triton is on land, he has two legs and walks at his normal rate. Upon first entering the water, his legs begin to transform into a tail. This takes a full 12 Segments, during which the Triton cannot walk or swim (although he can use his arms to crawl or swim at 1"). When a Triton returns to land, the process reverses itself, also taking a full Turn. This process is triggered by a greater than 80% immersion (or exposure to air) that lasts through the end of two of the Triton's two consecutive phases. (If a Triton enters a river on his first phase but gets to land before the end of his next Phase, the transformation does not occur. This prevents an opponent from simply splashing a canteen on the Triton during combat to disadvantage him.) If a Triton is wearing constrictive pants when this process occurs, he takes the DEF of the material in BODY as the pants rip through him.] Cost: 22The Triton are one of the four Great Races of the world, created when the Mother Creator infused some of her life essence with water. The Triton are on average the size of man, but with a much more disparate spread - they range from just over 1 metre tall to over 3 metres tall. But most are clustered in the range of 5 to 6 feet, just like Men. Their skin can range from very pale green and blue to dark green and blue, and can possess flecks of other bright colors, like red or yellow.They have scales on their shoulders and neck, on their forearms, and on their lower legs. They have gills behind their very large ears (although their ears are no better at hearing than the smaller ears of Men). Their fishlike appearance can be slightly disconcerting. Their hair color ranges from black to white, and through all marine colors. Triton Waterwalker Cultural Package DealCost Skill 2 AK: Home Waters 11- 3 Climbing 11- 3 Combat Driving 11- 0 Language: Triton (completely fluent; literate) (4 Active Points) 2 Navigation (Marine) 11- 2 PS: Sailor 11- 2 Survival (Marine) 11- 4 TF: Large Rowed Boats, Large Wind-Powered Boats, Rafts, Small Rowed Boats, Small Wind-Powered Boats 3 Trading 11- Skills Cost: 21The Waterwalker Triton are the great sailors of the world. They are not as xenophobic as the Deep Triton, but they have not left the water in the way the Landwalkers have. They sail the seas, diving off their longships and swimming with the dolphins. They are excellent merchants, and supply most of the exotic goods of the world through their extensive trading networks.Waterwalker Triton divide into Clans, each of which is lead by a Clanleader. Each Clanleader is elected by Captains, but Triton become Captains in different ways (some inherit their ships, some buy them, and some earn them from retired captains). Every Captain must be recognized before a gathering of Captains before they can vote in matters put before the Clan.Fond of decoration, the Waterwalkers wear lots of jewelry, specifically earings and necklaces. They don't generally wear rings as they interfere with their work. Their clothing is loose fitting, and most wear brightly colored sarongs.Waterwalker Tritons marry forlife, but are hesistant to commit to life partners because they have to choose their spouse over a ship, unless they are both Captains. Cost 7 Faith 13- 2 KS: Religion (The Doctrine of the First Church of the Mother Creator) 11- 2 PS: Priest 11- 6 Choose Two (or more) [Notes: Bureaucratics, Conversation, Oratory, Paramedics, PS: Scribe +1, PS: Farmer +1, Tactics,] 1 WF: Axes, Maces, Hammers, and Picks, Clubs 3 +1 with Maces, Clubs or Staves 1 Religious Rank: Monk [Notes: Or higher Religious Rank] -5 Social Limitation: May Not Own Property (Occasionally, Minor) -15 Hunted: First Church of the Mother Creator / Order of Tahn 11- (Mo Pow, NCI, Watching) Cost: 2The First Church of the Mother Creator (usually referred to as the First Church) is one of the most powerful churches in the world. It's the largest by far, but infighting amongst