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Enforcer84

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Everything posted by Enforcer84

  1. Re: What Are You Listening To Right Now? What About Me - Moving Pictures
  2. Re: City of Heroes - Online Hero Game @Ithecles Champion Arctik Angel - Blaster Ice/Ice 8th level Azure Enforcer - Tanker Strength/INV 23rd level Hero Boarders SG Forgemaster - Defender? Tanker? Cant remember 1st level KnightWulf - Scrapper Martial Arts/Regeneration 12th level Knightbird - Scrapper Martial Arts/Agility 6th level Lion of the Sun - Tanker SS/Inv 6th level Radiant Burst - Blaster Electricity/Elec 6th level Durak - Brute SS/INV 6th level, Eurostar VG Freedom Goldwing ? Mr. Soul ? Guardian Blood Kurse Tanker Dark/Dark Hero Justice Star Enforcer ? Protector Adrianna Valor Defender Bow/Gadgets Ithecles Tanker SS/INV (can you tell I like it?) Eindoku - Scrapper Broadsword Guardian 50 - Tanker SS/INV Guardmaiden - ? LionStorm - Blaster Electrical Fallen Aeon - Mastermind VG? Dammurung - Brute SS/Earth vg Triumph Baron LeFey - Fire/Fire Tanker Star Legacy ?
  3. Re: "Back when I started playing Champions...." Back when I started playing Champions we didn't have a cap on points. We didn't need them. There were 11 skills and we kicked that whiny Batman Wannabe's ass all over Rosie's Bar.
  4. Re: The cranky thread Jenny started getting the white hairs in ther twenties. It bugged her to no end that I never have got any. I think I've found one.
  5. Re: The "Nice Happy" Thread It was the Strip -O- gram in '97 wasn't it? Didn't buy the "It was cold out" line?
  6. Re: A Thread for Random Musings I feel jittery.
  7. Re: What Are You Listening To Right Now? Sittin' On the Dock of the Bay - Otis Redding
  8. Re: Because we need another "Magic System Thread"... Did I? Oh I did! Hey! Thanks!
  9. Re: The "Nice Happy" Thread you said you wouldn't tell!
  10. Re: Musings on Random Musings I was a little loopy when I wrote that. Sorry to exclude you, DT. I left out others too...
  11. Re: City of Heroes - Online Hero Game I've two new toons that'd join.
  12. Re: Musings on Random Musings Rock On. Where do I sign up?
  13. Re: Because we need another "Magic System Thread"... Well, it was quick and dirty I haven't got my spells all in a row yet. Specialists get access to bigger spells that Generalists don't That big one is one of them. I suppose I could have a third MP for the Specialist abilities but for the example guy I left it alone. Also Bang/Defense/Enhance/Deplete are pretty much the only options in Video Games, with the "Teleport to City Visited" and "Get the Heck out of Dodge, er Dungeon" Spells...But I want more so I'll look at the various D&D spells for inspiration later. Yeah, Magic pulls from Mana Pool Only. Much like weapon Specials will.
  14. Re: [Campaign] The Fearless Monster Hunters I like it.
  15. Re: What Are You Listening To Right Now? In the Summertime - Mungo Jerry followed by In the Summertime - Shaggy hehehehe:lol: I am in a mood today.
  16. Re: What Are You Listening To Right Now? I recently bought Hallelujah from Jeff Buckley on iTunes. It was covered on the original Shreck Soundtrack and I liked it. When I heard his version I needed to have it.
  17. Re: What Are You Listening To Right Now? Run to the Hills - Iron Maiden
  18. Re: Musings on Random Musings I liked it though. Rep tomorrow!
  19. Re: What Are You Listening To Right Now? Two Tickets to Paradise - Eddie Money
  20. Re: Char: Kitty Waltz Oh, and if you're reading here first, rep Blue for the inspiration. It was a helluva couple of paragraphs I tell ya.
  21. Re: Because we need another "Magic System Thread"... I've also considered making all magic "Standard Effect" but decided to let the wizards roll dice for damage.
  22. Re: Because we need another "Magic System Thread"... As you can see he can cast his big fire spell twice before needing to rest. And then he's a sitting duck.
