Re: Between a Brick and a Hard Place: Martial throw
For this situation, The Ultimate Brick (p.15-16) is your friend.
Your character has a strength of 65. You find out the weight of your thrown object (standard, generic human = 100kg) and what STR that weight corresponds to (100kg = 10 STR) for lifting. You then subtract the two to find the difference (65 - 10 = 55). The range on 55 STR is: 1) Running (half-move, throw) 44"; 2) Standing 22"; and Prone 11".
For throwing a character, you do your character's strength (65 = 13d6 of damage); however...
"A character can increase the distance he Throws and object by subtracting damage from the Throw. For every -1d6 of damage, he can Throw the target +1"."
- The Ultimate Brick, p. 15
As for Object Range, a human is -4 on range modifier (TUB, p. 16), but when throwing for distance, who cares about accuracy?
As for the damage, if you threw a human for 22" (Standing) + 13" (STR) for 45", I'd think the damage he'd take would be simply what he hit. A snow-covered ground would be much softer than a steel alloy building. Either way, the superhero way of throwing, the damage would probably negligible in a case like this. But traveling 45" back, that could be a lot of recoveries.