each of the Orders prevents it from exerting its full influence. The Church has one Order for each of the Gods.Tahn, the First Son, is one of the most powerful gods in the Great Pantheon, and his Order is one of the most powerful in the First Church. While the Order of Tahn is famous for the Fist of Tahn, the paladins that ride in His name, the Order also has an extensive number of priests.The Order of Tahn fights for the same thing He does - protection of innocents. While the Fist of Tahn takes the sword to evil, the Brotherhood helps innocents fight what they see to be a much worse evil - apathy. The Order sends out monks all over the world to help remind people of the importance of faith.Captain HushuhVal Char Cost 10 STR 0 13 DEX 9 11 CON 2 10 BODY 0 14 INT 4 11 EGO 2 10 PRE 0 10 COM 0 2 PD 0 0 ED -2 2 SPD 0 4 REC 0 22 END 0 21 STUN 0 6" RUN06" SWIM42" LEAP0Characteristics Cost: 19Cost Power END 8 LS (Expanded Breathing: Underwater; Safe in High Pressure; Safe in Intense Cold) 4 Transparent Eyelids: +2 PER with Sight Group Powers Cost: 12Cost Skill 3 Acrobatics 12- 2 AK: Home Waters 11- 3 Climbing 12- 3 Combat Driving 12- 0 Language: Triton (completely fluent; literate) (4 Active Points) 2 Navigation (Marine) 12- 2 PS: Sailor 11- 2 Survival (Marine) 12- 4 TF: Large Rowed Boats, Large Wind-Powered Boats, Rafts, Small Rowed Boats, Small Wind-Powered Boats 3 Trading 11- Skills Cost: 24Val Disadvantages 5 Physical Limitation: Takes One Turn to Transform From Walker to Swimmer (Infrequently, Slightly Impairing) [Notes: When a Triton is on land, he has two legs and walks at his normal rate. Upon first entering the water, his legs begin to transform into a tail. This takes a full 12 Segments, during which the Triton cannot walk or swim (although he can use his arms to crawl or swim at 1"). When a Triton returns to land, the process reverses itself, also taking a full Turn. This process is triggered by a greater than 80% immersion (or exposure to air) that lasts through the end of two of the Triton's two consecutive phases. (If a Triton enters a river on his first phase but gets to land before the end of his next Phase, the transformation does not occur. This prevents an opponent from simply splashing a canteen on the Triton during combat to disadvantage him.) If a Triton is wearing constrictive pants when this process occurs, he takes the DEF of the material in BODY as the pants rip through him.] 15 DNPC: Crew 11- (Slightly Less Powerful than the PC; Useful Noncombat Position or Skills; Group DNPC: x4 DNPCs) 5 Rivalry: Professional (Non-Triton Merchant Captains; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) Disadvantage Points: 25Base Points: 25Experience Required: 5Total Experience Available: 5Experience Unspent: 0Total Character Cost: 55

    Height: 2.05 m Hair: Dark, Dark Blue Weight: 122.00 kg Eyes: Gray Green Appearance: Taller than most Men, Hushuh can be an intimidating presence. But his disarming smile and infectious laugh make it difficult for him to intimidate anyone for long. For unknown reasons, Hushuh doesn't wear earing on his left ear (which is quite noticeable because his right ear is nearly buried under all the jewelry).Personality: Hushuh gets a lot of joy out of outdoing non-Triton merchant captains, but he is not so driven that he will sacrifice the well-being of his crew. He also will not force his clan, the Sus Huhallash'dai, into bad situations (although he has caused them a little discomfort in the past).Background: Captain Hushuh is an older Triton Captain. He is well-respected by his crew, and by the merchants he has frequent deals with. He used to be quite wealthy, but he helped his wife (his former first mate) buy her own ship.Campaign Use: Hushuh and his ship make an excellent default Triton crew. They are not as powerful as many other Triton ships (they lack both the magic and the military expertise), but their ship is fast and reliable.
