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Super Squirrel

HERO Member
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Everything posted by Super Squirrel

  1. Re: Musings on Random Musings "Maxwell" was a character in one of our Hero System games once. Most annoying power construct... ever.
  2. Re: Determining Gravitic Pull Earth's ~M = 7 x 10^24kg Moon's ~M = 6 x 10^22kg Sun's ~M = 2 x 10^30kg Earth and the Moon are off by a magnitude of 10^2 They are at +1 1/2 MegaScale Earth and the Sun are off by a magnitude of 10^6 They are at +2 MegaScale I would say you need at least 10^6 difference in Mass the Mass of your Location to begin showing signs of influencing the effect the course of gravity for an object and that for every 10^1 difference in Mass, you extend your range of influence from a base +0 Megascale by +1/4.
  3. Re: Determining Gravitic Pull I'm pretty sure this is the answer but I'm still trying to comprehend it. http://en.wikipedia.org/wiki/Gravity#Gravitational_potential
  4. Re: Aid...still broken? Not necessarily. It really depends a lot on both character concept and even to a degree, Genre. First, in either a low point or Low Fantasy game, the benefits of a carefully designed AID is going to be very in-genre. Inner Will 1d6 AID STR, Delayed Rate of Return (1 Minute; +1/4), Ranged (+1/2) (17 Active Points); Requires a Sorcery Roll (-1/2), Costs Endurance to Activate (-1/4), IIF (-1/4). Total Cost: 9 points. This is an incredibly powerful, and flexible spell. In combat, the wizard stays back and gives small boosts to the people in battle who need it. A good roll improves the target by a DC and 1 PD. An okay roll could allow a warrior to use a 1 1/2-handed weapon with two hands and get an extra DC. Out of combat, the wizard can cast it on each of his party members to improve their lifting abilities by 50-100 kg allowing them to work together to move a heavy boulder or raise a portcullis. Also, it really depends on character concept. I had a villain team that consisted of five members. The fifth member was rarely present and if he was, he simply stood back and watched. But what wasn't known to the players is that his super power was that he held an Mind Link with everyone on his team and if he held a gemstone he could use a ranged AID on any one target he could see. He might have had two rubies and boosted the STR of two different members or he might have held a diamond and an emerald and raised CON and BODY of two members.
  5. Re: Aid...still broken? The only thing about your examples is that you are using the highest costing Characteristic and not taking into consideration that you can AID multiple people. 3d6 Aid STR is 30 Active Points and can raise the character anywhere from 1 to 3 DC in STR Damage. It can raise an unlimited number of people. The target can leave sight. +10 STR, Usable Simultaneously, Line of Sight, x16 Targets is 30 Active Points and raises a character by 2 DC. It can only affect 16 people at once and they MUST remain within sight.
  6. Re: Berserk Fury? I don't have FH on me, but I believe it is Aid STR and CON with the Side Effect: Berserk to taking Damage.
  7. Re: Aid...still broken? The other thing to keep in mind, Fifth Revised points out that Continious only lasts until maximum effect has been reached and than fade rate kicks in again. He would have to reactivate the power before he gets a boost again.
  8. Re: Aid...still broken? Yes it is. However, some people will allow a single power to break that and go up to say, 75 points.
  9. Re: Musings on Random Musings I see that carefully hidden wink in there.
  10. Re: A Thread for Random Musings Normally I don't quote myself, but this one was pretty funny. "How am I supposed to make any decisions if no one will tell me what to do?"
  11. Re: 25-7-11 24-7-14-14-3 5-3-26-8 20-11-23-14-11-1-8 R - X - B - U - N - (H - "-" - E - "-" -D) - Z
  12. Re: 25-7-11 24-7-14-14-3 5-3-26-8 20-11-23-14-11-1-8 I initially reverse engineered them myself. But when I ordered Valdorian Age, I also ordered a Decoder Ring.
  13. Re: Give me your house rules! Taking 5 Minutes (4 steps down the time chart) causes Healing to go to Maximum Effect. The rational is that a player can keep rolling until they get all 6's on the healing roll. It is better roleplay if they just concentrate on the task longer until a set time has passed and then they get max effects.
  14. Re: Would Change Enviornment be subtle for this effect? It sounds a bit like Cosmic Transform, Gradual Effect
  15. Re: Full Metal Alchemist The problem with summoning is that it would put it in a position where it would become a VPP and you can't apply limitations to the Pool itself, only the Control Cost. I do see the occasions where you could call it a summon though and I really don't know how to represent that unless you are transforming Stone Statue to Animate Statue or something like that.
  16. Re: Full Metal Alchemist I didn't have a map made yet that I'll be using for this world. I do, however know the names of the cities I'll be using. I decided to go with Roman City names. The cities will be nothing like the European match. The names I will use are listed below. Aquae Sulis Garrianonum Segontium Cantabria Deva Corinium Dubris Dunelm Isca Pons Aelius Oxonia Calleva Bona Athenae Narnia
  17. Re: Musings on Random Musings You are lucky there no longer is negative reputation.
  18. Re: Valdorian Characters First, it for firing when dangling from a cliff or something like that. Second, environmental penalties should put the attacker at a -2 or -3 OCV. I personally would normally require the person to make a DEX or Climbing Roll to maintain their position doing something like that.
  19. Re: Musings on Random Musings Grits are aweful.
  20. Re: Valdorian Characters I tried using your template. I honestly saw no difference between that and the Heroic Template builtin to Hero Designer.
  21. Re: orichalcum Ori-hal-cum is how I pronounce it.
  22. Re: Full Metal Alchemist Custom Disadvantage: Natural Alchemist: Earn 2 Less Experience Per Game (Boost Starting Alchemy Transmutation by 5d6): 30 Character Points. Note: This disadvantage must bring the character to 75 + 105 points and requires a minimum of 10d6 in Alchemy Transmutation.
  23. Re: Full Metal Alchemist I made some slight changes to the limitations. I had forgotten that the power has to pass through the ground to the target. I used that limitation to reduce the RSR so that the Skill Roll penalty is drasticly reduced.
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