Re: Giant Brick Tricks
I've designed a lot of Giant characters over the years, and I've found a pattern of what seems to work well in my games and what doesn't.
One of the main problems with Giants is that Growth isn't as good a deal as buying more STR, especially when the drop in DCV is considered. The giant becomes a prime target, and if his defenses aren't pumped up considerably, he becomes the Worf of the campaign world. Of course, considering how often growth bricks are Worfed in the comics, it is in genre.
So, some suggestions for fun-to-play giants:
1) OCV Only HtH combat levels instead of AOE for str. He can use them to Sweep when you want him to swat everyone in a hex, and to stomp that smegging martial artist bozo.
2) HA with AOE:Line, Cone, or Explosion and Personal Immunity, for really massive area damage. Giant Monsters destroy whole cities; you can too.
3) Damage Reduction, 50%-75%. You are huge, and your DCV is lousy. Military grade hardware will be used on you, and no one is going to miss you. Your REC did not benefit from your size. You need higher defenses than the other bricks.
4) Extra Running. Make those big legs work.
5) Be really clear on your extra reach, and use it. Make the short guys eat jabs all day. Speaking of which,
6) Giant Martial Arts. If the Speedster and Brick can justify it, so can you. Charge, Giant Haymaker (Offensive Strike), Big Hands (Martial Grab) and You Can't Hurt Me Little Man (Block) for starters. No reason you can't learn how to fight just because you're huge.
7) Power Skill: Giant. You'll forget something; this can cover it.