6. Pixies (2-8): AC 5; MV 6/12; HD 1-4 hit points; hp 3; #AT 1; Dmg 1-4 (sword) or miniature bows +4 either doing 2-5 points of damage, sleep, or memory loss; THAC0 20; SA spells: polymorph at will, create illusions, know alignment, ESP, dispel magic, and dancing lights once per day; SD naturally invisible; MR 25%; AL N; XP 35.
As soon as the PCs enter into a lush part of the forest where the pixies live, one of the pixies runs off to inform Melandrach. While they wait for their companion to return, the pixies harass the party by firing sleep arrows at randomly chosen PCs. The pixies attempt a total of six shots. Any PC hit by one of these arrows who fails his saving throw vs. magic goes into a comatose state for 1-6 rounds. The pixies are invisible, but the PCs may hear them giggling. The pixies won't attempt any grievous harm unless attacked themselves. When the pixie returns with word of Melandrach's plight (see the final encounter for details), the pixies panic, cease their harassment, and fly away.