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shadowcat1313

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Everything posted by shadowcat1313

  1. Re: Bolos in the Hero System hmm... then again, you could do something on the order of a Warhammer Steam Tank, and have it possesed by a demon or something... who says a golem has to be humanoid in shape for that matter? Lessee: arm it with a staff of the magi in a 360 turret repeating crossbows on corner mounts Trebuchet with greek fire loads... or just lots of oil
  2. Re: by request starship quirks and disadvantages I can work on something, it wont be in the next couple of days though
  3. Re: by request starship quirks and disadvantages first off, check my previous post about vehicle quirks and disadvantages theres a large section there. or were you looking for small arms stuff?
  4. Re: A Modern League of Extroardinary Gentlemen I would tend to agree with you there... then again Nina Harker and Dorian Grey werent exactly saints either there arent that many modern mystical characters that come to mind, you could borrow from Harry Potter or the Anita Blake books, or one of the characters from the Burning Chrome series by Mercedes Lackey then for a base of operations and a patron... Callahans Crosstime Saloon comes to mind... or operate out of Lady Sallys house of good repute. being a big fan of Spider Robinson myself. Rasputin would have made an interesting addition to the original league but hes another grey area. heres another idea for a 50's/60's League for the Scientist, what about Richard Fenyman? I read "Surely your joking Mister Fenyman" really fun book and he was a rather interesting scientist.
  5. to borrow a phrase from Dave Sering... Giant Tin Samurai Battlemech and other Giant Tin Samurai Quirks and Disadvantages: 1. Placement of the sensors in the protruding nose leave a blindspot aft, and make the sensors vulnerable to head and center torso criticals. 2. Problems with the unbalanced placement of the main weapon in the left arm have resulted in it being redesigned 3 times, and it still being vulnerable to arm criticals 3. The waist mounted anti-missile system has been fraught with problems, and the only thing to have solved the problem was to replace it entirely with a different model. 4. The protruding barrel of the main weapons system is susceptible to damage in melee combat. 5. This class of Mech is equipped with modular connectors to allow switching of weapons systems, but due to faulty software, it only accepts the changes about 50% of the time. 6. Due to placement of the torso missile launcher, firing them tends to spray caustic gasses all over the cockpit glass and sensor arrays. 7. The leg and arm actuators designed for this mech have proven to wear out at an alarming rate, so testing is underway to find a better design to replace it. 8. The Targeting and Tracking system used by this mech is very reliable and easy to maintain, but there are only 3 factories left that can produce, 2 of them in enemy space. 9. The missile launcher was placed at an odd firing angle, this tends to jam the loading mechanism. 10. Due to the awkard placement of the mechs fusion reactor, the radiation from it can interfere with the operation of the sensors and commuications gear. 11. This mech was designed with no hands, preventing it from carrying anything 12. The Anti-Missile system this mech was equipped with has blind spots on the lower legs and rear sides. 13. This Mech design was lost to the inner sphere after the Civil war, and has just now been ressurected 14. This Mech uses an experimental laser based heat sink array, it works as intended, however the light show and heat shimmering given off when its working enable the mech to be spotted at least a mile away visually 15. This jump capable 4 legged mech has required the design of heavy duty and complex gyros, which are still having teething problems. 16. This Mech has gained an undeserved reputation for being unreliable. 17. This mechs main weapon produces a bright static discharge backblast to the rear of the vehicle, making spotting easier, but not being enough to cause damage. 18. This mech has its weapons in a podded cluster on the arm. Problems with the power couplings can cause them to disconnect if jarred excessively 19. The jump jets used by this mech are old and reliable, but are very expensive, and hard to find replacement parts for. 20. This mechs secondary lasers show a problem with the heat jackets melting, the problem has so far been untraceable. 21. This mech is not quite properly balanced, and tends to lean to the right if not controlled properly, this takes a little getting used too for a new pilot 22. This mech makes use of a large exposed sensor array, that makes a tempting target for enemy gunners within range 23. This Mechs array of autocannons produces considerable strain on the arm actuators and the arm in general when they all are fired continuously. 24. This mech uses a missile reload system which passes them from the torso to the arm, if the arm takes serious damage, missiles can lodge there, and detonate. 25. This mech uses a laser with defective cooling jackets, they are useless after an average of 1,000 shots 26. Due to the hurried rush to production of this mech, several glitches in the electronics bay were not fixed before the mech was issued in the field, refitting requires several days per vehicle. 27. Severe vibrations caused by the mechs main weapon recoil and firing, can cause the internal arm circuitry to fail. The redesigned circuity didn’t completely solve the problem, theres a 3% chance of failure when the weapon is fired. 28. Chronic overheating problems have plagued this mech since its inception, due to a badly designed heat circulation system. 29. The mechs missile launcher is mounted almost right in front of the reactor core, standard cooling jackets have proven ineffective, so the gunner has to be careful to avoid explosions and overheating. 30. Using this mechs hands and arms as clubs can knock the arm mounted lasers out of focus. Fixing this is not a major problem. But has to be done from the outside, and it takes 5-10 minutes 31. The autoloader for the missile rack on this mech requires daily maintenance, as its of very poor reliability. Missiles often jam in the loading rack 32. This mechs initial production runs used low efficiency heat sinks, which have caused major problems in the field. 33. The PPC used on this mech requires constant maintenance or it will start to use 2 extra heat per shot after the first, if its not maintained daily 34. The power cables connecting the mechs powerplant with the arm mounted large laser run through the elbow assembly, they have a tendency to bind when the mech raises its left arm over its head, but if the pilot is not careful it can snap the feeds and render the weapon useless. 35. This mech has an externally mounted missile rack on its shoulder, this is vulnerable to hits from all angles and isnt well armored. 36. The life support systems built in the cockpit of this mech arent the most durable, and problems with this system caused the death of several pilots before it was corrected. 37. This mech is known for having very thin back armor, due to some of the external components that were originally mounted there, that have now been moved. 38. This class of mech has had problems with the leg actuators and shock absorber units, thus death from above maneuvers are a very bad idea. 39. This class of mech has been found to have poorly designed actuator bars in the legs, this can cause the supports to snap after a hard landing. 40. This mech was designed with a completely different ordinance load than has now been fitted, and the targeting and tracking system isnt quite up to the task of handling it properly without a major refit/upgrade. 41. This mech has seen a lot of use by police and paramilitary units, especially for riot duty, this has made this vehicle rather disliked by the civilian populace. 42. This mech was built as standard, then an electronics upgrade package was added later, without adding sufficient additional cooling gear to handle the excess heat. These will tend to shut down all the electronics in the bay for 15-20 minutes while it cools. 43. Feedback problems with the neural net for the pilot have caused several deaths and injuries 44. Problems with the knee actuators have prevented widespread deployment of this design, and no solution has been found to date. 45. Overheating problems combined with glitches in the auxilary electronics have left this model in the prototype stage, and it may never see production. 46. Reference Sources Battletech Technical Readout: 3060 Battletech: Cranston Snord’s Irregulars BT/TR 3055 BT/TR 2750 Heavy Gear: Gears and Striders
  6. This list I never got very far with Starship Quirks and Disadvantages: 1. this ships hull uses a flying wing or disc configuration, which is known for atmospheric handling problems.[piloting rolls in atmosphere are 2 more difficult] 2. This ship class was designed by an architect who got his job more for politics than skill, and the ship has a well earned rep for assorted nagging problems. 3. This small craft design has been shown to have modular connections used for fitting of some systems that are prone to structural weakness. And extra care must be taken when loading cargo to avoid undue stress. 4. The Defensive screens fitted to the rear quarters of this class have been shown to suffer from interference from the manuever drive emissions. If the drives are operating at more than 75% capacity then the screens operate at 75% capacity also. 5. The Ammo magazines fitted to this class were designed with anti blast and flashback protection devices, however in practice, they don’t quite work completely, on a magazine hit, the system functions as designed on anything but a 1 on 1D6. 6. This class of ships was a converted merchant design mostly designed for carrying cargo. Therefore it lacks the usual internal bulkheading and support structure standard on warships. 7. This class of ship was built with a substandard life support system, its air filtration system goes through disposable filters at twice the normal rate. If not replaced often, the ships air tends to acquire a distinctive smell. 8. This older class of ship used a nonstandard sensor array package, this package is now next to impossible to find parts for. Replacement with another array requires 2 tons of cargo space and uses 10% more power. 9. This class of small craft was fitted with a turret design that wasn’t properly insulated against space and vacumn. The turret has a 50% chance of freezing in position during space operations. 10. This class of ships was fitted with oversized maneuver drives, they wont fit in standard berths for ships of its size. 11. This Class of ships was first built by one primary contractor in small quantities, various problems with the first design batch and cost overruns bankrupted the builder. 12.