  6. Like
    Citizen Keen got a reaction from Curufea in The Adventures of Mikael   
    First Days at SeaDay 3Today the gates to Port Rican opened, and Izinith and I entered. Port Rican seems smaller than I remembered, but that may be because I've grown since the last time I was here. Izinith and I searched for a ship headed to Amystus, and we found a Triton vessel, the Sus'hawa, which apparently means Wave Skipper. It's headed for Tezanon. I've never heard of it, but I'm assured it's in Amystus. I've never met a Triton up close before, but from the way they move on their ship, I can see why they are also one of the Great Races, like Man. They move across their ship like it's the most natural thing in the world. The Captain of the Sus'hawa, Master Hushuh, told us we were welcome on his ship, but since neither Izinith nor I had enough coin for passage, we would clean the ship, run errands, and eat last. Izinith seems less than enthused, but I can't wait! Hushuh says the journey will be about two weeks.On the ship, I met one of the other passengers, a priest. Brother Chu seems to be a kind man, if a little caught up in his faith. He spends most of his time on the prow of the boat, in the sun. With skin as dark as his, he has no fear of a tan. Apparently, he's a member of the Order of Tahn in the First Church of the Mother. I don't know how he wears such thick robes in this heat.Day 6Not much has happened so far on the journey. A lot of deck scrubbing and lousy food. But I'm not complaining. I could watch the Triton work for hours. The way the sun reflects off of their blue-green skin... It's fascinating! And when they dive into the water - it may be the most amazing sight I have ever seen. I had heard about their tails, but yesterday Hushuh had to inspect the hull. He just dived into the water and his legs disappeared, and there was a tale! No wonder they wear skirts! The Triton women are also very beautiful, although I don't think I could deal with the scales on their necks and behind their ears. But their jewelry! All the Triton wear such fancy necklaces and earings, even the men. No rings though. I wonder why.Apparently, this ship belongs to a tribe of Waterwalkers, the Sus Huhallash'dai, or the Masters of the Wave Foam. One of the sailors, Wahss, was explaining to me that all Triton identify with one of three groups - Landwalkers, Waterwalkers, or Deep Triton. Landwalkers are the Triton who live on the land, and their skin is a much more colorful, including yellows and reds and purples (although it is still very much dominated by blue or green). Deep Triton live below the sea, and their skin is so pale it's almost ivory.Day 8Today I was wrestling with Izinith, and when he bested me (he does have a tail), I called him a "Child of the Father". Neither of us thought anything of it, but at dinner that night we were joined by Brother Chu, who scolded me. "You shouldn't swear so, Master Amante," he said. "Noone likes a blasphemer." I apologized to the Brother, and for my apology I was rewarded with a lecture on the importance of paying proper respect to the Mother Creator and the Father Destroyer, for each is half of the First Thought, and also to remember to love the Mother Creator and to fear the Father Destroyer in everything I do. Then, when I was late helping wash the dishes because of Brother Chu's scolding, I was yelled at by the cook!
