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HD Prefabs (.hdp)

66 files

  1. The Chosen Undead

    this is a prefab compounding power and 40 points of dis-ads that works well with low point heroes. it's found under power then under prefab then folder name "Chosen Undead" Originally I made the compounding power to be free but it's up to player use to choose how it runs I hope you all like it 😃  

    3 downloads

    0 comments

    Submitted

  2. Equipment: Castlevania Combat Cross

    This is the combat cross from the Castlevania series. I thought it was an interesting weapon, and at one time was going to include it in a High Fantasy Hero game as a non-standard weapon for a paladin type. The download includes an equipment card meant to be printed on 5.5" by 8.5" cardstock.

    19 downloads

    0 comments

    Submitted

  3. Size - 5e

    This is a prefab containing all the powers and disadvantages for characters who are of a different size or density continuously. It contains all the powers as per the Hero 5th edition book and the disadvantages for them as well.

    18 downloads

    0 comments

    Submitted

  4. Armor Mastery I and II

    In this are two talents for Fantasy Hero both 5th Edition and 6th Edition allowing characters to make their worn armor work better.

    14 downloads

    0 comments

    Updated

  5. Potion prefabs

    A set of 11 simple, single-use fantasy potions to be purchased as equipment, including:
    Agility Berzerker Aquatic Survival Invisibility Chameleon Flight Luck Night Vision Dragon Scales Molotov Cocktail Spider Climb  
    Prices are roughly 2.5 times the Real Cost of the power, with some adjustments.  Tweak this to fit your own campaign.
     
    I've included the original character file in case you want to modify it yourself.

    116 downloads

    0 comments

    Submitted

  6. Size - 6e.hdp

    This is a template for Shrinking, Growth, and Density Increase. It includes Powers and Complications. It is for Hero 6th Edition.

    131 downloads

    0 comments

    Submitted

  7. Robot Warriors Vehicle Weapons for Hero 6.0

    This is a list of vehicle weapons for a Robot Warriors campaign ran via Hero 6.0. Let me know what you think.

    99 downloads

    3 comments

    Updated

  8. Master List of Limitations

    This is a collection of the Hero Designer Prefabs of various Limitations created by Jack Butler in 5th Edition format.  There is also a document file containing the entire contents of the prefabs.

    403 downloads

    2 comments

    Submitted

  9. Fallout: Equestria Items

    This prefab holds weapons, armors, and a couple other items based on the Fallout​ franchise and the story Fallout: Equestria. ​I will be updating this with more items as I add to it and adjust the current ones. I will take item requests for new gear to be added into this prefab, so long as they fit inside the respective universes mentioned earlier.

    82 downloads

    0 comments

    Updated

  10. Rah Rah Fu!

    Cheerleader Marital Arts, originally posted on the GGU

    68 downloads

    1 comment

    Submitted

  11. Gigantic Size Template

    A simple prefab to use for Gigantic sized characters so you can copy and paste the 11 characteristics to your powers tab. The other size templates will follow.
     
    Thanks to Steve Long for his help as I am somewhat obtuse at times!

    123 downloads

    0 comments

    Updated

  12. FH - Hyborian Currency

    I could not find a Prefab for Fantasy Hero money, so I decided to create one for my Hyborian Era campaign. I found a table online listing different currencies for the Hyborian Kingdoms, so I made some modifications and created this Prefab. So far, the Prefab has currencies for Aquilonia, Corinthia, Argos, and Stygia.
     
    Listed for each coin: Official Name, Common Name, Conversion Value to Silver Pieces, and Engraving. Weights are included in the statistics.
     
    I will be uploading future versions which will include currencies for additional Kingdoms. Feel free to modify this for your own campaign.

    85 downloads

    0 comments

    Updated

  13. Pulsed Energy Projectile Weapons

    This prefab contains the first "ray weapons" created in the fledgling super-hero world of "Improbable Comics." They reflect working weapons based real life concepts that have actually been tested. The circumstances of "Improbable Comics" have provided technology, materials and "ideas" that made "ray guns" a reality, albeit very rare and expensive.
     
    If you have suggestions for changes or modifications, I am completely open to any input.
     
    Kyle Stoddard

    232 downloads

    0 comments

    Updated

  14. Modern Assault Rifles

    I've created the pre-fab for the Modern Assault Rifles listed in the Equipment Guide. I did not include any of the "never produced" rifles as they usually had some quirk that I could not calculate in the Hero Designer. I also did not provide any monetary costs for the equipment -- I will leave that up to the campaign owners to account for.
     
    I was not able to replicate the costs calculated in the guide, but I did use a consistent methods as described the various rule sets. On the whole, the relative costs compare well with the guide book.
     
     
    Comments are welcomed.

    462 downloads

    4 comments

    Updated

  15. Generic No Brand Names Guns

    Generic firearms for peoples who do not like to complicate thing with too much detail.

    293 downloads

    0 comments

    Submitted

  16. Common Handguns

    This prefab contains a number of common 20th-21st century handguns that I use in my own supers campaign but would be useful for any campaign where firearms are availble. It's a fairly large list but not exhaustive. I own or have fired many of these guns so their ratings are based on my own personal experince.
     
    I've modified the STR minimums down as the 6e rules consider "normal" humans to have an ST between 5 -8. Most of these hand guns can easily be controlled by your average person.
     
    If you have any suggestions for changes or additions, I will gladly include them.

