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Enforcer84

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Everything posted by Enforcer84

  1. Re: Because we need another "Magic System Thread"...
  2. Re: Challenge Lists Monster Redemption Queen Soldier Prophecy
  3. Re: Power up a TV or movie character. yeesh. let's see... I could see turning Lloyd Dobler (John Cusak From Say Anything) into a masked vigilante...he already was working on the combat training... Ooh, go the Hinkly rout and make John Cusak an amalgam of all his movie characters! He'd have the skills down (Gross Pointe Blank, Say Anything) and along with that the ecclectic knowledges of some of his other characters (Grifters (theivery and cons), Hi Fidelity (music Knowledge), One Crazy Summer (Artistic talents), Better of Dead (Moderately skilled Mechanic, Good Skier),...any thing really good I'm missing?
  4. Re: [Campaign] The Fearless Monster Hunters Close by? Sweet... I think my mom would kill me if I moved to Colorado but it's tempting to be able to game with the Bunny.
  5. Re: When you hear Urban Fantasy... All of Capcom's & SNK's Fighting games in a shared world with Harry Potter. Well, you asked.
  6. Re: What Are You Listening To Right Now? Criminal Mind - Gowan
  7. Re: Char: Kitty Waltz Well I am damn popular.
  8. Re: What Are You Listening To Right Now? Only the Roses - Mott the Hoople decendant Band.
  9. Re: Musings on Random Musings My ruffled apron is blue thank you very much.
  10. Re: Because we need another "Magic System Thread"... Thanks for the input. I need to read the magic threads more thoroughly. And END might be the best way to go; as everyone will have special skills that act like spells...but that kind of gives an advantage to the Burly types...I could give Mages/Priests Bonus END and REC for Magic only but that's about the same as an End Reserve. Decisions Decisons
  11. Re: Because we need another "Magic System Thread"... "But Master Argave, he's been missing for almost three days!" The young student could barely contain her self in her mentor's presence; "I've tried to divine his location, but he's nowhere to be found!" "There there, Dear," Argave said soothingly, "Perhaps he's decided he's not cut out for liee as a Wizard." Penelope was aghast, not cut out? Jean was one of the best pupils in the school! "That can't be it, Master Argave! Jean is fantastically talented! And I've never met a more driven student!" "Ofcourse, you're right, Penelope," Argave said seriously, "Jean has been an eager, if challengeing student. I was dismissive of the plight. I will gather the other Master's tonight and we shall endeavor to find him. Please, don't worry." Penelope sighed deeply, and then nodded. Jean was her closest friend and she didn't know what she'd do if he was gone. Where could he have gone? Was he still angry at her? Was she the reason? She tried to push these thoughts from her head as she made her way back to her room. Argave watched the girl go, his face wrought with concern. He walked slowly to his quarters. As he approached, his guardian, a construct of iron nodded. "Waypoint Five" The Master White Magician intoned as he opened the door. There was a slight humm in the air as he passed through the doorway. Argacve's studdy was a well lit, comforting room with plush, well kept furnature and a library of wizardry and white magic tomes and scrolls. He sat in his favorite chair and touched the crystal sphere on the table in front of him. "One of our students is missing." He said. Images of the other masters appeared rapidly. "Missing?" Amora the Water Mistress was first to respond, "Since when?" "Almost three days ago. One of Master Arken's Students." Master Arken, the Black Mage, suddenly appeared, "One of my students? I find that hard to believe." "Jean Ofelt, he's in his second year in the Black Magic curriculum." Arken's face clouded over for a moment; "I was given a note from Jean that he needed a few weeks to return home for a family emergency." "Of course." Argave said, a hint of sarcasm in his voice. Arken glared into the serene face of the White Mage. Argave had been at the school longer than anyone, and his word often overrode even the Chancellor's. Chancellor Burding's pudgy face suddenly popped into view. "Missing? What do we know at this point?" he asked. He was a decent mage, but a master administrator, Burding leaned on his staff often, but got results. "One of my students is friends with Young Master Ofelt and she's quite worried." Argave then told the others what he knew. A few glances were made in Arken's direction. The younger mage had only been a the College for a few months; replacing a woman who had attempted to make herself all-powerful by binding her spirit with one of the Demonic Entities of the Prison Plane. After