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CourtFool

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Posts posted by CourtFool

  1. Re: How to make the Loner feel not so Lonely?

     

    Been there. I still do it. The day after the game I am slapping my forehead thinking, "Why didn't I do that."

     

    Stop.

     

    It is counterproductive. You are human. You are going to make mistakes. Deal with it. You should try to learn from your mistakes, but beating yourself up over them accomplishes nothing.

     

    I regularly try to get input from my players. It would be easier to just pull out all of their teeth, but I try. At this point, I figure, if they really hate the game, they will leave. Otherwise, I am doing fine. If my players hate the game and they do not tell me or just up and leave, it is their own fault now. I did my due diligence.

     

    Give yourself permission to not be perfect. It is a huge relief. If you were perfect, then you could not improve and how boring would that be? Not to mention, no one likes Ms. Perfect anyway. She is such a know-it-all. :D

  2. Re: How to make the Loner feel not so Lonely?

     

    Something like "... Sometimes' date=' you can get better results using a kind smile and a lump of two-by-four, than just the kind smile..." .[/quote']

     

    Just as you have a right to have fun, you have a responsibility to your other players not to let one of them ruin everyone else's fun.

     

    If I may air one of my own beefs here, I believe the other players share equally in this responsibility. If one player is ruining for everyone, the other players should back the GM. In my opinion, all too often, the other players sit silently and expect the GM to do all the heavy lifting. Granted, I acknowledge the GM is, for lack of a better word, the default authority figure. Players should be mindful their own actions do not infringe on other people's fun (including the GM) and they should also gently remind each other when one steps out of line.

  3. Re: How to make the Loner feel not so Lonely?

     

    I am a little surprised to see someone suggesting lying. I apologize, Ian. this is not meant as an attack on you. I just do not think that is the best idea.

     

    I would go with something more like…

     

    BC: "Oh hey, sorry I missed the game the other night. I was out of town. I am looking forward to this week's game."

    SC: "I am sorry. I like the group dynamic the way it is now and I do not want to change it. BloodClaw dropped out of the picture and I do not want to work him back in."

    BC: "But I was only out one game!"

    SC: "I am sorry. I like the group as it is."

  4. Re: How does your world handle Magic/Psi?

     

    I am currently running a multi-dimension hoping campaign. I have never specifically stated it was magical, psionic, what-have-you. With people poping in and out of dimensions, it just does not really come up.

     

    I find it unusual that supers are publicly and known, but magic and psionics are not. Maybe all of the 'super powers' have scientific explanations. Magic, by definition, is mysterious and secretive. Ultimate power…and it can be taught. We certainly do not want that to get out. And Psionics? I do not want anyone reading my mind. Best to keep them on a tight leash too.

     

    How long have supers been on the scene? Are they a recent development? I could see that magic and psionics have been around for a while but hidden away from the public. Then, Wham, here come super powers that people gain overnight without no formal training in how to control. Buch of damn upstarts.

     

    Magical and psionic societies want to keep their secrets, well…secret. Otherwise, they have to sign up on the Federal Mutant Registration List too. We do not want that. Best we just keep our puppets out front and let these 'supers' take the heat.

  5. Re: How to make the Loner feel not so Lonely?

     

    Being one to avoid confrontation myself, yes, I think you did take the easy way out. Having said that, do not beat yourself up about it. As Supreme Serpent said, "Don't worry about it. Move on."

     

    What I think you should focus on is learning from this experience. You have a right to enjoy your own game. If someone is raining on your parade, you have a right to say something. Being assertive does not mean being an a-hole (something I am still struggling with). The trick is finding common ground where everyone can have a good time. Mature players will realize, if the GM ain't happy, no one's happy.

     

    Disclaimer: I am not a professional. I do not play one on t.v. And I did not stay at a Holiday Inn Express last night. All of this is coming from someone who has plenty of his own demons to face.

  6. Re: How to make the Loner feel not so Lonely?

     

    I had no idea playing a psychotic loner with bad personal hygiene while trying to creep out the GM was a way to pick up chicks.

     

    I will have to try it next time I am single. :doi:

     

    Does this guy sound like the poster child for why many females will not come within 50 yards of a role playing game…or is it just me?

  7. Re: How to make the Loner feel not so Lonely?

     

    If I were passive aggressive, I would run sessions where no one bothers to get DudClaw involved. Want to take yourself out of the campaign, be my guest. Role play a jerk, and I will role play no one wanting to have anything to do with you. Fun times.

     

    If I were passive aggressive…

     

    It is not like I would ever do that.

     

    O.k. Maybe once.

     

    A session.

     

    What?!

  8. Re: How to make the Loner feel not so Lonely?

     

    This really sounds like a player issue rather than a character issue. Believe me, I understand wanting to avoid confrontation. In my opinion, based on the information provided, this situation is not going to get better. Better to end it sooner on some-what friendly terms than let it fester to the point you are calling the police.

     

    I suggest you e-mail him and state that the two of you simply have different playing styles and expectations which are incompatible. Sorry for any inconvenience. Good luck.

     

    There really is no reason to go any further. Once faced with being booted out, he may demand to know 'why' or that he will change. Stick to your guns. A second chance only gives him the opportunity to gain ammunition against you. He will try to get the others on 'his side'.

     

    To me, this really comes down to he makes you uncomfortable. This is suppose to be something you enjoy. You would not continue hanging out with someone who made you uncomfortable, why tolerate it in a role playing context? And by 'uncomfortable' I mean more than isolated incidences which do happen.

  9. Re: How to make the Loner feel not so Lonely?

     

    This is the key point' date=' it tells you everything you need to know about the player.[/quote']

     

    I think it is very telling too. Loners with mysterious pasts are often (not always) indicators that you have a hack-n-slasher on your hands.

     

    While I would generally agree with the "don't fix it if it ain't broke" philosophy, the fact you are here seeking advice suggests to me that it is a problem. At the very least, for you.

     

    I also suggest you talk to your character. If he really just wants more combat, the loner with a mysterious past is counter-productive. DNPCs and Hunteds are a better way to create more action. He may rethink his concept once put in such light.

     

    Another thing you need to consider is how do you feel about this. If you are only concerned that player is not having a good time, then no worries. If having to deal with someone you have to drag kicking and screaming into your plot lines is taxing you, you have the right and the responsibility to say so. If GMing is not fun, why do it? Your players should recognize it is partly their responsibility that you are having fun too. Otherwise they will find themselves down one GM.

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