  7. Re: A Modern League of Extroardinary Gentlemen when it comes to a modern arcane character, things get a little odd, do you use somebody like Anton Lavey or Isaac Bonnewits? I'm not sure how well Lavey would get along with anybody not a big buffy fan, I would toss in Anita Blake instead for that matter this bunch begins to sound more like a Bureau 13 team to borrow from one of my favorite sets of RPG based novels
  8. Re: Vehicle Quirks and Disadvantages I worked up a set for Space and Starships, and a set for Mecha, but wanted to see if people wanted to see the other 2 collections first
  9. was digging through some old files, and ran accross a couple of collections of ideas for vehicle designers. VEHICLE QUIRKS AND DISADVANTAGES: Version 5.0 March 4, 2002 For fleshing out vehicle designs, since we all know nothing is perfect. These are borrowed and extrapolated from a wide variety of sources, real world and otherwise DISADVANTAGES: Roll for the affected Major System: Then for the affects on it 1. Superstructure and Hull: 2. Drivetrain: 3. Fuel Systems: 4. Power Generation: 5. Defensive Systems: 6. Offensive Systems: 7. Electronics: 8. Miscellaneous Systems: 9. Environmental/Crew Systems: Superstructure and Hull: 1. This vehicle was designed to be amphibious, but problems with the seals result in it sinking far too often when attempts are made to use it in an amphibious role. 2. A cramped hull design has resulted in increased maintenance times and increased operator fatigue. 3. The vehicles primary turret has been noted to require more frequent maintenance intervals than other vehicles of this type, increase maintenance by 25%. 4. The taller than normal sighting profile on this vehicle makes visual spotting and targeting easier. 5. This vehicle features an exposed turret ring, making hits that render the turret locked in place or even blown completely off easier. 6. This vehicle uses a new type of composite armor, and there were problems getting the plates to align correctly, this has resulted in small but dangerous flaws in coverage. This problem has been corrected but some older vehicles and those on the front lines may not have been fixed. 7. This vehicle uses a type of armor that has proven flawed, it tends to develop hairline cracks when used in extreme environmental conditions. 8. Problems with the traverse mechanisms on the main turret have been noted, quickly reversing it without stopping it first can result in it freezing in position. 9. Problems with the armor used on this vehicle can result in hairline cracks caused by high speed maneuvering. 10. This walker type vehicle was designed with one arm heavier and bulkier than the other was; this can cause balance and piloting problems, especially with new pilots. 11. This vehicle has an especially weak armor facing, due to the construction materials used, and cost cutting by the manufacturer. 12. Wartime shortages have resulted in the use of less strategic construction materials where possible, such as wood or canvas instead of metals. 13. Stress from the recoil of the main battery has caused cracks in the supporting superstructure, requiring extra maintenance time, and or replacement. 14. These Vehicles primary turret is mounted at the very aft end, and is poorly insulated against cold and vacuum conditions, It has a tendency to freeze up at extremely low temperatures. 15. This vehicle has had additional armor plating added to cover parts of the Drivetrain and the turret, this armor was added in the field, and has a tendency to shake loose or fall off if handled roughly. 16. This vehicles extremely long nose blocks forward vision when sitting on the deck, making it very hard to see ground control personnel to the front or front sides. 17. This vehicle has a 2 piece commanders hatch that hinges forward, requiring the commander to stretch over to one side to see the front of the vehicle, making the commander a fine target for snipers and such. 18. This vehicle while a standard design is a bit larger than most of its type, it takes an extra 10% volume which means it will not fit in a bay designed for standard vehicles of its type. 19. This vehicle has been fitted with an advanced composite armor, due to the advanced nature of this armor, production cannot be maintained at all locations, so standard armor is used instead on some production versions. 20. This vehicles unusual wing configuration has resulted in serious problems with control at low speeds, its stall speed being 40% higher than normal for its type. 21. This vehicles landing gear retraction system has serious problems, its not rugged enough for the constant use on rough fields this vehicle was designed for, it has a tendency to get stuck either half in or all the way in. 22. This vehicles nose was fitted for an observer position; the glazed nose fairing has proven prone to cracking. 23. The moulding and bonding process used in the manufacture of this vehicles hull has had problems with the bonding adhesive reacting to a coating used on the hull to prevent corrosion, this can seriously weaken the structural integrity of the hull. 24. This aircraft’s body is very tight and cramped; this causes problems in transferring crew or equipment in midair. 25. The early production versions of this aircraft had structural problems with the design of the tail assemblies, due to overstressing; these tail units had a tendency to fall completely off in high G maneuvers. 26. Early versions of this aircraft had weak tail assemblies, they have a tendency to collapse in a high speed high angle dive. 27. This aircraft has an extremely sharp leading edge to its wings, requiring covering while on the ground to avoid crew injuries 28. This aircraft was fitted with landing gear that doesn’t include shock absorbers, making rough field landings a risky proposition at best. 29. Early versions of this aircraft were noted to have structural problems with tail flutter, damaging the rudder and taileron controls. 30. This early tank design had a very long almost boat shaped hull that left a long overhang on both ends this causing problems with going over obstacles. 31. This vehicle was designed with a wider hull than usual for a design of its kind, it sometimes has problems passing through bridges and tunnels, and transportation issues can arise. 32. A major structural defect has been discovered in this vehicle after analysis of combat damage, the aft portion of the hull is susceptible to snapping off or severe damage from what should have been relatively minor hits. 33. A major chink in the hull armor leaves it severely vulnerable to plunging fire from above, especially over the powerplant and ammo storage. 34. Drivetrain: 1. The suspension system, while rugged, results in a very bumpy and uncomfortable ride for its occupants. 2. This Vehicle has a higher center of balance than normal, and is prone to tipping during high-speed turns. 3. This vehicles complicated systems result in driver/pilot training taking 20% longer than normal for a vehicle of its type. 4. This vehicles suspension system has proven prone to breakdown when not maintained daily. If not maintained and used in rough terrain, breakdown chances triple. 5. Poor weight distribution results in poor flight handling characteristics, especially at low altitude. 6. Problems with flight control systems results in a poor rate of climb, especially at low altitude 7. Consistent problems have been noted with the gravitic compensators aboard this vehicle, they tend to become unbalanced at high speed, possibly causing the driver to lose control. 8. This vehicles transmission and drivetrain assembly are badly designed, its easier to pull the whole engine assembly to replace some parts than to just work on the parts with it installed. 9. This Walker type design has problems with balance control due to poorly designed gyros, it has a worse chance of keeping upright in rough terrain or if damaged. 10. This Walker design has problems with stress to the hip actuator bearings causing them to fail if not maintained at 1/3 the normal intervals. 11. Flaws in the thruster housing design tend to cause overheating and can damage internal components 12. This vehicle design has problems with faulty tread locks on the inner drive wheels, they have a tendency to slip and throw treads when at full speed. 13. This vehicles auxiliary thrusters are an older design, that while reliable and easy to maintain, are much more costly than newer standard designs. These thrusters are usually replaced with newer models during major refits or if the originals are destroyed. 