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Ghost Face

HERO Member
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Everything posted by Ghost Face

  1. A while back I purchased all of the Martial Arts as prefabs that I could load up in Hero Designer. I don't see them in my purchases and couldn't find anything on the site to purchase them again. Does this ring a bell with anyone? Is there a way to purchase those again?
  2. Does anyone know of a site that sells futuristic/space miniatures I can use for my Star Hero campaign? I have some Warhammer ones and a few HeroClix Skrull ones I've been using, but I'd like to try some new ones.
  3. I found out why they weren't listed. For some reason, the sourcebooks under Preferences > Templates only had 5th edition checked. Does installing an update or new version change which sourcebooks are selected?
  4. I just noticed that the Trackless Stride Talent from Fantasy Hero or Combat Shooting are no longer showing up in Hero Designer 6. Are there any others that are missing? Can I do something to put those back in?
  5. Thanks @Durzan Malakim that helps a lot!
  6. Durzan, how do I repurpose the Cost Field to show the Real Cost instead of a $ sign?
  7. Simon, that worked. Not sure why I've been able to run it with the defaults before, but I can't remember if I ran it on this computer before. Thank you.
  8. When I try and click on File > New Character > 5th Edition Rules > Heroic it doesn't open up anything. The only thing I can click on to open/start a new character is New Character > Current Template which opens up 6th edition rules by default. Has anyone else experienced this? I'm running build 20171119.
  9. I have not seen what's in the Millennium City sourcebook, so I don't know the exact details behind the destruction of Detroit. I was curious though because I was flipping through my fourth edition book and wondered what happened to the Champions that were on that team and if the members left off that team died in the battle with Dr Destroyer? If they did not die, were they just written out of the continuity? Those members were Seeker, Obsidian, Quantum, Solitaire and Jaguar.
  10. Re: There's always one I'll give some more details as I didn't before. This is a relatively low power campaign setting with 275 total character points. The character could be taken out with a good hit as his defenses are not very high. The problem comes with the character having no ranged attacks and is not really going to be played as a defensive character from what I've seen from his sheet. He has a pretty hefty HtH attack damage in regards to the campaign settings where most attacks are 8d6 with 10d6 being a powerful attack. His base HtH attack is 12d6 and with most characters averaging 2-3 DCV lower than this character's base OCV it's almost an automatic hit every time with average rolls. My concern comes where I try and make opponents to specifically have a chance against this one character, making it unfair to the other PCs. I'll post the character when I get a chance.
  11. My group has a wide range of personalities in it. One guy is really sadistic, another is laid back, one guy is the know it all. But there is this one guy that just, I don't know... He's always unbalancing the campaign. He just made a character that had relatively low powers but his characteristics made the guy almost impossible to hit. He also has a high strength, speed, ego and intelligence. Other than an area affect attack or a lucky roll, most villains will be unable to hit him physically, or mentally. I know some of you have probably run into players like this. How have you found to be the most effective way of dealing with them without alienating him/her?
  12. Re: Do you use miniatures? I decided to use HeroClix. I bought a few boosters before hand and decided that they were suitable enough. I ended up buying a box of 100 randoms from a site. Now I have to get a carrying case!
  13. I'm trying to create a power that hurts whenever the target moves. What I came up with was the following.... 1d6+1 EB - BOECV and Mental Defense, Continuous, Trigger(whenever target moves) trigger resets automatically and action takes no time. My question is, does the target only take damage during the attacker's phases or whenever he moves? Does the Trigger advantage accomplish what I want?
  14. My group has improvised with using fantasy miniatures in our campaigns. I wanted to know does anyone here use superhero minis? I have found some paper ones but wanted to know if anyone knew where I could find some 3d super minis?
  15. I just got back from a gaming session and there was a discussion about a character that had ranged martial arts and the added damage from his maneuver. The PC had an offensive strike with +4 DC. The rifle he was using had a basic damage of 2D6. I stated that the rifle should have done 2 and 1/2D6 after the added damage classes from the maneuver were added in. Another guy thought the rifle should have been doing 3d6+1. I thought that added damage classes for killing attacks required 2 DC for every move down the damage class table. Let me know which one of us was right.
  16. Re: Painful shot giving me pain! Bloodstone, that was exactly it. Thanks for the help.
  17. Re: Painful shot giving me pain! I put the power at Max Base cost of 60. I don't see anywhere else to change the points under Naked Advantage.
