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Posts posted by shuddemell
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Look forward to it.
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On 10/9/2020 at 12:29 PM, Lord Liaden said:
Personally, I favor Hit Locations. The Hero System Bestiary has a suggested "Draconic Hit Location" table, with x2 Body for a head shot, and x3 for "Vital Spot" (traditionally the underbelly). While those locations carry major "To Hit" penalties, the DCV penalty for the frequently great size of dragons substantially offsets that. And of course, if you can manage to Stun or Knock Out the dragon, those spots become much easier to hit.
Correct me if wrong, but hit location multipliers are applied AFTER armor is subtracted, so it wouldn't really help you breach the armor in the first place, it would only help with whatever damage actually got through.
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Nice, it's just kind of rare to see another. I haven't had that long a history with them, as I discovered them on a trip to visit a girlfriend in Raleigh, they happened to be opening for Mastodon in an open air concert we happened upon in 2016. Honestly, they made a better showing than Mastodon, even though I am a long time listener of theirs. In the past, they rarely if ever made it to Oklahoma (though they are coming later this year).
Rock On!
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Interesting, another Clutch fan?
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That might work well anyway.
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I had to work tonight, but I would be interested in meeting next week to see if I click with your group.
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So, what tropes do your characters already have covered?
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I would be interested to learn a little more about it... Campaign particulars, etc. to see if you would have an interest in including me.
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That was definitely true in WWI and WWII, though I believe that role has changed somewhat in Modern Warfare, due to increased accuracy and sustainable rates of fire.
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Not sure what your schedule is, but I would certainly be interested.
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Miculek is an anomaly, he is super fast and super accurate, but definitely proves that a motivated and skilled rifleman can accomplish more than a machine gun nest. You should see what he can do with a 1911 Colt.... 27 rounds in 3.7 secs, on target.
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Use Lee Van Cleef's "The Master" for your swordsman...
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I have to agree with Lucius overall. There really is no benefit to adjusting NCM. While NCM can be used as a way to reign in out of control stats, overall, you should pay for what you get. Yes, some races will cost more than others due to conception, but that is as it should be. It's essentially an accounting trick to use NCM in that, if you use them to full effect you get what you pay for and otherwise you are penalized for "potential". Seems easier just to set campaign guidelines (and enforce them), rather than fiddling with the numbers that, in one way or another will be unfair.
- Toxxus, Jagged and Christopher
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18 hours ago, Rapier said:
Nope I did that. I have gone through everything and updated them all. It wasn't too many but I did make that mistake. I have the updates I can send you or you can just keep on keeping on with what you have. I have been TRYING not to make any changes to the docs you have, just for version control.
Cool, I won't worry about that particular issue then.
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Cool. I am wondering about something, it seems, and this may just be me, but the spell's effects (range) is off from the given numbers in the PHB. Seems that you have equated 10' (PHB) with 2 m (Hero)? Am I missing something here?
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One other thing I should ask is this. Do you want me to actually make the corrections or provide a marked up copy for you to correct? Certainly, if it is a rewording issue, I will provide you with suggestions rather than changing anything drastically, but as far as punctuation, spelling and style inconsistencies, which do you prefer?
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Fair enough. Depends on what the spellbook is meant to accomplish. If it's flavor only, I would say no. If it's meant to be a table reference, then probably.
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Okay, if you want at some point I can also port it to InDesign. If you set up styles in Word, those also can be made to read directly into InDesign so formatting is minimal. I will be looking forward to receiving those files.
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I would be willing to do so. I worked as a graphic designer, typesetter, and proofreader for 30 years before changing professions. If you might be interested, give me a holler. It also might be useful to let me know what software (aside from HD) you are using.
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On 11/20/2018 at 4:50 PM, Christopher R Taylor said:
Watched the Ballad of Buster Scruggs, an anthology on Netflix of Western tales. Its full of great acting, great directing, great cinematography, great writing, and overall its very good stuff. A bit dark and sad in most of the stories, though.
As are most Coen Brothers films... thought it was quite good myself.
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18 hours ago, Christopher said:
Flash (Sight) on you has the exact same combat effect as Invisible (Sight) on the target or Fighting in Darkness (Sight).
In all 3 cases you can not use your primary targetting sense (sight) and thus are usually left with 0 targetting senses and the penalties.
But it is not surprising all the time. After it is used once, you know what to expect. Even after having been told about it, it would no longer work.
And there is still a positive effect, like the enemy expecting you can not reach him and taking some action that prevents reaction:
Maybe they are ranged combatatns and braced their shoot (1/2 DCV).
If they know you can teleport, the only options are:
- keep melee fighters back there to guard the ranged combatants (held action for when you appear)
- do not let the ranged combatants use any dangerous maneuvers (like brace)
- do not bring ranged combatants to begin with/get even the ranged combatants to attack in melee
Chris, yes this is true, however we accounted for that by applying a +1d6 bonus (to presence attack) to the teleport the first time it was used (it's surprising) and then subtracted a d6 every time it was used thereafter on the same opponent or anyone who had observed the "trick". At that rate it rarely works more than once or twice if you are lucky, but it may indeed be enough that only needs to work once...
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14 minutes ago, Duke Bushido said:
That is an extremely elegant solution.
Well done.
Thanks, I did something similar when I was trying to model a ninja teleport and it seemed to work pretty well. (I was modelling Hattori Hanzo from Samurai Showdown, to be specific.)
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I might suggest linking a PRE attack to the teleport and invisibility, that way you can get the extra hesitation that you need to avoid the wild swipe. Just a thought, but it would cover the WTF? moment that the character would likely have.
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I tend to do the same, typically, it's a spell I have them cast prior to the incident, with a trigger.
Discontinued Codex
in Fantasy Hero
Posted
None necessary. While no product is perfect, there were plenty of good things to mine and ideas to ponder. I, for one, don't regret what I spent and look forward to your new effort.