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Andrew_A

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Everything posted by Andrew_A

  1. At the end of the day, that's really what it's all about: good stories and good art. The rest is immaterial. :-)
  2. Are you using common sense and reason? It's so rare on the Internet that I can't be sure. Please make an unfounded personal attack to rekindle my (lack of) faith in humanity. ;-)
  3. Hero: It's between Superman and Captain Marvel (DC/Fawcett). Superhero Team: Can't decide between the JLA (especially the animated version) or the Legion of Superheroes. Supervillains: the Crime Syndicate ("Crisis on Earth Three" has to be one of the best story titles ever) or Ozymandias. What can I say? I'm a DC guy.
  4. My favourite era of comics isn't the same as my favourite era of superhero comics. Looking purely at superheroes, it's Silver Age For The Win. That's the era with the greatest number of enduring characters. It's also the era with the most diverse take on superheroes. Nowadays, Marvel is almost indistinguishable from DC or Image or Indy comics*. Back then, there was a distinct difference between Mort Weisinger's comics or Julius Schwartz's comics. And that was in the same company! You get the same differences between a Jack Kirby Marvel comic, a Steve Ditko Marvel comic, or a Don Heck Marvel comic. It's also the era that introduced more crazy concepts than any others: the Phantom Zone, the Negative Zone, Mutants, Inhumans, cities in bottles, clubs for 30th century teen superheroes, multiple versions of Atlantis, stage magicians from the 63rd century, corps of alien police officers, three different super metals, two different wish machines, giant aliens in purple armour that ate planets, giant clouds that ate stars, etc. To me the Silver Age just feels fresher and more imaginative than either the Bronze, Iron, or Modern Ages (although those eras have a lot of good to great work). *If we're looking purely at superhero comics.
  5. Do you need to worry about fractions? When I got into Champions (back in the 2e days), at first I didn't bother with advantages and limitations. You can create a surprising number of simple concepts using powers, ECs, and MPs. And that was in the 2e days. Nowadays you have a lot more options. Most comic book supers from the Golden, Silver and Bronze ages are easy to create. Besides, even if you want to use Advantages and Limitations, does it have to be complicated? Instead of using three Advantages and six Limitations, all you really need are one or maybe two Modifiers. Pick your base points, choose an Advantage or Limitation, consult the Advantages or Limitations chart, and you're golden. No calculus involved.
  6. Fair enough. I hereby revise the above: "...70s DC, except for Legion of Superheroes and all the stuff you guys mentioned..." Happy? ;-) (New Gods *was* insanely awesome though :-D )
  7. Nothing. No power would motivate me to put on a cape and fight evil. Why? Simple, secret identities don't work and, maybe I'm unique in this age of "Reality TV", blogs, vlogs, and Tumblr, but I don't want to be famous. If I woke up tomorrow with superpowers, I'd try to do what the other Clark Kent did in Superman: Secret Identity. I'd help people covertly. If someone caught me on a video, I'd lie low till the press died down, then I'd go back to helping people, I like my quiet life. I like living in an unimportant Toronto suburb, going to work, hanging out with my friends, and watching Elementary once a week. I don't need glory, I don't need to frighten "criminal scum", and I don't want to re-make the world in my image. Helping people is cool, but you don't need powers to do that. You just need empathy and a willingness to act.
  8. Early 90s Image (except The Maxx and 1963)*, 90s Marvel, 70s DC (except Legion of Super Heroes), ninety percent of "The New 52"**, Wolverine, Cable, The Punisher, anything touched by Rob Liefeld or Jim Lee. That's all I got for now. *There are probably several other comics you could mention, but I'm referring to the prominent million-selling ones. Does anyone remember Tribe, Wetworks, or Shaman's Tears? **Sturgeon's Law in action.
  9. You still haven't explained why. I get that it's weird to claim you're an amazon, but that's all it is. Weird. Not illegal or a threat to public safety. Also, you haven't explained how. The government decides she should be locked up. Well you're talking about a person who (depending on the version) can lift cars at the very least and mountains at best. Putting someone like that in jail is going to be very difficult.
  10. Basically the way HAPs work is, at the beginning of each adventure, each player rolls 2d6. That's the number of HAPs for the adventure. After that, they can be used to alter the environment in small but beneficial ways. For example, Rorschach could spend a HAP and find some pepper (great for blinding police) or an aerosol can and some matches (great for starting small fires). And so forth. That seems easier than giving Rorschach a VPP.
  11. Fifth Rules EDition (FRED) Heroic Action Points are in Pulp Hero (I think). They incorporated them into the main 6e rulebook, but they're 100% 5e legal. :-) Sorry for the confusion. (Me being cryptic again.)
  12. Wouldn't that be better represented by using HAPs or the power skill? You're using FRED, right? So you'll probably have to pick up Pulp Hero. While we're at it, wouldn't it make more sense to give all the Watchmen free gear? The characters are closer to heroes (powerful to very powerful) than superheroic (exceptions: Ozymandias and Manhattan). All the characters, only have as much gear as they can afford (e.g. Nite Owl) or can acquire through government contacts (i.e. the Comedian).
