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Panpiper

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Everything posted by Panpiper

  1. Re: Urban Fantasy Setting: Here There Be Monsters I especially like how you've defined the elementals. And the picture for Bo is marvelously evocative. It occurs to me to mention however that normally one can purchase 'X 2' followers for 5 points. But here each of the two followers are costing full points. Is that a 'balance' thing designed to compensate for the contact/follower pool having double points? (And now having actually 'read' the page on elemenalism, I see that yes, it is.)
  2. Re: Urban Fantasy Setting: Here There Be Monsters Some things are more important than work. ;-)
  3. Re: What can you do with five points? This is a 'Great' effect! :-) Now, what sort of transform would be needed in order to be able to 'gift' such a power onto someone else, is that a minor or major transform, it only being ~5 points? Of course the minor side effect would be eliminated, instead becoming the 'heal' condition of the transform, of resolving some issue. If one wanted to purchase the power of being able to put that "Groundhog Day" power onto any person of one's choosing, how would one define that power?
  4. Re: First Contact Could Be Tomorrow! Well, this could be the extraterrestrial object that gives some of us superpowers. Right?!
  5. Re: First Contact Could Be Tomorrow! I want the power to save and reload my life like a computer game, with several slots already retroactively saved earlier in my life. :-)
  6. Re: Urban Fantasy Setting: Here There Be Monsters I'm thinking Rosario Dawson.
  7. Re: battle Wear vs. Town Wear I'm not sure I follow your question. Gangsters are always armed, irrespective of laws. Gangsters don't care about laws. Laws prohibiting weapons take weapons out of the hands of people who care to obey the law. This of course makes life easier for gangsters. Repeal such laws and many law abiding citizens will promptly arm themselves, the gangsters already being armed.
  8. Re: battle Wear vs. Town Wear There are two factors that lead to the wearing of weapons and armor in fantasy RPGs. One is that most fantasy novels never refer to their characters taking off their gear and weapons when they are in town, and often have them getting into trouble in town and they are wearing their gear when they do. It is simply assumed by players and GMs alike, that the same holds true in their games. This is reinforced by every computer game ever made. The other factor especially prevalent in fantasy RPGs is the ubiquity of thieves. My automatic assumption is that if it isn't securely strapped to my person in a fantasy RPG, it isn't mine any longer. (And even then, I have to be careful.) Leaving one's armor and weapons in a room at an Inn is absolutely certain to mean that your character no longer has weapons and armor. If a GM tells me that I am required to remove weapons and armor when inside a town or city, they will have an enormous amount of work cut out for them convincing me to ever enter such an insanely dangerous place. I will feel far more comfortable camping in a goblin infested forest, 'wearing' my gear, thank you very much. If a GM wants me to believe that storing weapons and armor in an Inn is safe, ... No, scratch that. No GM could ever convince me that storing weapons and armor in an Inn is safe. Period. I either wear my weapons and armor in the city, or I do not enter the city. And honestly, given how dangerous and unruly most fantasy worlds are, with danger lurking in every shadow, it makes perfect sense to me that those people who could afford to do so would wear weapons and armor even in a city. I think the notion of 'not' wearing weapons and armor is born out of frankly a naive idealism that the police will protect you and there is something fundamentally wrong with those who seek to defend themselves. People do not wear weapons and armor in today's civilized world, so why should they in fantasy? Well, people do wear weapons, you just don't see them because they are small and concealed. And most people don't wear armor because it is relatively ineffective against today's weapons, and our real world is not a fantasy world with danger lurking behind every corner. People wore their weapons openly in the old west, including in town, and they didn't massacre each other. I have been known myself in real life to wear armor and carry weapons on some occasions, in a city. Postulate a world with monsters and magic and I will do so all the time, and to hell with whatever the law says. Generally the only reason to disarm one's people is because it is a necessary first step towards their enslavement. I'd say that in itself is a good reason to avoid fantasy cities where the people have been disarmed.
  9. Re: Urban Fantasy Setting: Here There Be Monsters The "Rough cut on an Alchemist:" helps, as it illustrates to me that I really do not have the slightest clue as to how to implement an alchemist. What I do not understand is how a potion is defined, and how it is paid for. (You've illustrated very well how much 'game time' it takes to create a new potion recipe and how long it takes to create one charge, but none of that tells me how I am supposed to record any of that, or justify it for that matter, on a character sheet.) For that matter, how does another non-alchemist character pay for it in 'their' equipment pool. Can an alchemist simply have as many 75 active point cost effects as they have bought 1 point knowledge skills for? Or is the example potion below meant to be paid for out of the 15 point mystic pool maybe, leaving one point for some other very minor effect? "Healing Potion" Regeneration (1 BODY per Turn), Can Heal Limbs, Trigger - Drink Potion (+1/4), Usable By Other (+1/4) (31 Active Points); 1 Continuing Charge lasting 5 Minutes (-3/4), Restrainable (-1/2) (14 Real Points) Do all recipes have only a single charge? Or could an alchemist not create multiple charges from the same recipe?