    Triton Racial Package DealCost Power END 6 +2 DEX (Modifiers affect Base Characteristic) 2 +1 CON (Modifiers affect Base Characteristic) 8 LS (Expanded Breathing: Underwater; Safe in High Pressure; Safe in Intense Cold) 4 Swimming +4" (6" total) 1 4 Transparent Eyelids: +2 PER with Sight Group 3 Acrobatics 11- -5 Physical Limitation: Takes One Turn to Transform From Walker to Swimmer (Infrequently, Slightly Impairing) [Notes: When a Triton is on land, he has two legs and walks at his normal rate. Upon first entering the water, his legs begin to transform into a tail. This takes a full 12 Segments, during which the Triton cannot walk or swim (although he can use his arms to crawl or swim at 1"). When a Triton returns to land, the process reverses itself, also taking a full Turn. This process is triggered by a greater than 80% immersion (or exposure to air) that lasts through the end of two of the Triton's two consecutive phases. (If a Triton enters a river on his first phase but gets to land before the end of his next Phase, the transformation does not occur. This prevents an opponent from simply splashing a canteen on the Triton during combat to disadvantage him.) If a Triton is wearing constrictive pants when this process occurs, he takes the DEF of the material in BODY as the pants rip through him.] Cost: 22The Triton are one of the four Great Races of the world, created when the Mother Creator infused some of her life essence with water. The Triton are on average the size of man, but with a much more disparate spread - they range from just over 1 metre tall to over 3 metres tall. But most are clustered in the range of 5 to 6 feet, just like Men. Their skin can range from very pale green and blue to dark green and blue, and can possess flecks of other bright colors, like red or yellow.They have scales on their shoulders and neck, on their forearms, and on their lower legs. They have gills behind their very large ears (although their ears are no better at hearing than the smaller ears of Men). Their fishlike appearance can be slightly disconcerting. Their hair color ranges from black to white, and through all marine colors. Triton Waterwalker Cultural Package DealCost Skill 2 AK: Home Waters 11- 3 Climbing 11- 3 Combat Driving 11- 0 Language: Triton (completely fluent; literate) (4 Active Points) 2 Navigation (Marine) 11- 2 PS: Sailor 11- 2 Survival (Marine) 11- 4 TF: Large Rowed Boats, Large Wind-Powered Boats, Rafts, Small Rowed Boats, Small Wind-Powered Boats 3 Trading 11- Skills Cost: 21The Waterwalker Triton are the great sailors of the world. They are not as xenophobic as the Deep Triton, but they have not left the water in the way the Landwalkers have. They sail the seas, diving off their longships and swimming with the dolphins. They are excellent merchants, and supply most of the exotic goods of the world through their extensive trading networks.Waterwalker Triton divide into Clans, each of which is lead by a Clanleader. Each Clanleader is elected by Captains, but Triton become Captains in different ways (some inherit their ships, some buy them, and some earn them from retired captains). Every Captain must be recognized before a gathering of Captains before they can vote in matters put before the Clan.Fond of decoration, the Waterwalkers wear lots of jewelry, specifically earings and necklaces. They don't generally wear rings as they interfere with their work. Their clothing is loose fitting, and most wear brightly colored sarongs.Waterwalker Tritons marry forlife, but are hesistant to commit to life partners because they have to choose their spouse over a ship, unless they are both Captains. Cost 7 Faith 13- 2 KS: Religion (The Doctrine of the First Church of the Mother Creator) 11- 2 PS: Priest 11- 6 Choose Two (or more) [Notes: Bureaucratics, Conversation, Oratory, Paramedics, PS: Scribe +1, PS: Farmer +1, Tactics,] 1 WF: Axes, Maces, Hammers, and Picks, Clubs 3 +1 with Maces, Clubs or Staves 1 Religious Rank: Monk [Notes: Or higher Religious Rank] -5 Social Limitation: May Not Own Property (Occasionally, Minor) -15 Hunted: First Church of the Mother Creator / Order of