14. This walker type design has been noted to have severe problems with the knee actuators breaking down in rough terrain. 15. The driveshaft and transmission housing on this vehicle were not properly armored, and due to the vehicles low ground clearance, have proven especially vulnerable to mines and damage from rough terrain. 16. This vehicles control systems were designed to use bio and neuro feedback techniques, the interfaces were fitted with feedback filters, but theres still a danger of damage to the driver in some instances. 17. This Vehicles disc shaped hull has proven to be a major problem in atmospheric combat, it can be highly unstable in flight. Several pilots have been killed. 18. This vehicles vectored thrust nozzles were designed for variable output and directional control, however they have proved vulnerable to minor damage jamming the outlets, causing control problems 19. This vehicle has been noted to have a tendency to corkscrew left on landing, this can be disastrous, especially for new pilots. 20. This vehicles tracked suspension was designed with overlapping road wheels, rocks and mud or ice could damage or jam them, slowing or stopping the vehicle entirely. Ice and mud could freeze overnight or in really cold temperatures. 21. This heavy walker was designed to present a short and broad target profile; this has resulted in the ground pressure being quite a bit higher than normal, causing it to bog down and swampy and rough terrain. 22. This air vehicles oversized dive brake has caused problems with control flutter while in a steep dive, Possibly causing spinouts. 23. This aircraft’s propeller sits very low to the ground, rough landings have a tendency to break off the blades, causing serious damage. 24. This Aircraft was designed with a really small tail assembly; it has problems with directional stability in anything but straight and level flight. 25. This Aircraft is noted for its sluggish control response, its maneuverability being reduced by 20% from normal for its type. 26. This aircrafts early turbojet engine was known for compressor blade failures, and it took 3 complete redesigns of the assemblys to get one that worked properly 27. This aircrafts mid fuselage mounted engine and long extension shaft have resulted in vibration problems. 28. This vehicles drive was custom designed to fit in this vehicle only. Any atttempts to modify it or upgrade it to fit in another vehicle are very hard and expensive. 29. This walker vehicles transmission and gearbox assembly are unarmored and vulnerable to hostile fire due to their location. This assembly can only be targeted from very close range. 30. This fighter features 2 folding maneuver foils near the midpoint of the wings, along with a gyro-stabilized cockpit system, the cockpit system is prone to breaking down, locking the wings in position, amd making it nearly impossible to turn. 31. This slow moving vehicle isnt particularly stable, and its open decks can cause problems with people falling off if the vehicle rocks or tips. 32. This submersible was designed with a single propeller unit, while reducing noise and such, it leave It vulnerable to damage leaving it unable to move. 33. This submersible mounts its auxilary batteries between the pressure hulls, this results in time for maintenance and repairs taking twice as long as normal and requires special equipment only found in shipyards. 34. This air vehicle was designed using early stealth characteristics, while very hard to see with Radar and IR sensors… it handles like a pig at best, all piloting rolls are at –4, and spins are at –4 to recover 35. Fuel Systems: 1. Design Flaws in the fuel systems design, result in a tendency for fuel to leak everywhere even when the system is well maintained. 2. This design uses a mix of highly volatile fossil fuels that even when mixed properly can explode without much warning. 3. This Vehicle has fuel tanks which are mounted on the inside of the rear loading doors, leaving them very vulnerable to penetrating fire from the rear. 4. This Vehicles auxiliary fuel tanks are in exposed mounts on the outer hull, making them very vulnerable to small arms or fragmentation damage. 5. This vehicle features several small fuel tanks instead of one large one, the distribution system system has proven vulnerable to minor hits due to its placement close to the outer hull. 6. This vehicles powerplant was designed to handle multiple types of fuel, but in practice, using anything but the standard fuel has resulted in fuel consumption tripling, and maintenance problems arising due to different tolerances. 7. Fuel consumption by the powerplant has proven to be much greater than designers had anticipated, due to differences in mass and power usage, Operational ranges have been reduced significantly. 8. This vehicles powerplant leaks oil and it sprays backward over the cockpit windscreen, thus reducing visibility. Later production versions have this problem fixed by redirecting the spray downwards. 9. This vehicle carries almost all its fuel in jettisonable tanks; it only carries a 5-minute reserve inside the craft itself. This is just enough for a safe landing. 10. This vehicle was intended to be able to use buddy or in-flight refueling, a design problem with the fuel system has resulted in this taking twice as long to transfer fuel than normal, it also requires a special probe connector. 11. Problems with fuel vapour leakage into wing sections has resulted in destruction of several vehicles of this type due to static discharges or battle damage. 12. Power Generation 1. Poorly designed air intake filters result in the intakes clogging easily during sand or dust storms causing severe performance and overheating problems. 2. Placement of the vehicles engine requires removal of the turret to perform some maintenance duties or to change it entirely. 3. Design modifications after the prototype stage have resulted in an increased maintenance cycle, and certain specialized parts to be in short supply. 4. This vehicles engines are susceptible to burnout, mostly due to pilots and commanders overdriving the engines to often for too long. This has put more vehicles out of action than combat losses. 5. Poor shielding around the crafts fusion plant results in a need for bulky protective suits while doing maintenance of the powerplant or drivetrain. 6. This vehicle suffers from a poorly designed cooling system, it cannot properly vent the waste heat its weapons and other systems produce. 7. This vehicles waste heat reduction system vents it externally in such a matter that it can generate a bright aurora around the vehicle, while harmless, it does make for an eerie light show, and can make the vehicle a better target. 8. This vehicles engine was mounted off center to make room for other special components, this causes problems with mass distribution, and control issues. 9. Equipment shortages due to war or other situations have resulted in this vehicle being fitted with a smaller or less efficient powerplant, than it was originally designed for. 10. Part of the vehicles waste heat dispersion system is externally mounted and serves a secondary purpose of some kind, while a good idea, it makes a great target. 11. The cooling system for this vehicle makes use of large heat radiators; the filters on them have a tendency to clog if not cleaned at least weekly. This tends to be an all day job, and requires a crane or lift of some kind. 12. This vehicle produces considerable excess heat from its engines, and it stands out on IR/Thermo/UV like a sore thumb, making it a very good target for IR guided weapons. 13. A flaw in the reactor shielding leaves it vulnerable to enemy fire; a hit to the shielding automatically causes overheating, and has a 25% chance of causing an automatic shutdown. 14. This vehicle has a problem with power distribution, it cannot move faster than half speed while rotating its turret, or the turret locks in whatever direction it was facing. The turret can be hand cranked but this takes 3 crew a 30 seconds per 60 degrees of facing change. 15. This vehicle has been refitted with engines that produce a significantly greater amount of thrust than originally designed for, this has caused problems with some of the internal components of the thruster nozzles and afterburner units, requiring more frequent maintenance or replacement. 16. This vehicles powerplant is in an exposed mount, which while aiding in cooling and maintenance, makes it an easy target for enemy fire and shrapnel. 