  10. Re: Urban Fantasy Setting: Here There Be Monsters Er... 15 + ((14-10 = 4) * 1.5) = 15 + (4 * 1.5) = 15 + 6 = 21 I think maybe you meant: * Alchemy Active Point Limit: Alchemists (INT + (KS: Alchemy - 10) * 15) That's a 15 instead of a 1.5.
  11. Re: Criminal Profiling I have no idea, but I look forward to what you come up with.
  12. Re: Single Most Powerful Super Hero EVER!!! Does Silver Surfer count?
  13. Re: Urban Fantasy Setting: Here There Be Monsters I was drinking a glass of water when I read; "PS: Upholsterer". The results were not pretty. ;-)
  14. Re: Urban Fantasy Setting: Here There Be Monsters My favorite character so far that I put together was Sabrina. She's the character that would 'have' to be there if I was writing the TV show pilot. My next favorite is Clark Dugard, who is another character I would love to write into the TV show, and watch the sparks fly between him and Sabrina. ;-) And I took a stab as my holy warrior and darned if he isn't basically a professional with the chrome of being a Buddhist. Argh.
  15. Re: Urban Fantasy Setting: Here There Be Monsters Ghah! And here I thought we had a surfeit of characters. I did send you Shannon O'Grady (Irish Cop - Gun Fu Expert), which was my successful attempt at designing a professional that did not resemble Killroy in the least (that was not easy for me). I would like to make a second stab at him however, if I could just figure out how to input a 'police expert' skill enhancer into Hero Designer. What I might do instead is to simply purchase all such skills as 'proficiencies' and let you define the enhancer. I expect however that 'professionals' are easy to conceive. What are perhaps not so easy are 'believers' and apparently Mystics. I do have a vague conception of a 'holy warrior' that I might put numbers to. I have to also remember to fill in complications and backstory however. Odd for me to leave that out, seeing as how writing up backstories is how I initially got introduced to you. ;-)
  16. Re: Urban Fantasy Setting: Here There Be Monsters
  17. Re: Urban Fantasy Setting: Here There Be Monsters I just sent in Shadow Hawk's Benjamin "Ben" Newman Jr., Hero Designer version.
  18. Re: Urban Fantasy Setting: Here There Be Monsters
  19. Re: What would you build challenge I used a separate multipower slot for 'stone molding', an area effect transform linked to an area effect telekinesis. The transform turns stone temporarily liquid while the TK molds it into shape such that when the power is turned off, the stone holds it's new shape. With that all manner of stone structures can be quickly molded right out of the bedrock. I put in two different change environments, a large scale permanent for climate control and the like and a much smaller but more discreet for creating light sources. I've got a half kilometer area radius severe transform with partial effect for turning any land into lush food bearing crops and trees. I've got a strength 28 area effect telekinesis for power lifting and finally, a heal limb, resurrect heal effect. That's about all I could squeeze. I figure that's enough for a decent life. Someone else can invent a holodeck network for entertainment maybe. ;-)
  20. Re: What would you build challenge Can I make a staff with a multipower?
  21. Re: Urban Fantasy Setting: Here There Be Monsters
  22. Re: Urban Fantasy Setting: Here There Be Monsters Really nice job on Clark Dugard. I especially liked the background and such. Perfect. I'm going to be out most of the day tomorrow. But if no one has given a hand by Wednesday, I might finagle the effort.
  23. Re: Urban Fantasy Setting: Here There Be Monsters I'd say this looks good. You should build the Field Medical Kit, the Flak Vest and the Colt .45 with points inside of the equipment list, to see how many points they take in an equipment pool. The psychic healing ability would also technically be part of the pool, which is a bonus of 25 points. With 15 points in a psychic pool and 10 in equipment (multiplied by five), I am pretty certain it would all fit, freeing those 15 points you spent on the healing. Also, I think buying a 3 point knowledge skill of battle wounds 'and' injuries, on top of paramedic and PS EMT, is majorly redundant. I would keep the Monster Wounds as it is complimentary to your Forensic Medicine and would possibly be useful for other things. But we've there freed up 21 points. You spent 8 points to buy +4 with all pistols. Technically 'pistols' count as a small group and would require that those be 3 point levels for a total of 12 points, otherwise it could be just +4 OCV with Colt .45. I would recommend perhaps picking up one level of Combat Luck to compliment the flak vest, which is not a lot of defense otherwise, and spend 15 points on 1D6 of Extreme Luck, which would allow you to possibly save someone's bacon by turning a head shot on a PC into a hand shot or something. That could very well turn this character into 'most valuable player'. ;-) Do you have Hero Designer? KS 'really' likes designer files.
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