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shadowcat1313

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Everything posted by shadowcat1313

  1. Re: Starship design - How much space does THAT take up? depends on the system your converting from etc... for instance, a standard traveller beam laser takes up 1 displacement ton of space or 2 SH Hexes, if you do a straight conversion BUT... the way it comes out in SH, its considerably bigger, I worked it out as 270 Active Points, which is going to be 9 hexes in size if I am reading your post correctly, so to get it back down to the 1 hex size your going to need to buy 4 levels of size reduction... or am I completely out in left field on this one? to use another example, this one taken from the GURPS Traveller Starships book... which is a great source for ideas etc... a basic starship bridge which has 5 crewstations and takes 5 DT/10 Hexes a DT being roughly 13.5 or 14 Cubic Meters depending on which version you use, but I call it 2 just to keep things neat
  2. Re: just a note for the arduin fans I think it all depended on who you ask, it was definately a love or hate thing but it still had a lot of interesting ideas
  3. Re: just a note for the arduin fans The Arduin Grimoire started off as a 3 volume parchment bound set that dates back to about the same time as the white boxed set of D&D. we always used it more as a supplement for D&D instead of as a system in its wn right. it used a similar enough system to make adapting really easy... and it had a lot things D&D didnt have... along with a wide variety of monsters and spells, a lot more demons and dragons especially eventually there would be a total of 8 books in tbe small size format, 3 by Grimoire Games, 5 by Dragon Tree, and the latest by Emperors Choice... the newer books are ok... I have the first 8, but I like the original 3 the best Arduin had the first critical hit system for D&D, which we used til we found Arms Law and adopted its system... which we still use even.
  4. the World of Khaas sourcebook was shipped monday, and its a monster it makes Fantasy Hero look like a short story sizewise, its on the order of 865 pages... just from the samples off the website, it looks great http://www.arduin.com
  5. Re: Starship design - How much space does THAT take up? oh great, I tried to post the paragraph exactly from the text and it apparently stripped the html that was part of the paragraph which said REQUIRED CREW and in brackets below, crib from gurps space
  6. Re: Starship design - How much space does THAT take up? I went sifting through the old Star Hero playtest draft thats still on the Red October site, heres what the ideas at that time were CREW AND PASSENGERS Mass and space are required for all passengers and crew. The numbers below take into account people, accommodations, facili- ties, and space. Seating Space for short flights: Crew (Includes controls and Acceleration couches): .5 Ton ea, 1 CuHex per 6 People Passengers (Seated): .25 Ton, 1 CuHex per 9 people Living Quarters for long flights: Crew (Includes controls and Acceleration couches): 1 Ton, 3 CuHex Each Passengers (Low Passage): .5 Ton, 1 CuHex each Passengers (Medium Passage): 1 Ton, 2 CuHex each Passengers (First Class): 2 Ton, 4 CuHex each Passengers (Luxury): 3 Ton, 10 CuHex each whats interesting is the paragraph below it REQUIRED CREW again this was the unused playtest draft for 2nd edition, but there was the intent to reference there, and it gives us a starting point for doing volume configurations. I know its not Hero canon for the usual reasons etc... but it does give us something to work from... and some ideas of where to borrow from a note to Ben and Steve etc... if there are any issues with borrowing from this old playtest draft for ideas etc... please tell me before I cause problems I know its 3rd or 4th edition material, but there are some great ideas that can help with the disscussion underway
  7. Re: What have you used Hero for? I have run and played in crossover games a few times Hero/Bureau 13 Hero/AD&D Hero/Traveller the Hero/Bureau 13 game worked out really well
  8. Re: Starship design - How much space does THAT take up? 1 displacement ton= 2 hexes
  9. Re: Converting Displacement tons to Hexes so then my original rough thought of 1 DT= 2 hexes works cool and thank you
  10. a displacement on is 13.5 cubic meters, how many hexes is that?
  11. and now for something a little different
  12. Re: Starship design - How much space does THAT take up? a Displacement ton is 13.5 cubic meters so heres my chart that I use, its not perfect Traveller/Hero Starship Hull Chart: Hull Size:[DT] Size: STR: Body: DCV: = 1 5 35 15 -3 2 7 45 17 -4 3 8 50 18 -5 5 9 55 19 -6 10 10 60 20 -6 15 11 65 21 -7 20 12 70 22 -8 50 14 80 24 -9 100 15 85 25 -10 200 17 95 27 -11 400 18 100 28 -12 600 19 105 29 -12 800 20 110 30 -13 1,200 21 115 31 -14 2,000 22 120 32 -14 3,000 23 125 33 -14 5,000 24 130 34 -16 8,000 25 135 35 -16 10,000 25 135 35 -16 20,000 27 145 37 -18 30,000 28 150 38 -18 50,000 29 155 39 -19 60,000 29 155 39 -19 75,000 30 160 40 -20 100,000 30 160 40 -20 200,000 32 170 42 -20 300,000 33 175 ` 43 -21 500,000 34 180 44 -22 1,000,000 35 185 45 -22
  13. Traveller, GURPS Traveller and GURPS Space, along with Space Opera have gone into lots of detail on the subject, so taking a page from one of those systems might be a good start how much interest is there in putting together a more detailed set of modules etc? extrapolating should be easy enough, and I have a stack of reference stuff here thats quite extensive. for example, a standard passenger stateroom, which provides sleeping arrangements for 2, a fresher, and other amenities takes up 4 displacement tons. this figure is pretty much standard in Traveller, GURPS, and Space Opera actually GURPS has a bunkroom module that can in a pinch support up to 16, that also takes up 4 displacement tons, but is more for troop transport than anything else.
  14. I worked up a hull size table based on displacement tons/hexes. would reposting it help? its also on the starhero fandom site
  15. I was rummaging through the old playtest draft from the Red October site, which went into the kind of detail your looking for
  16. this isnt based on particular version, its bits and pieces from the D6 Starwars RPG, and the complete guide to Droids
  17. the robot is based on a modular chassis, the standard chassis doesnt have this armor, its an added option for this variant
  18. instead of just updating the original version, I just went ahead and did a whole new version. Changes added ceramic armor plating for heat resistance added an air quality sensor added air tanks and 02 hookups to support firefighters or to provide emergency air for victims added floodlights added a set of small first aid kits, these would be in clearly marked packages with instructions carried aboard. it has enough strength to carry up to 2 persons out and provide them with oxygen, although they would still need some heat protection, with the robots mostly open chassis configuration, theres no enclosed space to carry passengers there is a locker aboard that could hold a couple of turnout coats and helmets. or other small gear, I wasnt sure about how to point them out, so I didnt worry about it, so lets call it 2 sets of our modern firefighting clothing[coat, boots, helmet], a couple of flashlights, and a roll of duct tape heres a scary question, is a roll of duct tape bought as a VPP?
  19. This bot wasnt really designed for search and rescue in this variant, the arm is more to clear away rubble I am going to do a seperate S&R package
  20. because not everybody who reads these boards has access to HD... and I wanted everybody to be able to read them... I also figured posting both HD and text formats would get me in trouble for the extra bandwidth I can send along an e-mail with the HD file, I am also hoping to put both up on the Star Hero fandom site, like we've done with the traveller hero stuff
  21. Same chassis, but a different sensor and equipment package
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