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travellerne

HERO Member
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Everything posted by travellerne

  1. Re: TSR Alternity It was a pretty rich game/game setting. I thought the dice mechanics were interesting and fun but kind of clunky. I doubt you need a copy (but what in our hobby do we really need?). Hardly anyone plays it anymore but it has some interesting ideas. TNE
  2. Re: The cranky thread Bingo! Weather change is preceded by change in barometric pressure; signals the mold spores to break open and get ready to grow in wet environement; you breathe mold spores; sinuses inflame and immune system kicks in; immune system overcompensates and attacks joints as well. All during a change in the weather. And I believe it's a suitable topic for a cranky thread. TNE
  3. Re: Answers & Questions Q? What was that bright flash and why is the ground shaking? A. Eclaire Max
  4. Re: Brainstorming: Shofar Hi All, I've designed a basic shofar that only effects a single user. Aid PRE was a good idea for implementing the increased ability of the user to influence people. I didn't want to pass the increased PRE on to others but I will probably use a chain reaction of "leadership" with an Area of Effect in the bigger version of the shofar. I limited the use to only "authorized" people with an RSR which means a defrocked priest could still use it. I think the more powerful will have a holy "boobytrap." A generic limitation means that it will probably only be used to increase friendly morale (unless someone wanted to rout his own people). Thanks for all the ideas. Now to work on a holy boobytrap. Here's the stats: Ramshofar (Religious horn used to rally the Believers) Cost Power 7 Aid PRE: +3d6 (30 points); OAF (-1), Gestures (two hands, -1/2), Incantations (blow horn, -1/2), RSR (PS: Sankta Pruva, -1/2), Limitation: Only Works On Friendly Believers (-1) Use of Aid made in conjunction with a PRE attack (blowing horn). The PS: Sankta Pruva limits the use of the Ram Shofar to a user trained in the professional aspects of the Church(i.e. a Priest). There is a larger version of the Ramshofar called the Ibexshofar that has more power but is an OAF Bulky.
  5. Brainstorming: Shofar Hi All, I actually have my Hero book at work tonight (found it amongst all the packed boxes) and work is slow. (Actually a key piece of equipment has died first thing, instead of waiting until 2:00 AM.) So while a tech cusses at it, I have some time to catch up on Hero. I'm going to try and create a holy item based on the Jewish shofar (a horn used to rally the faithful and blown to signify certain holy days). It was also used in battle in ancient times. How would you model a horn that boosts the morale of the Believers who hear it? I'm looking into boosting the PRE of the user or an inherent PRE "attack." Thanks, TNE
  6. Re: Campaign Brainstorming: "The New Abbey" Thanks Major Tom and Frenchman, Yes, right now I'm focusing on defining the church and how the characters relate to it in this setting. So early on gettting names to make the players feel like they are in an ecclesiastically dominated culture is important. Ireally appreciate the input from MT and everyone else. I have been slow on development lately as I've been moving from my city house to a smaller house on the mountain. More progress should be showing up shortly. TNE
  7. Re: Sorcerous Family/Association on City of Heroes I don't think your joke is going to stick.
  8. Re: Actung! Panzer! Hey Susano, Here it is! TNE
  9. Re: Actung! Panzer! HI All, Susano's work here got me excited enough to go out and buy The Ultimate Vehicle as I wanted to do some more WWII designs. Real life has gotten in the way a lot but here is my first attempt at a Hero vehicle. M8 Greyhound Val CHA Cost Notes 4 SIZE 20 2.5" x 1.25"; -4" KB; -2 DCV; Mass 1.6 ton (base) 30 STR 13 Lift 4,800 kg; 7 1/2d6 HTH Damage 10 DEX 0 OCV: 3/DCV: 3 14 BODY 2 10 DEF 19 Limited Coverage (open topped turret; -1/4) 3 SPD 10 Phases: 4, 8, 12 Total Characteristics Cost: 64 Movement: Ground: 13"/52" Swimming: 0"/0" Cost Abilities and Equipment Propulsion Systems 14 Motorized Wheeled Military Vehicle: Ground Movement +7" (13" total); x4 Noncombat (+5); Only On Appropriate Terrain (-1/4), OAF (standard tires; -1 1/2); Limited Manueverability (-1/4); 1 Continuing Fuel Charge (easily-obtained fuel; 6 hours; -0) 5 Reinforced Tires: (5 DEF, 5 BODY) 2 6 Wheels: +2 wheels (total of 6) 4 Heavy: Knockback Resistance -2" (-6" total) -2 Ground Vehicle: Swimming -2" Tactical Systems 53 37 mm M6 Gun: RKA 4d6, +1 Increased STUN Multiplier (+1/4), 80 Charges (+3/4); OIF Bulky (-1), Real Weapon (-1/4) 51 .30 cal Coaxial Machine Gun: RKA 2d6+1, Autfire (10 shots, +1), +1 Increased STUN Multiplier (+1/4), 1500 Charges (+1); OIF Bulky (-1), Real Weapon (-1/4) 65 .50 cal AA Machine Gun: RKA 3d6, Autofire (10 shots, +1), +1 Increased STUN Multiplier (+1/4), 400 Charges (+1); OIF Bulky (-1), Real Weapon (-1/4) Operation Systems 4 Radio: Radio Perception/Transmission (Radio Group); OIF Bulky (-1), Affected As Hearing Group As Well As Radio Group (-1/4) 196 Total Abilities and Equipment Cost 260 Total Vehicle Cost Value Disadvantages 25 Distinctive Features: US Army Armored Car (NC, Extreme) 5 Physical Limitation: all weapons except for antiaircraft machine gun must point in same direction (Infrequently, Slight) 30 Total Disadvantage Points 46 Total Cost (230/5) Comments and feedback welcome. Enjoy! TNE