    506 downloads

    3 comments

    Updated

  17. Warhammer 40K Hero - Space Marine Power Armour (Terminator)

    In the grimdark future of the Warhammer 40K universe space marines wear incredibly advanced power armour (the developers are British, so I have retained their proper spelling). The heaviest suits of power armor are the Tactical Dreadnought suits, essentially mounting vehicle weaponry on a man-portable platform. They also bear the Crux Terminatus, a powerful relic and award which wards the wearer from harm.
     
    The Deathwatch rulebook contains additional options which have been converted as well.
     
    This package contains the prefab, and an armor card.

    283 downloads

    0 comments

    Submitted

  18. Warhammer 40K Hero - Space Marine Power Armour (Mark VII)

    In the grimdark future of the Warhammer 40K universe space marines wear incredibly advanced power armour (the developers are British, so I have retained their proper spelling). These are precious, specially-fitted devices that are practically an extension of the marine himself -- the Black Carapace organ, when implanted, provides a neural link with the "machine spirit" of the armour, making it an extension of the wearer.
     
    The Deathwatch rulebook contains additional options which have been converted as well.
     
    This package contains the prefab, and an armor card.

    250 downloads

    0 comments

    Updated

  19. Warhammer 40K Hero - Space Marine Implants

    In the grimdark future of the Warhammer 40K universe space marines are subjected to an intense series of modifications to make them into the premiere "human" warriors. These modifications include the implantation of genetically-engineered organs to give them superhuman abilities.
     
    This package includes a prefab file and a version in standard "package deal" format.

    267 downloads

    0 comments

    Updated

  20. Darklands Alchemy

    The 1992 computer game Darklands had an interesting alchemy system. This prefab replicates that system tor Fantasy Hero, using the Alternate Enchanted Item Creation Rules from page 320 of the Fantasy Hero 6E book.
     
    The package contains the prefab file, an alchemy document (giving real point costs, Alchemy Skill roll modifications, and Long Term END costs for all of the formulas) and a potions document (giving the effects of each potion, price and weight). In a game adhering closely to Darklands, only one or two potions should be for sale in any given city.

    369 downloads

    0 comments

    Updated

  21. Traveller Hero - TL10-TL15 Battle Dress

    The ultimate expression of personal defense in the Third Imperium setting of the Traveller Hero game is battle dress -- powered armor suits. This file describes several suits at different Tech Levels, and for varying functions, from the rudimentary (but still more advanced than the modern day) TL10 Battlesuit to the TL15 Imperial Marine Assault Battle Dress. In addition, there are a suite of options for all of the suits.
     
    I also included individual suit cards so that you can track the power left for each suit. The suit cards are 5.5" x 8.5" to print two-to-a-page on US letter paper.

    788 downloads

    0 comments

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  22. Talislanta Hero - Weapons

    Talislanta is a fantasy setting by Stephen Michael Sechi, which eschews vanilla generic fantasy tropes in favor of the exotic. This prefab contains some weapons specific to the setting, such as the Thrall garde and Kasmiran blade-staff.

    100 downloads

    0 comments

    Updated

  23. Talislantan Martial Arts

    These martial arts are from the Talislanta game, originally published by Bard Games in 1987. Talislanta was an attempt to make a fantasy setting very different from the vanilla fantasy settings then dominating the market -- the tagline for the game/setting is "Talislanta. Still No Elves!" Among the many elements of the setting are martial arts systems. Back in the 90s, I converted several of them for the 4th edition Hero System, then when 5th edition was published I uploaded several of them to the Hero Games webpage Digital Hero ezine. Sadly, those submissions are lost to the Internet Archive.
     
    When 6th edition was made, I updated the martial arts yet again (adding Aerial Combat and renaming Zandir Bladesmanship to Swordsmanship, as per the then-recently-updated Talislanta rules), and uploaded them to the boards. They didn't survive the changeover, but I see that they're still popular enough to warrant being resurrected. So, here they are. The prefab file contains:
    Aerial Combat: The fighting art of skilled warriors of the flying races (Aerdians, Stryx, Gryphs, etc.)
    Arimite Knife-Fighting: Provided in both melee and ranged flavors, the lethal fighting style of the dour Arimites is presented.
    Swordsmanship: The flamboyant fencing style of the Cymril swordsmages, Zandir bravos, and Gao-Dinian corsairs.
    Tazian Combat: The brutal and effective hand-to-hand style of the Thralls of Taz.

    If you want to try a different setting (it's based on an easy-to-learn rules system, but can readily be converted to Hero System), I recommend you give it a try. Most of the books for it are available for free on-line, by the grace of setting creator Stephen Michael Sechi.
     
    A pdf of the martial arts styles, formatted in standard Hero style, can be found here.

    100 downloads

    0 comments

    Submitted

  24. Vehicular Combat

    On the Star Hero boards, crayadder asked about vehicular combat, and I took the opportunity to create a vehicle-based martial art -- it's as if the pilot/driver is the martial artist, and the vehicle is the weapon. It's not appropriate for all genres and all playstyles, but for certain vehicle-heavy games it might do the trick.
     
    For a pdf of the martial art in standard Hero format, click this Dropbox link.

    88 downloads

    1 comment

    Updated

  25. Martial Art - Lunch Money

    In the brawls that spring up in the yard over the lunch money each kid brings to school, it is the girl who fights with the most savagery, the most viciousness, who wins. The little girls, who have practiced their craft, develop the maneuvers and techniques that make up the essence of this art. They tend to be the ones walking away with a jingling purse while their opponents lie bleeding and unconscious on the asphalt behind them.
     
    You can see this martial art at Surbrook's Stuff.
    For a pdf of the martial art in standard Hero format, click on the Dropbox link.

    59 downloads

    0 comments

    Submitted


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