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Nadrakas

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About Nadrakas

  • Birthday 08/07/1965

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    http://nadrakasrpgcorner.weebly.com/

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    Male
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    Just this side of the Rainbow...
  • Interests
    Ummm...gaming (Duh...)
  • Occupation
    AF (Graphic Artist...)

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  1. I "See"...anatomically incorrect. Or was he? ~ N
  2. From "Major Toy Company": There has been some concern raised as to quality control standards and methods of "Major Toy Company." We at "Major Toy Company" strive to use the best non-toxic materials possible so as to not harm the environment. All employee's are highly trained, well paid and valued members of "Major Toy Company." We do not use "underpaid" or "forced-labor" of any sort in the production of any of our Toy Lines. Before going to any final production, the representative Hero will have final say as to the authenticity of their particular Action Figure. We at "Major Toy Company" strive to provide the best product possible to our customers. As part of our Culture, we support charities throughout the world, and every year we produce a Toy Line wherein the entire proceeds are donated to Charity. This year, we at "Major Toy Company" are asking the Heroes of the World to assist us in this endeavor. Thank you! ~ N
  3. Awww... Cygnia, you (and many others) provide my family with much needed happiness with this Thread. Thank you. ~ N
  4. So, that would be a No? Even for Charity? (Unless, of course, the proceeds he makes already go towards Charity...) ~ N
  5. Ahh...sorry. My misunderstanding. Turikian/Valdorian Ages were in 5e. Not sure in 6e. Again, they are jointly owned by Hero Games and Mr Long -- not sure where that puts them as far as being "official" (I don't want to "assume" anything on the part of Hero Games...) ~ N
  6. No "Setting" has been agreed upon, including the Turakian/Valdorian Ages: both are jointly owned by Hero Games & Steve Long and would pre-approval by each of them (Hero Games has apparently said "yes" to the concept...we have to approach Mr Long. All material has to be sent through both HG & Mr Long prior to final "Print," so changes could be made by either: It is their Setting, afterall). ~ N
  7. Yes to all the above. I'm not a fan of RSR. I see that for some Magic Systems it fits very well, for others it doesn't. I've used it -- still do -- and will use it if the description of the Magic (or whatever the "Power" of the Setting is called) calls for it. Which brings us to... Thank you for being blunt! I've asked, but the decision is still out: Do we go with the Tarakian/Valdorian Ages (Need Mr Long's approval -- Please see my previous post on this) or do we go with something we create on our own? There is no "Proposed" Magic System as of yet (Not that I can tell either). It's kind of all over the place. Some of the early discussions were about First creating short self contained adventures, with the potential of creating a setting down the road...however now the setting seems to be the First thing to be created, with the adventures coming Second. Chicken and Egg here -- which comes first? I had thought that, in order to attract New Players, that we'd create some short, focused, stand alone adventures. The "Magic System" could be based off of the one in the Tarakian Age for ease of play, but the main thing would be to create some very playable and enjoyable adventures for New Players that would help to introduce the system while at the same time easing them into the flow of things. At the same time we could be either working on creating material for one of the established Settings (Turakian/Valdorian Ages) or on a Setting of our own making. Which leads us to... Agreed...if we go with our own setting. Details, details, details. All have to be worked out. Anyway... Thanks Mark. ~ N
  8. I'd like to see it. I think simpler tends to be better (Though not always), but I always like to see what other people have come up with. ~ N
  9. I agree that the first thing we should do is a "Setting Free" Book (perhaps we can do a few few "Setting Free" Adventures/Books/etc). Later, perhaps, we could tie in to a particular setting. Now...about making money. I thought we we're going to make Million$ here? Don't Game Companies rake in Billion$? At least that's what I read on the internet. [/sarcasm] Really though...the "Profit" margin comes from expanding the community...I've been gaming since 1975 and been playing Champions since the early days, so call this giving something back (This doesn't make me an expert by any stretch of the imagination...just old ). Peace ~ N
  10. 'Tis ok. It's all in fun...nobody got hurt...no eyes poked out. Besides...I'm thick skinned (Especially after 25-years in the military...) And you brought up a good point...Consistency. In Language, In Format, In...everything. We'll need a "Bible" of some sort (even a small one...) Thanks again. ~ N
  11. Thanks for the "smack" Tasha. Fixed the above. "Sigh" Hero Games Hero System Right... ~ N
  12. No, not in and of itself. Hero Games has said it's ok. Mr Long has to sign off on this. Then we have to come up with the products that we want & like (Adventures, NPCs, Monsters, Setting Expansions, etc) -- coordinating everything back and forth between ourselves -- and send it to Hero Games for approval per the below (And that's for Everything using the Hero System...). (NOTE: This is an excerpt from the Hero System Contracts, and applies to everything that a third party does using the Hero System...) At some stage (Before, during or after Hero Games approves the Manuscript), coordination has to be accomplished with Mr Long, abiding by what he says about the Setting, including any changes (Assuming that he signs off on the concept of adding to the Setting at all). I'm good with this, but that's an extra layer to be adding (Onions & Ogres anyone ). It's both easier and harder to go with an established Setting. Easier from the standpoint that the Sandbox already exists and we can build upon it. Harder in that, paradoxically, it does exist and we have to get approval from Mr Long for anything and everything we do. Again, no matter what we do, because we are doing this in the Hero System, we have to submit everything to Hero Games...just if we decide to go with Turakian/Valdorian Ages there will be even more coordination. I'm not saying "No." Not by a long shot. I think it would be a great way to get people attracted to the Hero System. However, right now - in Hero 6e - the "Official World" is in "Limbo." The Turakian/Valdorian Ages were written up for Hero 5e (Not sure if there is a 6e version of either on the horizon, and if so, when). They could be converted to 6e, but again, everything would have to be submitted for approval, per the above. I think that we need to decide if we want to go with the "Established" Hero System Setting(s) -- Turakian/Valdorian Ages (I will assume, for the sake of argument, that we are going to go with Fantasy Hero), or if we want to do an entirely new and unique setting. This should be decided early on. I'm fine with using the established setting or if we strike out on our own. However, I really think we should decide that sooner, rather than later. Having to go back and rework things can be a pain. Peace. ~ N Fixed Hero System vs Hero Games...for clarification. Thanks Tasha
  13. Number 4. Typically the only Failures are either from Apprentices learning magic, when a mage is in a "Wild Zone," when two powerful spells counteract each other and things go wonkie, when the mage is drunk or when the plot says so. ~ N
  14. With Initial approval required from both Steve Long and Hero Games, then anything that we did as "Plug-Ins" would also require approval. Any adventures, Characters, Setting Expansions. ~ N
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