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CorPse

HERO Member
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Posts posted by CorPse

  1. Re: MMO already bringing in new Hero players...

     

    I just bought the book myself. Which is horrible considering I don't actually know where folks play here in P-town. However' date=' the game looks great and I"ve actually been meaning to buy it for years, just never did. (Man, I remember when I used to play Silver Age Sentinels and thought that was versatile.) You guys do a good job.[/quote']

     

    There's a local Con coming up for you just across the river in Vancouver, Washington. There will be some Hero players there... and some games that I and others will be running. (A group of us are coming down from Seattle.) And a local fellow named Michael Hopcroft will be running some things as well.

     

    I'm sure there are local groups in Portland... and you might meet some players if you come to the Con:

     

    http://www.gamestorm.org/

     

    And, you can always post in the Player Finder Thread.

     

    And, you know, welcome to The Game!

  2. Re: Why are so many people upset that Cryptic is only using the Champions IP?

     

    However I think they have made a big mistake in that the rules ARE of core interest to the Champions core audience.... and I'm not sure that they haven't just lost most of not all marketing value to the IP.

     

    Well, there's certainly a lot of interest in COMMO forums... and many of those people seem to be Champs old-timers and people that had stopped playing that are getting lured back in.

  3. Re: Why are so many people upset that Cryptic is only using the Champions IP?

     

    It's also worth noting that at the announcement seminar at DunDraCon '08' date=' Darren mentioned that there was an agreement in place that would allow Cryptic to refer to the game engine as "the HERO System online" if they wanted to (even though Cryptic did [b']not[/b] buy the HERO System from DOJ) if DOJ deemed the final rules engine for the MMO similar enough to the "real" HERO System.

     

    Now, that's certainly no guarantee that the MMO rules engine will turn out to be that similar to the real HERO System. But the simple fact that the subject came up and was discussed, tacitly implies to me that Cryptic is interested in at least exploring the possibility of making the game engine (or at least, the front end of the game engine) substantially similar to the HERO System (within the realities of an MMO's needs, I'm sure). If they didn't have any interest in that at all, why bother even bringing it up?

     

    Personally, I suspect (and this is just a SWAG on my part) that the final result -- while not identical to the HERO System/Champions -- will be close enough to it that longtime Champions players will easily recognize it as being based on Champions.

     

    It would fun and sort of weird for someone like me that started playing back in the day.

     

    "My little Hero done growed up an' become a big ol' MMO."

  4. Re: Massively Article On Champions Online

     

    Right now I haven't been invited to any DC area cons. Other than the big summer cons' date=' and a couple of local ones here in NC, the only one I'm slated to attend this year is EconoCon in New Hampshire in mid-April. But if there's a con in DC that needs a guest I'm always willing to consider driving up. ;)[/quote']

     

    Any more word about the Con in western Washington (State)? robertep and I were considering a drive out to see you.

  5. Re: Why are so many people upset that Cryptic is only using the Champions IP?

     

    I'd like to see some of the design aesthetic of the HERO system used for the online game' date=' but pencil and paper RPG is not CRPG, any more than stage plays are movies. Literal ports never work well. For pencil and paper, you can have any SFX you can think of; for the MMO, you can only have any SFX the devs could think of and easily implement.[/quote']

     

    This is a great point K!

     

    The best movie adaptations of books are free-wheeling and try to capture the spirit & essence of the book instead of a literal translation.

     

    Why should PnP to MMO be any different?

  6. Re: What rule don't people know?

     

    Just thought of a new one:

     

    Extra Time doesn't stop you from doing other things before the time is up, it just makes the effect take that long to be applied. You can run around, use other powers, etc while the Extra Time is ticking down.

     

    If you want to have the extra time prevent you from taking other actions, that's an additional +1/4 limitation.

     

    Good one.

     

    I've recently discovered the rule for non-Combat Teleporting, basically: Takes an extra-phase to do it, and you are 0 OCV, and 1/2 DCV while you are getting ready to go.

     

    Makes perfect sense if you think about it...

  7. Re: Massively Article On Champions Online

     

    I'll need about 500 for my mage. :(

     

    It wouldn't be so bad if I could earn them solo. This crap-ass endgame design that forces me to group with people just annoys the hell out of me.

     

    :: puts down the Rant Stick and backs off before he totally derails the thread:: ;)

     

    Amused by the ranting Steve... :eg:

  8. Re: Your Dream Projects For Hero Books

     

    Although not books' date=' my dream project would be for the production of Hero based mini's - not so much the heroes themselves but such things as VIPER or DEMON agents as well as some of the more infamous villians. Yeah, I can tailor figs already out there, but still it would be fun.[/quote']

     

    That would be pretty cool...

  9. (I've looked around in all the usual places for this one, so apologies if I've just missed it.)

     

    1. Can Variable Advantage be used to add Adders to a power?

     

    2. If not, can anything be used to alter/add Adders to a power in a way that is similar to the way that Variable Advantages allows a player to choose Advantages for a power?

     

    (I checked the Can Add/Remove Adders Advantage but (as you know) it only applies to Adjustment Powers.)

     

    Thanks!

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