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shuddemell

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Posts posted by shuddemell

  1. On 10/9/2020 at 12:29 PM, Lord Liaden said:

    Personally, I favor Hit Locations. The Hero System Bestiary has a suggested "Draconic Hit Location" table, with x2 Body for a head shot, and x3 for "Vital Spot" (traditionally the underbelly). While those locations carry major "To Hit" penalties, the DCV penalty for the frequently great size of dragons substantially offsets that. And of course, if you can manage to Stun or Knock Out the dragon, those spots become much easier to hit.

    Correct me if wrong, but hit location multipliers are applied AFTER armor is subtracted, so it wouldn't really help you breach the armor in the first place, it would only help with whatever damage actually got through.

  2. Nice, it's just kind of rare to see another. I haven't had that long a history with them, as I discovered them on a trip to visit a girlfriend in Raleigh, they happened to be opening for Mastodon in an open air concert we happened upon in 2016. Honestly, they made a better showing than Mastodon, even though I am a long time listener of theirs. In the past, they rarely if ever made it to Oklahoma (though they are coming later this year).

     

    Rock On!

  3. I have to agree with Lucius overall. There really is no benefit to adjusting NCM. While NCM can be used as a way to reign in out of control stats, overall, you should pay for what you get. Yes, some races will cost more than others due to conception, but that is as it should be. It's essentially an accounting trick to use NCM in that, if you use them to full effect you get what you pay for and otherwise you are penalized for "potential". Seems easier just to set campaign guidelines (and enforce them), rather than fiddling with the numbers that, in one way or another will be unfair.

  4. 18 hours ago, Rapier said:

    Nope I did that. I have gone through everything and updated them all. It wasn't too many but I did make that mistake. I have the updates I can send you or you can just keep on keeping on with what you have. I have been TRYING not to make any changes to the docs you have, just for version control.

    Cool, I won't worry about that particular issue then.

  5. On ‎11‎/‎20‎/‎2018 at 4:50 PM, Christopher R Taylor said:

    Watched the Ballad of Buster Scruggs, an anthology on Netflix of Western tales.  Its full of great acting, great directing, great cinematography, great writing, and overall its very good stuff.  A bit dark and sad in most of the stories, though.

    As are most Coen Brothers films... thought it was quite good myself.

  6. 18 hours ago, Christopher said:

    Flash (Sight) on you has the exact same combat effect as Invisible (Sight) on the target or Fighting in Darkness (Sight).

    In all 3 cases you can not use your primary targetting sense (sight) and thus are usually left with 0 targetting senses and the penalties.

     

    But it is not surprising all the time. After it is used once, you know what to expect. Even after having been told about it, it would no longer work.

     

    And there is still a positive effect, like the enemy expecting you can not reach him and taking some action that prevents reaction:

    Maybe they are ranged combatatns and braced their shoot (1/2 DCV).

    If they know you can teleport, the only options are:

    • keep melee fighters back there to guard the ranged combatants (held action for when you appear)
    • do not let the ranged combatants use any dangerous maneuvers (like brace)
    • do not bring ranged combatants to begin with/get even the ranged combatants to attack in melee

    Chris, yes this is true, however we accounted for that by applying a +1d6 bonus (to presence attack) to the teleport the first time it was used (it's surprising) and then subtracted a d6 every time it was used thereafter on the same opponent or anyone who had observed the "trick". At that rate it rarely works more than once or twice if you are lucky, but it may indeed be enough that only needs to work once...

  7. 14 minutes ago, Duke Bushido said:

    That is an extremely elegant solution. 

     

    Well done. 

    Thanks, I did something similar when I was trying to model a ninja teleport and it seemed to work pretty well. (I was modelling Hattori Hanzo from Samurai Showdown, to be specific.)

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