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Corven_Ren

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Everything posted by Corven_Ren

  1. Re: GM Assistance One note on the no str addedd limitation, it should be noted that in the D20 Star Wars game they add str to damage of sabres becuase it is a melee weapon. (I know this from playing Knights of the Old Republic which uses the D20 Star Wars system)
  2. Re: Your Character's Room at the Base K thanks....will definatley have to pick up University. I have dowloaded some cutom clothes aand custom paint jobs for furniture. ONe person even managed to design Rhinoa's (from FF VIII) outfit.
  3. Re: Your Character's Room at the Base Very NIce GA. I never thought of using the Sims2 to build a base. ONe question though I saw treadmills, arcade games and a pool table. I don't have those. Are those part of the university expansion? or did you download them from somewhere?
  4. Re: One-Shot. One Hero.
  5. Re: NGD Scenes from a Hat Arch-enemies Captain Justice & Baron Evil face a dilema during a fight. Both of them are standing still looking down at the floor at two pairs of false teeth Capt Justice looks over at Baron Evil and says "Shhooo whish shet are mine"
  6. Re: One-Shot. One Hero. Well for a one shot how about a Murder World Type scenario. I know you were a bid DC reader Kirby so Im not sure if you know about Arcade & Murder World. So I will elaborate. The heroes have crossed someone rich once two many times. He hire's and assassin to kill the heroes. The assassin then one by one kidnaps the various heroes. They each awaken in a different part of"Murderworld" or whatever you choose to call it an amusment park filled with fatal attractions...ie bumper care equiped with spinning razor blades and that pursur the hero, a shooting gallery that shoots back etc.
  7. Re: Quote of the Week from my gaming group... and rep to you for sharing
  8. Re: Answers & Questions Q: What's the deal with this upcoming Neverland TV Special? A: Woodchuck Soufle
  9. Re: Clix mod challenge howabout calling her Cybertaur.
  10. Re: Clix mod challenge You must spread some Reputation around before giving it to hooligan x again. Awesome work all around hooligan.
  11. Re: Theme Super Hero Teams A group of heroes themed after whatever state they are based in. For example my Florida based team Forces of Nature: Reptyle, Armordillo Man, Sunburn, Mosquito & Seminole.
  12. Re: Character Creation points for Teenager Heros I currently am playing in a teen champs PBEM. We all are the rcommended 100 Base + 100 Disads. Plus the gm required us to take some sort of limitation on our powers to show how inexperienced we are with them. Here is my character in that game if you need an example. Black Arachnia Real Name: Alexandria 'Alex' Drake Val Char Cost Roll Notes 20 STR 10 13- Lift 400.0kg; 4d6 [2] 20 DEX 30 13- OCV: 7/DCV: 7 15 CON 10 12- 15 BODY 10 12- 15 INT 5 12- PER Roll 12- 10 EGO 0 11- ECV: 3 15 PRE 5 12- PRE Attack: 3d6 16 COM 3 12- 10 PD 6 Total: 10 PD (10 rPD) 10 ED 7 Total: 10 ED (10 rED) 5 SPD 20 Phases: 3, 5, 8, 10, 12 10 REC 6 30 END 0 33 STUN 0 Total Characteristic Cost: 112 Movement: Running: 8"/16" Gliding: 12"/24" Leaping: 4"/8" Swimming: 2"/4" Swinging: 27"/54" Cost Powers END 23 Web Slinging: Multipower, 40-point reserve, (40 Active Points); all slots Requires A DEX Roll (-3/4) 2u 1) Web Ball: EB 8d6 (40 Active Points); Requires A DEX Roll (-3/4) 4 2u 2) Web: Entangle 4d6, 4 DEF (40 Active Points); Requires A DEX Roll (-3/4) 4 2u 3) Web Net: Entangle 2d6, 2 DEF, Area Of Effect (5" Cone; +1) (40 Active Points); Requires A DEX Roll (-3/4) 4 2u 4) Web In your Eyes: Sight Group Flash 8d6 (40 Active Points); Requires A DEX Roll (-3/4) 4 2u 5) Web Wall: FW (10 PD/4 ED; 3" long and 1" tall) (39 Active Points); Requires A DEX Roll (-3/4), Requires Anchor Points (-1/2) 4 1u 6) Web A Chute: Gliding 12" (12 Active Points); Requires A DEX Roll (-3/4), Physical Manifestation (-1/4) 2u 7) Swinging Along: Swinging 27", Reduced Endurance (0 END; +1/2) (40 Active Points); Requires A DEX Roll (-3/4) 2u 8) Get Over Here: Stretching 8" (40 Active Points); Requires A DEX Roll (-3/4), Conditional Power Power does not work in Common Circumstances (Only to Grab People or Objects; -1/2) 4 10 Tougher Than Normal: Damage Resistance (10 PD/10 ED) 10 Enhanced Agility: Missile Deflection (Bullets & Shrapnel) (15 Active Points); Requires A PER Roll And A DEX Roll (-1/2) 10 Wall Crawling: Clinging (normal STR) 4 Good Runner: Running +2" (8" total) 1 Skills 3 Acrobatics 13- 3 Breakfall 13- 3 Climbing 13- 3 Lockpicking 13- 3 Sleight Of Hand 13- 3 Stealth 13- 3 Streetwise 12- Total Powers & Skill Cost: 93 Total Cost: 205 100+ Disadvantages 5 Distinctive Features: Spider Tattoo on left Shoulder (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 10 Hunted: Local Police 8- (Mo Pow, NCI, Watching) 10 Physical Limitation: Wierd Bio Chemistry Requires Special Medical Attention (Frequently, Slightly Impairing) 20 Psychological Limitation: Will Not Kill (Common, Total) 15 Psychological Limitation: Feels the Need to prove herself (Common, Strong) 15 Social Limitation: Legal Minor (Frequently, Major) 15 Social Limitation: Secret Identity (Very Frequently, Minor) 10 Vulnerability: 1 1/2 x STUN Fire Based Powers (Common) 5 Experience Points Total Disadvantage Points: 100 Background/History: Alex's father was an alcoholic who physically and mentally abused both her and her mother. On her 13th birthday her father was extremely drunk and something her mother did set her father off. He punched Alex's mother rendering unconcious and then began to slap Alex around he picked her up and threw he against a wall which knocked the wind out of her. Her father then dropped his pants and said he was going to make a real woman out of her. Alex screamed in fear and threw her hands out, when she did he webbing shot from her wrists and tied up her father causing him to fall. Alex not knowing what else to do gathered up her few belongings and ran out the door. Over the next four years she lived on the streets doing whatever necessary to survive. She stole when necessary and at age fifteen began sleeping with men for money on occasion. Then at seventeen her life would change for the better. She went to pick a man's pocket when she was caught in the act. This man was none other than Professor Moreau. For some strange reason she trusted the man and she cried as she told him her story. The Professor brought her to Redwood to live and to better learn to control her powers. Powers/Tactics: Alex is a mutant with several spider like qualities including the ability to cling to walls and create webbing from spinnerettes located in her wrists. Campaign Use: Teenage Mutant Spider Girl Appearance: Alex has long red hair that she typically wears braided. No matter what she wear is is always sleevless. She has a spider tatooed on her left shoulder. Her costume is purple and black, with a purple domino mask.
  13. Re: Corven's Heroes & Villains One other noteI have made some slight alterations to Kill Ratio & his crew so those who had gotten that info before might want to check them out I will be making alterations to them in a few days as I now need origins for certain followers.