Tahn 11- (Mo Pow, NCI, Watching) Cost: 2The First Church of the Mother Creator (usually referred to as the First Church) is one of the most powerful churches in the world. It's the largest by far, but infighting amongst each of the Orders prevents it from exerting its full influence. The Church has one Order for each of the Gods.Tahn, the First Son, is one of the most powerful gods in the Great Pantheon, and his Order is one of the most powerful in the First Church. While the Order of Tahn is famous for the Fist of Tahn, the paladins that ride in His name, the Order also has an extensive number of priests.The Order of Tahn fights for the same thing He does - protection of innocents. While the Fist of Tahn takes the sword to evil, the Brotherhood helps innocents fight what they see to be a much worse evil - apathy. The Order sends out monks all over the world to help remind people of the importance of faith.Captain HushuhVal Char Cost 10 STR 0 13 DEX 9 11 CON 2 10 BODY 0 14 INT 4 11 EGO 2 10 PRE 0 10 COM 0 2 PD 0 0 ED -2 2 SPD 0 4 REC 0 22 END 0 21 STUN 0 6" RUN06" SWIM42" LEAP0Characteristics Cost: 19Cost Power END 8 LS (Expanded Breathing: Underwater; Safe in High Pressure; Safe in Intense Cold) 4 Transparent Eyelids: +2 PER with Sight Group Powers Cost: 12Cost Skill 3 Acrobatics 12- 2 AK: Home Waters 11- 3 Climbing 12- 3 Combat Driving 12- 0 Language: Triton (completely fluent; literate) (4 Active Points) 2 Navigation (Marine) 12- 2 PS: Sailor 11- 2 Survival (Marine) 12- 4 TF: Large Rowed Boats, Large Wind-Powered Boats, Rafts, Small Rowed Boats, Small Wind-Powered Boats 3 Trading 11- Skills Cost: 24Val Disadvantages 5 Physical Limitation: Takes One Turn to Transform From Walker to Swimmer (Infrequently, Slightly Impairing) [Notes: When a Triton is on land, he has two legs and walks at his normal rate. Upon first entering the water, his legs begin to transform into a tail. This takes a full 12 Segments, during which the Triton cannot walk or swim (although he can use his arms to crawl or swim at 1"). When a Triton returns to land, the process reverses itself, also taking a full Turn. This process is triggered by a greater than 80% immersion (or exposure to air) that lasts through the end of two of the Triton's two consecutive phases. (If a Triton enters a river on his first phase but gets to land before the end of his next Phase, the transformation does not occur. This prevents an opponent from simply splashing a canteen on the Triton during combat to disadvantage him.) If a Triton is wearing constrictive pants when this process occurs, he takes the DEF of the material in BODY as the pants rip through him.] 15 DNPC: Crew 11- (Slightly Less Powerful than the PC; Useful Noncombat Position or Skills; Group DNPC: x4 DNPCs) 5 Rivalry: Professional (Non-Triton Merchant Captains; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) Disadvantage Points: 25Base Points: 25Experience Required: 5Total Experience Available: 5Experience Unspent: 0Total Character Cost: 55

    Height: 2.05 m Hair: Dark, Dark Blue Weight: 122.00 kg Eyes: Gray Green Appearance: Taller than most Men, Hushuh can be an intimidating presence. But his disarming smile and infectious laugh make it difficult for him to intimidate anyone for long. For unknown reasons, Hushuh doesn't wear earing on his left ear (which is quite noticeable because his right ear is nearly buried under all the jewelry).Personality: Hushuh gets a lot of joy out of outdoing non-Triton merchant captains, but he is not so driven that he will sacrifice the well-being of his crew. He also will not force his clan, the Sus Huhallash'dai, into bad situations (although he has caused them a little discomfort in the past).Background: Captain Hushuh is an older Triton Captain. He is well-respected by his crew, and by the merchants he has frequent deals with. He used to be quite wealthy, but he helped his wife (his former first mate) buy her own ship.Campaign Use: Hushuh and his ship make an excellent default Triton crew. They are not as powerful as many other Triton ships (they lack both the magic and the military expertise), but their ship is fast and reliable.
