Has anyone put any thought into ways to reduce the variability of damage on weapons for a heroic campaign?
(OK, I know people have, that's just the easiest way to ask.)
Example -- a weapon that does 2d6 RKA could do anywhere from 2 to 12 BODY to a target with no Resistant Defenses. That makes balancing weapons, armor, and average lethality a little hard.
I don't want to make all the weapons Standard Effect, however -- I want some variability.
My first thought is to make the weapons Standard Effect for some of the Dice, and then rolled for 1 or 2 dice.
So for a 2d6 RKA, you'd actually roll 1d6+3 for the weapon, for a range of 4 to 9 BODY to an unprotected target.