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ParitySoul

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Everything posted by ParitySoul

  1. I've been itching to do a mixed marine unit game based in and around the Terran Navy. Mostly ground pounders from Starship Troopers with psi/heavy weapons/speedy foot trooper units. A tight little group of say 5 or so squadies dealing with a number of shall we say, mysterious issues. Like running headlong into the Navy's intel units messing around with artifact tech. No bugs right away, but lots of native gurilla warfare. Then mix it in with a good old fashion murder mystery.
  2. They're not as rare as you might think. I can get 4 to 5 of them easy. Just have to know where to look. Aeon has a VERY loyal fanbase, just not a huge one. God, those early books where ugly.
  3. T-Sphere: Small flying remote controlled camera/scanners. Think the spheres from phantasmagoria but make them 'good'. They're a combo of spy camra and micro tools. Makes Mr. Terrific a good tactical leader. Hell he used one to ram someone once. (If I remember.)
  4. Hell, most the JSA is ripe for gaget ideas. Sandman, Hourman, Dr. Midnight, Starman, etc. I'd love to see the Star Rod and Belt type items. Funky powersource, ho!
  5. If no robots, where are they going to get some coverage?
  6. I remember someone once playing a profesional stunt driver. I like playing either scientists/students or a stage muscian.
  7. Oh,oh! Missed one: Rocket Powered Skateboard! Done.
  8. Here is a few variations that don't get much play: 1. Bio-devices. Examples being the Guyver suit from the Guyver anime. Great power armor but what happens when it becomes organic? But a section on 'living' devices would be cool. Like alien tech that dribbles into superhero settings from time to time. 2. Robotic companions: Dino-mutt anyone? K-9 from Dr. Who is another example. 3. Giant Robots: A variation on powered armor actually, I know Ult: Vechicals does the technical breakdown but say something an evil scientist uses would be nice. 4. Spy gear : Beyond the utility belt. Computer hacking tools, laser cutter pens, anything that Q might have dreamed up at one time. Super X-ray binocs, grapnel system, THE SUPER CAR! 5. Drugs, Drugs, Drugs! Anti-super drugs, Temp-super drugs, strange alien virus that give psionic powers sold on the market as a headache medicine. Etc. 6. Power amplifiers. Aid to be sure, but some creative versions. Like a helmut that gives people a massive 'creativity' boost...but at the cost of slowly driving them insane. I'd love to see devices that have real cost to use them too. Radiations, side-effects, mental aberations. Just the fun stuff. Sure Dr. Omazo's death chair allows you project your will to kill people, but did you know it caused brain cancer in the user? Mwahahaha!
  9. Cool. So put a point minimum on skill cost, and I like the degrades over time. But couldn't that degradation reduce the cost of the overall package? Like a -1/4 modifier? And how would you handle a courier type cybermod like Jonny Mnemonic had? Thanks!
  10. I've been kicking around a cybernetic Hero character that uses Skill Chips ala CyberPunk 2020. (Or skill wire from Shadowrun.) Now, I'm thinking about using Skill Levels then giving them a focus, but how would you handle this? A VPP of skills that he can access? In the end I want solid swapable skill points that can be used with a neurowear slotter. Thanks!
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