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fredrik_nilsson

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Everything posted by fredrik_nilsson

  1. Re: Mutant Chronicles That depends on which parts of the game you want to enlighten. You could run it as a military campaign, in the "shoulder pad hero" genre. You could also play it as Kult in the future. The later doesn't benefit as much from the more cinematic stuff.
  2. Re: Mutant Chronicles Thanks for the link! (Weird, I didn't know that there were a Chronopia miniature game.) Me too (or rather I used to have all of them, but I've sold some). As you might have guessed, I've had the same thought. To be honest I haven't decided between GURPS 4e or HERO yet. The outcome of this thread (in comparision to the cross post at SJ Games) will help me decide.
  3. Re: Mutant Chronicles Here's some more info. about the game: http://www.mutantpedia.com/eng/index.html The site contains, among other things, a bunch of PDF:s (scanned books). I have no idea about the legality of the PDF:s, but the game has been out of print in Sweden since the mid-90's.
  4. Re: Mutant Chronicles Apperently the game is supposed to become a movie: http://www.imdb.com/title/tt0490181
  5. Have you heard about the Swedish RPG Mutant Chronicles? I just found this info site about the game: http://www.sebman.com What do you think about reviving the setting, but this as a Hero System setting?
  6. Re: A *very* different magic system Isn't there something akin to that in USPD?
  7. Re: Magic as skills Your guess about what I was after is naturally correct. I’m sorry for the mix-up. When not concentrated I sometimes forget to use English grammar and instead writes in a Swedish-English mix (resulting in stuff like the mumbo jumbo above). Have you had any problems with game balance issues? When I started role-playing in the mid-80s I run games using Drakar och Demoner, which had a skill based magic system. At that time it worked well, but my early campaigns were “sword ‘n sorcery†games so magic was more GM stuff (players choice, not mine), and it therefore never became an issue.
  8. Re: Magic as skills I really love your site and I recommend it to all people new to the Hero System (most of my friends are fantasy roleplayers). For some reason I had missed that part of it. It seems to be good, but seeing it for the first time today I haven't had the time to read it yet. Anyway, it really looks professional. What are your experience of running Hero based skill magic?
  9. Re: Magic as skills Thanks for all the help! Could the END-FP problem be solved by using END Reserves with slower REC? The "high skill, low FP cost" could be solved by chaning the END cost in the same way GURPS does it. I shall take a closer look at the link, but the first impression seems promising.
  10. I know that this thread might have been more appropriate for the Fantasy Hero part of the board, but since this is more of a rule question than a genre question I’ve decided to post it here anyway. For some reason I’ve become more found of the new edition of GURPS than I expected I would, but my players haven’t. To be honest, haven’t they even looked at the books, but my players aren’t much for fixing something that isn’t broken. Until now we’ve mainly run d20 and the storyteller system, with some occasional “exotic” system for flavor. Anyway, now the winds are changing and some of the players (me included) feel like its time for something different. One of the players would really like to try Fantasy Hero, since he feels like d20 is a bit to “rigid” (for lack of a better word). As I wrote before I like the new edition of GURPS, and I feel that its close enough to the Hero System that I could take the parts I like in GURPS and use them in this game. The majority of the stuff (templates, skills, advantages and so on) are already in the Hero System, so I can take them as they are (naturally some names change, but that it). The main problem is the magic system, and this is where I want the help from you guys. For those that aren’t familiar with GURPS, the magic system is skilled based. To learn a certain skill, all you need to do is learn its skill (and its perquisites). To be a magician you also need the Mage Advantage. Converting the GURPS skills to Hero Skills is simple, and the Mage Advantage should probably be a talent (isn’t there one in Fantasy Hero already?). The energy cost in Fatigue Points needs to be converted into END, which probably means I have to reconstruct the spells into powers. And now over to the real questions (I’m sorry for taking so long)… Has this been done by anyone else on this board, and if so what are the experiences?
  11. Re: Golden Age Characters List of abbreviations * = The characters has official stats AA = Arcane Adversaries CKC = Write-up is published in Conquerors, Killers & Crooks CU = Champions Universe DHxx = Digital Hero #xx GC = Galactic Champions GBG = The Genre By Genre Document (or 5ER) HL = Hidden Lands MC = Millennium City MW = The Mystic World VB = Vibora Bay Defenders of Justice These characters found the team in 1938 Cowboy/"Kid"Brown (CU): Trick-shooter at Funtime Family Circus, bounty hunter Dr. Twilight/Robert MacDonald (CU, VB*): Powers over light and darkness,lives in Harlem Optimus/Drake Wilson (CU): Millionaire playboy, Pankration master, Classicist Sea Hawk/Princess Mara (HL*): Atlantean exile, patrols the coast of New England Defenders of Justice - Additions These characters becomes members in the year 1939 Captain Patriot/Don Randall (CU*): Brick, lives in Haynesville MeteorMan/Harrison Chase (CU): Scientist, has ring made from meteor stone Defenders of Justice - Reserves These independent heroes becomes memebers during WWII American Eagle (CU): Wears gigantic wings recieved in a land of bird-people Bulletproof/Max Wroblewski (GC*): Brooklyn, boxer, bulletproof suit Lady Mystery/Abigail Chase (CU): Has a magic tome, MeteorMan's wife Nightingale/Leticia Henry (CU): San Francisco, former showgirl Scarlet Archer/Sir Peter Tanfield (CU): Brittish, skilled archer Sergeant Battle (CU): The world's mighiest non-com, brick Streak (CU): Speedster Swashbuckler (CU): Cloaked swordsman Independant Heroes Black Mask VIII/Jeffrey Layton Ward (CU): Legacy hero, patrols Chicago Black Owl/Bill Jeffries (CU): Dark avenger, Philadelphia, undercover as Lefty LeGrand Cobra (CU): New York, martial artist Futurian (CU): Fights crime with his rocket-pack and his electro-Pistol Grey Guardian (CU): San Francisco Ubermensch Supers fighting for the Axis Der Sturmvogel/Walther Flenners (DH03*): Patriotic flying brick Der Totenkopf/Erik Hessler (CU): German skeletal sorcerer Steel Shark/Phorcys (CU): Atlantean warrior Independant Villains Black Legion (CU): Bundist spy ring Liquidator (CU): American Mink (CU): American Sub Zero (CU): American Society Of Evil (CU): America's most powerful criminals The Military World See also Captain Patriot and Sergeant Battle. Barry Colville (CU): Navy Lieutenant, friend of Sea Hawk The Scientific World See also MeteorMan. Dr. How-Yang Ping (GC): Chinese-American scientist, Bulletproof's friend Normals Amy Levesque (CU): Wheelchair-bound orphan, friend of Sea Hawk
  12. Re: Golden Age Characters He is a master magician so anything is possible, but if that's your attitude I'll change him.