17. This vehicle is equipped with fire extinguisher units in each engine compartment; the sensors attached to the engines have proven faulty, sometimes setting the extinguishers off without need. 18. This vehicles engine driven generators have proven inadequate to the task of powering all the electrical equipment carried aboard her, major refits have been ordered to change over to more standard actuator or hydraulic systems. 19. This aircraft’s turbocharged engines have been plagued with overheating problems, and these problems have caused catastrophic turbocharger explosions. 20. This vehicles engine was manufactured from experimental high temperature ceramics, which have proven to be extremely brittle in field use. 21. This aircraft had its designed role switched shortly after entering service and its new role required much different flight characteristics. Resulting in serious problems with engine failures due to overheating at low airspeeds. 22. This Aircraft cannot complete negative G maneuvers due to the use of carburetors instead of fuel injection or other more modern systems. 23. This vehicles engine mounts were poorly designed, resulting vibrations can cause serious structural damage unless reinforced or replaced. 24. This aircraft has a noted tendency to vent exhaust fumes from the engine into the cockpit at low speeds. 25. This aircrafts early variants were fraught with engine problems later traced to poorly formulated fuel clogging the carbeurators or injectors. 36. This vehicle uses 2 separate types of engines, to allow for various factors such as fuel economy or faster startup. This results in the powerplant arrangement taking twice as much space, and costing half again as much. 37. This vehicle uses a modified version of a powerplant intended for a very different use[sports car engine in a tank, or aircraft engine in a boat for example]. This has caused a variety of minor headaches due to different operating tolerances and such. 38. This vehicles maintenance manuals contain a major error, and not all models have been issued a corrected version, this problem regards part of the powerplants cooling system, and will cause poor performance until corrected. The engine tends to overheat or just not run properly, if run at more than 50% capacity. 39. This vehicles has known problems with its power generators, They have a slower rate of recharge, and a limited storage capacity, both are at 60% of normal for equipment of its type. 40. Defensive Systems: 1. The Vehicles point defense system has a marked tendency to jam, requiring complete field stripping to clear. 2. The vehicles PDS has an alarming tendency to shoot down the vehicles own outgoing missiles and incoming missiles. This has been noted to happen no more than once every 100 firings. 3. The placement of the PDS mount on this vehicle has left gaps in its coverage. 4. This vehicles primary defensive weapon is in a remote mount at the very back of the vehicle, while it has a good firing arc, the visibility from the remote monitor is poor at best, this weapon can be fired manually, but is treated as an open mount. 5. This vehicles shield generators have a marked tendency short out in really foul weather, this requires rebooting of the system, and about 5 minutes of time. 6. This Vehicles screen generators give off an excessive amount of waste energy, while its not a danger to the ship, it does give a +1 to sensor rolls for detection. 7. This Vehicles screen generators are mounted externally on a huge command tower above the center hull. This can make them a good target for enemy gunners, or even fighters at close range. 8. Offensive Systems: 1. The extreme recoil of this weapons system requires that it only be fired straight forward or straight backwards, otherwise theres a good chance it will tip over. 2. The Vehicles Missile launchers are mounted in the sides of the vehicle, and vent the exhausts out the rear sides of the vehicle, this can injure anyone standing near the vents when missiles are fired. 3. This vehicles primary laser array is prone to hairline barrel cracks with prolonged use, this can cause the barrel to explode, causing severe damage to the system and surrounding equipment. 4. Vibrations caused by firing of the main gun can cause the turret traverse circuits to overload, causing it to lock in place. This takes 3-4 hours of heavy use. 5. The weapons systems used on this vehicle are widely known for being unreliable and having some of the poorest in service rates of any in current use. 6. The main gun on this vehicle is mounted on an external swivel mount, this gun is remotely operated, and the traverse mechanisms are poorly armored, often resulting in ricochets or minor hits knocking out the traverse mechanisms and freezing it in place. 7. This weapon has a pronounced backblast, which is vented out the rear of the vehicle; this can injure nearby personnel, or start small fires. 8. Energizing this weapon causes brief interference with sensor and communications systems. Solutions have been attempted, but none successful so far. 9. This weapons power cables run through a tight area of the chassis, and tight maneuvers, or interior damage can cause the weapon to malfunction or fail completely. 10. This vehicles missile launchers feed reloads from a different compartment, and the feed mechanism is easily jammed. 11. This energy weapons cooling jacket is placed in close proximity to the vehicles powerplant or other heat producing equipment, this results in fast deterioration of the jacket, causing it to have to be replaced every 100 firings. 12. This weapon, while very reliable and accurate is very heavy and bulky compared to most weapons of its type. 13. This Energy Weapon has a cooling system that is not robust enough to handle the waste heat generated by it, this tends to cause damage to the power feed housing, and the weapon can explode if fired continuously for long periods without being allowed to cool down. 14. This crafts primary weapons are placed on either side of the cockpit, and firing both at once can overtax the crafts environmental systems due to the waste heat generated. This can cause the life support system to malfunction or shut down completely. 15. This weapon is an older design from an obscure manufacturer; not all techs are familiar with it, so maintenance tends to take longer than normal. 16. This vehicles ammo storage area is poorly protected, it has proven vulnerable to minor interior explosions and the blowout ammo bins don’t always work correctly. 17. This vehicles main weapon produces a static backblast, which while harmless, lights up the immediate area, and can silhouette the vehicle for enemy gunners. 18. This vehicles secondary energy weapons have a complex power coupling arrangement which is prone to disconnecting if jarred excessively. 19. This vehicles laser array has proven to have an annoying habit of quickly melting its heat jackets, causing the weapon to overheat and shut down, or to explode. Extra venting was added, along with moving the laser mounts to allow for better cooling, the best solution is simply replacing the weapon with another design completely. 20. This Weapon requires specialized reloading equipment only found at a base or maintenance shop. 21. Some of the cable runs for this systems are exposed on the outer hull, while they aren’t a very good target, they are susceptible to ricochets and fragmentation damage. 22. The recoil from the firing the main battery is heavy enough that it actually moves the vehicle several feet, which can cause problems if the pilot has not braced for it. 23. This Vehicle was designed with the capability to use modular weapons, but the connectors for power and control were not modularized, so not all weapon systems can be used without changing out connectors and cables. This generally cannot be done as a field refit. 24. This energy weapon design has proven problematic since its recent inception, it generates large amounts of waste heat, and tends to produce static discharges when fired, causing interference with other vehicle electronics, and sometimes even injuring or killing crewmen. 25. This Vehicles main gun requires a tremendous amount of power to fire, thus draining power from most other systems when in use. 26. This vehicles main energy weapon has been found to produce feedback to the sensors in the form of static in the Ultraviolet spectrum, this can disrupt the vehicles UV sensors if any. New production vehicles were fitted with filters, but not all older vehicles have them. 27. A flaw in the fusing system for this weapon has resulted in poor reliability of detonation, this is easily correctable, usually by using a different fusing system, but shortages and politics internally have resulted in problems obtaining replacement fuses. 