the next course of action was decided, Argave left his study and made his way to the personal chambers. "Waypoint Twelve" he intoned. The hum returned and instead of his bedchamber, Argave entered a room deep beneith the colleges food cellars. It was a wide room lit with ever burning candles and served as the ancient wizard's laboratory. Dominating the center of the room was a large workbench. At this time, strapped to the bench was a young man. Barely into his second year of specialization. His skin was pale and he shivered uncontrollably. "Penelope is going to be a problem, Jean." Argave said happily. The old wizard ran his fingers through the boy's hair. "You may have company soon." Jean's eyes flashed at the old man. He struggled against his bonds, trying in vain to speak or summon some of his magic to escape, to stop this evil... "You've been an excellent source of energy, Jean." Argave smiled. He stroked his neatly trimmed white beard, "I think I've added another 80 years to my life." Argave's voice intoned the life stealing spell. Jean jerked and lurched in pain, but he was unable to move. Suddenly there was a ripple of energy in the room. Then a wave as a silvery white gate openned. Standing before Argave was Arken, Burding, and Lady Hoff...a generalist and long suspected of being a Time Mage. That rumor was confirmed now. "M-master Argave!" Burding stammered, "What are you doing to that boy?" Argave snarled, his grandfatherly demeanor dropped and his face contorted into a mask of rage. "You all must die!" He roared, "Divine Spear!" Silvery white energy gathered for a moment, creating a stylized spear and raced towards the three mages. Arken began casting, but it would not be soon enough. Burding bleeted and threw his arms up. "Eternal Shield!" Lady Hoff's voice was strong, and defiant. A brilliant blue energy errupted from her fingers and briefly took the appearance of a knights shield, with her sigil as its standard. The Spear dissipated on contact. "Shadow Fist!" Arken called out. The shadows from the edges of light in the room coalesed into a bolt of power that struck Argave in the chest. The power was astounding. He had obviously underestimated the new Black Master. Argave staggered to his feet, his robes blown away revealing the strong, healthy body of a man in the prime of his life. A body infused with the stolen life force of almost a hundred former students. Realizing that he couldn't defeat these wizards easily, Argave sent a mental summons to his bound celestial, Therus. He could feel the energies of the gate gathering behind him. He straightened and looke coldly at his enemies. "I have taught at this college longer than any of you have been alive. It is a testiment to my greatness. I have produced some of the brightest stars in the history of Edean!" "Master Argave," Arken intoned darkly, "You have fed on the lives of your students. That is a weighty crime. Surrender to us now, or in the name of King Enorac I will destroy you!" The gate openned and Therus wisked her master away. Casting a horrified glance at the boy and a pleading look at the assembled mages she closed the gate before they could act. "M-master Argave!" Burding called weakly, "I-I..." Turning to the others he saw that Lady Hoff was attending the boy. Arken was examining the laboratory for clues. "But he was a White Mage, a healer! Why?" Arken nodded, "A man is a man, Chancellor, White Magic no more purifies the soul than Dark Magic Corrupts it."
  12. Re: Because we need another "Magic System Thread"... Now, the source material that i am modeling uses Mana/AP/MP/Sp, etc... So, everyone in Edean has this. It is basically an END reserve based on their INTx2, it recovers at INT+EGO/2 Divine Magic is "Faith Based" (Power Skill) with a VPP For Arcane Spell Casters, I 'm not sure. I've been reading the magic threads and I don't think I want a VPP for the Arcane but I don't want an Multipower/EC or otherwise. I'm thinking just Points and a Spell List (Book). Arcane has a Power Skill for each "School", and Specialists get the Perk Above...or Talent, I havent decided; it's really neither. Now Consol RPG's rarely rquire "Verbal" "Somatic" and "Material" components, but recent ones have used "Verbal" and Extra time in the combat systems (Spells actually take time to cast and can be interrupted, calling out the spell title, etc) and perhaps a particular item is required to cast spells, but I never see this. So the Limitations I'm using (for both Arcane/Devine) are: Requires Skill Roll, Incantations, Extra Time (on some), Focus (for Divine, sometimes), and Possibly Concentration, I think I'll leave Gestures off the list....but maybe use Restrainable, meaning a bound Spellcaster can't necessarily use their spells. Anyone wanna help me hammer this out? Discuss!