  13. I'm more like Cypher, if he had the Architect's grandiose and eloquent verbosity.
  14. Why not just build a really expensive Aid and use the Absolute Effect Rule? It can increase STR by X*, but does so, an unlimited number of times. *"X" represents the number of effect dice you roll.
  15. How about this: "Looked at forum through browser heavy with human viruses and [the] Mod was not there. The cold, suffocating posts go on forever and we are alone...Was reborn then, free to scrawl own design on this morally blank thread. Was Andrew_A. Does that answer your question dan2448?" Obviously, I have no life.
  16. I`m currently reading Raymond Chandler`s Playback. Okay book, but not as good as his earlier novels. No racism so far.
  17. Why do you think that this is a "morally blank thread," Andrew? That was me being cute.* I`m a HUGE Alan Moore fan. Unfortunately, some people on here aren`t. *BTW if you don`t get the reference, reread Watchmen chapter 6. EDIT: I probably shouldn`t be so cryptic. It`s based on Rorschach`s line to Dr. Long. ``Was reborn then. Free to scrawl own design on this morally blank world.`` Like I said, I was being cute.
  18. Why? No offense, but you're the last person I would have imagined doing this. On Topic: With your Silk Spectre build, I notice you're hewing closely to the NCM. I'd give each of the Watchmen several stats in the "legendary" range. They're more than just Real-Life Superheroes. They're more like "realistic" superheroes.* They've fought street gangs, brought down drug lords, and survived riots. Any one of them would seem pretty impressive compared to RLSHs. *Keep in mind that I think that "realistic superhero" is an oxymoron and has no place in any serious discussion of the genre.
  19. HG let it go out of print because the colour made it too expensive to reprint. Also, the owners wanted to return to more self-contained games (e.g. Champions Complete, Fantasy Hero Complete, Monster Hunters International, maybe more if sales warrant). However, you can still get the PDFs in the Hero Store, Drive-Thru RPG, RPGnow, e23, etc.
  20. Something just occurred to me. With all the retcons and reboots, DC's characters should be easier to write up than Marvel's. After all, someone (probably me, cause I'm an anal-retentive fanboy ) could always argue that the Thing should be stronger than your writeup cause of that one time in an obscure FF issue he lifted up a building. If someone tries that with DC's characters, just say, "No. That was the Pre-Crisis, Post-Zero Hour, Mid-Diniverse, Earth Q version of Wonder Woman.* This version of Wonder Woman can telekinetically control her lasso." *I know. None of that makes any freaking sense, but if you say it fast enough, hopefully the anal-retentive fanboy's (probably me again) head will explode.
  21. I've never tried to stat up established characters in Hero, so take everything I say with a grain of salt. It seems to me that the last thing you need to worry about is getting the characters "just right." A) Because they're not official. Because both Marvel and DC play fast and loose with character abilities. (I could go on a rant here, but I won't.) What you should probably do (or rather what I would do), is decide what relative position you want the players to occupy relative to your characters. For example, if you're doing a street level campaign, then you should write up the Justice League with that in mind. Are they untouchable Olympian Gods the players are supposed to look up to? Then design them accordingly. Alternatively, if the JL are characters the players can aspire to be, then build them on fewer points and say that these are the animated/Live Action TV versions of the characters. If the players are meant to save the JL from time to time (ala Young Justice), then design them with exploitable flaws and weaknesses. I could go on. Just design them with the players in mind and don't worry about being "right". It's impossible to accurately represent fictional characters with numerical values anyway. It's especially impossible to accurately represent characters who've been written, drawn, interpreted and re-interpreted by hundreds of writers, artists, actors, voice actors, directors, executive producers, editors and editors-in-chief.* ("Should I writeup Kirk Alyn's Superman, Tom Wellings' Superman, Danny Dark's Superman, or Gerard Christopher's Superman?" And those are just some of the actors. Throw in some of the other creative people and it becomes a nightmare.) *If anybody gives you grief about this, just stun them with your in-depth knowledge of all things superheroic and say something like, "Of course Wonder Woman can telekinetically control her lasso! Didn't you see that episode of Challenge of the Super-Friends where she beat Bizarro and Cheetah by..." etc. etc. and so forth. (BTW that kinda sorta happened. Sorta.)
  22. Thanks for the review dan. One question: I own Youngblood (first series) 1-5. Worse than that?
  23. Any capsule reviews/opinions/observations/rants? I read the Eclipse mini and the first issue of the regular series. I thought the dialogue, characterization, and art sucked, but they must have done *something* right. After all, someone mentions them every so often. Any fans out there?
  24. Re: A starship as a PC for Galactic Champions An equally interesting idea would be if it was subject to the Zeroeth Law.
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