28. This missiles guidance system was fitted with a ring of lights to allow the operator to see the missile easier when guiding it to its target, this also can make it an easier target for enemy gunners. 29. Problems with the ejection mechanisms on the bomb racks under the belly of this aircraft have resulted in the bombs dropping forward instead of down, and destroying propellers in the process. 30. This aircrafts dorsal turret wasn’t well designed, if skewed to any position but the front or rear, it tends to cause severe buffeting. 31. This vehicle has a modified turret, due to being fitted with a very different weapon than originally intended, this new weapon has been mounted off-center and upside down. This causes maintenance headaches, and doubles manual loading time in cases where the autoloader ceases to function. 32. This vehicles secondary weapons mount is located atop the turret, and has no automated traverse or leveling systems, any such corrections must be made from the exterior of the vehicle by hand. 33. This missile weapon was fitted with a small magazine[25% of normal load] due to space constraints caused when the weapon was added after the original design stage. 34. This vehicles primary energy weapons were fitted with smaller power accumulators then were needed, causing them to have half normal range for a weapon of its type, a refit has allowed them to fire with normal ranges, but this will cause an automatic system overload on a critical failure. 35. This vehicle was fitted with a secondary missile weapon in an external pod, this pod causes extra drag and reduces maneuverability. 36. This vehicles heavy energy weapons use an older technology base, they do as much damage as there newer counterparts at the same range, but they have half the rate of fire and use 3* as much power. 37. This vehicle was designed without proper computer support for its fire control systems, resulting in the vehicle only being able to fire 25% of its weapons capacity at one time. This problem has been partially solved by linking batteries to increase its capacity. 38. This vehicle was designed to accept modular weapons pods, but after its delegation to reserve and other duties, availablity of pods has proven to be a problem in some areas. 39. Electronics: 1. The vehicles fire control system is prone to maintenance problems caused by rough handling or being jarred, maintenance times are doubled, and if not maintained properly, the system is at ½ effectiveness. 2. This vehicles fire control system is older and hard to find parts or replacement units for. It’s also prone to spoofing and newer countermeasures. 3. Faulty software for the targeting computer results in glitches and ghost images being commonplace. 4. A flaw in the navigation/terrain following computer can result in grounding damage or crash landings 5. Problems during the design stage of this vehicle resulted in communications and sensor equipment taking triple the normal size and mass. 6. Designers placed the primary sensor arrays in close proximity to the powerplant, this resulted in the need for extra shielding to prevent interference, and this was not entirely successful. 7. This vehicles main sensor array has an exposed and unarmored antennae, making it a tempting target for enemy gunners. 8. This vehicles computer system has various voice warnings, that while useful tend to be rather annoying after the first 2 seconds, and are usually shut off immediately. 9. This vehicles primary control computer system has been reported to give false damage readings and to eject its crew without warning. 10. This vehicle has been noted to have problems with its primary tracking computer, when initially energized it creates enough interference to jam other sensors and communications for about 5 seconds. 11. Problems with the electrical system have been noted, it tends to overload when hit by particle weapon fire. Dampening circuits were added, but are not entirely effective. 12. During a systems upgrade/refit, this vehicle was fitted with a new fire control computer, that has proven inadequate in handling tracking multiple targets, especially high-speed targets. 13. A poorly designed electronics bay on this vehicle results in not enough airflow for proper cooling of the systems inside. This can result in flaky performance or shutdowns. 14. This Vehicles primary sensor array is housed in a rotating turret, while effective, the small size of this turret has caused problems with keeping the array cool enough to operate properly. 15. The electronics systems on this vehicle have a very distinctive electronic signature, easily discernable by most detection systems if the main array is functioning in active mode. 16. This vehicles communications and sensor systems are extremely complex, and require extra training for its operators for it to be utilized to its full potential. 17. This vehicle has no radio or other communications equipment, requiring hand signals or flares, or even flags to communicate with other units. 18. This vehicles intercom for crew use has proven balky and unreliable, crewmen have to resort to hand signals or yelling most of the time. 19. This military aircrafts advanced stealth capabilities have required it to be fitted with a civilian transponder for peacetime training use. 20. This vehicle doesn’t have exterior viewports, the crew is forced to rely on its electronic sensors, if these fail, the crew must open hatches to see. 21. This vehicles hyperspace navigation computer is very limited in focus, it can only store a limited number of coordinates. 22. These vehicles were designed to operate in coherent squadrons, and share group datalinks, this could allow an enemy to take control of the vehicles computers. 23. This vehicles electronic systems have interfaces that were designed with a specific race in mind, and due to their unusual configuration, are very hard for beings of other races to use. 24. Environmental/Crew Functions: 1. This vehicles environmental systems have been proven to be not completely effective when dealing with exotic atmospheres or chemical attacks, so the crews tend to suit up in sealed armor when expecting to deal with such. 2. This vehicles cramped interior design results in they’re being little room for extra equipment or parts, or even personal gear for the crew. 3. Problems with the crew escape hatches have been noted, they tend to freeze shut in a power failure, thus trapping the crew inside. 4. Placement of the escape hatches has resulted in poor crew survivability 5. Placement of the power plant in the center of the vehicle between the crew and troop compartments results in cramped conditions, and problems transferring personnel or equipment. 6. A faulty design in the ejection seat can cause the mechanism to misfire and or explode when used. 7. This vehicle was originally designed for training or civilian use only, and the life support and environmental systems are inadequate for heavy combat use. 8. Problems with the environmental systems design have resulted in high interior temperatures; this can be hard on the crew and some electronics. 9. The cockpit design provides poor visibility to the rear and sides, forcing pilots to rely on cameras and on mirrors and other vehicles to spot targets to the rear and sides. 10. This vehicles environmental systems were designed to be used for short durations, and are not rugged enough to handle prolonged use. 11. This vehicles environmental system has a marked tendency to vent noxious odors from the powerplant and other systems to the interior of the vehicle, this problem was fixed by using small filters in the air intakes, these filters require changing every 100 hours of use, otherwise the smells return. These filters are the size of a quarter and cheap, but easily lost or misplaced. 12. This vehicles cockpit is sealed when the pilot enters it, it cannot be opened from the inside without breaking the windows. 13. This vehicle isn’t sealed or fitted with environmental systems, requiring the crew to be suited if the situation requires operating in a hazardous environment. 14. This vehicle was designed with a larger crew complement than its life support systems can handle, thus either shortening its combat duration, or forcing some of the crew to rely on suits. 