  10. Re: Movies Any excuse to sing "Puberty Love." Why else?
  11. "The New Abbey" At DunDraCon Hi All, Is there anyone who reads this thread that might be at DunDraCon (http://www.dundracon.com/) in February? I'm putting in my GM game proposals right now and am debating about running TNA in open gaming or as an organized event. TNE
  12. Re: Die, Customers, Die! Brilliant! That's true cyberpunk thinking at it's best.
  13. Re: Games gone awry Man, I wish I had some players that diabolically clever! Really. TNE PS: Actually I've had a few but that was for a Star Trek game.
  14. Re: Answers & Questions Q: "Sexual equality means we need more women!" was the platform of which political party? A: HD 10700
  15. Re: Answers & Questions Q: How do you like your cinammon rolls? A: 2650
  16. Re: Answers & Questions Q: What are flat feet? A: Juno
  17. Re: Super Earth Found! No, not Krypton . . . Here's a picture of the star mu Arae here Don't strain yourself trying to see the planet though. TNE
  18. Re: Campaign Brainstorming: "The New Abbey" Hi Major Tom, It's great to hear from you again. Common law marriage does exist on some planets. The Church would encourage the Muta'a for common law marriages--as a source of income and to bless the common law marriage. The Muta'a is something I came across in "The Economist" magazine. (For what could be a boring subject, they sure cover some cool stuff.) It's based on a Muslim tradition for short term marriages (I shortened the name). They can be as short as a few hours so that you can get the services of a "professional" without committing adultery. Or they can be longer to cover other relationships. I thought it could make an interesting plot device and a source of a DNPC. Well, back to work... the stars are calling. TNE
  19. Re: Campaign Brainstorming: "The New Abbey" Hi MT! That's good.
  20. TNA: Marriage In The Far, Far Future Hi All, I'm back after some time off to move and secure a better position at work. I wanted to post some rough notes for marriage in "The New Abbey" campaign world. Comments and feedback are welcome. Thanks, TNE ------------------ Marriage The Church sanctions three kinds of marriage. 1) Muta'a: The Muta’a is a temporary marriage can be made for any length of time. It is used for couples that want to have sex or live together without committing adultery. The Church charges a “reasonable†fee for this marriage. With this kind of marriage, the character should take a Dependent NPC of up to 15 Character Points Disadvantage. This DNPC Disadvantage can be easily bought off with Character Points. 2) Handfast: This marriage is most like the modern day concept of a marriage “until death do us part.†With this kind of marriage, the character should take a Dependent NPC of up to 20 Character Points Disadvantage. This DNPC Disadvantage can be bought off with points and a ceremony at a Church Court that will cost a reasonable amount of money. The more points the DNPC Disadvantage was worth, the more money the Church Court will access. The divorce will also give the character a minor Social Limitation—the magnitude of which is determined by the amount of fees paid to the Church for the divorce. This Social Limitation can be bought off with Character Points. 3) Eternal: This marriage lasts beyond death, into reincarnations and beyond. The Eternally Married must/will seek each other out in their next corporeal or spiritual life. With this kind of marriage, the character should take a Dependent NPC of up to 25 Character Points Disadvantage. This DNPC Disadvantage cannot be bought off.
  21. Re: Classic Traveller Sale on ebay Yep, definitely spam.
  22. Re: Actung! Panzer! Hi Michael, This is really great work. Are you going to use it for a particular setting? It might take me some time, but can I contribute? Maybe American vehicles? TNE
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