  14. Re: Corven's Heroes & Villains Ok gang all ove the character have been converted to tex now and seeing as I aparently did not post a particular character before I present him now. He is a member of the Sinister Squadron run by Mr. Psycho Black Diamond Val Char Cost Roll Notes 80 STR 70 25- Lift 1.6ktons; 16d6 [8] 20 DEX 30 13- OCV: 7/DCV: 7 50 CON 80 19- 40 BODY 60 17- 8 INT -2 11- PER Roll 11- 10 EGO 0 11- ECV: 3 30 PRE 20 15- PRE Attack: 6d6 0 COM -5 9- 45 PD 29 Total: 45 PD (30 rPD) 45 ED 35 Total: 45 ED (30 rED) 5 SPD 20 Phases: 3, 5, 8, 10, 12 26 REC 0 100 END 0 105 STUN 0 Total Characteristic Cost: 335 Movement: Running: 12"/24" Leaping: 16"/32" Cost Powers END 37 Diamond Body: Damage Resistance (30 PD/30 ED), Hardened (+1/4) (37 Active Points) 40 Invulnerability I: LS (Immunity: All terrestrial diseases and biowarfare agents; Immunity: All terrestrial poisons and chemical warfare agents; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) 36 INvulnerability II: Healing 5 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (100 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) 20 You Cant Move Me: Knockback Resistance -10" 12 Running +6" (12" total) 1 Skills 3 Streetwise 15- 2 Survival (Urban) 11- 20 +4 with HTH Combat 10 +2 with DCV Total Powers & Skill Cost: 180 Total Cost: 515 200+ Disadvantages 20 Distinctive Features: Crystaline Body (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 15 Hunted: Police 8- (As Pow, NCI, Harshly Punish) 15 Physical Limitation: Sinks Like a Stone (Infrequently, Fully Impairing) 20 Physical Limitation: Wierd Bio Chemistry, requires special medical attention (All the Time, Greatly Impairing) 15 Psychological Limitation: Casual Killer (Common, Strong) 15 Psychological Limitation: Overconfident (Common, Strong) 15 Psychological Limitation: No Longer Considers Himself Human (Common, Strong) 10 Vulnerability: 2 x STUN Sonic Attacks (Uncommon) 10 Vulnerability: 2 x BODY Sonic Attacks (Uncommon) 20 Social Limitation: Permanent Identity (Very Frequently, Major) 5 Unluck: 1d6 155 Experience Points Total Disadvantage Points: 160 Background/History: Tyrone Johnson grew up on the streets of New York. He and his mother were homless, so Ty stole what they needed. When his mother died, when he was twelve, he began pulling bigger and bolder crimes. Armed robbery, running drugs, Ty did it all. As he became more and more succesful he began to believe he was untouchable. It's was then that fate threw him a curve. Ty had been casing a small jewlery store for two weeks and he was finally going in. It was lunch time and there was only one saleswoman in the store. Ty walked in and shoved a gun in her face. "Put da gems in da bag bitch." he yelled at her. The girl began stuffing items in the bacg when Ty's attention was drawn to a display of rare black diamonds. When the clerk saw he was distracted, she tripped the alarm and ran towards the back. Ty swore and shot the fleeing girl in the back. He then smashed the case containg the black diamonds, scooped them into his bag and ran towards the door. A beat cop had heard the alarm and was right at the door as Ty came barreling out. Ty plowed right over the cop and ran down the street. He knew the police would catch him if he didn't hide and then he saw it an open manhole. He jumped down without hesitation. Unforunatly for Ty it was like the old saying. He had jumped out of the frying pan and into the fire as there were several men already down in the sewers. They were dressed in protective suits and were dumping a glowing yellow substance in a hole in the sewer wall. One of the man raised a gun and shot Ty in the shoulder. Ty winced in pain and dropped to his knees. "What do we do with him" one said. "Throw him in the stuff. Noone will miss him" Two of the men grabbed Ty and threw him through the hole into a large pool of the strange chemical, leaving him for dead. The toxic waste however reacted strangely with the black diamonds he had stolen. When Ty awoke several hours later, and seeing the changes in his body, knew he couldn't go back to the surface. Over the next few months Ty only left the sewer only to find food. One night while he was out he ran into Mr. Psycho and Snowblind. Psycho saw the potential in Ty and as they say, "Made him an offer he couldn't refuse" Personality/Motivation: Due to Mr. Psycho's influece, Ty has become cold, uncaring and ruthless. Quote: "You cant beat me fool" Powers/Tactics: Black Diamond is not very imaginative he usually just wades into his opponent flists flying. He has on occasion used telephone poles or other weapons at hand but he prefers to be up close and personal. Campaign Use: Appearance: Ty's skin has taken on a crystaline property. He no longer has any hair on his body and his eyes have become pure white.