15. Early production models of this vehicle were plagued by failures of the cabin/cockpit pressurization system, this has been fixed, but not all older vehicles have the modifications. 16. This vehicles cockpit is mounted directly under the forward end of the engine pylon, thus making it difficult to eject or bail out from safely. 17. This vehicle was designed with a very narrow fuselage; some of the instrumentation is actually mounted on the engine cowlings where the pilot can see them. 18. This vehicles crew compartment isn’t properly insulated against various sounds the vehicle makes while in operation; specifically a couple of high pitched whining noises. 19. One of this aircraft’s turrets is mounted in the belly, and is retractable; its very cramped for the gunner who actually sits in the turret, and is pretty much stuck there in flight. 20. This Aircraft has an open mount that hangs below the aircraft on the carriage of its fixed landing gear; this is reached by climbing down a metal ladder. 21. This vehicles crew compartment has individual sections for each crewman; this makes communication and other tasks difficult. 22. This vehicles unusual tri-wing configuration has a configuration situated so that the vehicles windscreen is split in half by its verticle stabilizer, hampering visibility. 23. Misc. Systems and other problems: 1. Scandals involving procurement or design of this vehicle have resulted in poor quality control or hidden design flaws, roll again on these tables. 2. Damage or destruction of a component manufacturer for this vehicle has resulted in problems obtaining repair parts or new vehicles. 3. This Vehicle while being long outmoded still serves in significant numbers due to the political influence of its manufacturer. 4. This new vehicle design has become very popular and is in high demand by frontline units, this has resulted in shortages in parts and maintenance equipment while the manufacturer gears up to meet this higher demand. 5. Cost overruns and design problems resulted in the bankruptcy of the original manufacturer, thus resulting in an orphan design, or a design that’s very hard to get parts or support for. 6. This vehicles modified alien design can cause maintenance problems, due to unfamiliarity with some of the layouts and placements. 7. This vehicle has gotten a bad reputation among its crews for reasons that while well founded are not quite all they seem, and this has caused problems with morale. 8. This vehicle uses a wide variety of parts and systems from various contractors, thus making spare parts a problem sometimes. 9. This vehicle was a peacetime design for a civilian craft that has been adapted for military use; not all of its equipment and design specs are up to military standards. 10. Not all the components for this vehicle are manufactured in the country, or on the same planet, this can cause lengthy delays due to waiting on component shipments. 11. The first test of this vehicle in battle, while a success, was a major defeat for the unit involved, due to poor execution and tactics, the commanders desperate to avoid blame, blamed the new vehicles. 12. This Vehicle has been used as a test bed for new technologies, and a lot of its internal working were kept under wraps all the way until its initial deployment, this has lengthened training times and maintenance time, as crews are not always familiar with the design, and the manuals are still considered classified. 13. Political considerations have severely limited deployment of this design, due to fears of certain technology falling into the wrong hands or it being considered an escalation of tensions. 14. This Vehicle design was the result of information from a mole in the government who provided data to the manufacturer about the design study that enabled them to produce a prototype months ahead of anyone else, when caught, several executives and the mole were imprisoned. 15. Some of the equipment this vehicle uses is either black market or flat out illegal technology. 16. Early production runs of this vehicle were hoarded for use by special units, and thus vehicles have been slow reaching front line units. 17. The original engineering specifications and blueprints for this vehicle were lost when its primary factory was destroyed, the current version is a retro-engineered copy, and not all of its design specs are up to the original designer’s intentions. 18. Some components in this vehicle use toxic or hazardous fluids as coolant or lubricant, this fact has caused problems with both crew injuries, and in disposal after maintenance, this vehicle has a bad reputation with various environmental groups. 35. This Vehicle was built to very tight tolerances with cost saving in mind, thus theres very little room left over for later modifications and updates. 36. This very common vehicle has been produced in so many variants and by so many factories that even 2 vehicles of the exact same version might be very different layout and equipment wise. Resulting in maintenance and other headaches. 37. This vehicle was produced as a result of a civilian experimental design that was then adopted for military use. 38. This vehicle while not a completely military design requires special permits and approval to purchase or to even salvage. 39. Vehicles of this class are considered to be military vehicles, and while not illegal to own, generally get frowned upon beyond the planets starport. 40. Politics have resulted in governmental limitations on who can buy this vehicle, or some of its components. 41. This vehicle is considered by most to be a second class vehicle, and not worthy of a real soldier, this has made finding volunteers for crews a problem. 42. This vehicle was shipped with very poor documentation concerning maintenance and repair, this increases maintenance times by 20% on a failed skill roll. 43. This Vehicle was designed with ample room for expansion and upgrading, this can cause problems as it has given the vehicle a reputation for its use by smugglers and other less than reputable characters. 44. This vehicle was rushed into production as a stopgap to replace serious losses among vehicles of its type, poor assembly and design have resulted in it requiring 35% more maintenance time and parts than other vehicles of its class. 45. This vehicle type requires special training for maintenance crews, and not all crews have been trained on this, so deployment has been severely limited. 46. NOTES: Real world vehicle problems taken from the following craft. BTR-70 APC Tiger 1 Tank ME-163 Komet, rocket fighter MI-24 Hind helicopter gunship Dual Drive Sherman tank Various SP Artilery pieces M1 Abrams MBT M551 Sheridan LBT Various 20th Century Soviet Tanks Ontos assault vehicle Mitsubishi A6M Zero Battleship New Jersey Various WW2 Aircraft Various Nuclear Submarines WW2 US torpedoes with magnetic exploders B-52 Bomber F4U Corsair Panzer IV Tank T-34 Tank M4 Sherman Tank Supermarine Spitfire V-Weapons and early Radio guided bombs EZ Rocket Website Various WW1 Aircraft German WW2 Warships British WW2 Warships Various Diesel Submarines Non fiction Reference sources: Jane’s fighter aircraft of WW2 reprint EZ-Rocket Website Barnes and Noble Encyclopedia of the Worlds Aircraft Jane’s Fighting Ships of WW2 reprint Gaming and Fiction References: Battletech technical readouts Renegade Legion Centurion Vehicle Briefing and Technical Update GURPS WW2 Heavy Gear Books Shatterzone Stock Ships Star Wars: Tramp Freighters Star Wars: Vehicle and Vessel Guide Red Storm Rising by Tom Clancy Gaming Reference Sources: Battletech 3050 Technical Readout Battletech 3055 Technical Readout Battletech 3058 Technical Readout Battletech 2750 Technical Readout Centurion Vehicle Briefing and Technical Update Heavy Gear: Southern Gears and Striders Heavy Gear: Vehicles Book GURPS WW2 Shatterzone Stock Ships
  10. Re: A Modern League of Extroardinary Gentlemen more villain ideas: Dr Emille Lizardo[buckaroo Banzai] Mister Dark[The ringmaster from Something Wicked this way comes]
  11. Re: A Modern League of Extroardinary Gentlemen heres two I need to kick myself for forgetting Dirk Pitt and Al Giordano John Kelly/Clark and Dingo Chavez two of my favorite modern fictional character teams
  12. Re: A Modern League of Extroardinary Gentlemen I dunno, if your going toa take characters from the pretender, I would add add Miss Parker... I always thought the actress who played her would have made a far better Emma Peel
  13. Re: BattleTech Hero Ability Question I would suggest buying levels in turn mode to simulate this, and or levels in DCV with a limitation that the character must have room to manuever.