  7. Like
    Citizen Keen got a reaction from Trencher in The Adventures of Mikael   
    And He's Off!The Eve of My DepartureTomorrow I will leave Fort Anze forever. I, Mikael Amante, am off to see the world of my parents. No more of this jungle backwater for me - I go to see civilization. At dawn tomorrow, I will begin the two day journey to Port Rican, and from there, I will head to Amystus, the Old World. It will not be an easy journey, but Jadus will watch over me through my travels. I've only been to Port Rican twice, and never on foot. Today I said goodbye to Warden Amillo and Mistress Gertrud, the cook. Master Dagun sold me everything I'd need for a journey - including my first sword! I've trained with one with the Warden, but this one belongs to me! Well, off to bed - tomorrow is going to be a long day.Day 1What a day! I sit here in the top of a canopi tree, watching the sun set. It's not safe to travel in the dark, not even on the road. Just after lunch, I saw a group of tooth-monkeys (or is it teeth-monkeys?) travel over head. I don't think they saw me though - they were in quite a hurry. Just a little bit before I stopped, I encountered a junginine. It growled at me, but I threatened it off with my sword and a lot of shouting. I've traveled into the Gundillo Jungle before, but it's different when I know I'm going to leave. The bright flowers seem crisper, and the constant thrum of animal noise in the background becomes much more pronounced. And I've never spent the night. My first great adventure!Day 2If I thought yesterday was adventurous, I had no idea what was coming my way today! While I was eating my lunch, I was attacked by a pack of junginines. They must have smelled my food. There were four of them, and I don't think I could have fought them off alone. Luckily, just as they attacked, a Liziscus came to my aid. I've seen lots of the reptile-men before in the trading post, but Warden Amillo always said they were a closed lot, and a bit cruel. He said his name was Izinith (after the fighting, of course!), and he seems quite nice to me. He said he's heading to Amystus as well, and we've decided to try to find a ship together. The gates to Port Rican are closed for the night, but tomorrow Izinith and I will enter and seek out a ship to bear us to Amystus. Tomorrow, I set sail!The Gundillo JunglesOn the northern shore of Vixis, a small continent that could be more accurately described as an island, is the Gundillo Jungle. A large jungle that takes an experienced guide a month to cross on foot, the Gundillo is home to many of the Liziscus, the reptile men. The Liziscus have built dozens of great cities deep within the jungle, and while many of the cities welcome other races, their location makes them almost unknown to the other races. The Great Races (specifically Men and Tritons) have made a very small foothold in the Gundillo, in the form of a small Port Rican and two smaller subsidiary trading posts - Fort Anze to the west and Fort Crino to the southeast. The jungle is home to a wide variety of flora worth finding and fauna worth hunting, but the Gundillo is famous for the much prized nibiscus flower (whose petals can make both an addictive narcotic and a deadly poison) and the famous skins of the Gundillo Cobra.The Liziscus
    Cost Power END 2 +2 STR 1 3 +1 DEX 1 +1 PD 1 Scaly Skin: Damage Resistance (2 PD/1 ED); Activation Roll 14- (Does Not Protect hit Locations 10-13 in the Front; -1/2) 2 Running +1" (7" total) 1 8 Claws: HKA 1/2d6 (1d6+1 w/STR) (10 Active Points); Reduced Penetration (-1/4) 1 5 Tail: Extra Limb (1), Inherent (+1/4) (6 Active Points); Limited Manipulation (-1/4) 2 LS (Safe in Intense Heat) Val Disadvantages 10 Vulnerability: 2 x STUN Cold (Uncommon) The Liziscus are one of the oldest of the Beastmen created by Maia, the Seasonal Queen. They breed prodigiously, and control much of the desert and jungle of the world. Looking like your