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travellerne

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Everything posted by travellerne

  1. Re: Norse Rune Stone Magic ? The Icelandic Sagas, various translators. (Nice descriptions of magic: So and so was under attack in his house and, "enchanted his cats to guard the door.") Women in the Viking Age, Judith Jesch. Great treatment of half of Viking society and the society as a whole. Amazon.com can ship them today. TNE
  2. Re: Campaign Brainstorming: "The New Abbey"
  3. Re: Name for a Future Tech Explosive C-26!
  4. Re: Generation Ship Campaigns Yes, you got it: The Starlost. TNE
  5. Re: Generation Ship Campaigns The RPG Metamorphosis Alpha sounds like a good source for you to look at. It's out of print, but a classic. See: http://rdushay.home.mindspring.com/Museum/SF/MArevw.html TNE
  6. Re: Campaign Brainstorming: "The New Abbey"
  7. Re: Massive Traveller Sale on E-bay
  8. Re: Campaign Brainstorming: "The New Abbey" Hi Major Tom, Oh yea, the Latin isn't going to go away. I like what is there so far and I'm going to keep it. I'm thinking about other flavor bits like having the priests wear turbans or having minarets on the cathedrals with a call to prayer each day. Things like that. I just wonder what would make for cool non-Latin touches for a church set 100,000 years in the future. TNE
  9. Diluting The Latin Influence Hi All, I just got back from Kublacon and got some local feedback from Hero players there. One of the things mentioned was that The Church seemed so Latin that it must be the Roman Catholic Church. I would like to dilute the Latin influence to make The Church still seem like a human church but not have too much flavor from one modern church. Frank Herbert did that well in Dune but it's been a long time since I've read it (better start I guess). Are there any other good sources of futuristic churches out there? Particularly with an Eastern, Islamic or Jewish influence? I haven't forgotten zippercomics' suggestion of The Calculating God. I still need to order it. Thanks, TNE
  10. Re: Campaign Brainstorming: "The New Abbey" I'll certainly use them as one of the heresies. I don't know how violent I would make them out to be, but it is a very big universe and different subgroups would take different stands on violence. TNE
  11. Re: Modern-Day Fantasy Oh man. I never was good at all those computer acronyms. I thought .pif stood for "pretty intense fantasy" file. TNE
  12. Re: Modern-Day Fantasy Yes, your computer is possessed! For real this time and that's just how it works. TNE
  13. Re: New Sects & Orders Oh, of course! It was a busy night at work and I didn't have my notes or time to review the posts. In short, temporary disorientation. Hmm. Hadn't really thought of that yet... Great idea. Thanks! TNE
  14. Character Development: Packages I'm starting to design my character packages. Here's a thought I have for making character design of Church members easy. A character would choose a package defining their order (Cohors, Kabalist, Medicia Rem., Inquisition, etc.). Then they would pick a package that would specify their position/rank (priest, monk, abbot, layperson, bishop, etc.). Sect and culture packages would be optional. Examples: A person from the militant culture of Jihadists, who joins the Church's guards as a soldier could choose the Jihadist package (and get some martial skills), be a layperson (as the priests and monks don't join the guards), choose the Cohors package (and get more martial skill, ceremonial armor and the energy pike). A Thanks Giver who wanted to spent his life studying The Proof but not ministering could pick the Thanks Giver sect package (and get food preparation skills), choose the Monk professional package (with PS's but not many miraculous Powers), and pick the Kabalist order package (with lots of SS, PS and KS). Suggestions? TNE
  15. New Sects & Orders Feedback is appreciated on these ideas. Lately I'm working on cultures, sects and a few orders to flesh out the universe around the Church. Here's some ideas. What do you think? Sect: Jihadists - people from this culture/sect believe that the only good way to die is in the service of The Church. They tend to join the Fidei Defensoris and the sect character package has some weapons and demolition skills. Order: Kabalists - an order of The Church that really focuses on The Proof. The character package for this order is heavy in SS: The Proof, SS: Mathematics, and SS: Science(s). What do you think? TNE
  16. Re: Interstellar communications
  17. Re: Needed: Organizations! Check out the "Campaign Brainstorming: The New Abbey" thread Major Tom has posted some really good ideas for religoius/military groups. TNE
  18. Re: Needed: Organizations! The Blaylock Round - a pirate round led by Captain Alfonzo Blaylock. They have bases on a number of uninhabited rocks but suffered a setback when one of their fueling bases was destroyed by independent ships working under a government contract. TNE
  19. Re: Sleeper Ships New Dawn Gentle Awakening Sleeper Liberation Front... Or some combination of such. TNE
  20. The Lost Earth Hi MT, So far, I am going with the following handling of Earth in my campaign: 1) Most people including clergy don't care much about it. It would be like the search for Noah's Ark--an important element of the faith but no real effort to find (except for History Channel specials). 2) Some scholarly clergy might devote time to finding it for the sake of history or to build a new cult within the Church. 3) Some clergy, especially those who have profitable cults, might oppose finding Earth as pilgrims might then be diverted from visiting their holy sites. They could respond like the cult of St. Thomas Becket responded to the renewal of the cult of St. Cuthbert in the 12th century: with more advertising. For a more serious plot, a powerful clergyman might succumb to greed and try more violent means to thwart an expedition to find Earth. Thanks for the great input, MT! As usual, anyone is free to add more or suggest a different view. I'm open to it (and this forum has some really good ideas!). TNE
  21. The Alien Question & Telepathy Hi Major Tom, I've thought of this one and my take so far that telepathy is already seen as a blessing by the church. A few of the priests already have it and use it to (allegedly) only good ends. If the aliens are openly hostile to the Faithful then various armies, including the Church's, would have to respond. Comments and feedback are welcome. TNE
  22. Re: Campaign Brainstorming: "The New Abbey" Hi Drakkenkin, Good to hear from you. Yes, this is a commitment to run the game at DunDracon in 2005. (A self-imposed deadline is a great motivator.) If they don't put the game on the schedule, I'll run it in open gaming. K.
  23. Re: Alien War: Chemical Rockets ?!? I don't know. I can't see how you got your calculations. A back-of-the-envelope calculation I did shows that your fusion example would need about 250% of the ship to be reaction mass for the fusion engines--close to yours. That's assuming the weight of the fuel is calculated using 0.5g. K.
  24. Update: DunDraCon Premiere Hi All, I haven't had as much time to work on this during my recent shift--actually had to do some work. I'll still have it ready for DunDraCon (http://www.dundracon.com/) for a premiere there. Cheers, K.
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