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Ragitsu

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Everything posted by Ragitsu

  1. Huh. That is a work ethic to which I can relate.
  2. The Provender The tavern serves only turtle soup, brown bread (with garlic butter, if you wish), and spicy sausages. Everything is salty, to make you order more drink, and there's a full selection of ales, lagers, sherries, brandies, wines, and exotic drinks such as zzar and elverquisst. The Prices The meals, regardless of what is ordered, are 4 cp per serving. Drinks are by the tankard or tallglass, as follows: ale is 2 cp; stout 3 cp; mead 3 cp; zzar 7 cp; all sherries and brandies are 10 cp; fruit liqueurs are 5 cp; whiskey is 3 sp; firewine 2 gp; and elverquisst 6 gp. Viewing the images is free.
  3. ^ I was thrilled to add those to my collection. There are occasions when I swear that the zeitgeists of these original products actually emanate - subsequently positively influencing my thought process during creation - as if they were the good kind of comic-book radiation. There is no doubt that PDFs have brought much utility to our pursuit, but they lack that je ne sais quoi. Even dog-eared to all hell, a secondhand tome is invaluable because it links us to the past. That aside, folks who have been turned away from Greenwood's brainchild because of the glut of detail found in novels/supplements and because of the accompanying (unspoken?) pressure to use everything official might consider going back to basics by giving either the "grey box" (1987-1991, 1e) or the "gold box" (1993, 2e) a whirl (the former, if they abhor The Time of Troubles or the latter, if they like/accept that tumultuous period).
  4. It is criminal that Schultz never finished that series... .
  5. https://lamarcadeleste.com/2008/10/north-guide-to-savage-frontier.html --- If there is one thing tabletop roleplaying games (fantasy and "modern" settings, chiefly, with some science-fiction in the mix) have taught me, it is this: never underestimate the importance of a good pair of boots.
  6. "Go get us some tava beans." -> Disaster. "Go get us some eggs." - Disaster. "Go get us a ZPM." - Disaster. By this point, you'd think the Atlantis expedition would realize that shopping locally in Pegasus is not a worthwhile endeavor; far better to pay for Daedalus Delivery...even if the wait times can be bothersome.
  7. Bentley and Gellana run a safe and secure inn, with weapons checked at the door and wizards left thumbs peace-bonded to their belts. In addition, several of Bentleys curvaceous human bar wenches are said to be iron golems under powerful illusions.
  8. Try these druid-centered adventures. The druid is approached by a female bard who loves a Shapeshifter druid. While she worked in town, he spent too long in the form of a bear and became trapped in that shape. Worse, hunters captured him and sold him to an arena, where handlers will force him to fight other animals (or humans) to the death. The games begin in a week. The bard beseeches the PC--the nearest druid--to help her free her love. A dryad heard that a group of pixies is tormenting a green dragon--playing tricks on it while invisible, stealing trinkets, and the like. The dragon can't find the ones responsible, and the dryad fears its rage will devastate the wood. Someone must tell the pixies to stop--and calm the dragon down. While hunting a stag in the forest, the king's youngest son was killed by a great wolf. The grief-maddened monarch has decreed that every wolf in the wood must die, enticing hunters with a bounty of 50 gp for each pelt. What should the druid do? A young elf and a human ranger love each other, but their parents do not approve. They run away to the woods, begging the druid to marry them. But the angry parents are not far behind . . . A strange blight is afflicting the forest, turning leaves a luminous white. The druid must discover this disease's secrets before all greenery disappears from the forest. Someone has stolen a sylph's egg! She left it only an hour to visit her nymph friend. Now, heartbroken, she asks the local druid for help. Suspects or witnesses in this forest whodunit include a flighty pseudo-dragon, a pool of nixies, a jealous aerial servant, and a drunken satyr.
  9. Rare exceptions aside, I want that living touch. I relish human imperfection and works-in-progress that can only be birthed from our minds.
  10. I do not like that particular hobby-lingo (i.e., "murderhobo") and the accompanying overall trend of overanalyzing Player Characters in tabletop roleplaying games that usually resulted in more harm than good. There's too much finger-wagging while geeks try to police (if not one-up) other geeks. This "movement" (and even that is somewhat of an imprecise label) has lead to the informal-yet-widely accepted shunning of certain character types that fail to fit within a surprisingly narrow band of criteria and an implication that bringing a bit of the THAY-A-TUH to the table automatically makes the collective experience better. There should be considerable latitude in permissible character archetypes. Look, if everyone is having fun playing peripatetic warriors and rogues who support themselves through acts of violence...why the need for an intervention? Or a scolding? As long as the players are cooperating and all concerned parties can differentiate between reality and fiction, who cares how people find their fun?
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