  15. Re: Tracking Down Terror Inc. Also if I remeber correctly Enforcer did a write up of him in his hero a day thread.
  16. Re: Corven's Heroes & Villains Glad you appreciate it Zornwill. It will take me a few days to do it...but I believe at this point I have pages 4 & 5 (if you use the default # of posts per page as I do) completely converted.
  17. Re: Corven's Heroes & Villains Also one other note there is now a pic of Mr. Make Believe attached to that particular post.
  18. Re: Corven's Heroes & Villains Hi all, Well with the death of html on the boards I am going back and converting all of the posts from html to text so that you will be able to read these guys again.
  19. Re: Building the Fox Sisters (Help requested) Give me a day or so and I will do Taboo and post her here
  20. Re: Character Writeup Request Here is the link to Susano's website he may or may not have some of what you have requestes stated out ( I have not looked in his archives for a while) http://surbrook.devermore.net/index/
  21. Re: Hero Machine Thread Well I just created a new one I present to you my HM pic of Mr. Make Believe a villain I created for my Heroes & Villains thread you can get the HDC file or read him there.
  22. Re: Hero Machine Thread I have done several of my heroes using hero machine...I won't recopy them her but they can be seen in my heroes & villains thread.
  23. Re: Corven's Heroes & Villains Feel free...tis why I posted them here. I will hopefully have more soon.
  24. Re: Corven's Heroes & Villains After a long Hiatus that includes my son turning 4 my daughter turning one and every member of the family save for the one year old battleing step throat I present another character for you oggling and criticism...universal use. I am teaching a friend of mine to play Champions and this will be his first character. He is sort of a technological Silver Surfer. He is higher than the standard 350 starting poing as it will be just him and I playing. Sky Knight Val Char Cost Roll Notes 25 STR 5 14- Lift 800.0kg; 5d6 [2] 29 DEX 30 15- OCV: 10/DCV: 10 20 CON 10 13- 20 BODY 10 13- 15 INT 5 12- PER Roll 12- 15 EGO 10 12- ECV: 5 20 PRE 10 13- PRE Attack: 4d6 20 COM 5 13- 5/25 PD 2 Total: 5/25 PD (0/20 rPD) 5/25 ED 2 Total: 5/25 ED (0/20 rED) 5 SPD 10 Phases: 3, 5, 8, 10, 12 10 REC 8 50 END 10 50 STUN 19 Total Characteristic Cost: 136 Movement: Running: 6"/12" Flight: 20"/40" Leaping: 5"/10" Swimming: 2"/4" Cost Powers END 60 Armband Weapons Array: Multipower, 60-point reserve, all slots Reduced Endurance (0 END; +1/2) (90 Active Points); all slots OIF (-1/2) 4u 1) Pulse Beam: EB 12d6 (60 Active Points); OIF (-1/2) 4u 2) Pulse Spread: EB 6d6, Area Of Effect (7" Cone; +1) (60 Active Points); OIF (-1/2) 3u 3) Pulse Discharge: EB 6d6, Hole In The Middle (+1/4), Explosion (+1/2) (52 Active Points); No Range (-1/2), OIF (-1/2) 1u 4) Pulse Punch: HA +4d6 (20 Active Points); Hand-To-Hand Attack (-1/2), OIF (-1/2) 4u 5) Pulse Laser: RKA 2 1/2d6, Armor Piercing (+1/2) (60 Active Points); OIF (-1/2) Defense & Enhancement Array, all slots OIF (-1/2) 40 1) Pulse Shield: FF (20 PD/20 ED), Reduced Endurance (0 END; +1/2) (60 Active Points); OIF (-1/2) 5 2) +10 STR (10 Active Points); No Figured Characteristics (-1/2), OIF (-1/2) 1 13 3) +9 DEX (27 Active Points); No Figured Characteristics (-1/2), OIF (-1/2) 5 4) +5 CON (10 Active Points); No Figured Characteristics (-1/2), OIF (-1/2) 5 5) +5 BODY (10 Active Points); No Figured Characteristics (-1/2), OIF (-1/2) 7 6) +1 SPD (10 Active Points); OIF (-1/2) 4 7) Airboard Boots: Clinging (normal STR) (10 Active Points); Conditional Power Only to Airboard (-1), OIF (-1/2) Airboard & Neural Link Visor, all slots OIF (-1/2) 10 1) Polarized Lens: Sight Group Flash Defense (15 points) (15 Active Points); OIF (-1/2) 10 2) Hearing Dampers: Hearing Group Flash Defense (15 points) (15 Active Points); OIF (-1/2) 3 3) Neural Link: Mind Link , Flight Board (5 Active Points); OIF (-1/2) 40 4) Airboard: Flight 20", Reduced Endurance (0 END; +1/2) (60 Active Points); OIF Durable (-1/2) Perks 15 Money: Filthy Rich 12 Contact: Mystery (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Contact limited by identity, Very Good relationship with Contact) 15- 1 Fringe Benefit: Passport Skills 3 Acrobatics 15- 3 High Society 13- 3 Language: Japanese (completely fluent; literate) (4 Active Points) 3 Oratory 13- 3 Electronics 12- 3 Mechanics 12- Everyman Skills (Cost: 0 Points) 0 1) Acting 8- 0 2) AK: Millenium City 11- 0 3) Climbing 8- 0 4) Computer Programming 8- 0 5) Concealment 8- 0 6) Conversation 8- 0 7) Deduction 8- 0 8) Native: Language: English (idiomatic) (4 Active Points) 0 9) Paramedics 8- 0 10) Persuasion 8- 0 11) PS: Businessman 11- 0 12) Shadowing 8- 0 13) Stealth 8- 0 14) TF: Custom Adder, Small Motorized Ground Vehicles Total Powers & Skill Cost: 264 Total Cost: 400 200+ Disadvantages 5 DNPC: Techno Geek 8- (Normal; Useful Noncombat Position or Skills) 15 Hunted: Demon Hawk 8- (As Pow, NCI, Harshly Punish) 5 Hunted: MCPD 8- (As Pow, NCI, Watching) 20 Hunted: Viper 8- (Mo Pow, NCI, Harshly Punish) 20 Normal Characteristic Maxima 15 Psychological Limitation: Code Vs Killing (Common, Strong) 25 Psychological Limitation: Will Not Allow Bystanders to Come to Harm (Very Common, Total) 10 Rivalry: Professional, Brother a.k.a Demon Hawk, Rival is As Powerful, Seek to Harm or Kill Rival, Rival Aware of Rivalry 15 Social Limitation: Secret Identity (Frequently, Major) 20 Vulnerability: 2 x STUN Electricity (Common) 50 Experience Points Total Disadvantage Points: 150 Background/History: Origin in the works. I have a few things laid down but will edit as needed. Personality/Motivation: Quote: Powers/Tactics: Campaign Use: Techno Silver Surfer Appearance:
  25. Re: Clix mod challenge Although I am not a modding master like hooligan, keyes_bill or proditor, I will offer my 2 cents. My best guess would be to check historical soldier figures, I believe they have some that are in the same rough scale as hero clix.
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