  18. Re: Painful shot giving me pain! okay, I found how to post character sheets. I'm still can't find a solution to my naked modifier problem though. Can someone point me to a thread that I might be missing in my searches? [b] - [/b] [b][u]VAL[/u] [u]CHA[/u] [u]Cost[/u] [u]Total[/u] [u]Roll[/u] [u]Notes[/u][/b] 10 STR 0 10 11- HTH Damage 2d6 END [1] 10 DEX 0 10 11- OCV 3 DCV 3 10 CON 0 10 11- 10 BODY 0 10 11- 10 INT 0 10 11- PER Roll 11- 10 EGO 0 10 11- ECV: 3 10 PRE 0 10 11- PRE Attack: 2d6 10 COM 0 10 11- 2 PD 0 2 2 PD (0 rPD) 2 ED 0 2 2 ED (0 rED) 2 SPD 0 2 Phases: 6, 12 4 REC 0 4 20 END 0 20 20 STUN 0 20 6 RUN 0 6" END [1] 2 SWIM 0 2" END [1] 2 LEAP 0 2" 2" forward, 1" upward [b]CHA Cost: 0[/b] [b][u]Cost[/u] [u]POWERS[/u][/b] 0 [b][i]Painful Shot[/i][/b]: Naked Advantage: for up to 60 Active Points, +2 Increased STUN Multiplier for any firearm built up to 60 points (+1/2) (0 Active Points); OIF (Firearms of opportunity; -1/2), Requires A Trickshooting Roll (-1/2) - END=0 [b]POWERS Cost: 0[/b] Base Pts: 125 Exp Required: 0 Total Exp Available: 0 Exp Unspent: 0 Total Character Cost: 0
  19. I'm trying to recreate the Painful shot power skill from the Dark Champions book, page 118. The Naked Advantage keeps coming up to 0 points and I don't know what I'm doing wrong. This is how I built it... Painful Shot: Naked Advantage: for up to 60 Active Points, +2 Increased STUN Multiplier for any firearm built up to 60 points (+1/2) (0 Active Points); OIF (Firearms of opportunity; -1/2), Requires A Trickshooting Roll (-1/2) (I'm not sure how to post the character sheets in the forums so I posted it this way.) Can anyone help me?
  20. Re: Ballistics are obsolete This sounds more like what I was thinking. I was wondering on what methods would be used in the future to differentiate between beam weapons and conclusively say, "This weapon/pistol is the one that fired the shot that killed this person."
  21. I have a Star Hero campaign and just thought about the types of weapons we're using, mostly beam weapons. Wouldn't the use of these types of weapons render ballistic testing obsolete? What do you think law enforcement would be able to utilize to replace that method of solving crimes? Thanks
  22. Need some help with a character. How would you suggest I build the power to have things catch fire or combust? I'm trying to build a flamethrower/user type character and wanted him to have that ability.
  23. Re: Light based powers activate... Thanks for the tips Supreme. Yes, I meant to have two Image slots. One is for the ability to create holographic images. The other is to just be able to creat light to see.
  24. I'm trying to polish up a character for one of the PBEM campaigns that I'm interested in. I'm hoping to make the best character I can because it's been so many years since I've been in any campaign. I already have the character's background/history squared away. I actually think that it's come along pretty good. What's throwing me for a loop is the power frameworks. I think what I have so far is okay, but I think it could be better. The character has light based and stellar/star powers. What I've done is split the two power properties into two separate frameworks, an EC and a Multipower. Am I missing something that could possibly put my character over the top? I've seen so many creative ideals and conversations on this forum I think I'm asking the right crowd. Here's what I have... Cost Power END 17 Solar Charge: Endurance Reserve (200 END, 10 REC) Reserve: (30 Active Points); Custom Modifier (Personal REC - Can only recover when character can; -1/2), Custom Modifier (Limited Recovery - Only when exposed to sunlight; -1/4); REC: (10 Active Points); Custom Modifier (Personal REC - Can only recover if character could; -1/2), Custom Modifier (Limited Recovery - Only when exposed to sunlight; -1/4) 0 20 Sight Group Flash Defense (16 points), Hardened (+1/4) (20 Active Points) 0 5 Infrared Perception (Sight Group) 0 5 Ultraviolet Perception (Sight Group) 0 25 Stellar Energy: Elemental Control, 50-point powers 25 1) Force Field (20 PD/20 ED/10 Power Defense) (50 Active Points) 5 25 2) Flight 20", x8 Noncombat (50 Active Points) 5 31 3) White Dwarf: (Total: 55 Active Cost, 55 Real Cost) Density Increase (4,800 kg mass, +30 STR, +6 PD/ED, -6" KB) (Real Cost: 30) plus Change Environment 1" radius, +5 Points of Telekinetic STR (Real Cost: 25) 5 20 4) Gaseous celestial body: Desolidification , Costs END Only To Activate (+1/4) (50 Active Points); Custom Modifier (Only where gases can penetrate; -1/4) 4 25 5) Charged matter: Energy Blast 5d6, No Normal Defense ([LS: Immunity to Radiation]; +1) (50 Active Points) 5 80 Light Powers: Multipower, 80-point reserve 5u 1) Laser: Energy Blast 15d6 (75 Active Points); Beam (-1/4), No Knockback (-1/4) 7 5u 2) Lightburst: Sight Group Flash 6d6, Personal Immunity (+1/4), Armor Piercing (+1/2), Explosion (+1/2), Selective Target (+1/4) (75 Active Points); No Range (-1/2) 7 7u 3) Control over Light: Suppress Light based powers 15d6 (75 Active Points) 7 4u 4) Sight Group Images Increased Size (8" radius; +3/4), +/-4 to PER Rolls (38 Active Points) 4 2u 5) Sight Group Images Increased Size (8" radius; +3/4), +/-4 to PER Rolls (38 Active Points); Custom Modifier (Only to create light; -1) 4
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