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Kirby

HERO Member
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Everything posted by Kirby

  1. Re: Quote of the Week from my gaming group... Pardon this old nostalgia quotes, but I'm returning to Hero Games and I wanted to remember this as well as resubscribe to this thread. And this followed soon after, which makes me still laugh:
  2. Re: Superheroes Sponsored by Corporations (Such as the NFL) As previously stated, from 4th Ed, there was the Zen team and from 5th Ed there is Binary Man. Although not mentioned, Cavalier has sponsorship as well. From DC Comics, Booster Gold was part of The Conglomerate -IIRC-; a superhero team designed around corporate sponsorship (an idea I've wanted to toy around with, but couldn't get a proper vibe for). I believe Astro City had a super who was sponsored or part of a television show.
  3. Re: Quote of the Week from my gaming group... See what happens when you attempt to thwart "teh bunneh."
  4. Re: Between a Brick and a Hard Place: Martial throw Throwing the baby out with the bathwater is just not sound advice. Shame on you two.
  5. Kirby

    Heroes

    Re: Heroes They've been doing a lot of promoting for season three of Heroes: Villains. Not only do I see it on TV, but it's advertised at the movie theater as well. While I'm glad that the producers have acknowledged mistakes they've made, I feel this season will make it or break it for me.
  6. I tried to resist, I really really did. Melon is the Elvish word for "friend." So melons must be "friends."
  7. Re: Quote of the Week from my gaming group... A slight misspeak: Ronin: I really didn't want to become involved, but I could stand by and see people get hurt. Police officer: You mean couldn't, right?
  8. Re: Quote of the Week from my gaming group... Probably from this post: Where from your own journal it states "It has been adapted to load 12 bullets' date=' which can be chambered ahead of the cylinder so that when the polaron blast is emitted, the bullet is propelled down the barrel instead.[/i']" This quote has hit the point. Can we move past it? Please?
  9. Re: Stay on topic. 1: Waah 2: Because you're ignorant. 3: Which leads to the "my kung fu is better than yours" prattle of wannabes. 4: You'll never "correct" them because you're simply in a pissing contest. As for "on topic/thread drifiting best Super Hero Martial Art of people using real-world examples to prove their endowment" let me state that the ancient Spartans used pankration. They stopped entering the Olympic pankration competitions because biting and eye-gouging were banned. In other words, the combat form was weakened for games. Every other modern form falls short.
  10. Re: Stay on topic. Maybe you should try reading comprehension.
  11. Stay on topic. :yawn: Once again, this becomes a "my kung fu is better than your kung fu" thread.
  12. Re: How Do I Build It Question
  13. Kirby

    Foxbat and...

    Re: Foxbat and... If you can manage it without your player(s) trying to beat the snot out of Foxbat, have him team up with a PC! Foxbat can advocate for friendship and understanding "I'm not wanted, I'm on parole!" (OK, so it's probation, but why should that really matter amongst friends?) Maybe even Foxbat and "friend(s)" can make the news. Then, when Foxbat steals the private jet, the media's eyes turn towards the PCs. (I think Foxbatboy and Foxbatgirl from Champions Battlegrounds would be good. They aren't powerful, but their AoE AP attacks should hit as long as the two last. I used those three against two PCs and the fight went two full turns! It could have gone longer, but I didn't feel that would be much fun.)
  14. Re: Ten Best Superhero Martial Arts In a Dark Champions campaign I used to be in, our acrobatic clown, Harlequin, had capoeira, which he strangely used only in the training room. Eventually, when we started doing the subplots for the Tournament of the Dragon, he learned the fictional drunken clown fighting style and actually used it effectively in combat. Until he faced Card Shark and "with all the anger he could muster" punched him for 3d6 points of damage. In a Western Hero campaign, I played a little Chinese boy who had drunken style kung fu. The PCs all thought he got drunk easily because he'd usually take a "shot" of whatever alcohol was available and then go all wobbly. He was only able to use it in a fight once (the campaign didn't last very long) and was able to use a dodge (scrambling underneath a table and chairs) and a legsweep (swinging a broom around with a "what was that?" question). I forget the name of it right now, but there's also a "flying" martial art style that we used very efficiently as well.
  15. Re: Ten Best Superhero Martial Arts Could we depart from the "my kung fu is better than your kung fu" derail and talk about the Ten Best Superhero Martial Arts? I'm sure you can start a thread in NGD if you want to continue this side discussion.
  16. Re: Between a Brick and a Hard Place: Martial throw
  17. Re: Ten Best Superhero Martial Arts Instead of Wuxia Hero, I think his title should be "Thread Necromancer," or, going with the connotation of "bubba" he should do "Redneck Necromancer."
  18. Re: Purple Powers My first thought was actually light-based. I had a player whose character had pink colored powers and they were all light themed. In addition, purple could be a color scheme or royal supers.
  19. Re: How Do I Build It Question
  20. Re: Between a Brick and a Hard Place: Martial throw
  21. Re: Between a Brick and a Hard Place: Martial throw
  22. Re: Between a Brick and a Hard Place: Martial throw For this situation, The Ultimate Brick (p.15-16) is your friend. Your character has a strength of 65. You find out the weight of your thrown object (standard, generic human = 100kg) and what STR that weight corresponds to (100kg = 10 STR) for lifting. You then subtract the two to find the difference (65 - 10 = 55). The range on 55 STR is: 1) Running (half-move, throw) 44"; 2) Standing 22"; and Prone 11". For throwing a character, you do your character's strength (65 = 13d6 of damage); however... "A character can increase the distance he Throws and object by subtracting damage from the Throw. For every -1d6 of damage, he can Throw the target +1"." - The Ultimate Brick, p. 15 As for Object Range, a human is -4 on range modifier (TUB, p. 16), but when throwing for distance, who cares about accuracy? As for the damage, if you threw a human for 22" (Standing) + 13" (STR) for 45", I'd think the damage he'd take would be simply what he hit. A snow-covered ground would be much softer than a steel alloy building. Either way, the superhero way of throwing, the damage would probably negligible in a case like this. But traveling 45" back, that could be a lot of recoveries.
  23. Re: Soon I Will Be Invincible So this isn't a Champions book from HERO Games then?
  24. Re: Quote of the Week from my gaming group... Perhaps, although "Anyways" is capitalized in the second post as well as "action," being followed by a comma. Possibly an attempted edit gone awry.
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