  14. looking at some other threads, the idea of creating a league from people who actually existed at the time the league is set in and the following ideas came up Aleister Crowley Teddy Roosevelt Nicholai Tesla.. Samuel Clemmens either Winston Churchill or Rudyard Kipling TH Lawrence if a modern league were put together... who would you put in it?
  15. Re: Weberverse HERO no further word yet on the HH RPG yet, havent heard about a movie I would check the boards over at travellerrpg.com for info on those the only conversion I've seen for the HH books was for a Treecat and I posted it to this board earlier this year
  16. Re: Plasma Cannons I agree completely, the rules for plasma cannons in the TE setting make them next to useless for anything beyond ground defense or stopping a boarding action. they work fine for ground vehicles or even an aerospace fighter. In my Hero universe, I use something closer to the plasma and fusion weapon rules and designs from traveller... which I will post my versions of later today or tommorow Plasma and fusion weapons in traveller are still short range, but the rapid fire turret weapons work well for PD roles, or for anti fighter work turret weapons have a range of 30,000 km[1 space combat hex]
  17. Re: Needed: Organizations! SMM, The Society of Man Over Machine, militant anti-robot/AI organization
  18. Re: The car from Damnation Alley ooops, I stand corrected its rihgt here http://www.snowcrest.net/fox/landmaster/
  19. Re: The car from Damnation Alley not a bad design... if you want something closer to the beast from the movie... the APC used in the movie was a modified "Flexible Bus" chassis with a 440 turbo cummins diesel for power I'm not sure where it ended up, but there was one fully running version built for the movie that still exists
  20. Marauder Battlemech Player: Val Char Cost 57 STR 2 16 DEX 18 26 BODY 7 4 SPD 0 60" RUN 108 0" SWIM -2 0" LEAP 0 Characteristics Cost: 199 Cost Power 26 PPC: (Total: 86 Active Cost, 26 Real Cost) RKA 5d6 (standard effect: 15 BODY, 30 STUN) (75 Active Points); OIF Bulky Fragile (-1 1/4), Extra Time (Full Phase, -1/2), Beam (-1/4), Real Weapon (-1/4) (Real Cost: 23) plus Radio Group Flash 3 1/2d6 (11 Active Points); OIF Bulky Fragile (-1 1/4), Linked (RKA; -1/2), Beam (-1/4) (Real Cost: 3) 5 a second PPC: Custom Power (5 Active Points) 11 Medium Laser: RKA 2d6+1 (standard effect: 7 BODY, 14 STUN) (35 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (VL Laser Weapon; -1/2), Beam (-1/4), Real Weapon (-1/4) 5 a Second Medium Laser: Custom Power (5 Active Points) 9 Autocannon-5: RKA 2d6+1 (standard effect: 7 BODY, 14 STUN), Increased Maximum Range (220"; +0), 32 Charges (+1/4) (44 Active Points); OIF Bulky Fragile (-1 1/4), Activation Roll 15-, Jammed (-3/4), Side Effects (Side Effect only affects the environment near the character; Explosive ammo can detonate if ammo is heat, or mech badly overheats; -3/4), Costs Endurance (-1/2), Custom Modifier (Rotation ring is vulnerable to fire, 1/2 armor value; -1/2), Real Weapon (-1/4) 22 +24 DEF, Hardened (+1/4) (90 Active Points); OIF Immobile (-1 1/2), Ablative BODY or STUN (-1), Real Armor (-1/4), Limited Coverage Nearly 360 Degrees (Hull/Frame Only; -1/4) 19 LS (Immunity All terrestrial diseases and biowarfare agents; Immunity All terrestrial poisons and chemical warfare agents; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (39 Active Points); Costs Endurance (-1/2), Custom Modifier (cockpit must be intact and sealed; -1/2) 2 Ejection Seat: Flight 5" (10 Active Points); 1 Charge (-2), Custom Modifier (only to take pilot straight up away from the mech; -1), Extra Time (Full Phase, -1/2) 13 +2 SPD (20 Active Points); Custom Modifier (must have room to manuever; -1/2) 30 Fusion Powerplant: Endurance Reserve (300 END, 18 REC) Reserve: (48 Active Points); OIF Immobile (-1 1/2) 12 Mech Sensors: Multipower, 30-point reserve, (30 Active Points); all slots OIF Bulky (-1), Costs Endurance (Only Costs END to Activate; -1/4), Custom Modifier (Difficult to Maintain; -1/4) 1u 1) Radar (Radio Group), +5 to PER Roll, MegaScale (1" = 1 km; +1/4) (25 Active Points); OIF Bulky (-1), Costs Endurance (Only Costs END to Activate; -1/4), Custom Modifier (Difficult to Maintain; -1/4) 1u 2) Radio Perception/Transmission (Radio Group), MegaScale (1" = 10 km; +1/2), Can Be Scaled Down (+1/4) (17 Active Points); OIF Bulky (-1), Costs Endurance (Only Costs END to Activate; -1/4), Custom Modifier (Difficult to Maintain; -1/4) 1u 3) IR Perception (Sight Group), +2 to PER Roll, Discriminatory (12 Active Points); OIF Bulky (-1), Costs Endurance (Only Costs END to Activate; -1/4), Custom Modifier (Difficult to Maintain; -1/4) 1u 4) Seismometer: Detect A Single Thing 12- (Unusual Group), Ranged (+1/2) (9 Active Points); OIF Bulky (-1), Costs Endurance (Only Costs END to Activate; -1/4), Custom Modifier (Difficult to Maintain; -1/4) 1u 5) +5 versus Range Modifier for Sight Group (8 Active Points); OIF Bulky (-1), Costs Endurance (Only Costs END to Activate; -1/4), Custom Modifier (Difficult to Maintain; -1/4) 1u 6) Magnetometer: Detect A Single Thing 12- (Unusual Group), Discriminatory, Analyze, Ranged (+1/2) (24 Active Points); OIF Bulky (-1), Costs Endurance (Only Costs END to Activate; -1/4), Custom Modifier (Difficult to Maintain; -1/4) 1u 7) Enhanced Audio Pickups: +3 PER with Hearing Group (6 Active Points); OIF Bulky (-1), Costs Endurance (Only Costs END to Activate; -1/4), Custom Modifier (Difficult to Maintain; -1/4) Powers Cost: 161 Cost Skill 5 Navigation (Land, Marine) 14- (13 Active Points); OIF Bulky Fragile (-1 1/4), Costs Endurance (-1/2) 4 +2 with Ranged Combat (10 Active Points); OIF Bulky (-1), Costs Endurance (Only Costs END to Activate; -1/4) Skills Cost: 9 Total Character Cost: 369 Pts. Disadvantage 15 Physical Limitation: No Hands (Frequently, Greatly Impairing) 10 Physical Limitation: Torso rotation ring can freeze in place in high stress (Infrequently, Greatly Impairing) 15 Distinctive Features: (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) Disadvantage Points: 40 Base Points: 200 Experience Required: 129 Total Experience Available: 0