classic lizardmen, the Liziscus are varying shades of green in color, with their softer bellies generally a lighter color. The Liziscus are generally viewed as anti-social by other races, but they are by no means evil.Warden AmilloVal Char Cost 10 STR 0 10 DEX 0 10 CON 0 8 BODY -4 12 INT 2 11 EGO 2 10 PRE 0 8 COM -1 2 PD 0 1 ED -1 2 SPD 0 4 REC 0 20 END 0 18 STUN 0 6" RUN02" SWIM02" LEAP0Characteristics Cost: -2Cost Skill 3 Bureaucratics 11- 1 High Society 8- 3 Oratory 11- 3 Riding 11- 3 Tactics 11- 3 KS: Liziscus Tribes of Gundillo 12- 2 WF: Common Melee Weapons 10 +2 with HTH Combat Skills Cost: 28Cost Perk 3 Fringe Benefit: Warden of Fort Anze Perks Cost: 3Cost Talent 6 Combat Luck (3 PD/3 ED) Talents Cost: 6Val Disadvantages 10 Physical Limitation: Missing One Eye (Infrequently, Greatly Impairing) Disadvantage Points: 10Base Points: 25Experience Required: 0Total Experience Available: 0Experience Unspent: 0Total Character Cost: 35

    Height: 1.85 m Hair: Gray Weight: 90.00 kg Eyes: Blue Appearance: A tall man, older, with gray hair and an eye patch.Personality: Distrusting of the Liziscus, Amillo is overall a good man who seeks to make the world, or at least his small corner of it, a better place.Background: Amillo of Anze was born in Port Rican and after joining the City Guard he quickly rose through the ranks. Eventually, he was put in charge of Fort Anze.Campaign Use: Warden Amillo makes an excellent starting patron for players starting in the Gundillo Jungle.Mistress GertrudVal Char Cost 10 STR 0 7 DEX -9 12 CON 4 8 BODY -4 8 INT -2 10 EGO 0 10 PRE 0 7 COM -1 2 PD 0 2 ED 0 1 SPD 0 4 REC 0 24 END 0 19 STUN 0 6" RUN02" SWIM02" LEAP0Characteristics Cost: -12Cost Skill 3 PS: Cooking 12- 2 PS: Baking 11- 3 Bureaucratics 11- 3 Conversation 11- Skills Cost: 11Cost Perk 1 Headmistress of the Kitchen Perks Cost: 1Val Disadvantages 0 Normal Characteristic Maxima 5 Age: 40+ Disadvantage Points: 5Base Points: 0Experience Required: 0Total Experience Available: 0Experience Unspent: 0Total Character Cost: 0

    Height: 1.68 m Hair: Gray / Brown Weight: 91.00 kg Eyes: Brown Appearance: A plump, rosy-cheeked woman in her late forties, who is always laughing or shouting.Personality: If the players can get into the kitchen, Gertrud is an excellent source for reputable gossip - if she says it, and it happens in either Fort Anze or Port Rican, or anywhere between, then it happened.Background: Mistriss Gertrud of Fort Anze is the headmistress of the kitchen at the trading post. She is responsible for the kitchens that prepare the meals for the barracks and the two inns in the post, as well as the Warden's household. Up until recently, she also was responsible for raising young Mikael Amante.Campaign Use: Gertrud is almost exclusively flavor.JunginineVal Char Cost 0 STR -10 16 DEX 18 12 CON 4 9 BODY -2 8 INT -2 5 EGO -10 15 PRE 5 10 COM 0 5 PD 5 3 ED 1 3 SPD 4 5 REC 6 24 END 0 20 STUN 5 7" RUN21" SWIM-11" LEAP1Characteristics Cost: 26Cost Power END 15 Bite: HKA 1d6 1 9 Canine Senses: +3 PER with all Sense Groups 5 Canine Nose: Tracking with Normal Smell 3 Canine Ears: Ultrasonic Perception (Hearing Group) Powers Cost: 32Cost Skill 5 Concealment 13- (7 Active Points); Self Only (-1/2) 5 Stealth 13- 3 AK: Home Territory 12- Skills Cost: 13Cost Talent 3 Lightsleep Talents Cost: 3Total Character Cost: 74Val Disadvantages 15 Physical Limitation: Animal Intelligence (Frequently, Greatly Impairing) 5 Physical Limitation: Small (no larger than about 1m; +3" KB) (Infrequently, Slightly Impairing) 15 Physical Limitation: Very Limited Manipulation (Frequently, Greatly Impairing) Disadvantage Points: 35Base Points: 75Experience Required: 0Total Experience Available: 0Experience Unspent: 0Junginines are spotted canines that have adapted to the jungle. They are territorial, but not overtly vicious. They generally have the same demeanor as wolves.
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