  13. Re: Golden Age Characters List of abbreviations * = The characters has official stats AA = Arcane Adversaries CKC = Write-up is published in Conquerors, Killers & Crooks CU = Champions Universe DHxx = Digital Hero #xx GC = Galactic Champions GBG = The Genre By Genre Document (or 5ER) HL = Hidden Lands MC = Millennium City MW = The Mystic World VB = Vibora Bay Defenders of Justice These characters found the team in 1938 Cowboy/"Kid"Brown (CU): Trick-shooter at Funtime Family Circus, bounty hunter Dr. Twilight/Robert MacDonald (CU, VB*): Powers over light and darkness,lives in Harlem Optimus/Drake Wilson (CU): Millionaire playboy, Pankration master, Classicist Sea Hawk/Princess Mara (HL*): Atlantean exile, patrols the coast of New England Defenders of Justice - Additions These characters becomes members in the year 1939 Captain Patriot/Don Randall (CU*): Brick, lives in Haynesville MeteorMan/Harrison Chase (CU): Scientist, has ring made from meteor stone Defenders of Justice - Reserves These independent heroes becomes memebers during WWII American Eagle (CU): Wears gigantic wings recieved in a land of bird-people Bulletproof/Max Wroblewski (GC*): Brooklyn, boxer, bulletproof suit Lady Mystery/Abigail Chase (CU): Has a magic tome, MeteorMan's wife Nightingale/Leticia Henry (CU): San Francisco, former showgirl Scarlet Archer/Sir Peter Tanfield (CU): Brittish, skilled archer Sergeant Battle (CU): The world's mighiest non-com, brick Streak (CU): Speedster Swashbuckler (CU): Cloaked swordsman Independant Heroes Black Mask VIII/Jeffrey Layton Ward (CU): Legacy hero, patrols Chicago Black Owl/Bill Jeffries (CU): Dark avenger, Philadelphia, undercover as Lefty LeGrand Cobra (CU): New York, martial artist Futurian (CU): Fights crime with his rocket-pack and his electro-Pistol Grey Guardian (CU): San Francisco Ubermensch Supers fighting for the Axis Der Totenkopf/Erik Hessler (CU): Talisman's and Witchcraft's mother Steel Shark/Phorcys (CU): Atlantean warrior Independant Villains Black Legion (CU): Bundist spy ring Liquidator (CU): American Mink (CU): American Sub Zero (CU): American Society Of Evil (CU): American's most powerful criminals The Military World See also Captain Patriot and Sergeant Battle. Barry Colville (CU): Navy Lieutenant, friend of Sea Hawk The Scientific World See also MeteorMan. Dr. How-Yang Ping (GC): Chinese-American scientist, Bulletproof's friend Normals Amy Levesque (CU): Wheelchair-bound orphan, friend of Sea Hawk
  14. Re: G.I.Joe I haven't made any G.I. Joe characters, but it's on the "to do"-list. If I acctually manage to produce any characters, this is ho I would start creating them: Look in Dark Champions for appropriate package deals for the game and, if needed, adapt them for the campaign. Look at Wizards of the Coast's home page for the G.I. Joe Card Game, epecially on the GI JOE Check List Give the characters on the list DC package deals according to their function. As a side note, the books "VIPER" (Cobra) and "UNTIL" (G.I. Joe) present the Hero System version on the game. This might not be much help, but we could try to work on some example character if you want to.
  15. I saw the show Dragons: A Fantasy Made Real today. Hopefully the show's home page be of as much use for you as it have been to me.
  16. Re: Golden Age Characters I'm glad that I could be of help.
  17. Re: Golden Age Characters The Champions Universe History 1929 Black Mask VIII, hero 1932 Jimmy Tompion, hero Mid-1930s Cobra, hero Futurian, hero Grey Guardian, hero 1936 Black Owl, hero 1937 Sea Hawk, hero Dargon, villain Nereus, villain 1938 Der Totenkopf,villain Sturmvogel, villain Captain Patriot, hero Dr. Twilight, hero MeteorMan, hero Tasho, villain Donner,villain Optimus, hero Cowboy (later called Liberator), hero Nighingale, hero The Sirians, villains 1939 Liquidator, villain Sub Zero, villain Mink, villain The Black Legion, villains Iron Father, villain 1940 Lady Mystery, hero Scarlet Archer, hero The Society Of Evil, villains 1941 Arlequin, villain Loge, villain Moorbrand, villain Northwind, villain General Winter, hero Lady Lightning, hero Steel Shark, villain The Dragon-Riders, villains The Streak, hero American Eagle, hero Sergeant Battle, hero Swashbuckler, hero Bulletproof, hero Tsunami, villain
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