  21. Re: Highlander Battlemech good question.... I was figuring on weapons and other systems that are knocked out by 1 critical hit, whether or not they take more than one slot as being fragile
  22. my favorite star league mech pretty standard beyond the gauss rifle and Endo Steel construction though Highlander Battlemech Player: Val Char Cost 59 STR -1 16 DEX 0 29 BODY 9 3 SPD 4 45" RUN 78 0" SWIM -2 45" LEAP 0 Characteristics Cost: 165 Cost Power 32 Gauss Rifle: RKA 5d6 (standard effect: 15 BODY, 30 STUN), Armor Piercing (+1/2) (112 Active Points); OIF Bulky Fragile (-1 1/4), Extra Time (Full Phase, -1/2), 8 Charges (-1/2), Real Weapon (-1/4) 49 LRM-20: RKA 2d6+1 (standard effect: 7 BODY, 14 STUN), Indirect (Same origin, always fired away from attacker; +1/4), Explosion (+1/2), 250 Charges (+1), Autofire (20 shots; +2 1/2) (184 Active Points); OIF Bulky Fragile (-1 1/4), Side Effects (Side Effect only affects the environment near the character; Explosive ammo can detonate if ammo is heat, or mech badly overheats; -3/4), Costs Endurance (-1/2), Real Weapon (-1/4) 22 SRM-6: RKA 2d6 (standard effect: 6 BODY, 12 STUN), Armor Piercing (+1/2), Autofire (5 shots; +1/2), 250 Charges (+1) (90 Active Points); OIF Bulky Fragile (-1 1/4), Side Effects (Side Effect only affects the environment near the character; Explosive ammo can detonate if ammo is heat, or mech badly overheats; -3/4), Costs Endurance (-1/2), Limited Range (-1/4), Real Weapon (-1/4) 13 Medium Laser: RKA 2d6+1 (standard effect: 7 BODY, 14 STUN), Autofire (2 shots; +1/4) (44 Active Points); OIF Bulky Fragile (-1 1/4), Custom Modifier (VL Laser Weapon; -1/2), Beam (-1/4), Real Weapon (-1/4) 22 Leaping +45" (45" forward, 22 1/2" upward) (Accurate, Position Shift) (55 Active Points); OIF Bulky (-1), Requires A Skill Roll (-1/2) 36 +31 DEF, Hardened (+1/4) (116 Active Points); OIF Bulky (-1), Ablative BODY or STUN (-1), Limited Coverage Nearly 360 Degrees (Hull/Frame Only; -1/4) 12 +6 DEX (18 Active Points); Custom Modifier (must have room to manuever; -1/2) 19 LS (Immunity All terrestrial diseases and biowarfare agents; Immunity All terrestrial poisons and chemical warfare agents; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (39 Active Points); Costs Endurance (-1/2), Custom Modifier (cockpit must be intact and sealed; -1/2) 23 Fusion Powerplant: Endurance Reserve (270 END, 12 REC) Reserve: (39 Active Points); OIF Immobile (-1 1/2) 8 Reinforced legs and shock absorbers: Physical Damage Reduction, Resistant, 50% (30 Active Points); OIF Bulky (-1), Custom Modifier (only to prevent damage from jumping attacks or landings after a jump; -1), Requires A Skill Roll (-1/2) 2 Ejection Seat: Flight 5" (10 Active Points); 1 Charge (-2), Custom Modifier (only to take pilot straight up away from the mech; -1), Extra Time (Full Phase, -1/2) 10 Sensors and Commo: Multipower, 30-point reserve, (30 Active Points); all slots OIF Immobile (-1 1/2), Costs Endurance (-1/2) 1u 1) Radar (Radio Group), +5 to PER Roll, MegaScale (1" = 1 km; +1/4), Can Be Scaled Down (+1/4) (30 Active Points); OIF Immobile (-1 1/2), Costs Endurance (-1/2) 1u 2) Radio Perception/Transmission (Radio Group), MegaScale (1" = 10 km; +1/2), Can Be Scaled Down (+1/4) (17 Active Points); OIF Immobile (-1 1/2), Costs Endurance (-1/2) 1u 3) IR Perception (Sight Group), +2 to PER Roll, Discriminatory (12 Active Points); OIF Immobile (-1 1/2), Costs Endurance (-1/2) 1u 4) Seismometer: Detect A Single Thing 12- (Unusual Group), Ranged (+1/2) (9 Active Points); OIF Immobile (-1 1/2), Costs Endurance (-1/2) 1u 5) +5 versus Range Modifier for Sight Group (8 Active Points); OIF Immobile (-1 1/2), Costs Endurance (-1/2) 1u 6) Magnetometer: Detect A Single Thing 12- (Unusual Group), Discriminatory, Analyze, Ranged (+1/2) (24 Active Points); OIF Immobile (-1 1/2), Costs Endurance (-1/2) 1u 7) Enhanced Audio Pickups: +3 PER with Hearing Group (6 Active Points); OIF Immobile (-1 1/2), Costs Endurance (-1/2) Powers Cost: 255 Cost Skill 3 +3 with Combat Piloting (6 Active Points); OIF Bulky (-1), Costs Endurance (Only Costs END to Activate; -1/4) 6 Navigation (Land, Marine) 14- (13 Active Points); OIF Bulky (-1) Skills Cost: 9 Total Character Cost: 429 Pts. Disadvantage 10 Rare Mech 10 Hard to Maintain, and Hard to find parts for 10 Distinctive Features: Old Star League Mech (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) Disadvantage Points: 30 Base Points: 200 Experience Required: 199 Total Experience Available: 0 Experience Unspent: 0
  23. Re: BattleTech Heat Sinks as your heat scale goes up, things start malfunctioning or have a chance of going boom, and you can shut down if you screw the pooch on a roll long befor you hit automatic shutdown you can build up 7 heat before you even start having to worry about things going wrong. also if a mech is equipped with triple strength myomer, it works better when your mech is running hot, so running hot isnt always a disadvantage.
  24. Re: Warhammer Battlemech I'm glad you like these, I am going to start doing more mechs as soon as the HS issue is resolved... and I will take requests heres the list of what I intend to write up first Stinger Wasp Valyrie Wolfhound Pheonix Hawk Shadow Hawk Griffin Wolverine Archer Marauder Battlemaster Atlas not necessarily in this order I also need to revise the movement rates I listed for whats done already I went braindead, and equated HERO hexes with Battletech hexes... oops considering a BT hex is 30 meters
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