  13. The Magic of Edean The World of Edean is a rife with magic of arcane and divine origin. Though some claim it’s all the same, the various churches and magic colleges deny this. For the most part, Arcane Magic is broken into three generally accepted types, Elementalism, Time Magic, and Wizardry. A wielder of magic in Edean will have skills with at least two of these. Time Magic is difficult to master and rare to find, but mastery of it is considered the pinnacle of the arcane art. Divine Magic on the other hand, is all encompassing. Some of the Druids and Shamans of the “less civilized” cultures consider Natural Magic to be a separate form, but everyone else tends to lump it together with the rest of Divine Magic. The main difference between Divine and Arcane Magic, is that the two “families” don’t conform to the same standards. They react differently to each other than they do to themselves. This is represented by the ability of some beings, entities, and creatures to have differing levels of resilience to the two different types of magic. For example some Dragons have proven nearly immune to Arcane spells, but can be affected by Divine spells. Arcane magic is more prevalent in Edean than Divine magic, simply because Divine magic is bestowed, rather than learned. Members of the various Clergy maintain their powers and abilities so long as their Patron Deity grants them*. Arcane Magic As mentioned above, Arcane Magic is divided into Elementalism (the bulk of spells), Time Magic (The rarest), and Wizardry (the utilitarian magic). A spell caster trained at one of the magic colleges has a pretty good grasp of the three concepts and can generally cast spells from all three categories. Elementalist Magic can be cast as a generalist or the user can “Specialize” within the nine elemental legacies. Generalists are far more adaptable; the colleges recommend generalization, but there is Specialist Training available at most colleges. In remote regions, often in an area conducive of their chosen element, Specialist-Only Colleges exist; where one can truly unlock the power of their chosen element. There is rumored to be a hidden college of Time Magic where wondrous spells, items, and experiences can be found. Wizardry is the application of magic in its purist form; the magic is manipulated without regard to one of the nine forces that infuse the world. Wizardry spells are often information gathering (divination), illusion, transmutation, transport, and communication. The main offensive and defensive spells from the wizardry school are mentalism and force based. Non Elemental Summoning is also the hallmark of wizardry; many Summoners prefer to generalize, allowing them greater access to a variety of creatures and effects. The Nine Elemental Schools are: Air, Cold, Darkness, Earth, Fire, Light, Thunder, Water, and Wood. There is some overlap, particularly in the Air > Cold >Water Triumverate; but for the most part each school has very distinct styling and teachings. Each school also overlaps Wizardry to some extent, but with an elemental bent; a scrying spell from wizardry might require a mirror, whereas a Water Elementalist would use a pool for their focus. Specialists have the advantage of more powerful higher end spells of their element and the disadvantage of vulnerability and conflict with their opposed element. In HERO terms, Specializing is a Perk. Included in the perk is: • +2 to your KS: Element of Choice (4 Pts) • Access to Highest level spells of that element (10Pts) • +2 /+2d6 “Reputation” when dealing with beings of that elemental type (4pts) • A Distinctive Features: Elemental Specialist (-5pts) • Susceptability: To Opposed Element +2d6 Damage (+4 Effect) (-10) The entire Perk/Package (which doesn’t count towards Disadvantage Totals) is 3pts. Elementalists are pretty easy to spot, they have affection for their element and their clothing and items reflect that. It should also be noted that the Light element, often called Biomancy (dealing with life magic) or Solarmancy (Light Magic) and the Dark element, often referred to as Shadowmancy (Darkness) or Necromancy (Death magic) are oft confused with divine magic by the laymen in Edean. Further confusing this is the fact that many of Edean’s churches have small colleges to one (sometimes both) of these diametrically opposed schools of Arcane Magic. It should also be pointed out that for the two schools are not divided along Good/Evil lines; but this is also often a misinterpretation, even by members of the two schools themselves. There have been famous heroic Black Mages and reviled White Mages throughout history.
  14. Re: [Campaign] The Fearless Monster Hunters Good Work Bunny! Hmm. Who would have thunk you were good at this stuff? I will be reading... Love to play in one of your games by the way. What's a house in Fort Collins cost these days?
  15. Re: This is why I play Fantasy Hero Thirded. But rambling off topic
  16. Re: Dealing with Stun, End etc in Fantasty *Bandages Manic Typist* Better?
  17. Re: Imperium Romanum - A fantasy campaign Well, never having seen that, I am interested
  18. Re: The Slayers, HD3 spell prefabs Cool beans! Thanks!
  19. Re: This is why I play Fantasy Hero I'm sorry you all had "DM"s unable to roll witih the punches of creative thought. Mine just makes a ruling and writes it down for further use. Course, I'd LOVE to play fantasy HERO with any of you. So there is that. I got him to play Champions a couple sessions.
  20. Re: Imperium Romanum - A fantasy campaign That is a great story! Though, I did want to call out "Na na na na na na na na na na Green BAT MAN!... I am sorry. Well told legends, as always Oddhat. Nice example of the magic sources as well.
  21. Re: A Thread for Random Musings Hey Champions Fans! Go to the Champions Board, find the Hero Names thread and Rep Dynamo! The guy has compiled over 10k names for Heroes, SIlly Heroes, Furry Heroes and Hero teams in his thread and he just updated, left zipped .txt and .xls files of the work he's done. And after I whapped him he had 70 rep. If you've ever repped me for being a doofus, rep him for actually contributing.
  22. Re: A Thread for Random Musings I feel someone did not heed my warnings.
  23. Re: What Are You Listening To Right Now? Roll with the Changes [live] - REO Speedwagon & Styx The Man Cabare Song.
  24. Re: Musings on Random Musings So, does "No Way" by L Marcus have lyrics?
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