  23. Re: Because we need another "Magic System Thread"... Here's a sample NPC I whipped up. No equipment, but basically what I want the spells to looklike. A Red Mage (Fire Specialist) he has access to one of the greater fire spells. Eron Ashengulf Val Char Cost Roll Notes 10 STR 0 11- Lift 100.0kg; 2d6 14 DEX 12 12- OCV: 5/DCV: 5 13 CON 6 12- 11 BODY 2 11- 20 INT 10 13- PER Roll 13- 17 EGO 14 12- ECV: 6 15 PRE 5 12- PRE Attack: 3d6 12 COM 1 11- 2/7 PD 0 Total: 2/7 PD (0/5 rPD) 4/9 ED 1 Total: 4/9 ED (0/5 rED) 2 SPD 0 Phases: 6, 12 5 REC 0 26 END 0 23 STUN 0 Total Characteristic Cost: 51 Movement: Running: 6"/12" Flight: 6"/12" Leaping: 2"/4" Swimming: 2"/4" Cost Powers END 8 Mana: Endurance Reserve (34 END, 8 REC) Reserve: (11 Active Points); REC: (8 Active Points); Personal REC (-1/2) 75 The Purifying Flame: Killing Attack - Ranged 3d6+1, Affects Desolidified One Special Effect of Desolidification: Undead (+1/4), Personal Immunity (+1/4), Area Of Effect (8" Radius; +1), Conforming (+1/2) (150 Active Points); Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; Fire Magic; -1/4) 15 20 Fire Magician: Multipower, 45-point reserve, (45 Active Points); all slots Requires A Skill Roll (Fire Magic Skill; -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4) 1u 1) Flame Darts (Fire I): Killing Attack - Ranged 1d6, No Range Modifier (+1/2) (22 Active Points); Requires A Skill Roll (Fire Magic Skill; -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4) 2 2u 2) Fireball (Fire II): Killing Attack - Ranged 1d6+1, Area Of Effect (4" Radius; +1 1/4) (45 Active Points); Requires A Skill Roll (Fire Magic Skill; -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4) 4 2u 3) Melt Ice: Dispel Any One Ice Power 12d6 (standard effect: 36 points), any Cold power one at a time (+1/4) (45 Active Points); Requires A Skill Roll (Fire Magic Skill; -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4) 4 1u 4) Fire Shield: Force Wall (9 ED; 2" long and 1" tall), Costs END Only To Activate (+1/4), Transparent to PD Attacks (+1/2) (43 Active Points); Only Works Against Fire (-1/2), Requires A Skill Roll (Fire Magic Skill; -1/2), Lasts 3 Turns (-1/4), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4) 4 2u 5) Feed Flame: Succor Fire 7d6 (standard effect: 21 points), any Fire based power one at a time (+1/4) (44 Active Points); Requires A Skill Roll (Fire Magic Skill; -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4) 4 1u 6) Wings of Flame: (Total: 34 Active Cost, 12 Real Cost) Killing Attack - Ranged 1d6, Reduced Endurance (0 END; +1/2) (22 Active Points); No Range (-1/2), Requires A Skill Roll (Fire Magic Skill; -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 8) plus Flight 6" (12 Active Points); Restrainable (-1/2), Requires A Skill Roll (Fire Magic Skill; -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 4) 1 11 Wizardry: Multipower, 25-point reserve, (25 Active Points); all slots Requires A Skill Roll (Wizardry Skill; -1/2), Gestures (-1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4) 1u 1) Magic Sight: Detect Magic 13- (Sight Group), Discriminatory, Analyze (20 Active Points); Costs Endurance (-1/2), Requires A Skill Roll (Wizardry Skill; -1/2), Gestures (-1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4) 2 1u 2) Warding Shield: Force Field (5 PD/5 ED/5 Mental Defense) (Protect Carried Items) (25 Active Points); Requires A Skill Roll (Wizardry Skill; -1/2), Gestures (-1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4) 2 Perks 3 Red Mage: Fire Elementalist Specialist 15 Contact: The High Flame (Fire Elemental College( (Contact has very useful Skills or resources, Good relationship with Contact), Organization Contact (x3) (15 Active Points) 11- 2 Contact: Minor Noble in Goldport (Contact has useful Skills or resources) 8- 10 Spindrol: Follower: Fire Cat Talents 6 Cool under Fire: Combat Spellcasting ([single spell]) Skills 3 Analyze: Magic 13- 3 Bureaucratics 12- 3 Conversation 12- 13 Magic: Fire 18- 3 High Society 12- 3 Inventor (Spell Research) 13- 3 Magic: Wizardry 13- 3 Scholar 2 1) KS: Arcane And Occult Lore (3 Active Points) 13- 2 2) KS: Arcane Colleges (3 Active Points) 13- 2 3) KS: Elementalism (3 Active Points) 13- 1 4) KS: Heraldry (2 Active Points) 11- 1 5) KS: Nobility & Royalty (2 Active Points) 11- Total Powers & Skill Cost: 203 Total Cost: 254 150+ Disadvantages 5 Distinctive Features: Wizard (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 10 Enraged: If anyone under his protection is harmed/hassled (Common), go 8-, recover 14- 15 Hunted: Aiden Fulsath (Black Mage; leader of Criminal Cartel in Goldport) 8- (As Pow, NCI, Harshly Punish) 10 Hunted: Allurah Fane (Water Mage...duh) 8- (As Pow, Harshly Punish) 10 Hunted: The High Flame 8- (Mo Pow, NCI, Watching) 10 Psychological Limitation: Hyperkinetic, always seems to be moving. (Common, Moderate) 15 Psychological Limitation: Overconfident (Very Common, Moderate) 15 Psychological Limitation: Protector of the meek, Supporter of the underdog (Common, Strong) 10 Reputation: *sigh* Firey Temper, 11- 4 Experience Points Total Disadvantage Points: 254
  24. Re: Because we need another "Magic System Thread"... I have too many things flowing through my brain when it comes to this....
  25. Re: Because we need another "Magic System Thread"... I'm leanign towards 8. (oh and as to which game am I simulating? All of them/None of them...) your example is right, the Dark magic guy is going to spend most of his points on skills to use his various magic. The MP for each type should work. Here's where my breakdown begins. This isn't a video game. So aside from Fire 1 and Fire 2 not being visually different, other effects of the spells should probably be taken into effect. Can a Wood Mage cast his "Entrapment" spells in a dungeon or a floating metal castle? In the vast majority of the video games, he does. So I will allow that. Lobbing Firespells in a forest is a bad idea but in the games, not so much. (hell in D&D not so much depending on yer Master of Gamesmanship/Dungeons) I'll have to write up a few mages to narrow it down. But I really appreciate the feedback!
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